Commit Graph

1562 Commits

Author SHA1 Message Date
Greg Daniel
5b19ebe0c5 Revert "Avoid crash when surface CoW allocation fails"
This reverts commit 2e228bb72c.

Reason for revert: breaks android roll

Original change's description:
> Avoid crash when surface CoW allocation fails
>
> On low memory machines a common cause of crashes is when a draw
> operation requires a large layer (or many large layers) because an
> implementation of SkSurface_Base::onCopyOnWrite does not actually have
> the resources available to do the copy when required by a draw. Allow
> this method to fail and percolate up the call chain so that the draw
> simply does not happen instead of crashing.
>
> Bug: chromium:1116362
> Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>

Bug: chromium:1116362
Change-Id: I5ab590b6fc14bcb6712c00dda75d1e7cdc931447
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464077
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-10-28 01:51:09 +00:00
Ben Wagner
2e228bb72c Avoid crash when surface CoW allocation fails
On low memory machines a common cause of crashes is when a draw
operation requires a large layer (or many large layers) because an
implementation of SkSurface_Base::onCopyOnWrite does not actually have
the resources available to do the copy when required by a draw. Allow
this method to fail and percolate up the call chain so that the draw
simply does not happen instead of crashing.

Bug: chromium:1116362
Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-10-27 20:38:44 +00:00
Greg Daniel
6a02277fa2 [graphite] Add DrawBufferManager class.
This class will manage and suballocate all buffers used for draws. This
includes vertex, index, and uniform buffers.

Bug: skia:12466
Change-Id: I30f498fe3465e4cc693b974019dcef27efaa8073
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462097
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-27 19:56:06 +00:00
Robert Phillips
b421a71f37 [graphite] Expand shader precompilation placeholder
Bug: skia:12466
Change-Id: If633ce39c8f45b1ee3c042b5b72d7e0f95ca5c19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459597
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-27 18:43:52 +00:00
Jim Van Verth
f44bc854bf [graphite] Track target TextureProxy for DrawContext and DrawPass
Bug: skia:12466
Change-Id: I3f29f403a3ac91e81f54b0ec3bad19df8dd58739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462885
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-27 13:57:10 +00:00
John Stiles
14c328247b Update Metal type sizes and alignments.
The original values assumed that `half` types would be sized the same as
a `float`. This is still the case (as skia:12339 is not yet fully
implemented) but this CL now contains the expected half values as well.

Change-Id: I94ff73446d29318f127600fb681c222a759936cc
Bug: skia:12339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463736
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-10-26 21:51:35 +00:00
Kevin Lubick
97284f255b [infra] Add initial platforms and constraint values
This makes use of Bazel's pre-defined platforms
https://github.com/bazelbuild/platforms
and some of our own defined values (see
//bazel/common_config_settings/BUILD.bazel) to customize
the build rules.

I verified this by building bazel_test locally for
linux x64 as well as using the third_party deps for
a WASM build (using build files not seen in this CL).

Suggested Review Order:
 - https://docs.bazel.build/versions/main/platforms.html if not
   already familiar with Bazel Platforms
 - third_party/BUILD.bazel to see that 1) all globs have
   been removed and 2) select() targets various
   platform constants or groups of constants to control
   sources, headers, and local_defines.
 - common_config_settings/ to see the groups of constraints
   created, as well as new constraint_settings defined
   (skdebug_impl)
 - supported_combinations/ to see how we can define supported
   sets of the constraint values (aka Bazel platforms).
   I imagine expanding this more, so we might have platforms
   named "linux_x64_emptyfontmgr_vulkan" or such.
 - //BUILD.bazel and bazel_test.cpp to see use of SkDebugf.
 - Everything else.

Change-Id: I49e4abdbcf7b76f0674efdbb1f53dc8823d110ee
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463517
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-10-26 18:27:13 +00:00
Robert Phillips
7898607697 Fix CL collision (rm SLType Byte type usage)
Change-Id: I47ff2b564f4ab785085657f84c095e2a97d65107
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463737
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-26 17:56:38 +00:00
Jim Van Verth
215b48dc23 [graphite] Fix link error in DrawOrder.h
Bug: skia:12466
Change-Id: I1e7812e3600cacc8fe678e924d48c27fb8b88138
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463716
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-26 16:54:10 +00:00
Robert Phillips
ef8907c69f [graphite] Rename UniformDataManager to UniformManager and update
Gerrit didn't do so well on this CL. What's changed in the UniformManager is:

a lot of unused stuff was pared out of the UniformDataManager
the Write methods now return the number of bytes written in the call (incl. padding)
all the "#ifdef SK_DEBUG" stuff is new to validate against the prior way of writing uniforms

Bug: skia:12466
Change-Id: I172a74273c774257f751750aef37f4bd4c4e7e7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463458
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-26 16:26:13 +00:00
John Stiles
f6fb3db1dc Remove GrSL byte types.
Byte types were removed from SkSL in http://review.skia.org/404219.

Change-Id: Iec726de0be2ce371a20e21638638a495fae282a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463498
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-26 15:48:09 +00:00
Jim Van Verth
c545aa5aa6 [graphite] Add uniform buffer support to command buffer
Bug: skia:12466
Change-Id: Ie4c1973427e96d84b77f28edb5a4d6f1d53ef8aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463316
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-26 15:40:08 +00:00
Michael Ludwig
2a372177e8 [graphite] Max draw count in DrawList
Bug: skia:12466
Change-Id: Ic312ce41b5eb0ae0c20e6b76032b984d9a406d89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462884
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-26 15:17:14 +00:00
Michael Ludwig
04bff8ba6e [graphite] Consolidate ordering constraints into DrawOrder type
Bug: skia:12466
Change-Id: I734c3a9595948dfb74f8ec72684183fe743bfefb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462883
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-26 15:15:45 +00:00
Jim Van Verth
649e3c2f98 [graphite] Reorganize CommandBuffer a little
* Keep RenderPass-related routines together
* Rename setRenderPipeline to bindRenderPipeline
* Pass resources as const& to platform-specific routines, to avoid
  copies.

Bug: skia:12466
Change-Id: I4c3ea006263ace4a050b6c86f70163f5fd5e254a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-26 14:07:04 +00:00
Greg Daniel
a21aacf7c7 [graphite] Allow graphite to compile without ganesh and add shared gn files.
With this you should be able to set skia_enable_gpu=false in your gn
args and still be able to compile and run graphite.

Bug: skia:12466
Change-Id: Ibffc8774a8c46afad3f717dabc54fa831338a807
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463317
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-26 01:25:05 +00:00
Michael Ludwig
1f27d9ad54 [graphite] Stub out Renderer and RenderStep
Bug: skia:12466
Change-Id: I8a31cd8480199a941dfc1d9d1092f8a1dafdb0da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462882
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-26 00:57:40 +00:00
Michael Ludwig
8744f3b84d [graphite] Remove unused prior task depdency on RenderPassTask
Bug: skia:12466
Change-Id: I794de6af814ab1b3e9517e139582e06382ecf957
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462881
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-26 00:17:31 +00:00
Michael Ludwig
e167dda424 [graphite] Move TextureProxy ctor impl into to resolve forward decl
Bug: skia:12466
Change-Id: I273fbb51730d85cda6921747e72ace2b9d7601e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462880
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-25 20:08:45 +00:00
Michael Ludwig
18d0015c82 [graphite] Move some types to GraphiteTypesPriv
Bug: skia:12466
Change-Id: If90c17634de9caa2ac3a928187226339523d53eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462879
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-25 19:18:32 +00:00
Greg Daniel
a98f6b57ec [graphite] Add copy texture to buffer task.
Bug: skia:12466
Change-Id: Ifd70300896504f8567e6395c3d3683f0d37c905b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463056
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-25 18:59:07 +00:00
Julia Lavrova
3941bcad32 Fixing Android build
Change-Id: I8e1b3f0cd9e18967f6f821f639e66efe3d59b20d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462519
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2021-10-22 17:49:02 +00:00
Julia Lavrova
f997f82011 RTL
Change-Id: I5ff001f2c839c08b91dd50e4e813c4d3c885a857
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456474
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2021-10-22 16:21:02 +00:00
Jim Van Verth
99b3d8f8ea [graphite] Move work and resource tracking to CommandBuffer base class.
Also adds test of texture copyback to CommandBufferTest, and
endEncoding() to BlitCommandEncoder.

Bug: skia:12466
Change-Id: I57e4646aacc1d950cc16b70d7feeced1a04e6867
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462078
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-21 21:25:34 +00:00
Jim Van Verth
dbd3b1b04c [graphite] Add pipeline and draw support
Bug: skia:12466
Change-Id: I5c0c919d4523258a11b4545346093953a4f09c7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461597
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-21 19:34:26 +00:00
Julia Lavrova
dee9c2ae0c RTL done right (only WrappedText and VisualRun classes deal with it)
Jul started. It does not work yet.

Change-Id: Ie2c3d943f281dae86befff64f7342c097a5bc7b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455257
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2021-10-21 18:41:30 +00:00
Jim Van Verth
bb553eda93 [graphite] Implement remainder of RenderCommandEncoder methods
Bug: skia:12466
Change-Id: I7be58aca7eedf18e4157d9473216785eead8c89a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461700
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-21 14:54:33 +00:00
Kevin Lubick
4d41304def [infra] Add hermetic toolchain for C/C++ using Clang+Musl
This can successfully build a C library:
   bazel build --config=clang //third_party:libpng

This can build and run a statically-linked executable:
   bazel test --config=clang //:bazel_test

For more verbose compile and linking output, add the
`--features diagnostic`
flag to a Bazel command (see _make_diagnostic_flags() in
toolchain/clang_toolchain_config.bzl. Similarly, a
`--features print_search_dirs` can be used to show where
clang is looking for libraries etc to link against.
These features are made available for easier debugging.

Suggested review order:
 - Read https://docs.bazel.build/versions/4.2.1/tutorial/cc-toolchain-config.html
   if unfamiliar with setting up C++ toolchains in Bazel
 - .bazelrc and WORKSPACE.bazel that configure use and download
   of the toolchain (Clang 13, musl 1.2.2)
 - toolchain/build_toolchain.bzl which downloads and assembles
   the toolchain (w/o installing anything on the host machine)
 - toolchain/BUILD.bazel and toolchain/*trampoline.sh to see
   the setup of the toolchain rules.
 - toolchain/clang_toolchain_config.bzl to see the configuration
   of the toolchain. Pay special attention to the various
   command line flags that are set.
 - See that tools/bazel_test.cc has made a new home in
   experimental/bazel_test/bazel_test.cpp, with a companion
   BUILD.bazel. Note the addition of some function calls
   that test use of the C++ standard library.
   The number being used to test the PNG library is the latest
   and greatest that verifies we are compiling the one brought
   in via DEPS (and not a local one).
 - third_party/* to see how png (and its dependent zlib) have
   been built. Pay special attention to the musl_compat hack
   to fix static linking (any idea what the real cause is?)
- //BUILD.bazel to see definition of the bazel_test executable.

Change-Id: I7b0922d0d45cb9be8df2fd5fa5a1f48492654d5f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461178
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-10-21 12:43:49 +00:00
Jim Van Verth
6dcb6b44e9 [graphite] Take two at fixing non-Metal build
Bug: skia:12466
Change-Id: I7eb240985ce0c267bbc7be040e0f812407d31435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461699
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-20 20:53:08 +00:00
Michael Ludwig
251e7e6bfd [graphite] Wire up BoundsManager for color/depth ordering
Except that applyClipToDraw doesn't actually evaluate any clip shapes,
and the BoundsManager is the slow/naive one, I think all the changes to
Device fully implement the tracking/work needed for color/depth sorting.

Bug: skia:12466
Change-Id: I74f38e56d34d822c2be35f1ebedfb7c00b87f04c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460616
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-10-20 20:20:01 +00:00
Chris Dalton
8f6a229a71 [graphite] Add alignment directives to IntersectionTree arrays
Thise should have been aligned properly already due to their
placement, but it doesn't hurt to make it more explicit.

Change-Id: Idb6a03e93d86df7727324987f166d197d5e708a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461377
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2021-10-20 17:48:28 +00:00
Greg Daniel
ac29367c91 [graphite] Fix graphite iOS build.
Bug: skia:12466
Change-Id: Id0419836ca96d99836879d509ca2cd1c9244d76f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-20 17:15:09 +00:00
Greg Daniel
8582724780 [graphite] Add copyTextureToBuffer call on CommandBuffer.
Bug: skia:12466
Change-Id: I44bd3899dea817318f83444f023c1c8adcfc2d1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459881
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-20 14:12:28 +00:00
Michael Ludwig
40b143c174 [graphite] Add mapRect(skgpu::Rect) to Transform
While we won't be transforming shapes, we do need an accurate way to
transform bounding boxes to device space. Right now this just uses
SkM44's mapRect function and converts to/from an SkRect. However,
under the hood SkM44 uses a similar negation trick as skgpu::Rect so
I need to explore if using Rect's internal structure directly will let
us compute the bounding box with fewer operations.

Additionally, SkM44's mapRect clips to a fixed w=epsilon plane, and I
think Transform::mapRect should just do the right thing and handle
w clipping/projection as accurately as possible.

Bug: skia:12466
Change-Id: I08c9df6c40cbcdcd8f622baae222bdf361d59070
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460578
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2021-10-20 00:03:58 +00:00
Michael Ludwig
3793335614 [graphite] Update Shape to use skgpu::Rect and float2
Switches Shape to store kRect types as skgpu::Rect instead of SkRect,
although it can be constructed or set from an SkRect. It returns a Rect
from rect() and bounds() now.

Also switches out the line to be constructed from float2's, and re-use
the fRect storage to store the first segment vertex in topLeft and
the second vertex in botRight.

Bug: skia:12466
Change-Id: I1032fb6f222b0853305186c0e34091b014ae0cea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460577
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-10-19 23:25:48 +00:00
Jim Van Verth
c9b9174475 [graphite] Use std::move when adding RenderPass attachment to CmdBuffer
This step was missing from the previous CL.

Bug: skia:12466
Change-Id: I3da0082efefbabf6008fc8962d706f75f0743ecc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461176
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-19 23:07:02 +00:00
Chris Dalton
2fceb21cb7 [graphite] Add an IntersectionTree class
Implements a BSP tree with NEON/SSE optimizations that tracks
non-overlapping regions. This object can be used batch sets of paths
into non-overlapping draws. Performance on AppleM1 with our existing
benchmarks looks very promising:

    desk_motionmarkarcs.skp     1227 paths -> 69 draws    450us
    desk_motionmarksuits.skp    1417 paths -> 26 draws    201us
    desk_chalkboard.skp         1940 paths -> 11 draws     84us
    desk_ynevsvg.skp             859 paths -> 10 draws     31us
    desk_micrographygirl.skp     318 paths -> 29 draws     11us

Bug: skia:12466
Change-Id: I847a93ed726dea10cb403cb76e578bd81eb920d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460298
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2021-10-19 19:45:01 +00:00
Chris Dalton
e1bfa18fc5 [graphite] Rect::isEmptyOrNegative() -> Rect::isEmptyNegativeOrNan()
Bug: skia:12466
Change-Id: I89d41509b8158aabac5250f035115954e8ae7f4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460655
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-19 18:07:30 +00:00
Jim Van Verth
f3f2e75820 [graphite] Add RenderPass setup and test
Bug: skia:12466
Change-Id: Ibbb4894c6a46dd8853909214da85314f9abc3959
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459880
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-19 17:34:03 +00:00
Robert Phillips
1f766792d5 [graphite] Copy UniformDataManager into Graphite and trim down
This attempts to salvage the reuseable portion of:

https://skia-review.googlesource.com/c/skia/+/440841 (New approach to GrProcessor uniforms)

It also removes the old code's Gr- dependencies.

Bug: skia:12466
Change-Id: I7f7f3a9f9b4f3e282af1caeb02d2b305e6756025
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460556
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-18 23:58:59 +00:00
Chris Dalton
8fafb0f633 [graphite] Add setters to Rect
Bug: skia:12466
Change-Id: I69222b60d421d8deebcb977124ee0f5cb06f34dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460638
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-10-18 22:13:35 +00:00
Jim Van Verth
0c56bbaffe [graphite] Add command buffer test
Adds test of command buffer submission with GPU recording (if enabled).
Also adds programmatic GPU recording support.

Bug: skia:12466
Change-Id: I85aba9f7e5e09f62f2ddc7040d1ff84bb9b4ae09
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460337
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-18 17:49:36 +00:00
Jim Van Verth
eda5ba1598 [graphite] Add resource tracking to CommandBuffer
Bug: skia:12466
Change-Id: I98acab4bbab2fdc1c359161956c3f0aa29ad7adc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459884
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-18 14:06:02 +00:00
Michael Ludwig
4021b947f7 [graphite] Add Transform that wraps matrix, inverse, type and scale factors
Transform.h is named Transform_graphite.h to avoid collision with
Transform.h in skottie/src

Bug: skia:12466
Change-Id: I017eee2bffe1a0aad605221e67540f732c2ee6b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459719
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-16 00:06:32 +00:00
Greg Daniel
6a24fe4825 [graphite] Add call to ResourceProvider to get Buffer.
Bug: skia:12466
Change-Id: I4c80d5438d95562ef42531b4f66a9eaa6ff75d1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459877
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-10-15 16:40:17 +00:00
Greg Daniel
11c4d14d89 [graphite] Add getter for default MSAA TextureInfo.
Bug: skia:12466
Change-Id: I663bc5ce12fc15bb4783ab9cf13cd7ccbfd9f9be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459876
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-10-15 16:40:06 +00:00
Robert Phillips
a750dfcce2 [graphite] Rearrange internal Context/Recorder/Recording relationship
Bug: skia:12466
Change-Id: I6b15d099f3853b392f3763cd1100d89ff4e4fd1d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459122
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-15 13:51:59 +00:00
Greg Daniel
b9924539bb [graphite] Add Buffer and MtlBuffer classes.
Bug: skia:12466
Change-Id: I3252f36c3f78642c55f127379ceba99b4845822e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458717
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-10-13 18:28:12 +00:00
Brian Osman
558aff92f9 Move atlas -> shader conversion up to SkCanvas
This makes the SkDevice interface and code simpler, and also opens the
door to a version of drawAtlas that takes a more complex SkShader (on
the SkPaint), rather than just a single SkImage.

Bug: skia:11942
Change-Id: I557bd2f03b85940b29954cb994916d5566bd7747
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-13 18:08:28 +00:00
Robert Phillips
297d096cfb [graphite] More testing infrastructure
With this CL we can run as:

     dm --src gm skp tests --config grmtl -v --nocpu --nogpu

and not get all the non-Graphite unit tests.

Bug: skia:12466
Change-Id: Ib3f04f315fe4b5731a54e4c72979a0c1e00baf24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457898
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-13 15:15:29 +00:00