Some dev packages in debian have been updated to multiarch, but not all.
Deal with this transitional issue, since there are multiarch dev
packages which cannot actually be installed because they depend on other
not yet multi-arch packages.
Change-Id: I3881c82cef8d6004d8bac0c18e9c34ce0808dc1a
Reviewed-on: https://skia-review.googlesource.com/69701
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:
Change-Id: Idcf9c933e1a236772e0b5edd3ba8437d1a6ae293
Reviewed-on: https://skia-review.googlesource.com/69502
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Some SkIPoint and SkPoint methods become clearer if their
parameters or return value is typed as a vector.
Since SkPoint is identical to SkVector (and SkIPoint is
identical to newly added SkIVector) this has no impact
on compiled code.
Some routines arguably have multiple possible point and
vector combinations which will be included in eventual
documentation; the interface should have the most common
and/or logical choice.
Some of my choices could be argued with as well. Does
SkPoint::Normalize take a SkPoint? Afternative points
of view encouraged.
R=reed@google.com,bsalomon@google.com
Bug: skia:6898
Change-Id: I2429b9d43b20351188d7c6433620a2e221f75bd8
Reviewed-on: https://skia-review.googlesource.com/69680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
Change-Id: I95dbb681a930f06103ecf1d8b213bb9c0915d2d6
Reviewed-on: https://skia-review.googlesource.com/69660
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
661fc487dd..9e888a46f0
$ git log 661fc487d..9e888a46f --date=short --no-merges --format='%ad %ae %s'
2017-11-06 jgilbert Fix HALF_FLOAT/HALF_FLOAT_OES selection with the ES3 backend.
2017-11-06 jgilbert Set TextureGL dirty bits when workaround usage of levels changes.
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TBR=egdaniel@google.com
Change-Id: I4a7ecf5a76fdaeb838ad8c947110721ddd91cb4c
Reviewed-on: https://skia-review.googlesource.com/69621
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
73dcc60c86..661fc487dd
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2017-10-16 oetuaho Work around NVIDIA GLSL vector-scalar op bug
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BUG=772651
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TBR=egdaniel@google.com
Change-Id: Ibe480b0bdd2abfd3f3799452022b05bb281d9644
Reviewed-on: https://skia-review.googlesource.com/69521
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
The underline position is actually the top of the underline. Also
clarify that the strike through position is the bottom of the strike
through.
This adds documentation that the values are always y-down in a way that
will end up in the SkPaint header file for those who look for
information there.
Change-Id: I40281c0e47557d23291b6a91474e2d3e3b37f09f
Docs-Preview: https://skia.org/user/api/SkPaint_Reference?cl=69361#FontMetrics
Reviewed-on: https://skia-review.googlesource.com/69361
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: Id31de8dc0d9d68369896f2686068b29e07135a39
Reviewed-on: https://skia-review.googlesource.com/68641
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
We want to change the signature of {CreateDefaultPlatform} in the V8
API to return a unique_ptr instead of a raw pointer to indicate that the
caller owns the platform. With this change we prepare pdfium for this
change.
R=egdaniel@google.com
Change-Id: Ib0bb743ca0acd98018cb28828890868f1e0fc612
Reviewed-on: https://skia-review.googlesource.com/69320
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
70b715c9b8..73dcc60c86
$ git log 70b715c9b..73dcc60c8 --date=short --no-merges --format='%ad %ae %s'
2017-11-08 geofflang Support more always-available extensions in ContextNULL.
2017-11-08 svaisanen Support B8G8R8A8_UNORM_SRGB as D3D11 texture format
2017-10-24 geofflang Validate GL_COLOR_ATTACHMENT0 separately from the draw buffers attachments.
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BUG=781164
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TBR=egdaniel@google.com
Change-Id: I67d8f1cb19935755a4bda06e7c7e5fa8d098a72d
Reviewed-on: https://skia-review.googlesource.com/69302
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Used this to test out some theories for different color correction
approaches.
Bug: skia:
Change-Id: I072130733eaea736c9aa129af74887b028f035b4
Reviewed-on: https://skia-review.googlesource.com/69221
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
3ef06a9f86..70b715c9b8
$ git log 3ef06a9f8..70b715c9b --date=short --no-merges --format='%ad %ae %s'
2017-11-07 yunchao.he ES31: Add test for DispatchCompute with rendering program
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TBR=egdaniel@google.com
Change-Id: I569b4835c5a625ac0c2760f1470e1f0d48e8efb1
Reviewed-on: https://skia-review.googlesource.com/69200
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Eventually, we'll remove containedInClip from the function parameters
and just compute it using ir and clipBounds. The current approach is
for preparing rebaseline.
TBR: reed@google.com
Bug: skia:7271
Change-Id: Ife60e173d9f4f1c9ec80d13a2f7a88a0433b61e9
Reviewed-on: https://skia-review.googlesource.com/69220
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
1) reformulate the gradient data as a series of interpolation intervals,
defined as tuples of (color_scale, color_bias) such that
color(t) = t * color_scale + color_bias
(this allows us to skip the relative_t computation and simply feed
tiled_t into a fast MAD)
2) then, the existing specializations can be generalized as
a) select an interpolation interval (possibly based on a threshold)
b) compute the interpolated color using the method in #1
3) simplify the hard-edge cases by using clamp intervals
(color_scale == 0) and relaxing the clamping step (allowing
tiled_t < 0 or tiled_t > 1, in order to hit the clamping intervals
during the selection step)
The existing specializations are converted as follows:
* kTwo_ColorType
-> single interpolation interval, normal clamping
* kThree_ColorType
-> two interpolation intervals, normal clamping, threshold == pos[1]
* kSingleHardStop_ColorType
-> two interpolation intervals, normal clamping, threshold == pos[1/2]
* kHardStopLeftEdged_ColorType
-> two interpolation intervals, clamping (-inf, 1], threshold == 0
* kHardStopRightEdged_ColorType
-> two interpolation intervals, clamping [0, +inf), threshold == 1
This reduces the SkSL overhead in a couple of ways:
* the clamp stage is sometimes reduced to min/max vs. full clamp()
* the color interpolation stage is just a MAD vs. full mix()
Change-Id: I65be84d131d56136ec5e946c2b3dba149a4473cf
Reviewed-on: https://skia-review.googlesource.com/68218
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
0e88313412..3ef06a9f86
$ git log 0e8831341..3ef06a9f8 --date=short --no-merges --format='%ad %ae %s'
2017-11-03 jiawei.shao Skip hasMappedBuffer check in draw validations in WebGL contexts
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TBR=egdaniel@google.com
Change-Id: I3ae7b27bf5b338c4651d3cef91254be786d67580
Reviewed-on: https://skia-review.googlesource.com/69100
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This appears to be surplus to requirements (and the extra call in visitProxies was causing grief for explicit allocation)
Bug: skia:
Change-Id: Icc0b7f04fed96883408d54986b02d0f3756d56c7
Reviewed-on: https://skia-review.googlesource.com/68862
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
c5de4d29ce..0e88313412
$ git log c5de4d29c..0e8831341 --date=short --no-merges --format='%ad %ae %s'
2017-10-26 jiawei.shao ES31: Support EXT_geometry_shader in GLSL compiler
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TBR=egdaniel@google.com
Change-Id: I3469ff2868b506e5a37f2d2265fc27fc65cc6438
Reviewed-on: https://skia-review.googlesource.com/69020
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
3fb0ca02af..c5de4d29ce
$ git log 3fb0ca02a..c5de4d29c --date=short --no-merges --format='%ad %ae %s'
2017-10-31 jgilbert KHR_create_context with GLES forbids _KHR reset notification enum.
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TBR=egdaniel@google.com
Change-Id: Ia40a0ed09ffb937ec605a070b052acd3bf939d10
Reviewed-on: https://skia-review.googlesource.com/68844
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
6db1c2e88a..3fb0ca02af
$ git log 6db1c2e88..3fb0ca02a --date=short --no-merges --format='%ad %ae %s'
2017-11-07 jmadill Move LazyResource::resolveImpl to the cpp.
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TBR=egdaniel@google.com
Change-Id: I218e0cc75ec7d02e40dab8ec9693afe583c74c21
Reviewed-on: https://skia-review.googlesource.com/68661
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
This also updates one fiddle example which used SkTypeface::kBold, which
is now private.
Change-Id: I799b64bfaa377d02f0a045d2f077410d4f38413d
Reviewed-on: https://skia-review.googlesource.com/68902
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
If reading in half float format is not supported, then read in a
temporary float buffer and convert to half float. This is used by
SwiftShader emulator.
Bug: skia:6945
Bug: b/68383159
Test: Passed PixelCopyTest.testWindowProducerCopyToRGBA16F
Change-Id: I1bfc72e65e4db596ac15d4a1ac31b20e6aea6d30
Reviewed-on: https://skia-review.googlesource.com/68860
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Interaction is much nicer (the bulleted list of text had dead space
between entries, so mouse clicks could go unnoticed). This version also
keeps the currently active slide highlighted in the list, which is nice.
Bug: skia:
Change-Id: I609d90f3b1ff99765f0a7f1ca43e02a0a534dc4d
Reviewed-on: https://skia-review.googlesource.com/68780
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Move specialized SkPoint methods to SkPointPriv.
Use constexpr and inline initialization where possible.
R=reed@google.com,bsalomon@google.com
Bug: skia: 6898
Change-Id: I01ec5186f010f2dc80c068c70d9cc352f3221338
Reviewed-on: https://skia-review.googlesource.com/68700
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
8f8edd6eac..6db1c2e88a
$ git log 8f8edd6ea..6db1c2e88 --date=short --no-merges --format='%ad %ae %s'
2017-11-08 jmadill Link interface blocks in ProgramImpl::link.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=egdaniel@google.com
Change-Id: Ia6e8059f3e417d527657547af91e32f96e1d6889
Reviewed-on: https://skia-review.googlesource.com/68723
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
The GUI uses drawVertices, in a way that doesn't currently
work with the raster backend. Even if it worked, drawVertices
is fairly slow in raster mode, but extremely fast on GPU.
This makes the GUI always usable. The tradeoff is profiling
raster will be less accurate.
Bug: skia:
Change-Id: I69df777fc5be79f5bdd8d4505f6419bfa758c97e
Reviewed-on: https://skia-review.googlesource.com/68541
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
cda6af1960..8f8edd6eac
$ git log cda6af196..8f8edd6ea --date=short --no-merges --format='%ad %ae %s'
2017-10-31 jgilbert attachmentsHaveSameDimensions should not compare depths.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=egdaniel@google.com
Change-Id: I6515227f93100b2fdaf0a7c579e0411841891e04
Reviewed-on: https://skia-review.googlesource.com/68600
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
If a glyph doesn't have a path, don't try to draw it from the
non-existent path.
Bug: skia:4904
Change-Id: I8d7a061146b54c2f4a975280a6fb6ae3043ea82b
Reviewed-on: https://skia-review.googlesource.com/68216
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>