BUG=skia:1366
For the added bench, the collapsing makes the bench take:
- 70% of the time for CPU rendering of 3 consecutive matrix filters
- almost no change in the GPU rendering of the matrix filters
- 50% of the time for CPU and GPU rendering of 3 consecutive table filters
Review URL: https://codereview.chromium.org/776673002
This basically takes out the Windows-only hacks and promotes them to
cross-platform behavior driven by --gpu_threading.
- When --gpu_threading is false (the default), this puts GPU tasks and tests
together in the same GPU enclave. They all run serially.
- When --gpu_threading is true, both the tests and the tasks run totally
independently, just like the thread-safe CPU-bound work.
BUG=skia:3255
Review URL: https://codereview.chromium.org/847273005
SkStream is a stateful object, so it does not make sense for it to have
multiple owners. Make SkStream inherit directly from SkNoncopyable.
Update methods which previously called SkStream::ref() (e.g.
SkImageDecoder::buildTileIndex() and SkFrontBufferedStream::Create(),
which required the existing owners to call SkStream::unref()) to take
ownership of their SkStream parameters and delete when done (including
on failure).
Switch all SkAutoTUnref<SkStream>s to SkAutoTDelete<SkStream>s. In some
cases this means heap allocating streams that were previously stack
allocated.
Respect ownership rules of SkTypeface::CreateFromStream() and
SkImageDecoder::buildTileIndex().
Update the comments for exceptional methods which do not affect the
ownership of their SkStream parameters (e.g.
SkPicture::CreateFromStream() and SkTypeface::Deserialize()) to be
explicit about ownership.
Remove test_stream_life, which tested that buildTileIndex() behaved
correctly when SkStream was a ref counted object. The test does not
make sense now that it is not.
In SkPDFStream, remove the SkMemoryStream member. Instead of using it,
create a new SkMemoryStream to pass to fDataStream (which is now an
SkAutoTDelete).
Make other pdf rasterizers behave like SkPDFDocumentToBitmap.
SkPDFDocumentToBitmap delete the SkStream, so do the same in the
following pdf rasterizers:
SkPopplerRasterizePDF
SkNativeRasterizePDF
SkNoRasterizePDF
Requires a change to Android, which currently treats SkStreams as ref
counted objects.
Review URL: https://codereview.chromium.org/849103004
Restructure SkGpuDevice creation:
*SkSurfaceProps are optional.
*Use SkSurfaceProps to communicate DF text rather than a flag.
*Tell SkGpuDevice::Create whether RT comes from cache or not.
Review URL: https://codereview.chromium.org/848903004
BUG=skia:3255
I think this supports everything DM used to, but has completely refactored how
it works to fit the design in the bug.
Configs like "tiles-gpu" are automatically wired up.
I wouldn't suggest looking at this as a diff. There's just a bunch of deleted
files, a few new files, and one new file that shares a name with a deleted file
(DM.cpp).
NOTREECHECKS=true
Committed: https://skia.googlesource.com/skia/+/709d2c3e5062c5b57f91273bfc11a751f5b2bb88
Review URL: https://codereview.chromium.org/788243008
Reason for revert:
plenty of data
Original issue's description:
> Sketch DM refactor.
>
> BUG=skia:3255
>
>
> I think this supports everything DM used to, but has completely refactored how
> it works to fit the design in the bug.
>
> Configs like "tiles-gpu" are automatically wired up.
>
> I wouldn't suggest looking at this as a diff. There's just a bunch of deleted
> files, a few new files, and one new file that shares a name with a deleted file
> (DM.cpp).
>
> NOTREECHECKS=true
>
> Committed: https://skia.googlesource.com/skia/+/709d2c3e5062c5b57f91273bfc11a751f5b2bb88TBR=bsalomon@google.com,mtklein@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:3255
Review URL: https://codereview.chromium.org/853883004
BUG=skia:3255
I think this supports everything DM used to, but has completely refactored how
it works to fit the design in the bug.
Configs like "tiles-gpu" are automatically wired up.
I wouldn't suggest looking at this as a diff. There's just a bunch of deleted
files, a few new files, and one new file that shares a name with a deleted file
(DM.cpp).
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/788243008
This avoids the problem of a newly created uncached texture causing a purge of cached resources.
BUG=chromium:445885
Review URL: https://codereview.chromium.org/846303002
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
It is desirable that, when layer hoisting is disabled, the MPD and non-MPD timings be
roughly the same. Unfortunately, using a separate canvas for each tile (a requirement
for MPD) introduces its own discrepancy into the timing. Using a separate canvas for
each tile doesn't seem to make a difference for 8888 (see the non-MPD 8888 column below)
but slows down GPU rendering (see the non-MPD GPU column below). Since this is how
Chromium renders I propose switching to this regimen (even though it is "slowing down"
GPU rendering).
nanobench mean times (ms) with layer hoisting disabled (for desk_amazon.skp)
8888
MPD non-MPD
1 canvas (old-style) 0.628 1.71
separate (new-style) 0.795 1.63
GPU
MPD non-MPD
1 canvas (old-style) 2.34 1.69
separate (new-style) 2.32 2.66
Review URL: https://codereview.chromium.org/779643002
Two issues with the SKPBench tile computation were causing the MPD path to do more work:
The clip from the parent canvas wasn't being used to trim content off the edges of the MPD tiles
The non-MPD path was not taking the scale into account in its tile placement (resulting in it having fewer, larger active tiles when scaling).
Review URL: https://codereview.chromium.org/776273002
Seems okay after this small patch to skip lockPixels() / unlockPixels().
BUG=skia:3149
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu13.10-GCE-NoGPU-x86_64-Release-TSAN-Trybot
Review URL: https://codereview.chromium.org/773203003
Removes work done by the constructors of picture_nesting benches,
and moves the work to the Benchmark::onPreDraw override.
This avoids PictureNesting::sierpinsky showing up in profile traces
when profiling other benches.
Review URL: https://codereview.chromium.org/725523002
Reason for revert:
Causing breakages on Mac build.
Original issue's description:
> Make nanobench and dm be usable from Chromium build
>
> Move the app logic for each app as follows:
>
> <app>.cpp -- the file which contains main(). Embedders that compile
> their own apps, such as ios shell, upcoming Chromium dm etc, do not use this.
>
> <app>_main.cpp -- the main logic of the Skia test application. This will be
> used by Skia -compiled apps as well as embedder -compiled apps.
>
> <app>_main.h -- the API for the main logic. This will be
> used by Skia -compiled apps as well as embedder -compiled apps.
>
> This way (the upcoming) Chromium dm can setup its Chromium-specific setup
> in custom main(), and then call dm_main(), without the need of any
> SK_BUILD_FOR_XXXX defines controlling whether the tool defines main or not.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/c092d3bdab5f723576cc0346cea3ee282a9cb444TBR=mtklein@chromium.org,mtklein@google.com,borenet@google.com,kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/724073002
Move the app logic for each app as follows:
<app>.cpp -- the file which contains main(). Embedders that compile
their own apps, such as ios shell, upcoming Chromium dm etc, do not use this.
<app>_main.cpp -- the main logic of the Skia test application. This will be
used by Skia -compiled apps as well as embedder -compiled apps.
<app>_main.h -- the API for the main logic. This will be
used by Skia -compiled apps as well as embedder -compiled apps.
This way (the upcoming) Chromium dm can setup its Chromium-specific setup
in custom main(), and then call dm_main(), without the need of any
SK_BUILD_FOR_XXXX defines controlling whether the tool defines main or not.
BUG=skia:2992
Review URL: https://codereview.chromium.org/657373002
The tests path_hairline_{small,big}_AA_conic were calling the test
function with NVPR. This caused a warning in nanobench.
The here removed hunk comes from commit referring to skia:2042 ("Enable
NVPR by default"). This is a workaround for a bug. The bug is fixed by
the commit referring to skia:2078 ("Logan bot fails NVPR assertion in
bench").
The proper fix is indeed make sure that path renderer chain ends up
trying software path renderer, if the path contains conics and is a
hairline.
The removed hunk refers also to skia:2033 ("Figure out what is happening
with conic path segments in NVPR"). The above solution is correct also in case
NVPR would support conics, as NVPR would not still support hairlines.
BUG=skia:2078
Review URL: https://codereview.chromium.org/685213005
Reason for revert:
Not compiling in ANGLE build
Original issue's description:
> Get gpudft support working in dm, gm, nanobench and bench_pictures
>
> Adds a new config to test distance field text.
> Clean up some flags and #defines to read "distance field text",
> not "distance field fonts" to be consistent with Chromium
>
> NOTREECHECKS=true
>
> Committed: https://skia.googlesource.com/skia/+/06ba179838ba4fe187cf290750aeeb4a02a2960bTBR=bsalomon@google.com,mtklein@google.com,reed@google.com
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/707723005
Adds a new config to test distance field text.
Clean up some flags and #defines to read "distance field text",
not "distance field fonts" to be consistent with Chromium
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/699453005
- The expected case is now a single bulk-load insert() call instead of N;
- reserve() and flushDeferredInserts() can fold into insert() now;
- SkBBH subclasses may take ownership of the bounds
This appears to be a performance no-op on both my Mac and N5. I guess
even the simplest indirect branch predictor ("same as last time") can predict
the repeated virtual calls to SkBBH::insert() perfectly.
BUG=skia:
Review URL: https://codereview.chromium.org/670213002
Add a new enum to differentiate between a complete decode and a
partial decode (with the third value being failure). Return this
value from SkImageDecoder::onDecode (in all subclasses, plus
SkImageDecoder_empty) and ::decode.
For convenience, if the enum is treated as a boolean, success and
partial success are both considered true.
Note that the static helper functions (DecodeFile etc) still return
true and false (for one thing, this allows us to continue to use
SkImageDecoder::DecodeMemory as an SkPicture::InstallPixelRefProc in
SkPicture::CreateFromStream).
Also correctly report failure in SkASTCImageDecoder::onDecode when
SkTextureCompressor::DecompressBufferFromFormat fails.
BUG=skia:3037
BUG:b/17419670
Review URL: https://codereview.chromium.org/647023006
Add a unique-per-subclass namespace tag to make Keys from different
domains comparable.
Also drop the SkPictureShader cache and convert to using the global
resource cache instead.
R=reed@google.com,mtklein@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/668223002
Got to keep our precious data in event of a crash.
With --flushEvery 10 I'm not seeing this cost any wall time.
BUG=skia:
Review URL: https://codereview.chromium.org/653083003
The original bench was hitting the cache since it was using the same color filter for all loops. By creating a new color filter within the loop, at least this part of it is solved. I'm not 100% sure this is the right way, but at least the numbers are a bit more reasonable and are affected by the output resolution.
BUG=skia:
Review URL: https://codereview.chromium.org/648483002
Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit.
To try this CL out, change src/core/SkStroke.h:18 to
#define QUAD_STROKE_APPROXIMATION 1
or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia
Here's what's in this CL:
bench/BezierBench.cpp : a microbench for examining where the time is going
gm/beziers.cpp : random Beziers with various thicknesses
gm/smallarc.cpp : a distillation of bug skia:2769
samplecode/SampleRotateCircles.cpp : controls added for error, limit, width
src/core/SkStroke.cpp : the new stroke implementation (disabled)
tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values
The new stroke algorithm has a tweakable parameter:
stroker.setError(1); (SkStrokeRec.cpp:112)
The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve.
An overview of how this works:
- For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius.
- Construct tangents for the quadratic stroke.
- If the tangent don't intersect between them (may happen with cubics), subdivide.
- If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them.
- Compute the quadratic formed by the intersecting tangents.
- If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic.
- If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide.
- Find where the Bezier midpoint ray intersects the quadratic.
- If the intersection is too close to the quad's endpoints, subdivide.
- If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide.
BUG=skia:723,skia:2769
Review URL: https://codereview.chromium.org/558163005
Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism. Move
the logic to subclasses of the various platform implementations.
This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.
With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.
Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8
Review URL: https://codereview.chromium.org/630843002
Reason for revert:
nanobech failing on Android
Original issue's description:
> Make the Sk GL context class an abstract base class
>
> Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
> it depended on ifdefs to implement the platform dependent polymorphism. Move
> the logic to subclasses of the various platform implementations.
>
> This a step to enable Skia embedders to compile dm and bench_pictures. The
> concrete goal is to support running these test apps with Chromium command buffer.
>
> With this change, Chromium can implement its own version of SkGLNativeContext
> that uses command buffer, and host the implementation in its own repository.
>
> Implements the above by renaming the SkGLContextHelper to SkGLContext and
> removing the unneeded SkGLNativeContext. Also removes
> SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
> no use in Skia code, and no tests.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8TBR=kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/639793002
Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism. Move
the logic to subclasses of the various platform implementations.
This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.
With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.
Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.
BUG=skia:2992
Review URL: https://codereview.chromium.org/630843002