Commit Graph

430 Commits

Author SHA1 Message Date
Florin Malita
72db717348 [skottie] Add spread/choke support for glow styles
Spread/choke operates as a compression of the alpha channel towards the
low bits.

Change-Id: I82aec1321b60f7f75a79e8280e761d4629f6c923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305183
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-22 23:20:02 +00:00
Brian Salomon
d007281c9a Fix clang 12 Wsuggest-override and Wsuggest-destructor-override
Change-Id: Ic44e24057b95bb014504f02a736fb4341afc8971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304856
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-07-22 01:11:36 +00:00
Florin Malita
138518d92a [skottie] Cleanup post https://skia-review.googlesource.com/c/skia/+/303997
Follow up to address review comments.

Change-Id: Ia5f3f7a638524191538ac039a4d84c497a261c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304600
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
2020-07-21 19:35:08 +00:00
Florin Malita
a524ea266d [skottie] More masking fixes
Assorted bugfixes for the non-analytical mask code path.

1) SkSG modulatePaint() should only override the blend mode when
   one is specified (!= kSrcOver).

2) Some modes (notably intersect) require touching pixels outside the
   mask draw geometry.  These modes must be applied as a layer.
   Introduce an explicit layer node in SkSG, and inject for masks which
   require it.

Also refactor Subtract to use more natural blend and pathops modes,
instead of always inverting geometry.

TBR=
Change-Id: I412168d1ff61eb8e59907babe8f0e091f6fffacf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303997
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-21 13:58:45 +00:00
Florin Malita
a09b05c27a [skottie] Add RenderFlag::kDisableTopLevelClipping
TBR=

Change-Id: If63d27eb13176697665f0d081542eae0f7afea9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304476
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-07-21 13:15:45 +00:00
Florin Malita
cd11a51a11 [skottie] Fix mask difference
Difference [1]:

  The mask is added to the masks above it in the stacking order. In
  areas where the mask does not overlap the masks above it, the mask
  operates as it would alone on the layer. In areas where the mask
  overlaps the masks above it, the influence of the mask is subtracted
  from the masks above it.

^ sure sounds like XOR

[1] https://helpx.adobe.com/after-effects/using/alpha-channels-masks-mattes.html#mask_modes

Bug: skia:10502
TBR=
Change-Id: I8aea937224cfadce54c4fc1d014b63d00efdbec4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303025
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-16 01:05:24 +00:00
Florin Malita
cd241f1b6a [skottie] Improved pucker/bloat center heuristic
AE appears to use the center of the shape bounding box.

TBR=
Change-Id: I965175dcc28cc9a8903b959a42b108d72767ef28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302639
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-15 17:38:33 +00:00
Florin Malita
71dc916852 [skottie] Pucker & Bloat shape layer vector effect
Observed semantics:

  -- operates on cubic Bezier path representation
  -- moves vertices towards the shape center, and control points in the
     opposite direction, based on the specified amount
  -- the center is determined as the vertex average
  -- the amount is specified as a fraction of the transition to center
     (0 -> noop, 1 -> fully collapesed to center)
  -- negative and extranormal amount values are allowed
     (invert direction/extrapolate)

TBR=
Change-Id: I7da81a5fe5cffd0e50bd94e6b448565b0b04ed86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-10 18:09:53 +00:00
Florin Malita
082323b57d [skottie] Fill-over-stroke support for text
AE allows selecting the paint order when both fill & stroke are present.

The CL also fixes some text stroke issues: stroke width not parsed
correctly and not actually used on the paint.

Change-Id: Iec27bb65d09f689365e43b801d3844106780572b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301857
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-07-10 14:44:23 +00:00
Florin Malita
cfbb56c6e1 [skottie] Auto-orient fixes
Two issues:

1) For static keyframes (start_value == end_value) AE yields horizontal
   orientation (0 tangent).  We technically have the same logic in
   Skottie, but our value deduplication logic interferes: the two
   consecutive equal values are consolidated, and the result ends up
   holding the spatial lerp info for the next frame => our hold frames
   auto-orient for the beginning of the next keyframe.

   Fix: skip value deduplication when spatial lerp is present.

2) The very last keyframe is always static and holds no spatial info.
   AE retains the orientation of the previous frame, but Skottie yields
   0 tangent.

   Fix: the easiest way to accomplish AE semantics is to detect when
   we're dealing with the last keyframe, and swap with the previous
   keyframe with an adjust weight of 1 (to select the end value).  This
   produces the same lerp result (because keyframed values are always
   contiguous) and also respects the orientation of the prev frame.

TBR=
Change-Id: Id661f7804533e95b747722457489a7ef759572a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301176
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-07-08 13:52:27 +00:00
Florin Malita
c7b49bbb9b [skottie] Fix merge paths <-> paints interaction
Unlike other shape path effects, merge paths disables the rendering of
any preceding paints - it only extracts the merged geometry from the
stack.

Update the shape layer attacher logic to suppress paints under merge
paths.

TBR=
Change-Id: I414134839de9eaa4b0f828d8dc6d4721620242bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300897
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-07-07 17:28:47 +00:00
Florin Malita
6ec66b9d38 [skottie] Add shape layer Offset Paths support
Based on SkPathOps for now.

Change-Id: Id27c8a235cbd4ab5083735b67cf5d2635ee16cfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300497
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-07-06 16:31:52 +00:00
Florin Malita
8155976877 [skottie] Add line-spacing animator support
AE allows animating the line spacing text property [1].

Observed semantics:

  - spacing is applied as an offset to all fragments in a line
  - for selector/partial coverage, the spacing for a given line
    is the average of the computed spacing for each fragment
  - spacing is cumulative (applies to all lines following)

Plumb the new animator prop ("ls") and expand the existing line
tracking logic to also apply computed spacing offsets.

(also requires a Bodymovin update to export the line spacing property)

[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_animator_properties

Change-Id: I5517acea8dbc1b2fbae09cb0874f1e53cd2acb90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300377
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-07-06 15:41:12 +00:00
Florin Malita
52a4379f03 [sksg] Consolidate geometry effects
Dash, trim, round, transform and upcoming offset have a lot in common.

Introduce a GeometryEffect base class to consolidate.

TBR=
Change-Id: Ib5556e6ebe416685c624d53ba8591e118aa4f0d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300496
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-07-03 16:55:28 +00:00
Florin Malita
492558a10d [skottie] Fix wipe effects for images
Two issues:

1) mask shaders are ignored of drawImage; force application via a layer

2) visibility control clashes with layer controller; force a
   transparent shader for now

TBR=
Change-Id: Ic9a86c87db043745fa9f829ef36706525570a3be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299874
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-06-30 23:16:52 +00:00
Florin Malita
8268108731 Reland "[skottie] skottie_tool updates"
This reverts commit d424d6a3bd.

Reason for revert: ready to reland

Original change's description:
> Revert "[skottie] skottie_tool updates"
> 
> This reverts commit 6499e7fb4c.
> 
> Reason for revert: G3 roll
> 
> Original change's description:
> > [skottie] skottie_tool updates
> > 
> > 1) plumb a precomp interceptor to support nested animations, following
> >    the same naming pattern as viewer and dm
> > 
> > 2) clear background with white instead of transparent, to match other
> >    tools
> > 
> > TBR=
> > Change-Id: Ic1d1f8c6493a3ca98a9b75f5e2aa2230a46f54d9
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298139
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Commit-Queue: Florin Malita <fmalita@google.com>
> 
> TBR=fmalita@chromium.org,fmalita@google.com
> 
> Change-Id: Ibd320e9f7f30004e80ff4d2b2012a18703910842
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298337
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>

TBR=fmalita@chromium.org,fmalita@google.com

# Not skipping CQ checks because this is a reland.

Change-Id: Id20c88771caf580519e1e92dc293933041522f7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298561
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-06-24 11:18:44 +00:00
Florin Malita
d424d6a3bd Revert "[skottie] skottie_tool updates"
This reverts commit 6499e7fb4c.

Reason for revert: G3 roll

Original change's description:
> [skottie] skottie_tool updates
> 
> 1) plumb a precomp interceptor to support nested animations, following
>    the same naming pattern as viewer and dm
> 
> 2) clear background with white instead of transparent, to match other
>    tools
> 
> TBR=
> Change-Id: Ic1d1f8c6493a3ca98a9b75f5e2aa2230a46f54d9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298139
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@google.com>

TBR=fmalita@chromium.org,fmalita@google.com

Change-Id: Ibd320e9f7f30004e80ff4d2b2012a18703910842
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298337
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-06-23 13:05:35 +00:00
Florin Malita
6499e7fb4c [skottie] skottie_tool updates
1) plumb a precomp interceptor to support nested animations, following
   the same naming pattern as viewer and dm

2) clear background with white instead of transparent, to match other
   tools

TBR=
Change-Id: Ic1d1f8c6493a3ca98a9b75f5e2aa2230a46f54d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298139
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-06-22 21:32:25 +00:00
Florin Malita
a83f2d2fa9 [skottie] Add support for unprefixed valign/resizing props
Bodymovin now exports unprefixed vertical alignment and resizing props
("vj", "rs" - corresponding to Skottie's "sk_vj", "sk_rs").  Update to
handle both flavors for now (old props to be phased out).

TBR=
Change-Id: Ib34922c9bf54b6bd46c2ce4aab176c4b9570768e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297281
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
2020-06-18 20:22:53 +00:00
Florin Malita
edd208d91f [skottie] Simplify SkColor conversion
Use the SkColor4f helper.

TBR=
Change-Id: Iefbbfb1c20a298c8a221f279f9c5b086613c91eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296858
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-06-16 20:52:33 +00:00
Florin Malita
1d585c219b [skottie] SkResources::loadTypeface() callback
Some clients already have SkTypeface objects, and forcing them to pass
these as SkData is awkward - especially since Skottie immediately turns
them into SkTypeface again.

Replace the existing loadFont() callback with loadTypeface().

(for compatibility, we try both for now, but the plan is to phase-out
loadFont)

Change-Id: Ib4c2446a96cb6a5f95581c405d0a1b4ecff7ddb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296718
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-06-16 18:53:04 +00:00
Florin Malita
28cdc972f6 [skottie] Pull SkottieProperty.h from Skotti.h
Forward declaration for PropertyObserver should work, but some G3
builds/configs are barfing...

TBR=

Change-Id: I47fc8d24d4e706df470c010c8fce13f07d726fd8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293340
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-06-01 20:05:36 +00:00
Florin Malita
e01c229a07 SkMatrix::Rotate()
Change-Id: I66794fffcb2e368277aedfe39e4f390292e1df39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291777
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-05-25 17:58:54 +00:00
Florin Malita
6a414b277b [skottie] Layer auto-orient support
AE layers can be tagged for auto-orient - i.e. they observe an
additional rotation component dependent on the position property
animation (position derivative/tangent).

Augment Vec2KeyframeAnimator to optionally track orientation, for both
temporal/linear and spatial (motion-path) keyframes.  Update
TransformAdapter2D to use this orientation when attached to layer
transforms.

Change-Id: I616e45a07b088e9e566b4f88450e95f9315b727c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291716
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-05-25 16:19:23 +00:00
Florin Malita
da90c37659 [skottie] Cleanup KeyframeAnimatorBuilder
Instead of plumbing the target value through bindImpl as an opaque
void*, store explicitly in builders.

More typesafe/elegant/flexible/etc.

TBR=
Change-Id: Ie28787072a6be3b0bfcd528b68431f9fb3fa3a71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291576
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-05-22 03:44:46 +00:00
Mike Reed
1f60733fb3 Revert "Revert "move onto new factories for SkMatrix""
This reverts commit c80ee456ad.

fix: update flutter's gn file to add guard

Change-Id: Iac5171c8475d9a862d06255dab1c6f38f10de2f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291361
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-21 16:58:39 +00:00
Mike Reed
c80ee456ad Revert "move onto new factories for SkMatrix"
This reverts commit 046c2b7d90.

Reason for revert: need to update/guard flutter

Original change's description:
> move onto new factories for SkMatrix
> 
> Just rename, no functional changes expected.
> 
> Change-Id: Id77ab1cf6b1cab35087a7c56000750912cf47383
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290831
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ic74f177128913374b8c60b4df88f04cf72fbacb3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291359
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-21 16:05:20 +00:00
Mike Reed
046c2b7d90 move onto new factories for SkMatrix
Just rename, no functional changes expected.

Change-Id: Id77ab1cf6b1cab35087a7c56000750912cf47383
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290831
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-05-21 15:04:09 +00:00
Florin Malita
67ff541ac1 [skottie] Add support for embedded fonts (glyph paths)
Parse embedded fonts into SkCustomTypefaces, and pass down the text
animation pipeline.  Things seem to mostly work for Latin examples.

Most existing Lottie files come with embedded fonts (the option is
enabled by default), so to minimize disruption only use the new
feature as a fallback for typefaces which cannot be resolved otherwise.

Also introduce a builder flag to prioritize embedded fonts over native
(kPreferEmbeddedFonts), and plumb in existing tools for testing.

Change-Id: Ia2a659f76e354fea6081b0f2e0dce1d8bdf63c52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291180
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-05-21 01:27:34 +00:00
Adlai Holler
684838f1f5 Mark SkStringPrintf as SK_PRINTF_LIKE
Change-Id: I3d2ee8dca1d2e962794ce8c3c391779bff357f0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288762
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
2020-05-12 15:22:14 +00:00
Florin Malita
c1f0e16f21 Revert "[skottie] Refactor property dispatch to avoid std::function"
This reverts commit e646fad962.

Reason for revert: g3 needs some work

Original change's description:
> [skottie] Refactor property dispatch to avoid std::function
> 
> Replace with a stateful LazyHandle implementation.
> 
> A secondaty objective is to preserve source-level API compat for
> existing clients.
> 
> TBR=
> Change-Id: I8e37b1e045a94d657996b7002e89cedb5b9d128f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288816
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: I7ef856af945929e9597f86e11edbec4057a305f9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288908
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-05-11 15:52:10 +00:00
Florin Malita
e646fad962 [skottie] Refactor property dispatch to avoid std::function
Replace with a stateful LazyHandle implementation.

A secondaty objective is to preserve source-level API compat for
existing clients.

TBR=
Change-Id: I8e37b1e045a94d657996b7002e89cedb5b9d128f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288816
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-05-11 14:13:38 +00:00
Florin Malita
0dc207f836 [skottie] Cleanup: refactor asset lookup to avoid std::function
The main value of current AnimationBuilder::attachAssetRef is to provide
scoping semantics for ref cycle detection.

Refactor using a RAII helper (ScopedAssetRef), and avoid std::function
callbacks.

Change-Id: Idf5327465b8a06313cd9ea89be5f229ddc0aef7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288617
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-05-07 22:06:25 +00:00
Florin Malita
71c31415cd [skottie] Cleanup: rename ImageLayer -> FootageLayer
...since it's used for both image and video Lottie layers.

TBR=
Change-Id: I52e85d70d4adbda61dfa3b33acdf4eb17ddbf332
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288616
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-05-07 21:27:16 +00:00
Florin Malita
d7a27532bc [skottie] Include ExternalLayer.h explicitly
TBR=
Change-Id: Iab96dbf12279fbf457105726f798437412dae7f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288457
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-05-07 13:16:55 +00:00
Florin Malita
fbddfbb9f3 [skottie] Introduce an external layer API
Add support for external precomp Skottie layers.  This allows embedders
to seamlessly mix custom/Lottie content.

General flow:

  * embedders register a PrecompInterceptor callback with
    the animation builder
  * at build time, Skottie invokes the callback for each pre-composed
    layer
    - the returned ExternalLayer implementation is used instead of the
      Lottie layer payload
    - (a nullptr value signals Skottie to use the usual Lottie payload)
  * at render time, ExternalLayer::render() is called to defer content
    rendering to the embedder

Also implement a sample PrecompInterceptor which attempts to substitute
precmp layers matching a given pattern with external Lottie animations:

   precomp_name: "__foo.json"  -> Animation("foo.json")

This new mechanism is a generalization of (and supersedes) the old
NestedAnimation hack - so we can remove that.

Change-Id: Id80fe11881c62b8717c2476117c7c03ad5300eef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288130
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-05-06 20:31:14 +00:00
Florin Malita
3facc9c886 [skottie] Non-legacy brightness effect
Includes POW intrinsic plumbing.

Change-Id: Ida961718e28822c8559f17f97003f67082dd44cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287156
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-05-04 14:04:24 +00:00
Florin Malita
672c7a698a [skottie] More accurate contrast effect option
(disabled by default)

  nojit: 12 -> 15 (ms)
    jit:  5 ->  6 (ms)

Change-Id: I24a1b05d13327be93b5d9c374b2b765b0e198b0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286658
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-05-01 00:21:59 +00:00
Florin Malita
a9379fb8ed [skottie] Contrast cleanup
- fix/update sample labels
  - make a note of sin-based improved approximation

TBR=
Change-Id: I53b02cd8a6dd1499805b9782fb6378d344476b87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286037
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-29 13:57:22 +00:00
Florin Malita
f2072332f4 [skottie] Non-legacy (is this modern?) contrast effect support
Implement non-linear contrast using a cubic polynomial approximation,
as a SkRuntimeEffect.

The effect range is significantly more constrained than the legacy
version: https://www.desmos.com/calculator/ehem0vy3ft

Change-Id: I86bdbb9cc0d30065780f87705d2d4d39385609cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285840
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-29 12:42:41 +00:00
Florin Malita
fc75d5c52d [skottie] Brightness and Contrast effect
Add support for brightness/contrast, "legacy mode".  This effect can
be represented as a color matrix.

Brightness transfer function: https://www.desmos.com/calculator/zne0oqwwzb

Contrast transfer function: https://www.desmos.com/calculator/x5rxzhowhs

Change-Id: I2e6bb0f5f809aa0f33362bf753d2fe447059eaaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285577
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-28 14:33:12 +00:00
Florin Malita
123e3b893f [skottie/tools] Video playback support
Implement a VideoAsset wrapper, used for Skottie video layers.  This
requires a non-testlib build target for SkVideoDecoder, hence a
dedicated BUILD.gn.

Add software conversion fallback for SkVideoDecoder, using libswscale.

Change-Id: I80dd555a1241081e50ee4834b64ad3518948a0f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285378
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-24 15:56:50 +00:00
Florin Malita
8b70f4d052 [skottie] Video layer support
Bodymovin exports video layers similar to image layers, but assigns a
dedicated type id.

Since Skottie's ImageAsset interface already supports multi-frame
images, we can reuse the same mechanism for video.

Also, since we're adding sparse layer type handlers, we can now
fill all known Lottie layer enums and simplify the handling of camera
layers.

Change-Id: Ide6c6b3566d48f90f36f0143eaea7c62bbdedb2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285106
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-24 12:28:05 +00:00
Florin Malita
bf03ac53f1 [skottie] Initial outer/inner glow
Supported controls:

  - color
  - opacity
  - size
  - inner source (edge/center)

Change-Id: I1ada43fe46fa5557e11279abca6128042acef965
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285005
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-23 13:46:48 +00:00
Florin Malita
24ea293cd2 [skottie] Suppress ubsan div-by-zero VenetialBlindsAdapter crash
It's fine to allow -/+ inf because we immediately clamp to 0/1.

Fixed: oss-fuzz:15927
Change-Id: Ic9c866e78c9b79ea2055d2dbf403c26b29031622
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284481
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
2020-04-21 11:15:15 +00:00
Florin Malita
e35a7ea7a9 [skottie] Initial inner shadow layer style support
Implement drop and inner shadow styles using explicit image filters.

Remove existing style support from DropShadowEffect.cpp, as it now
has a new cozy place with its inner sibling.

Supported properties:

  - color
  - opacity
  - angle
  - distance
  - size (sigma)

Change-Id: I5b7e3c75678e036a20c1908b84c74a670a5aa196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283918
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-17 19:57:08 +00:00
Florin Malita
0ba30328d0 [skottie] Corner pin effect
Note: works for well-formed poly-to-poly (perspective) transforms, but
doesn't support AE's degenerate corners semantics (concave/inverted
polys) at this point.

Bug: skia:10100
Change-Id: I5b3492b008302495b616867c139c6e5ad6dc57df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281595
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-05 16:47:06 +00:00
Florin Malita
523f02ded3 [skottie] Cleanup pass
A bunch of boring renames, code relocations, unused code removal.

Also specialize TextValueKeyframeAnimator explicitly and remove the
templated KeyframeAnimator.

No functional changes.

TBR=
Change-Id: I229dd5d3adc28456a886ac5004ae3413c65e73b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281198
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-02 17:23:28 +00:00
Mike Klein
a01c6b0b59 reformat GN files
Change-Id: I2d19c4f0ff1439dcd923a3064eb3ba78432a5113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281043
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-04-01 23:23:03 +00:00
Florin Malita
eeaabc4ba2 [skottie] Vector-encoded paths
Lottie shapes (paths) are expressed as a sequence of vertices, where
each vertex has a

  - position
  - in-tangent control point (relative to position)
  - out-tangent control point (relative to position)

A nice property of this representation, is that interpolation can be
performed independently on each scalar component.

This seems really close to what VectorAnimator is good at - so can we
shoe-horn shapes into vectors and drop the ShapeValue KeyframeAnimator
specialization?  Yes, we can!

To support the conversion, we need to abstract out two aspects of the
VectorKeyframeAnimator builder:

  - parsing the encoding length of a vector-representable object
  - parsing the actual encoding data of a vector-representable object

(For current/regular vector values, the encoding length is the same as
the json array length, and the encoding data is just the array of json
numbers.)

Shapes are encoded as a sequence of 6 floats per vertex, plus an
additional/trailing boolean maker for the "closed shape" property:

 [v0.posX, v0.posY, v0.inX, v0.inY, v0.outX, v0.outY, ..., closed_flag ]

(thus encoding_len == 6 * vertex_count + 1)

After we're done with parsing, animation/interpolation is handled
via existing VectorKeyframeAnimator - so we can remove
KeyframeAnimator<ShapeValue>.

Converting to SkPath is pretty much the same as for the previous
representation, except the input is now flattened.

Change-Id: I822797fceae561b52b709bf258163bbcc6b565fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280898
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-01 17:06:04 +00:00