config is completely redundant. No caller really cares what the backend
format is.
Change-Id: I93f1feb3ee61db6c21b7915bab3ee3fba5656f92
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225194
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is largely redundant with GrPixelConfig. However, we intend to
remove GrPixelConfig.
Bug: skia:7580
Change-Id: I03d92303be832711f7821f8a97d36387c9b04a9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222883
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
From now on, sample counts always refer to the number of actual color
samples, and render targets don't have separate color and stencil
sample counts.
If mixed samples support is available when making a
"GrAAType::kCoverage" draw, then an op may attach and use a mixed
sampled stencil buffer internally. But this will all be invisible to
the client.
After this CL, we temporarily won't have a mode to use nvpr with mixed
samples. That will soon be fixed by a follow-on CL that enables nvpr
with mixed samples in the normal "gl" and "gles" configs.
Bug: skia:
Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
few minor bug fixes
Change-Id: Ibc60e972480f3503965af873f36001ed233382ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221544
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.
Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
This is a reland of 10ad0b9b01
Original change's description:
> SkParagraph
>
> Change-Id: I0a4be75fd0c18021c201bcc1edfdfad8556edeff
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/192100
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
Change-Id: I46cf43eae693edf68e45345acd0eb39e04e02bfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219863
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
SampleBigBlur is super simple and now covered by gms and AnimBlur
sample.
SampleBigGradient now has a gm shallow_gradient_linear.
SampleConcavePaths has a more complete gm concavepaths.
SamplePoints now has an almost exact gm.
RasterAllocatorSample is made into a gm so that it will be run by d. It
appears to be the only test of SkRasterHandleAllocator, so it should
probably run.
Change-Id: Iad7b99d0f92898fc4b2fdccc5aae35d0277f2fff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219400
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Add MakeWithNoDevice to avoid the threshold of converting to
paths when using MakeCanonicalized.
Change-Id: I73b49dd35ffb2f4fa3b70ba3324bfcb348ca913b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218960
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
SkStrikeSpecStorage was a temporary name until all uses of
SkStrikeSpec were cleaned up. Do the final rename.
Change-Id: Iaba987ecdfe46ca9eee8d530d5095840cdca300d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219209
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Also moves GrQuadType to an inner enum of GrQuad as GrQuad::Type.
Renames some of the types for improved clarity (IMO)
Change-Id: I2c91d60374d2b7c414034e9fe0b0113a794bd610
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216604
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Convert over remaining callsights for strike lookup, and reduce the SkStrikeCache
API.
- one friend decl.
Change-Id: I109a747061030f26ff908472ea55a4424d5c10f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209109
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I864d3c2452f3affdc744bf8b11ed3b3e37d6d922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216602
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ide69d3c9f0f02e886bd0d52723d425a548edd2e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214187
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
... but keep the apis for now
Bug: skia:4872
Bug: skia:9012
Change-Id: I3a9b0c9194be6897c0e59b7edd972b7218168183
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211343
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Change-Id: Iba2d376fedfa2fd2258bc0d0f50038a426f9d290
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210423
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I099f8a635df7dd0ddd3902459615250ea2c120c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209874
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:8737
Change-Id: Ib825e5f0c9502692cbecc60fbb68d0d1a2bc635f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208672
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Idea: transition callers to this, so we can later typedef SkColorFilter
and SkShader to the same thing.
Bug: skia:8937
Change-Id: I000c882e11622091aa44c141aa6ddd1216414f46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: Ied09d28149cdb38ab1b4a4b704c993a726324220
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205488
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This differed from the separate versions in that it snapped to zero.
It was also strictly worse than calling the two separate versions.
Most clients don't need the snapping, so just call the two existing
functions. For clients that need the snapping, call new variants of
each that do snap.
Change-Id: Ia4e09fd9651932fe15caeab1399df7f6281bdc17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205303
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.
In order to support generalized gradient/shader effects:
* introduce a new Shader base class
* refactor gradients as Shader subclasses
* introduce ShaderPaint (to support current Gradient-as-paint use)
* introduce ShaderEffect (to support future Gradient-as-effect use)
Tangentially:
* rename SkSGPaintNode.h -> SkSGPaint.h
* consolidate sksg::Color into SkSGPaint.h
Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Makes separate subclasses for geometry and vertex shaders.
Bug: skia:
Change-Id: Ifced79af3092090a71d03fe252fb4da76738cf08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204545
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- reverse sense of Blend mixer to be (dst, src, mode)
- change pipeline register convention to be (dst, src)
Bug: skia:
Change-Id: I1f1d990001ad941cb8d44e1488c5f14077e181f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201386
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Updates the handling of perspective quads to calculate the correct,
degenerate-safe projected quad and then derive from that the proper
perspective quad.
In 2D, updated to determine if the optimized outset/inset procedure
is valid, and if not goes through a more robust procedure that is
based on line equation intersections. In particular, the degenerate
inset/outset approach is used when the quad has a zero-length edge,
if insetting/outsetting normally would create a self-intersecting shape,
or if near parallel edge angles would create numerical instabilities.
Performance testing by forcing all rectangle draws through the degenerate
code path suggests that it is about 10% slower than the optimal approach,
at least on my workstation...
Bug: skia:
Change-Id: I2973da8d97949eacebb09a1b27c334d62c1c948e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/194008
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>