d24752e63a..dadeffa315
git log d24752e63ae4..dadeffa315e7 --date=short --first-parent --format='%ad %ae %s'
2020-03-19 jmadill@chromium.org Capture/Replay: Fix stride in compressed texture caching.
2020-03-19 jmadill@chromium.org Roll chromium_revision 86e00b5dd2..fa9d5805c4 (743688:750702)
2020-03-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-validation-layers/src 6cd8cbdaab99..caeb15a056a0 (15 commits)
2020-03-18 courtneygo@google.com Vulkan: Must call vkFlush while memory is mapped
2020-03-18 tobine@google.com Vulkan:Set one-time bit on all command buffers
2020-03-18 courtneygo@google.com Be sure to clear all program state at unlink
2020-03-18 jmadill@chromium.org Capture/Replay: Fix MEC Query capture.
2020-03-18 jmadill@chromium.org Capture/Replay: Fix compressed texture subImage caching.
2020-03-18 jmadill@chromium.org Capture/Replay: Use zlib to compress data files.
2020-03-17 m.maiya@samsung.com Vulkan: Request device local memory for glBuffer with GL_STATIC* usage
2020-03-17 amy.liu@arm.com Fix ShaderStorageBufferReadWriteOffset end2end test
2020-03-17 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader 3a50a43df988..440fc9959f06 (1 commits)
2020-03-17 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/glslang/src 9b620aa0c12d..4b2483ee88ab (1 commits)
2020-03-17 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-validation-layers/src be663d752e45..6cd8cbdaab99 (7 commits)
2020-03-17 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-loader/src f1d9f12a19de..64c36933d4f2 (2 commits)
2020-03-17 jmadill@chromium.org Roll third_party/zlib/ c2eb8a7f7..156be8c52 (1 commit)
Created with:
gclient setdep -r third_party/externals/angle2@dadeffa315e7
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC egdaniel@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: egdaniel@google.com
Change-Id: Id47c4614f5fa295f50adccbc25e772173280264e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277898
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
SK_SUPPORT_LEGACY_ONDRAWBITMAP_VIRTUALS flag to stage this
Change-Id: I32c1bc954446b44cbe656f07cf6f2ad70668b723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
By default, we just ship with PNG encoding/decoding and
then decoding of JPEG, GIF, WEBP.
Change-Id: I19cbb3162acdbfde809df29d49050e3e7cb049db
Bug: skia:9733
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277598
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This is a reland of 1c3bea4593
Original change's description:
> Set up eGPU/discrete support for MacOS.
>
> Pulled out of https://skia-review.googlesource.com/c/skia/+/271319.
>
> For Metal, will default to an eGPU or discrete GPU if one is available.
> For GL, will attempt to use a Radeon eGPU, and will fallback
> if one can't be found.
>
> Change-Id: I0a1efb3afca612ac75be56f633d811dda68f9d10
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277516
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I1f9dcbf82465533ae8bce96b5cc73a7c627071a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277696
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
That op only used a few features of the default geometry
processor. It was also the only user of SkColor vertex
colors (and the accompanying color space xform).
In GrDrawVerticesOp, this gets rid of flags entirely, and
uses tri-state enums for both local coords and colors.
We used to have a mix of flags, state inferred from other
fields, and explicit fields. I think the new single
representation simplifies the logic.
Change-Id: I9802585d99a71ca50399f5862489d4f2bd8c5052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277470
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This makes onPrePrepare match onPrepare & onExecute. Most of the new method bodies will-have-to/should be filled in anyway.
Change-Id: Ifc897feaeb2d8fe6eec3ac3a8e91f99393ad6758
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277542
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Currently we're handling VectorValues via a generic animator => we use
vector<vector<float>> for storage. That's kinda clunky, especially for
small-size vectors (3d values, colors).
Introduce a more efficient VectorKeyframeAnimator:
- stores vector values in a contiguous/consolidated float array
- keyframes reference value offsets in storage
- fast/sk4f lerp impl
Change-Id: Ia9538068f2c722c2d2209f87e26564f0fe28ac31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277578
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Also strengthens/adds some guarantees about this function:
* Always returns the same image if the original is texture-backed and
compatible with GrMipMapped (WRT HW MIP support)
* If a new texture backed image is returned it is always an uncached
texture that is not shared with another image or owned by an image
generator.
Adds a GrImageTexGenPolicy that allows control through image/bitmap
GrTextureProducers of whether a new texture must be made and whether
that texture should be budgeted or not.
Increases unit test coverage of this API.
Bug: skia:8669
Change-Id: Ifc0681856114a08fc8cfc57ca83d22efb1c1f166
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274938
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This had a not-very-useful matrix utility in it. We've had setSkMatrix
for a while, and the one other user always wanted a 4x4, which can be
done with SkM44 just as easily.
Change-Id: I3f00a0a1ccaf58bc9c775da4eef819af5a5fa7e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277605
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 0bd00f438e.
Reason for revert: Causing text issues in Chrome.
Original change's description:
> Reland "Clear out atlases if they haven't been used in a while."
>
> This is a reland of 79007c9309
>
> Original change's description:
> > Clear out atlases if they haven't been used in a while.
> >
> > This will stage out atlas pages one at a time with an interval of
> > 256 flushes between them. Also removes the last page to help
> > conserve memory if text or other atlas-using systems are not in use.
> >
> > Bug: 1058905
> > Change-Id: I8717621033068d0e24da944356d91b0f35e5373b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276764
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
> > Reviewed-by: Herb Derby <herb@google.com>
>
> Bug: 1058905
> Change-Id: I25b0037cb1608ae0bda641e0d0588afaf3dd47e5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276960
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,herb@google.com,robertphillips@google.com,backer@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: 1058905
Change-Id: I8b6f0d1a1fb522d40cdc34ec8a2d420830117b86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277606
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Icd2e7ec8f321a1828b317d74c0ce4f3ada971e0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276765
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Should help to prevent missing log output.
Change-Id: I1f82f6e5792aaadec03b4b2e5e87e599332f37e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277603
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This CL is interesting bc the AAHairlineOp is the first one that requires multiple programInfos.
Correspondingly, it is also the first one that shares a pipeline between said multiple programInfos.
Bug: skia:9455
Change-Id: I2369abbdeaf4eac2bc9547ad36631beba29bd641
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277203
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I766c7e46f6f6da85411d1c4c65122c33e27a630d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276197
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This reverts commit 1c3bea4593.
Reason for revert: breaking ios build
Original change's description:
> Set up eGPU/discrete support for MacOS.
>
> Pulled out of https://skia-review.googlesource.com/c/skia/+/271319.
>
> For Metal, will default to an eGPU or discrete GPU if one is available.
> For GL, will attempt to use a Radeon eGPU, and will fallback
> if one can't be found.
>
> Change-Id: I0a1efb3afca612ac75be56f633d811dda68f9d10
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277516
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: I84c64793cc305a415f54ff0496d4ec410a94687f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277579
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Pulled out of https://skia-review.googlesource.com/c/skia/+/271319.
For Metal, will default to an eGPU or discrete GPU if one is available.
For GL, will attempt to use a Radeon eGPU, and will fallback
if one can't be found.
Change-Id: I0a1efb3afca612ac75be56f633d811dda68f9d10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277516
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
When converting from Instructions to OptimizedInstructions
place instructions that reduce register pressure earlier in
the instruction list.
This change reduces some register pressure in SkVM, and
improves the bitmap_RGBA_8888_A_scale_bilerp benchmark by
about 5%.
Change-Id: If5f6385bd2f7720701d1c827265062b35491a790
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276485
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Now that we call internalPurge() frequently and under a spinlock, the
initial validation can yield significant contention in debug builds.
Change-Id: I360183f7fca30dc35d61658258ed7980fcdc6721
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277467
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Every op that updates dynamic state between draws has now been
migrated to explicit binding.
Change-Id: Ibd13c9c0ffb16a205c073dfb4fd21d93f496dc52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277493
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Renames GrQuadPerEdgeAA::ConfigureMesh to "IssueDraw", and modifies it
to call draw*() directly on an opsRenderPass. Updates GrFillRectOp and
GrTextureOp to bind their own pipelines, buffers, and textures, and
then call IssueDraw. Removes DynamicStateArrays and FixedDynamicState
from GrTextureOp, in favor of directly re-binding textures during
onExecute.
Bug: skia:9455
Change-Id: Ia4a7a467061bfd0e35d363295ef1821ed2ed4e9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277496
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
For API simplicity, if the rectangle is to be omitted, the client
should only provide the paint. (emscripten already does parameter
count checking, so let's use that instead of doing it ourselves).
This also adds tests to help verify the new behavior.
Revert "Revert "Allow null rect for saveLayer""
This reverts commit 7957d53c80.
Bug: skia:10043
Change-Id: I9ed8caabbfc77deab1ca3d9b1a415489e012528f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277399
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Dan Field <dnfield@google.com>
This avoids the allocation of many small staging buffers for uniform
uploads.
Change-Id: I81ddc0f2b72435a3eabfc51f925b8ea24c0a585f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275438
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
We are removing dynamic state from the ProgramInfo, so the Ops will
need to invoke visits on their own primProc proxies.
Change-Id: I7ab227ab71208b7c7bcb7a9deb56b9abd556d6aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277236
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Everyone is responsible to set up their own scissor and textures now.
Change-Id: Ic3547f00c0e7908409631951de4b7237b9bce23b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277177
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This moves the byte block linked list structure outside of GrMemoryPool
into a new type, GrBlockAllocator. This new type is solely responsible
for managing the byte blocks, tracking where the next allocation
occurs, and creating/destroying the byte blocks. It also tries to
encapsulate all of/most alignment related math, while making it
convenient for clients to add per-allocation padding/metadata.
It has added functionality compared to the original block linked list
that was embedded in GrMemoryPool:
- Supports resetting the entire allocator
- Supports resizing the last allocation
- Is able to rewind an entire stack of allocations, instead of just the
last allocation.
- Supports multiple block growth policies instead of just a fixed size.
- Supports templated alignment, and variable alignment within a single
GrBlockAllocator
- Query the amount of available memory
- Performs as much math as possible in 32-bit ints with static asserts
that ensure overflow won't happen.
Some of this flexibility was added so that the GrBlockAllocator can be
used to implement an arena allocator similar to SkArenaAlloc, or to
replace the use of SkTArray in GrQuadBuffer. It is also likely possible
that GrAllocator can be written on top of GrBlockAllocator. I will try
to perform these consolidations in later CLs.
Change-Id: Ia6c8709642369b66b88eb1bc46264fb2aa9b62ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262216
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Add a version tag at the start, reject any cache blobs without it
Bug: chromium:1062018
Change-Id: I18bb668e6b836e1247640e9286a69a3e745babfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277376
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
cb9a86a9d8..d24752e63a
git log cb9a86a9d867..d24752e63ae4 --date=short --first-parent --format='%ad %ae %s'
2020-03-17 jmadill@chromium.org Capture/Replay: Write to single binary data file.
2020-03-17 jmadill@chromium.org Re-enable optimization for angle_perftests.
2020-03-16 jmadill@chromium.org Move perf test common files to a source set.
2020-03-16 jmadill@chromium.org Refactor ANGLE common test utils.
2020-03-16 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/spirv-tools/src dd3d91691f1e..25ede1ced679 (5 commits)
2020-03-16 jmadill@chromium.org Fix documentation typo.
2020-03-16 jmadill@chromium.org Add more documentation on testing infrastructure.
2020-03-16 xiaoxuan.liu@arm.com GLES: Skip tests if vertex SSBO were not supported
2020-03-16 jmadill@chromium.org Fix running trace tests in non-standard directories.
2020-03-16 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader 18daa81e3d3d..3a50a43df988 (14 commits)
Created with:
gclient setdep -r third_party/externals/angle2@d24752e63ae4
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC egdaniel@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: egdaniel@google.com
Change-Id: I73041ec64875b2feb4ee5391a9cccf3d12eabdd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277417
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Whether we should shrink at the end of mutate() turns out to be moot.
:)
Change-Id: Ic29df5734e3057f165f695b2d03f8e7eb0eeb4dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277299
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
In the old code, the cache was checked and perged on every reattach
of a strike. That was left out of the multi-threaded code. Add the
check and purge back in to maintain cache size.
* Removed minimum cache size from setCacheSizeLimit.
Bug: skia:10046
Change-Id: I2438c83f04b6da8133c161a29604c3c3d7f58cd8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277066
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The only vaguely tricky thing to adapt from templating on T to T*.
Don't think there's a need for the unit tests now right?
Bug: skia:9703
Change-Id: Ib8fcebd9e0e35bea5ef23e6fd5962654a28d587b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277214
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This was the remaining tricky use of Iter,
removing elements from the table while iterating.
In this case, since we're removing everything, it looks
unnecessary... we can just clear the table when we're done.
Bug: skia:9703
Change-Id: I5333d9fade1e52bd82b5d9c6ac494aad068d5dd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277207
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>