Since we just 'define' them, but not attribute anything to them, like
'1' for example, cpp expands it to nothing and that breaks the "#if"
clauses.
To fix that, uses "#if defined(...)" which will correctly check if your
macro name was defined or not.
BUG=skia:2850
TEST=make most
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/628763005
Underscore is used as a field separator sometimes when parsing the task
name into a list of config, mode, etc. (This itself is dumb and TODO(mtklein): fix.)
Underscores in the field names will really mess that up, both in directories generated
from human-mode -w, and in the .json file.
BUG=skia:
R=jcgregorio@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/599503002
This lets us distinguish the original ("direct") runs from their replay modes.
There was a bit of a bug in here now fixed: we used the first entry in
fSuffixes as the config. Actually, the last entry in suffixes is the
config. This is moot when there's only one suffix (direct drawing), but
for mode drawing we were recording the mode as config! Now it's correct.
Here's some example output where I rigged a bunch of modes to fail:
{
"results" : [
{
"key" : {
"config" : "565",
"mode" : "default-nobbh",
"name" : "xfermodes2"
},
"md5" : "2daf6f7e2b8e56543b92068a10d2179e",
"options" : {
"source_type" : "GM"
}
},
{
"key" : {
"config" : "8888",
"mode" : "default-nobbh",
"name" : "xfermodes2"
},
"md5" : "490361e8a52800d29558bc23876da8c6",
"options" : {
"source_type" : "GM"
}
},
...
{
"key" : {
"config" : "565",
"mode" : "direct",
"name" : "xfermodes2"
},
"md5" : "92a3801d5914d6c2662904a3bb50d2b9",
"options" : {
"source_type" : "GM"
}
},
...
{
"key" : {
"config" : "8888",
"mode" : "direct",
"name" : "xfermodes2"
},
"md5" : "e7e8b3e9d31e601acaaff4633ed5f63a",
"options" : {
"source_type" : "GM"
}
},
BUG=skia:
R=jcgregorio@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/586533005
This fixes a bug where we run some Android bots with --nocpu, and the
current behavior disables the (CPU-bound) WriteTasks the GPU bound GM
runs spawn off. The WriteTasks don't run and we end up with "null" in
our .json files.
Tested locally: out/Release/dm --nocpu -w /tmp/out; ls /tmp/out
dm.json gpu/
BUG=skia:2938
R=jcgregorio@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/578033002
This has the nice property of being able to double-check hashes after the fact.
mtklein@mtklein ~/skia (hash-png)> md5sum bad/8888/3x3bitmaprect.png
deede70ab2f34067d461fb4a93332d4c bad/8888/3x3bitmaprect.png
mtklein@mtklein ~/skia (hash-png)> grep 3x3bitmaprect_8888 bad/dm.json
"3x3bitmaprect_8888" : "deede70ab2f34067d461fb4a93332d4c",
I have checked that no two premultiplied colors map to the same unpremultiplied
color (math nerds: unpremultiplication is injective), so a change in
premultiplied SkBitmap will always imply a change in the encoded
unpremultiplied .png. This means, it's safe to hash .pngs; we won't miss
subtle changes.
BUG=skia:
R=jcgregorio@google.com, stephana@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/549203003
DM's striking off into its own JSON world. This gets strawman implementations
in place for writing and reading a JSON file mapping test name to hashes.
For what it's worth, I basically want to change _all_ these pieces,
- MD5 is slow and we can replace it with something faster,
- JSON schema needs room to grow more data,
- it'd be nice to hash once instead of twice when reading and writing,
- this code wants lots of refactoring,
but this gives us a starting platform to work on these bits at our leisure.
E.x. file for now:
mtklein@mtklein ~/skia (dm)> cat good/dm.json
{
"3x3bitmaprect_565" : "fc70d985fbfbe70e3a3c9dc626d4f5bc",
"3x3bitmaprect_8888" : "df1591dde35907399734ea19feb76663",
"3x3bitmaprect_gpu" : "df1591dde35907399734ea19feb76663",
"aaclip_565" : "1862798689b838a7ab0dc0652b9ace3a",
"aaclip_8888" : "47bb314329f0ce243f1d83fd583decb7",
"aaclip_gpu" : "75f72412d0ef4815770202d297246e7d",
...
BUG=skia:
R=jcgregorio@google.com, stephana@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/546873002
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6fR=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
Reason for revert:
Leaks, leaks, leaks.
Original issue's description:
> SkThreadPool ~~> SkTaskGroup
>
> SkTaskGroup is like SkThreadPool except the threads stay in
> one global pool. Each SkTaskGroup itself is tiny (4 bytes)
> and its wait() method applies only to tasks add()ed to that
> instance, not the whole thread pool.
>
> This means we don't need to bring up new thread pools when
> tests themselves want to use multithreading (e.g. pathops,
> quilt). We just create a new SkTaskGroup and wait for that
> to complete. This should be more efficient, and allow us
> to expand where we use threads to really latency sensitive
> places. E.g. we can probably now use these in nanobench
> for CPU .skp rendering.
>
> Now that all threads are sharing the same pool, I think we
> can remove most of the custom mechanism pathops tests use
> to control threading. They'll just ride on the global pool
> with all other tests now.
>
> This (temporarily?) removes the GPU multithreading feature
> from DM, which we don't use.
>
> On my desktop, DM runs a little faster (57s -> 55s) in
> Debug, and a lot faster in Release (36s -> 24s). The bots
> show speedups of similar proportions, cutting more than a
> minute off the N4/Release and Win7/Debug runtimes.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6fR=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.orgTBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/533393002
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
For now this only creates a degenerate bounding box hierarchy where all ops
just have maximal bounds. I will flesh out FillBounds in future CL(s).
Not quite sure why QuadTree and TileGrid aren't drawing right---haven't even
looked at the diffs yet---so I've disabled those test modes for now. RTree
seems fine, so that'll at least get us coverage for all this new plumbing.
BUG=skia:
R=robertphillips@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/454123003
Allow GM results to be compared across machines and platforms by
standardizing the fonts used by all tests.
This adds runtime flags to DM to use either the system font context (the
default), the fonts in the resources directory ( --resourceFonts ) or a set
of canonical paths generated from the fonts ( --portableFonts ).
This CL should leave the current DM results unchanged by default.
If the portable font data or resource font is missing when DM is run, it
falls back to using the system font context.
The create_test_font tool generates the paths and metrics read by DM
with the --portableFonts flag set, and generates the font substitution
tables read by DM with the --resourceFonts flag set.
If DM is run in SkDebug mode with the --reportUsedChars flag set, it
generates the corresponding data compiled into the create_test_font tool.
All GM tests set their typeface information by calling either
sk_tool_utils::set_portable_typeface or
sk_tool_utils::portable_typeface .
(The former takes the paint, the latter returns a SkTypeface.) These calls
can be removed in the future when the Font Manager can be superceded.
BUG=skia:2687
R=mtklein@google.com
Review URL: https://codereview.chromium.org/407183003