Commit Graph

55752 Commits

Author SHA1 Message Date
skia-autoroll
d1877165e5 Roll SwiftShader from cf2ffd05cbc9 to 4a304244dd86 (2 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/cf2ffd05cbc9..4a304244dd86

2021-06-18 mikko.tiusanen@siru.fi Skip wait on already signalled timeline semaphore
2021-06-18 jari.komppa@siru.fi Remove assert to enable indexless access chains

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-skia-autoroll
Please CC tdenniston@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Test-Debian10-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
Bug: None
Tbr: tdenniston@google.com
Change-Id: I229e5832ebd6c0c728ae3f5c8354a8a5a93e65da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420038
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2021-06-21 05:07:51 +00:00
skia-autoroll
16f4aa1d91 Roll ANGLE from 24155b13671f to f0d8cd4094ef (9 revisions)
24155b1367..f0d8cd4094

2021-06-19 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 4c77f83b612d to 414f62ab7363 (319 revisions)
2021-06-18 ianelliott@google.com Vulkan: Fix AGI hierarchy crash for noop'd clears/queries
2021-06-18 syoussefi@chromium.org Test for missing index dirty bit bug
2021-06-18 jmadill@chromium.org infra: Add symbol_level=1 in Release.
2021-06-18 cnorthrop@google.com Vulkan: Switch viewport and scissor to dynamic state
2021-06-18 doughorn@google.com Ensure GLES1 state is cleared on context switch.
2021-06-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 84bc198202e5 to 4a304244dd86 (4 revisions)
2021-06-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 7304bd043edc to 65149e19efd9 (8 revisions)
2021-06-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 681ec5b77d1d to 4c77f83b612d (360 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC tdenniston@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: tdenniston@google.com
Test: Test: GLES1 applications work with the D3D11 backend in multi-context
Change-Id: Ib9534de30f1b88cc4f6b2cfd1692a523a8d7942b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420036
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2021-06-21 05:05:15 +00:00
skia-autoroll
64751750f4 Roll Dawn from b86e45f8ca87 to cea106a1c2ad (8 revisions)
https://dawn.googlesource.com/dawn.git/+log/b86e45f8ca87..cea106a1c2ad

2021-06-18 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll Tint from 567f2e4f3b08 to e6d171ac668e (7 revisions)
2021-06-18 zhaoming.jiang@intel.com Refer TODO to Dawn issue 944
2021-06-18 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll Tint from e55e2109b33b to 567f2e4f3b08 (1 revision)
2021-06-18 zhaoming.jiang@intel.com Emit tint warning when creating shader module
2021-06-18 cwallez@chromium.org Roll third_party/swiftshader/ df17a7610..4a304244d (330 commits)
2021-06-18 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll Tint from 944c5617caa6 to e55e2109b33b (30 revisions)
2021-06-18 cwallez@chromium.org Suppress ShaderRobustnessPerf when using Tint + FXC
2021-06-18 yunchao.he@intel.com Implement copies b/w 3D and 2DArray textures on D3D12

Also rolling transitive DEPS:
  https://dawn.googlesource.com/tint from 944c5617caa6 to e6d171ac668e

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/dawn-skia-autoroll
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Debug-Dawn
Bug: None
Tbr: alanbaker@google.com
Change-Id: I7244d68fa5ee923de680b74a3c815a1f2fd9d27e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420037
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2021-06-21 05:02:46 +00:00
skia-autoroll
9a4824b47c Roll SK Tool from 039570ae3d6b to 1a1089ae1a92
https://skia.googlesource.com/buildbot.git/+log/039570ae3d6b..1a1089ae1a92

2021-06-20 skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com Update CIPD Packages

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/sk-tool-skia
Please CC lovisolo@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Tbr: lovisolo@google.com
Change-Id: I2204260d3aaa9d451068b8766f7b081dd1fdad3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419957
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2021-06-20 07:05:19 +00:00
Herb Derby
efe9df37e0 Revert "Don't keep "outResultsFile" open in nanobench"
This reverts commit 2e1381ec86.

Reason for revert: This causes corrupted JSON output from
                   nanobench

Bug: skia:12078

Original change's description:
> Don't keep "outResultsFile" open in nanobench
>
> There is a bug on Pixel and Pixel2 devices where the program
> eventually terminates with a non-zero exit code. Closing the
> outResultsFile between JSON flushes seems to fix it (for whatever
> reason).
>
> Bug: b/143074513
> Change-Id: I935e982e88758fda19292129c8031f8501cca615
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249821
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: b/143074513
Change-Id: Iad8e4423acbc520f49365859020776110087dacc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419842
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2021-06-19 22:12:48 +00:00
Chris Dalton
685e09b31a Reland "Purge ccpr"
This is a reland of 7bf6bc0d06

Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

Change-Id: If0be86902e7cc4755eba91a89be1ec1a6a4b54b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419720
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-19 18:42:38 +00:00
Brian Osman
2421b9901b Remove spurious semicolons (should fix Chrome roll)
Change-Id: Ib45c569e3bbfeb41003ca9c261408840fb0af9dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419897
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2021-06-19 17:48:08 +00:00
Brian Osman
fe83ab6706 Revert "Purge ccpr"
This reverts commit 7bf6bc0d06.

Reason for revert: Android build references kCoverageCounting

Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=robertphillips@google.com,brianosman@google.com,csmartdalton@google.com,michaelludwig@google.com

Change-Id: I01d99287978f848eb8bf900c07cba90ceb3b6edc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419898
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-19 15:13:19 +00:00
Brian Osman
bf2851805a Reland "Switch back to non-SkSL matrix color filter for all clients"
This is a reland of b2b5f2beaa

Original change's description:
> Switch back to non-SkSL matrix color filter for all clients
>
> Chrome never made the switch, and if we want to support stripping SkSL
> in CPU builds, we'll want to backtrack here a bit.
>
> Change-Id: I46aba6d0bddd09f6c37a90d9b996e3e28ce66c68
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419157
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

Bug: skia:12118
Change-Id: Iaded972436d90a76cf96d0a4ef15bfc0afcbc847
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419896
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-19 13:52:38 +00:00
Ben Wagner
5a479e187d Check hb_font_create return value
There are very few ways that hb_font_create can fail. It will do minimal
sanitization if the data begins with a known magic signature, but will
otherwise return a valid hb_font which more or less looks like a valid
font with no glyphs and upem of 1000. This appears to be the reason gfx
is only using hb_face_create_for_tables to avoid the issue where a
system font may be understood by FreeType and otherwise be valid, but
not recognized by HarfBuzz.

Keep the efficiency of hb_font_create when it can be used, but check if
the resulting hb_font has no glyphs. If it has no glyphs attempt to use
hb_face_create_for_tables instead.

See https://github.com/harfbuzz/harfbuzz/issues/248

Change-Id: Iaf82127152cdf6de160274234bcb19b5ccbccc1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419805
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-06-18 22:21:47 +00:00
Chris Dalton
7bf6bc0d06 Purge ccpr
Now that the clip atlas has been successfully migrated to
tessellation, we don't need this code anymore!

Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-18 21:46:36 +00:00
Greg Daniel
6f66302fe4 Fix iOS build for skpinfo.
Change-Id: Id6f6e20831ad84c35a67dbb47ac9eda3d72650b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419839
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-18 20:53:06 +00:00
Mike Reed
12923c4696 Move more virtuals into ...Base to hide them from public api
Bug: skia:12111

Change-Id: I35601e0504e8e1186314e19bf53f01274bfc0ae0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419357
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-06-18 20:20:06 +00:00
Brian Osman
71bf78604b Replace RGB <-> HSL FPs with runtime FPs
Awkwardly, there is still two copies of (some of) this SkSL. We have
helper functions in SkRuntimeEffectPriv.h that implement these
transformations, and those are used by the high contrast color filter.

However: The RGB to HSL code is fairly different, and produces results
that are visibly different. For this CL, I didn't want to impact either
use case, so this is just a migration of the existing .fp code (only
used by HSLA color matrices). We can/should look at merging the
implementation in the future.

Change-Id: I8a9aa6a2d8563ab4333af79a528e406c08b0e1ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419497
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-06-18 20:13:46 +00:00
Brian Osman
311010405e Replace GrColorMatrixFragmentProcessor with a runtime FP
Change-Id: I243c02fcf84c28141a263fa7cd056c5b43eab892
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419496
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-18 19:30:41 +00:00
Adlai Holler
3f0e25ca47 Remove mtklein from housekeeper message
Respect.

Change-Id: I69fd0d7e3259082658e1eacbd05259bd4cf34cb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419837
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-18 17:36:22 +00:00
John Stiles
c766dd5f7b Fix p3_ovals GM on high-DPI displays.
On a Mac with a retina display running Viewer, our canvas' total matrix
has a 2x scale factor applied. This change prevents an assertion from
occurring while viewing slides in Viewer.

(I tried actually compensating for the canvas scale factor as well, but
it didn't actually matter, because the canvas provided by Viewer doesn't
support readPixels either way.)

Change-Id: Ib378c79da96cea8d36815860889ca529d7314adc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419799
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-18 17:30:20 +00:00
Brian Osman
4ce5bc2302 Revert "Switch back to non-SkSL matrix color filter for all clients"
This reverts commit b2b5f2beaa.

Reason for revert: Google3 staging

Original change's description:
> Switch back to non-SkSL matrix color filter for all clients
>
> Chrome never made the switch, and if we want to support stripping SkSL
> in CPU builds, we'll want to backtrack here a bit.
>
> Change-Id: I46aba6d0bddd09f6c37a90d9b996e3e28ce66c68
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419157
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Ib1acea693696422b421b878d78963015e38af69c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419777
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
2021-06-18 17:13:52 +00:00
Brian Osman
f62632c7c3 Remove SkShaders::Lerp
It's entirely unused, and trivial for clients to create with SkSL.

Change-Id: I197986232d3706f5af3a197f0fb8e744e1009e5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419796
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-06-18 16:40:08 +00:00
Greg Daniel
0eb35a9e35 Fix gn for skpinfo so it can find vulkan headers.
Change-Id: I25b4751bbf70841666934d17021c507b7cf9c9be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419816
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-06-18 15:46:39 +00:00
John Stiles
9a2aa9708f Implement SkBlender support in SkVM.
A lot of the SkVM-related setup was already hooked up in
http://review.skia.org/416916. This CL finishes the job by hooking up
the SkPaint's SkBlender field to SkVM, and adds various checks
throughout Skia's software drawing code that can detect the presence of
an SkBlender.

Since only SkVM knows how to render an SkBlender correctly, we now need
to avoid the legacy blitter and RasterPipeline blitter whenever an
SkBlender is present on the paint. This CL fixes the cases that I've
found so far, while testing rendering with ovals and images. I'm sure
there are more cases lurking; these will be uncovered and dealt with in
future CLs.

Change-Id: I1a7b3d6625352b3cba8e4f8d4c61129d08ac6ae7
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419576
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-18 15:33:38 +00:00
Eric Boren
3177f853ea [infra] Fix fetch-sk and fetch-skps
Change-Id: I4b6a31e299eaabd4fdbb469272c3a9fd243a293e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419776
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
2021-06-18 15:20:38 +00:00
John Stiles
9b170c6d3f Implement SkBlender support in Ganesh.
SkBlenderBase::asFragmentProcessor now returns a working runtime-blender
FP. This FP is appended to the end of the paintFP chain by
skpaint_to_grpaint_impl when an SkPaint contains an SkBlender, and the
GrPaint's XferProcessor factory is set to kSrc.

Unit tests have been added to verify basic functionality is working as
expected; more thorough drawing tests will be added once the CPU side is
running as well (since we don't want GMs that render differently on CPU
and GPU).

Change-Id: I255abd057fa75d638a9f2612c1a353be4de9e24c
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419358
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-06-18 15:13:18 +00:00
John Stiles
33d4ac4533 Reorder dithering setup in GrPaint creation.
The dither effect is going to execute before the blend XP (since XPs run
last), so the code is now ordered to reflect that ordering.

Change-Id: I0f06db66c03c4350865842a6d10c389e057f4141
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419778
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-18 14:59:54 +00:00
Jim Van Verth
39e9887dc3 Fix iPhone6 Programs test.
We shouldn't need to disable shader derivatives on iOS, so this
should fix the assert in this test.

Change-Id: Icb4fa0af3ad5822e1509f3c9857a8d52c6e85762
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418578
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-06-18 12:47:59 +00:00
Robert Phillips
c3889e8f94 [ngatoy] Fix memory leaks
Bug: skia:11837
Change-Id: Icd80503b16776e821ae2a5491b554eea7094cd9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419362
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-18 12:10:29 +00:00
skia-autoroll
c77684a25e Roll ANGLE from f89f244d5259 to 24155b13671f (6 revisions)
f89f244d52..24155b1367

2021-06-18 syoussefi@chromium.org Vulkan: Free DynamicBuffer buffers after dip in allocation size
2021-06-17 jplate@google.com CL: Refactor info structs and fix conformance bug
2021-06-17 geofflang@google.com Disable ANGLE's VK backend on official Chrome Android builds.
2021-06-17 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 734228fd0093 to 7304bd043edc (5 revisions)
2021-06-17 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 72e6254a135d to 84bc198202e5 (1 revision)
2021-06-17 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 3b095d2c5438 to 681ec5b77d1d (186 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC jmbetancourt@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: jmbetancourt@google.com
Change-Id: I4f206ef564aedabd8b20e06f7851e4199590ea0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419656
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2021-06-18 06:10:39 +00:00
skia-autoroll
d4f36e6c8c Roll SwiftShader from 84bc198202e5 to cf2ffd05cbc9 (2 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/84bc198202e5..cf2ffd05cbc9

2021-06-17 sugoi@google.com Increase maximum framebuffer size
2021-06-17 pkasting@chromium.org Fix -Wdeprecated-copy.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-skia-autoroll
Please CC jmbetancourt@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Test-Debian10-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
Bug: None
Tbr: jmbetancourt@google.com
Change-Id: I703e14137b1926842ee4a8b169dff87fb56989bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419658
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2021-06-18 05:12:09 +00:00
skia-autoroll
4e70111224 Roll Dawn from 5b6c1ebce7c6 to b86e45f8ca87 (6 revisions)
https://dawn.googlesource.com/dawn.git/+log/5b6c1ebce7c6..b86e45f8ca87

2021-06-17 cwallez@chromium.org Omit types in most WGSL `var` statements.
2021-06-17 bclayton@google.com wgsl: Suppress all VertexFormatTests when using FXC
2021-06-17 cwallez@chromium.org Add SetIndex/VertexBuffer offset argument alignment constraints
2021-06-17 cwallez@chromium.org WireCmd: disallow optional members with length="otherMember"
2021-06-17 bclayton@google.com wgsl: Fixes for new validation failures
2021-06-17 jrprice@google.com Metal: Remap vertex buffers when using Tint

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/dawn-skia-autoroll
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Debug-Dawn
Bug: None
Tbr: alanbaker@google.com
Change-Id: I15f98d4c7e175247c28fbf0b8ec4dde9d01a46f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419657
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2021-06-18 05:10:19 +00:00
Chris Dalton
abed267359 Reland "Use a custom FP for tessellation atlas clips"
This is a reland of 90a0d9f618

Original change's description:
> Use a custom FP for tessellation atlas clips
>
> Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
> Vulkan. This is cleaner anyway though since we only have to create 2
> fps instead of 3, and since we don't need to make new shaders for
> inverting coverage anymore.
>
> Bug: skia:12102
> Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

Bug: skia:12102
Change-Id: I32c3f698ee22179caee196ef884ae64456595c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419563
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-18 00:14:13 +00:00
Florin Malita
ca8191b0ad [androidkit] Add linear gradient
Change-Id: Ie08dcde421bb4f67b8467361bda563d5a65ddbd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416777
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-06-17 20:55:53 +00:00
Mike Reed
12f3e56ed6 Fix typo in link
Change-Id: If2d466b9c22859ef7843fb28a609eae654f9915a
No-Try: true
Docs-Preview: https://skia.org/?cl=419456
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419456
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-06-17 20:55:05 +00:00
Chris Dalton
fd3ec901e0 Revert "Use a custom FP for tessellation atlas clips"
This reverts commit 90a0d9f618.

Reason for revert: Adreno compiler bug

Original change's description:
> Use a custom FP for tessellation atlas clips
>
> Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
> Vulkan. This is cleaner anyway though since we only have to create 2
> fps instead of 3, and since we don't need to make new shaders for
> inverting coverage anymore.
>
> Bug: skia:12102
> Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=egdaniel@google.com,csmartdalton@google.com,michaelludwig@google.com

Change-Id: I0029410641f3914ab70686e07d1f4faa4952f31c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419596
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-17 20:44:35 +00:00
Robert Phillips
7c4aa813d3 [ngatoy] Remove old clipping system
Bug: skia:11837
Change-Id: I9f338279ce2648c788c4eb011639ac6d27c946ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418696
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-17 20:28:53 +00:00
Jim Van Verth
d812cead57 Revise GrRingBuffer to be more stable with Metal GPU capture.
After switching to use GrRingBuffer for Metal uniforms, it was no longer
possible to use GPU Capture properly -- the command buffer information
was not showing up.

I tracked this down to a few causes:
* Initially CurrentBuffer is NULL. We always added this in startSubmit()
to the TrackedBuffers list, which would then get passed to
Gpu->takeOwnershipOfBuffer().
* GrRingBuffer maintained its own ownership of CurrentBuffer while still
adding it to the TrackedBuffers list and hence to takeOwnershipOfBuffer()
* Even if no new allocation is created, we added SubmitData.

It's unclear why these were affecting GPU Capture, but addressing these
allows it to work now, and it's cleaner.

Bug: skia:12110
Change-Id: Ie947c635ea690f91e1862bc7f443115a2adacfdc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419359
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-06-17 20:00:53 +00:00
Robert Phillips
71143950f4 Switch GrMeshDrawOp::Target to be the stand alone GrMeshDrawTarget class
The Tessellator classes will survive in the NGA and they use
GrMeshDrawOp::Target - but GrMeshDrawOp will not survive.

This is a prelude to making all the remaining GrOp-derived classes OGA-only.

Bug: skia:11837
Change-Id: I62dc92e5f42d672342113f12dcedf3435fab993f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419198
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-17 19:57:43 +00:00
Brian Osman
8e814b3be0 Replace GrClampFragmentProcessor with runtime FPs
Change-Id: Ie271fba0fa26165baac9246eaf1c729df2c7b05a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419476
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-17 19:16:53 +00:00
Mike Reed
2e303cb532 Expose Deserialize, so we can wean clients off of flattenable api
Follow-on CL:
https://chromium-review.googlesource.com/c/chromium/src/+/2969803

Bug: skia:12111
Change-Id: Ia64433536186bb4276e5705d7bda022e0bb8bc6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419360
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-06-17 18:30:53 +00:00
Chris Dalton
90a0d9f618 Use a custom FP for tessellation atlas clips
Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
Vulkan. This is cleaner anyway though since we only have to create 2
fps instead of 3, and since we don't need to make new shaders for
inverting coverage anymore.

Bug: skia:12102
Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-17 17:51:53 +00:00
Robert Phillips
294723d690 Move GrOp::VisitProxyFunc to GrTypesPriv.h GrVisitProxyFunc
This is almost purely a query/replace CL (% the #include juggling).
The VisitProxyFunc is used by more than just the Ops and will probably
still be required in the NGA.

This is a prelude to making all the remaining GrOp-derived classes OGA-only.

Bug: skia:11837
Change-Id: If1c127e5c126c676be529ed2a61dd7953abb03d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419162
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-17 17:23:35 +00:00
Brian Osman
171fba72bf Add OptFlags support to GrSkSLFP
Constant output for constant input is determined automatically from the
SkSL. The other two flags are trickier, so we just let the caller
specify them. This will be a key part of migrating .fp files to runtime
FPs.

Restored the preserves-opaque-input flag for color FPs when the color is
opaque (an optimization that was lost when this was initially converted
to a runtime FP).

Change-Id: I6d649ebc23257e2514f42373e51e22d8a65109a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419161
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-17 17:16:53 +00:00
Chris Dalton
e4c64f2282 Don't disable correctness workarounds for SwiftShader
SwiftShader also has bugs that we need to work around.

Bug: b/188239650
Bug: skia:11965
Change-Id: I1a933e5f7e5167e3d466a455b0375758255799d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419138
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-17 16:51:13 +00:00
Greg Daniel
e8502cc73c Add another new nvidia vk extension not covered by layers.
Change-Id: Ia1c775fffff7086ecc1e672792921d2146abd0f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419158
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-06-17 16:08:53 +00:00
John Stiles
9c2fccbbee Add SkBlender setters and getters to SkPaint.
In this CL, the SkBlender field on the paint is inert; it is not honored
by any of our drawing code. Only setting/getting/hashing the field is
supported. Flattening the SkPaint will not yet preserve the SkBlender.

Change-Id: I69a7a6d20a4c8cc679a3627efbe050bb29e5588c
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419236
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-06-17 16:07:14 +00:00
Ben Wagner
e07555f6aa Build HarfBuzz without ICU support
In addition to reducing the dependency footprint of HarfBuzz as a
library, removing the slow conversion from ICU script to HarfBuzz script
representation should speed things up a bit. Additional clean up to
remove the no longer used SkUnicodeScript parameter will be put off
until later as a separate API change.

Bug: skia:12095
Change-Id: Ib7982a59670cc9c25cb1489b9622a98968ae1a38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419196
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-06-17 15:44:13 +00:00
Ben Wagner
597da9e5e2 Only take DWrite mutex on older versions
If IDWriteFontFace4 is present on the created typeface, don't take any
extra locks. This should imply a new enough dwrite.dll to avoid thread
safety issues in the DirectWrite caches reported with Windows 8 and 8.1.

Bug: chromium:615880
See-also: https://codereview.chromium.org/1421433004
See-also: https://codereview.chromium.org/1424093002
Change-Id: I4d7adfdbd2e7ef5fd22dc7b10c9bf25eea48651e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418416
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-06-17 15:41:13 +00:00
Brian Osman
cc2d073020 Remove SkPaint::getHash
This was a particularly bad hash (A == B didn't imply
hash(A) == hash(B)). It was also entirely unused.

Change-Id: Id923bf1035effce04e12b1cc01d1c6aa4d11fdb6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419336
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-06-17 14:59:23 +00:00
Brian Osman
b2cb817d23 Add the concept of an "input" FP to GrSkSLFP
FPs are used to represent effects with varying semantics. In particular,
shaders (that generate colors with no real input), and color filters
(that always have a "primary" input color on which they operate).

Even FPs that are not directly tied to a particular SkShader or
SkColorFilter tend to fall into these two categories. GrSkSLFP was
tailored to the shader semantics. It always supported having child FPs,
but these weren't considered "special" in any way - there could be
multiple, and each one could be sampled in whatever way the SkSL wanted.

This CL adds a dedicated "input" FP slot, so that color filters (and FPs
that resemble color filters) can naturally map better. Previously, we
had to inject an additional FP to do composition of the input and the
SkSL. That worked fine - this change is really about cutting down on
allocations and extra CPU work for that extra FP in the tree.

Change-Id: Ic37457b31f8ed7b4aa8d814a5e78806caa19e1c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418739
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-06-17 14:06:23 +00:00
Kevin Lubick
fba8a742cb [canvaskit] Deploy 0.28.0 to npm
Change-Id: Ia1f97a476816b7e9d5a7d994b41676fb21979783
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419356
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2021-06-17 14:02:23 +00:00
Kevin Lubick
c5f8433d47 [canvaskit] Add known swiftshader bug to Changelog
b/188239650

Change-Id: I371b24bc7210decd3cba22e6adc2432a688f0059
Bug: skia:11965
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419156
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2021-06-17 13:49:04 +00:00