This class allows a client of SkCodec to read chunks in the data
stream that are not recognized by libpng. This is used by Android
to specify ninepatch data.
Taken from SkImageDecoder::Peeker. Modify the name of the class
and its method to be more specific to their use. Make
SkImageDecoder::Peeker a subclass of the new class, to help stage
the change in Android.
Add a test to verify that it works.
BUG=skia:4574
BUG=skia:3257
Committed: https://skia.googlesource.com/skia/+/3389e00136188800b98ca69488c0418c374fd78b
Review URL: https://codereview.chromium.org/1040453002
Reason for revert:
Busted Chromium builds:
../../third_party/skia/src/ports/SkImageDecoder_empty.cpp:63:17: error: no type
named 'Peeker' in 'SkImageDecoder'
SkImageDecoder::Peeker* SkImageDecoder::setPeeker(Peeker*) {
~~~~~~~~~~~~~~~~^
../../third_party/skia/src/ports/SkImageDecoder_empty.cpp:63:51: error: unknown
type name 'Peeker'
SkImageDecoder::Peeker* SkImageDecoder::setPeeker(Peeker*) {
Original issue's description:
> Add SkPngChunkReader.
>
> This class allows a client of SkCodec to read chunks in the data
> stream that are not recognized by libpng. This is used by Android
> to specify ninepatch data.
>
> Taken from SkImageDecoder::Peeker. Modify the name of the class
> and its method to be more specific to their use. Make
> SkImageDecoder::Peeker a subclass of the new class, to help stage
> the change in Android.
>
> Add a test to verify that it works.
>
> BUG=skia:4574
> BUG=skia:3257
>
> Committed: https://skia.googlesource.com/skia/+/3389e00136188800b98ca69488c0418c374fd78bTBR=djsollen@google.com,reed@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4574
Review URL: https://codereview.chromium.org/1472863003
Reason for revert:
Breaking jpeg decodes everywhere. I need to look into this.
Original issue's description:
> Switch Skia's libjpeg-turbo to 1.4.2
>
> The Android security team wants Android to be on the latest version
> of libjpeg-turbo, so Skia should test on this version as well.
>
> This shouldn't affect Gold.
>
> I wouldn't be surprised if this causes a few ASAN/valgrind issues
> that we need to fix.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/8e8eda9d4d2e6e65e3339eaaaf8144a4ef6c721cTBR=scroggo@google.com,djsollen@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1468073002
This class allows a client of SkCodec to read chunks in the data
stream that are not recognized by libpng. This is used by Android
to specify ninepatch data.
Taken from SkImageDecoder::Peeker. Modify the name of the class
and its method to be more specific to their use. Make
SkImageDecoder::Peeker a subclass of the new class, to help stage
the change in Android.
Add a test to verify that it works.
BUG=skia:4574
BUG=skia:3257
Review URL: https://codereview.chromium.org/1040453002
The Android security team wants Android to be on the latest version
of libjpeg-turbo, so Skia should test on this version as well.
This shouldn't affect Gold.
I wouldn't be surprised if this causes a few ASAN/valgrind issues
that we need to fix.
BUG=skia:
Review URL: https://codereview.chromium.org/1469553002
This makes it match OS X build more closely.
The most important change is that CLANG_CXX_LIBRARY sets -stdlib=libc++
for both the compiler and the linker.
BUG=skia:
Review URL: https://codereview.chromium.org/1451913002
This will expose the BitmapRegionDecoder API as a public include
and move the implementation to src.
This makes this code more naturally exposed in Android and easier
to test in DM and nanobench.
BUG=skia:
Review URL: https://codereview.chromium.org/1438873002
We were doing it on Windows, now do it everywhere.
This just changes the backend. We could think about another step to actually
replacing all our sk_atomic_... with std atomic stuff.
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-TSAN-Trybot
TBR=reed@google.com
Only deleting from include/...
Review URL: https://codereview.chromium.org/1441773002
This is necessary if we want to start using C++11 library features.
Chrome's got their own custom libc++-for-10.6.
This is a somewhat lazy approximation of that.
Chrome should still guard us from using 10.7-specific features
until 10.6-10.8 all go away.
BUG=skia:
Review URL: https://codereview.chromium.org/1437173002
Xfermode_ColorDodge_aa 10.3ms -> 7.85ms 0.76x
Xfermode_SoftLight_aa 13.8ms -> 10.2ms 0.74x
Xfermode_ColorBurn_aa 10.7ms -> 7.82ms 0.73x
Xfermode_SoftLight 33.6ms -> 23.2ms 0.69x
Xfermode_ColorDodge 25ms -> 16.5ms 0.66x
Xfermode_ColorBurn 26.1ms -> 16.6ms 0.63x
Ought to be no pixel diffs:
https://gold.skia.org/search2?issue=1432903002&unt=true&query=source_type%3Dgm&master=false
Incidental stuff:
I made the SkNx(T) constructors implicit to make writing math expressions simpler.
This allows us to write expressions like
Sk4f v;
...
v = v*4;
rather than
Sk4f v;
...
v = v * Sk4f(4);
As written it only works when the constant is on the right-hand side,
so expressions like `(Sk4f(1) - da)` have to stay for now. I plan on
following up with a CL that lets those become `(1 - da)` too.
BUG=skia:4117
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1432903002
This CL still keeps the weird diamond shape we have for all our ProgramBuilders.
However, the GrGLSL base class will allow us to pull multiple other parts
of our program setup away from GL which will eventually allow us to break up
the diamond.
As part of this all ShaderBuilder subclass have been made gl independent,
however I will move them to GLSL files/class names in a follow on CL.
BUG=skia:
Review URL: https://codereview.chromium.org/1416423003
Rename SkCodecTools.h to SkBitmapRegionDecoderPriv.h
Move BRD code to its own directory in tools. This
allows us to not need to expose the entire tools
directory in Android.
BUG=skia:
Review URL: https://codereview.chromium.org/1417393004
This makes texture-backed images and bitmaps down a new code path. It adds a pinch point via the texture adjuster that will be used to handle copied necessary for different texture targets. It also fixes bugs in the existing code exhibited by recent updates to the bleed GM. The plan is to move the the sw/generator-backed imgs/bmps on to this code path with future changes.
Review URL: https://codereview.chromium.org/1424313010