This uses the same logic we worked out for SkOncePtr to reduce
the memory footprint of SkOnce from a done byte and lock byte
to a single 3-state byte:
- NotStarted: no thread has tried to run fn() yet
- Active: a thread is running fn()
- Done: fn() is complete
Threads which see Done return immediately.
Threads which see NotStarted try to move to Active, run fn(), then move to Done.
Threads which see Active spin until the active thread moves to Done.
This additionally fixes a too-weak memory order bug in SkOncePtr,
and adds a big note to explain.
BUG=skia:
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Review URL: https://codereview.chromium.org/1904483003
SkTArray cannot currently contain move only elements because its swap
currently requires the SkTArray to be copyable. This makes SkTArray
movable and makes its swap move instead of copy.
Review URL: https://codereview.chromium.org/1904663004
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.
A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.
In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers
For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
BUG=skia:
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Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f
Review URL: https://codereview.chromium.org/1885863004
Reason for revert:
Lots of bots failing
Original issue's description:
> Add SkEncodedInfo to report properties of encoded image data
>
> All this does is build an SkEncodedInfo for each codec, and
> then convert it to an SkImageInfo.
>
> In future steps I intend to:
> (1) Use SkEncodedInfo in place of SrcConfig in SkSwizzler.
> (2) Support more conversions in SkSwizzler (non-native
> BGRA/RGBA, 16-bit components, float, fixed point)
> (3) Investigate optimizing conversions from encoded data
> to linear color spaces.
>
> BUG=skia:4133
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1820073002
>
> Committed: https://skia.googlesource.com/skia/+/f682d9ad70d690a343bc15e26ef321d86770be41TBR=scroggo@google.com,reed@google.com,msarett@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4133
Review URL: https://codereview.chromium.org/1895383002
All this does is build an SkEncodedInfo for each codec, and
then convert it to an SkImageInfo.
In future steps I intend to:
(1) Use SkEncodedInfo in place of SrcConfig in SkSwizzler.
(2) Support more conversions in SkSwizzler (non-native
BGRA/RGBA, 16-bit components, float, fixed point)
(3) Investigate optimizing conversions from encoded data
to linear color spaces.
BUG=skia:4133
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Review URL: https://codereview.chromium.org/1820073002
The API and implementation are very much simplified.
You may not want to bother reading the diff.
As is our trend, SkOnce now uses <atomic> directly.
Member initialization means we don't need SK_DECLARE_STATIC_ONCE.
SkSpinlock already works this same way.
All uses of the old API taking an external bool* and Lock* were pessimal,
so I have not carried this sort of API forward. It's simpler, faster,
and more space-efficient to always use this single SkOnce class interface.
SkOnce weighs 2 bytes: a done bool and an SkSpinlock, also a bool internally.
This API refactoring opens up the opportunity to fuse those into a single
three-state byte if we'd like.
No public API changes.
TBR=reed@google.com
BUG=skia:
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Do not call SkBufferHead::validate in SkROBuffer's destructor, which
may be called in a separate thread from SkRWBuffer::append. validate()
reads SkBufferBlock::fUsed, and append() writes to it, resulting in
a data race.
Update some comments to be more clear about how it is safe to use
these classes across threads.
Test the readers in separate threads.
In addition, make sure it is safe to create a reader even when no
data has been appended. Add tests for this case.
Mark a parameter to SkBufferHead::validate() as const, reflecting
its use.
BUG=chromium:601578
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Review URL: https://codereview.chromium.org/1871953002
recent changes to text rendering.
Uses linear coverage falloff. Produces results that are perceptually more
similar to L32 (raster and gpu). Smoothstep + sRGB was too soft.
Plumb the gamma-correctness via DrawPathArgs, which also paves the way for
other path rendering implementations to easily make decisions about rendering
technique based on that flag.
Fix a few typos and formatting issues from my most recent change.
BUG=skia:
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This adds SK_VERY_LEGACY_CREATE_TYPEFACE which, when defined, provides
only the old interface.
Ideally, everyone would switch directly to SkFontMgr and use one of the
newer calls, but there is currently no path for current users to get
there. This updates all the internals to use SkFontStyle, after
switching these over the higher level APIs can be switched.
The Chromium follow on patch can be seen at https://crrev.com/1877673002
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TBR=reed
This doesn't really change API, just modernizes it.
Review URL: https://codereview.chromium.org/1873923002
Motivation: This function is used throughout SkPDF.
Note that the compiler can usually inline the result of strlen() for literal strings.
Before:
out/Release/nanobench -m WStreamWriteText -q
Timer overhead: 24.2ns
! -> high variance, ? -> moderate variance
micros bench
6.10 WStreamWriteText nonrendering
After:
out/Release/nanobench -m WStreamWriteText -q
Timer overhead: 23.9ns
! -> high variance, ? -> moderate variance
micros bench
2.51 WStreamWriteText nonrendering
PDF runtime change: -0.8% ±0.04%.
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Review URL: https://codereview.chromium.org/1844343004