I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.
The following files still need to be modified manually, in a separate CL:
android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058
git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
assumes GL_RGBA texture format on all platforms except Windows (where it uses
GL_BGRA), so texture colours come out wrong. As a temporary fix, do on Linux
what we do on Windows, and assume GL_BGRA. (This should be made more general
later, and the assumption of matching formats between Skia and Ganesh removed.)
Review URL: http://codereview.appspot.com/4474046/
git-svn-id: http://skia.googlecode.com/svn/trunk@1247 2bbb7eff-a529-9590-31e7-b0007b416f81
environments using skia to specify a GL implementation at run-time, instead of
relying on the linker to pull in the appropriate GL impl.
A new structure, GrGLInterface is exposed. This struct contains a set of
function pointers that should point to an appropriate GL implementation.
This change also removes the reliance on GLew on windows builds.
Review: http://codereview.appspot.com/4254059/
git-svn-id: http://skia.googlecode.com/svn/trunk@937 2bbb7eff-a529-9590-31e7-b0007b416f81
-This line, and those below, will be ignored--
M trunk/gpu/include/GrGLConfig.h
git-svn-id: http://skia.googlecode.com/svn/trunk@736 2bbb7eff-a529-9590-31e7-b0007b416f81
In fbo test funciton set min filter to nearest (for systems that don't support rendering to level of a texture that isn't mip map complete.)
Add a lot more sample slides to the win32 build
Fix texture red/blue color swap on windows.
git-svn-id: http://skia.googlecode.com/svn/trunk@677 2bbb7eff-a529-9590-31e7-b0007b416f81