Set `batchCompile = False` to compile each input file individually. This
is slower, but can be useful when attempting to pinpoint which input
file is causing a crash in skslc.
Change-Id: I464996b130c57b988c3e53ea27b2bb102d3a3980
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353098
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Unblocks an incoming ANGLE roll
Change-Id: I7b1c69cda26cead4e9656c3da969c7b3263aaf14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353041
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:10632
Change-Id: If4dd7779b0856f6d0b441381bf7f2f51527cdb9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352497
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously, these were in SkSL::Context directly. This change doesn't
remove them from the context entirely, but it gives them a dedicated
subclass and firewalls them off from the rest of the context.
Change-Id: I0c344bf7436a11b8494a5fe7542d0a4ef1ece964
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352502
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Android is currently the only platform that defines
SK_PRINT_CODEC_MESSAGES, which turns SkCodecPrintf into SkDebugf. This
macro is used to print messages from the SkCodec (or its underlying
library). At one point, Android requested better diagnostic messages,
but to my knowledge, they have never been used to help fix a bug. They
do, however, contribute to the overall high noise ratio of Android
logcat output. This is especially distracting when running the
AImageDecoder fuzzer (ag/10666507).
Change-Id: I245d555e9e9d79aeaa1023029f36c4911e5846a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352513
Commit-Queue: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
This CL also adds tests for vector*scalar and scalar*vector folding.
We currently do not constant-fold these, but support will be added in a
followup CL.
Change-Id: I68d7374ae15ab2f4d805a095803b645c92fb03d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352237
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This doesn't change any logic, just makes the IR generator a few
hundred lines shorter.
Change-Id: I92010191ee9283c33499c819d65fc85913f25824
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352121
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Is not used by a major client and can be implemented using runtime
effects for users who want this noise.
Bug: skia:10536
Change-Id: Iaa06e6e1406b808c7f8dc0f76621fecf2becabf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352057
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This always announces itself loudy during builds.
Probably ok to just make it do what normal build
steps do, only print anything with ninja -v or
when something goes wrong.
Change-Id: Ied26c55af2f496a9c1864e123be8e035a6e876e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351950
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0bbda6a41391fc2a11dc812be5e9c0c0d14c4d75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351921
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The CFG/definition map are no longer valid after replacing an expression
entirely. Swizzle-of-swizzle optimization was another case where the
optimizer would replace an expression wholesale, but failed to set the
needs-rescan flag.
Change-Id: Ida0363d738cd1d3ac2a48c824aa04065a7ca16b7
Bug: oss-fuzz:29085
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351776
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The code at this point doesn't do anything useful, but establishes some
of the basic types and patterns.
Change-Id: I580a9e75ffa3162879893450fb7d1f0905a10687
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350697
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Change-Id: If6b23d03b02028b51f96e97080cbd7d34cc33b8f
Bug: skia:10931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351503
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Same basic deal as skcms.
This new GM tests our treatment of color spaces as sources is consistent
with our treatment of color spaces as destinations. It looks good to me
now, and I have tested that this GM catches a "well-placed typo" in each
of the three implementations modified here.
Bug: chromium:1144260
Change-Id: I3eabc93bbd65855c60006751f68c171ccdce9d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351336
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Currently this doesn't actually handle going over the memory
budget, but it does carve out space to do that later. This algorithm
can't handle everything yet but I want to get it landed for
more iteration as long as it's disabled.
Bug: skia:10877
Change-Id: I37942172345e8cfd6fc2c591a3788a10652377da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345168
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Previously ExternalValues were flexible, and could be used as raw values
(with the ability to chain access via dot notation), or they could be
callable. The only non-test use-case has been for functions (in
particles) for a long time. With the push towards SkVM, limiting
ourselves to this interface simplifies things: external functions are
basically custom intrinsics (and with the SkVM backend, they'll just get
access to the builder, and be able to do any math, as well as
loads/stores, etc).
By narrowing the feature set, we can rename everything to reflect that,
and it's overall clearer (the SkSL types now mirror FunctionReference
and FunctionCall directly, particularly in how they're handled by the
CFG and inliner).
Change-Id: Ib5dd34158ff85aae6c297408a92ace5485a08190
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350704
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
I plan to add at least one more gr_* class, so I figure it makes sense
to just keep all this similar things in one place.
Bug: skia:11136
Change-Id: I96d24dd094731e9694201e012fec37926cce564d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350639
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: Ia4a1c38161046b94dc56a1a76704766f1e14aab7
Bug: skia:11131
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350019
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This actually exposed a latent bug: we don't support bool(1.23) or
bool(1) casts, but these are valid in GLSL:
https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Conversion_constructors
"to bool: A value equal to 0 or 0.0 becomes false; anything else is
true."
Change-Id: Ia929a09914ffc96f081d0402d7bb05b5428f8db6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349977
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, we did very little to distinguish between a built-in
intrinsic and a user-defined function whose name matches an intrinsic.
This could lead to all sorts of surprising outcomes, as our intrinsic-
rewriting code is able to make assumptions that might not hold true for
arbitrary user-defined functions.
Change-Id: I4180e0c5becdeb6a0a162534eaecfc90dda3392c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349062
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This fills out the GrVkOpsRenderPass and connects all the wires to have
things hooked up correctly. This CL won't actually enable things as the
GrVkCap is still disabled and will be landed separately.
Bug: skia:10979
Change-Id: I249fea4cbab3ba636c794986de080ceaf2d4769b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341381
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This code was not using typeName() to emit its types, inadvertently
generating Metal code containing the `half` type.
We didn't have any unit tests which synthesized a matrix-construct
helper with half types, so Matrices.sksl was cloned into two separate
test files--MatricesFloat and MatricesHalf. These should be equivalent
except for float vs half types.
Change-Id: I19ecea994b8bc45594bb3f69e596896a3bcefe4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348180
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Will be used to simplify current and forthcoming code that needs
GrImageInfo, void* pixels, size_t rowbytes. The motivation here is
to make GrSurfaceContext::writePixels support mip levels via an array
of GrPixmap. The goal of that is to remove special purpose
updateBackendTexture code. That code path doesn't support the three
GrColorType paradigm used by GrSuraceContext::writePixele: src color
type, dst color type, intermediate color type used for upload.
Bug: skia:8862
Change-Id: I1f09e1ee017c8a2637ac9f630a13a1ed8040d891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345175
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Previously, some types of overflow were detected, but most would assert
or silently generate invalid code. Now, the parser will properly report
an error if it encounters any integer that exceeds UINT_MAX or any float
that exceeds FLT_MAX.
This fixes test OverflowUintLiteral.sksl. Added a test for floats as
well, OverflowFloatLiteral.sksl.
OverflowIntLiteral.sksl does not fail yet, because its values are larger
than INT_MAX, not UINT_MAX. These are legal from the perspective of the
parser. This must be caught later at IR generation time.
Change-Id: Ia5a904d01427cdc9f2ab5f4174154418737835e6
Bug: skia:10932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This fix is overly conservative in some situations (identity conversions
among vectors with the same component type), but fixes errors in two
existing unit test cases.
Bug: skia:11116
Change-Id: If852f8591fb26817528fdc37191c49129e17d6b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347053
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This feature had devolved to just an assert, and one that isn't really
necessary - all of Ganesh is built to handle any child processor being
null. The next step is to remove nullable types entirely -- a large
amount of code.
Change-Id: I612a5867f8690400b405aa1f5c929e76cf5918fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347050
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This CL updates `compareConstant` to fail gracefully instead of
aborting if the passed-in types don't match. This lets us call
`compareConstant` without checking types first.
Change-Id: Id2acdbdf700e64bcb24825cdad2c0e000992e8cb
Bug: oss-fuzz:28904
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347038
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Nullable fragment processors still exist, but they're handled
transparently by sample() within C++, so there's no need for .fp files
to ever do these tests manually.
Change-Id: Idf2bc58505207560553066c0126a2a036c5d970b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347039
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
I found myself updating these for another change and realized they
are very limited tests that are redundant with more thorough tests.
Change-Id: I935da4d1da7ff3825a4042556845a8eb659b6ba8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346856
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Opaque types can no longer be copied via assignment or construction, and
various restrictions originally applied to the "fragmentProcessor" type
have been extended to cover opaque types in general.
Change-Id: I55ab7aefd1e6ef277e56a9408b430e1de5ba12ca
Bug: skia:11027
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346264
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This intrinsic was previously lacking a unit test, and wasn't actually
implemented in Metal or SPIR-V. Fortunately it's trivial to add.
Change-Id: I68bbdc58376b579c7f3f0ae5f49323b389c2b8c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346263
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, a return statement inside a scoped Block would always result
in the return expression being assigned to a temporary variable instead
of replacing the function-call-expression directly. This was done
because there might be variables inside the Block; these would have
fallen out of scope when the expression is migrated to the call site,
resulting in an invalid expression.
We aren't actually examining the return expression so we don't know if
it uses variables from an inner scope at all. (Inspecting the return
expression for variable usage is certainly possible! But it's a fair
amount of code and complexity for a small payoff.)
However, we can very easily get most of the benefit here without paying
for the complexity. In this CL we now look for variable declarations
inside of scoped Blocks. If the code doesn't add any vardecls into
scoped Blocks, there's no risk of scope problems, and we don't need to
use a temp-var to store our return expressions. If any vardecls are
added, we go back to using a temp-var as before.
Change-Id: I4c81400dad2f33db06a1c18eb671ba2140232006
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346499
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Includes a handful of test cases to exercise the system
Change-Id: I98e73a8bca063f475d2ddb51778e395697392ddb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346637
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We have a handful of tests that demonstrate this behavior indirectly,
but lacked a focused test.
Change-Id: I895cc4e3bebf30721ed649244e42bf170cc6ec06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346497
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We need to rescan after optimizing away expressions that might exist
in the CFG/definition map, since we are rebuilding them from scratch and
not just stripping off excess parts from them.
Change-Id: I843a2ea3fc38428e7c0bd0e2bf7a7d41101345e3
Bug: oss-fuzz:28794
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344972
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 4129b6b65f.
Reason for revert: WASM breakage: https://task-driver.skia.org/td/UBRwnWYfbc5IwUWqtFMv
Original change's description:
> Revert "Reland "Reland "Reland "Revert "Initial land of SkSL DSL."""""
>
> This reverts commit 346dd53ac0.
>
> Change-Id: I93bb18438cc6c2ad43d058d6c3f95bcc65d0cea9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343916
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: If05145cf9d9c51f4c76fe523f6050a670b5da669
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345169
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Because we use `continue` for flow control handling now, we can escape
from the middle of a switch statement. This wasn't possible when we used
`break`.
This unlocks some pretty stellar optimization opportunities if the
switch value can be determined at compile time; see BlendEnum for an
example.
Change-Id: Id29be92c343c10fd604683a80c5d5bd2bd070cb0
Bug: skia:11097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345419
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Duplicates one of their elevation references.
Bug: skia:10781
Change-Id: I89b64807baed6742d3c4b0a5712078e01b44e0d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345421
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
None of these earliest testing tools are useful anymore
now that we can do useful work with SkVM and SkVMBlitter.
Change-Id: I8b25ef6ddd101c4ff8617c6742343dedb4764922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345456
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
do-while loops aren't compatible with GLSL ES2. For-loops which run
only one time should work exactly the same for our purposes. We expect
such a loop to be unrolled by every driver, so it shouldn't come at any
performance cost.
Change-Id: Ia8de5fcab8128c34da97eaeaf81f91ad1ac36ce4
Bug: skia:11097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345159
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Still TODO:
- Function calls. Can do these by inlining everything (recursively).
- Additional flow control: ES2 for loops can be supported (via
unrolling), and switch() can be implemented. (Was never done in
ByteCode).
- Uniforms and params have been set up to work very generically (caller
just supplies IDs, the generator collates everything into a master
working list). Builtins should work the same way (caller supplies a
map of builtin ID -> skvm::Val[]?), so that we don't need a special
case for device coord.
- Figure out integer type policy. Today, it's a mix of only supporting
signed integers, and just treating all integers as signed, even if
they're not.
- Now that defining intrinsics is *much* simpler, stop defining so many
of them in sksl_public.sksl, and just implement them here.
Change-Id: Id9771444ce54ccf8e6e408c44ebb3780c1170435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
We are still missing an implementation for Metal and SPIR-V, but at
least it's correct on GLSL now.
Change-Id: I5b365384eaefacb00faf6af7bda9b690cba00de5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345397
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
It proves that skia does not depend on private APIs
in ICU because libicu.so is now available in NDK.
Also, it helps deprecate libandroidicu.so and allow
i18n module and UI rendering to be mainline.
Bug: b/174051744
Test: m droid
Cherry-pick of aosp/1508716. Modifies the Android.bp
generator instead of Android.bp directly.
Change-Id: Ibb608d80ce2b664d1273affb1992b1df923f7040
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337723
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:11095
Change-Id: Icd69df40675e5ecde5004e04a7dcd78eedf8343c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344765
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a new base class for GrSurfaceDrawContext. It allows any
alpha-type but is restricted to non-blending fills of irects using FPs,
clears,and discards.
Bug: skia:11019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I696df3617719fcd8303faa73fb44b32b3fb4f71c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344896
This is a new base class for GrSurfaceDrawContext. It allows any
alpha-type but is restricted to non-blending fills of irects using FPs,
clears,and discards.
Bug: skia:11019
Change-Id: I229ce5f452e66796e2fa5c0e7a6ddccbf23bef5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit b37a693254.
Reason for revert: Breaking Flutter roll
Original change's description:
> Revert "Reland "Reland "Revert "Initial land of SkSL DSL.""""
>
> This reverts commit 6b07e0eb49.
>
> Change-Id: Ic01f31edf55b2d1a7533e0e8ed33b39b4846d937
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343106
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: I3373f186f4d0531bc8ab1e4392c512608389734f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343518
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This ensures that if the original src had transparent-black in the
border pixels that our downsampled image does as well. Otherwise,
clamp mode causes these nonzero border pixels to produce vertical
/horizontal smears at the edges of the result.
Bug: chromium:1156804
Change-Id: Id2c3a66de29724db2fcc7954abf7f14937cfb76d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343111
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Essentially GrGpuResources have two counts now. The original fRefCnt has
not changed and is still used for things like knowing if we can reuse
a scratch texture. The new fCommandBufferUsageCnt is used to track
when a resource is in use on a command buffer or gpu in general. We now
delay calling notifyRefCntIsZero until both of the counts are zero.
Bug: skia:11038
Change-Id: I1df62f28e4b98e8c1a5ab2fd33d4aead19788d93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343098
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: If29ee048d359d0ccd7b0ab708f54d40746b92386
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343423
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 6b07e0eb49.
Change-Id: Ic01f31edf55b2d1a7533e0e8ed33b39b4846d937
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343106
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11072
Change-Id: Ic24e40bfea5bf1d2d14c0f681632228a5ecc7104
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342929
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
This reverts commit 52e5850065.
Reason for revert: Failing on Build-Debian9-Clang-arm-Release-Flutter_Android_Docker: https://logs.chromium.org/logs/skia/5066a8ed31374c11/+/steps/Run_build_script_in_Docker/0/stdout
Original change's description:
> Revert "Reland "Revert "Initial land of SkSL DSL."""
>
> This reverts commit 53f69f1539.
>
> Change-Id: I374b016c8a08d83c99cbab800f30b882244b87f1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342919
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Ia04ee404478314b3ae034e0a7740ef667364b2f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343100
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The existing code didn't work properly with half types since the $mat
type encompassed both halfNxM and floatNxM. This was fixed by splitting
the half types out of $mat into a separate $matH generic.
Unit tests now compile properly for GLSL, but generate errors in SPIR-V
and generate Metal code which attempts to call a non-existent intrinsic.
Change-Id: I2fff10f0dd7f00534bf6b1d5b13354543694194e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342926
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 53f69f1539.
Change-Id: I374b016c8a08d83c99cbab800f30b882244b87f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342919
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: webp:490
Depending on the encoded image, SkWebpCodec may need to blend the
the output from libwebp with the prior frame. It does so using the
method blend_line, which expects the libwebp output to be unpremul.
Prior to this commit, SkWebpCodec sometimes told libwebp to premultiply,
and then passed that premultiplied data to blend_line, which
premultiplied again.
Use webpInfo's alphaType to decide whether to premultiply. Consolidate
choosing its alphaType into one block. The functional difference is that
if (blendWithPrevFrame), we no longer premul if the dst is kPremul.
Move declaration of webDst to where it's used.
Add a test.
Change-Id: Ic0cfb4d918c2ab434c6787ed5a532c4d1e67fa17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342618
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
floatBitsToUint was missing from our intrinsic list entirely, and
u?intBitsToFloat were misspelled.
These intrinsics aren't implemented in SPIR-V or Metal either, but that
will be handled in followup CLs.
Change-Id: Iaf9b9d5a2e46e25d41eef71903fad8bd1c177d4e
Bug: skia:11071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342757
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit a3b8ac76e5.
Reason for revert: Need to revert again, red tree.
Original change's description:
> Revert "Revert "Initial land of SkSL DSL.""
>
> This reverts commit dd213e9d46.
>
> Change-Id: I43be020dd1b07dc13862150a9d95493f8c48b3b1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342622
> Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
# Not skipping CQ checks because this is a reland.
No-Presubmit: true
No-Try: true
Change-Id: I8e967ef8ecb7f01dc578d38264e2600b04e9b62d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342917
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I887e700a7bf11bf2d5359c9721798f72f00e53f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342756
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit dd213e9d46.
Change-Id: I43be020dd1b07dc13862150a9d95493f8c48b3b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342622
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Adds a vertex shader that maps a variable-length triangle strip to a
stroke and its preceding join. Adds a new op that generates stroke
instances from a path, bins them by log2 triangle strip length (using
SIMD for the calculations), and renders them with indirect draws.
Bug: skia:10419
Change-Id: I6d52df02cffe97d14827c6d66136957f1859f53b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339716
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I674d758c11071582e9fbedcda5596c540bfb5f71
Bug: skia:11054
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342558
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This does not give us 100% coverage of intrinsics yet, but it is a
pretty good start.
Change-Id: I97d49324db1afd9f2975c2eeafbacdead710d4aa
Bug: skia:11054
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341977
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We now insert helper functions which defer the assignment of out-
parameters back into their original variables to the end of the
function call. This allows us to match the semantics listed the GLSL
spec in section 6.1.1:
"All arguments are evaluated at call time, exactly once, in order, from
left to right. [...] Evaluation of an out parameter results in an
l-value that is used to copy out a value when the function returns.
Evaluation of an inout parameter results in both a value and an l-value;
the value is copied to the formal parameter at call time and the lvalue
is used to copy out a value when the function returns."
This technique also allows us to support swizzled out-parameters in
Metal, by reading the swizzle into a temp variable, calling the original
function, and then re-assigning the result back into the original
swizzle expression.
At present, we don't deduplicate these helper functions, so in theory
there could be a fair amount of redundant code generated if a function
with out parameters is called many times in a row. The cost of properly
deduplicating them is probably larger than the benefit in the 99% case.
Change-Id: Iefc922ac9e2b24ef2ff1e9dacb17a735a75ec8ea
Bug: skia:10855, skia:11052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341162
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 6e599511d4.
Reason for revert: Breaking bots: https://logs.chromium.org/logs/skia/5061fbd134144011/+/steps/dm/0/stdout
Original change's description:
> Initial land of SkSL DSL.
>
> This is not 100% complete: it lacks support for several kinds of nodes
> and supports only a bare handful of builtin functions, but it
> demonstrates the core functionality and it should be relatively
> straightforward to fill in the missing pieces.
>
> Change-Id: I3058089338e20eebc3da18ac5571801abcaab564
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331177
> Reviewed-by: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Iee77e5322a0b1efb0f3718ec1f5976a4d4e7323a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342620
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is not 100% complete: it lacks support for several kinds of nodes
and supports only a bare handful of builtin functions, but it
demonstrates the core functionality and it should be relatively
straightforward to fill in the missing pieces.
Change-Id: I3058089338e20eebc3da18ac5571801abcaab564
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331177
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This sort of error would be detected by most backend compilers. This
case was also detected by the bytecode generator. It's easy for us to do
a similar check during SkSL IR generation and report the error sooner.
Also, `convertIndex` had migrated a few hundred lines away from
`convertIndexExpression`, so I moved it back to live next to its parent.
Change-Id: I715d3abf42581782b55ba60df30d0296355667d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341377
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We will need to emit a helper function to work around this case, as
GLSL supports swizzled out params, but Metal does not. In this CL, we
do not yet synthesize the helper function, but we annotate the code with
a comment indicating affected calls. (Of course, this will be replaced
with a helper function in a followup CL)
Even detecting a swizzle is actually an interesting problem, because
index expressions are sometimes actually swizzles, depending on the type
of the base expression. Also, the index or swizzle might be nested in
several other valid assignable expressions.
Change-Id: I8c74f9a7daec08eff1f32387f8b6b96851c1bd6e
Bug: skia:10855
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Pointers require decorating the variable with a * to read back the
value, which the code generator did not properly handle. There was a
special case to add the * but it only supported assignment into the
variable, not reading back. References require no special decoration.
This change fixes compile errors in Functions.sksl with the "bar"
function. (This test marks `x` as an inout but never actually mutates
it.) It also allows us to remove a special-case workaround for `frexp`,
an intrinsic function which uses a reference for its out-parameter.
Additionally, this CL adds a non-inlining copy of "OutParams.sksl" to
the Metal test directory, as most of our tests which use out-parameters
end up inlining all the code, which hides these sorts of bugs.
Change-Id: I31c4db04f6b512b4cd4fe65b3347b82bdbf039cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341000
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously, we would emit an invalid [[buffer(-1)]] annotation on the
block, causing the Metal compilation to fail.
Change-Id: I68b2439c05db3163686e84c5dcc9a5c43870ff67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340761
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
It's not legal to use identifiers like "int" or "sampler" to name your
variables (or enums, or structs, etc.). SkSL will now report this as an
error instead of relying on the driver to catch this.
(Note that in some contexts, it might be legal by the spec to reuse a
name that you introduced yourself, depending on the scope. In practice,
this confuses Apple GLSL, so we shouldn't support it anyway.)
This caught several existing places in our code where we used the name
"sampler." These were never exposed to the driver (they were intrinsics
that we would replace during compilation) so they were harmless before.
Change-Id: Ia6dcfca8c500d02e1eb5f9427bed8727e114dfc2
Bug: skia:11036
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340758
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
GLSL only allows one-dimensional arrays. This CL lowers SkSL's array
dimensionality limit from eight to one, and fixes all the tests that
this breaks. The rest of the code still technically supports
arbitrarily-deep array dimensionality; there are many opportunities for
code cleanup and simplification in followup CLs.
Change-Id: I0fc31e4626649ec69d40c5f5597b3924de298df0
Bug: skia:11026
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340339
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is illegal in older versions of GLSL and in Metal. We now fail at
SkSL compilation time and properly report the error.
Change-Id: I6ddaeabff5386a1ed6ca3eb8703a6035476ec77a
Bug: skia:11021
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339298
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We previously represented these as SkPMColor4f. However, upcoming
changes will add limited support for clearing/drawing to unpremul
dst. Just store the clear values as four floats without assigned
interpretation.
Also, noticed a bug by code inspection: we weren't accounting for
write view swizzle in GrRTC. Fixed and added gm to test.
Bug: skia:11019
Change-Id: I1bce1f6c97a156c0377ebad1b166eb641362b67a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340098
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The proper approach for creating multi-dimensional array types is
complicated, so I added a function in SymbolTable which does it the
right way (addArrayDimensions). I found all the places in SkSL which
created arrays from base types and size arrays, and refactored them to
call addArrayDimensions instead of doing it manually.
I believe that this approach fixes a bunch of minor issues with multi-
dimensional array types; some are visible in the current codegen output,
and others are latent bugs. e.g. in some instances, a Variable's type()
was silently holding flipped array dimensions, but this never led to
a visible bug because we ended up using the VarDeclaration's baseType()
plus sizes() everywhere that the type was used. (In particular, this
caused debugging headaches in http://review.skia.org/340137 where I'd
use a Variable's type and suddenly its array dimensions would be wrong.)
Change-Id: Idd6a86aa5d1dce8918d02a53bcc2f7d7886e3ac5
Bug: skia:11016, skia:10924
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339860
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reland fixes link errors in nogpu builds
This reverts commit 5fa45548b4.
Change-Id: I45e0509d0476dde3a7088c1ed66ab0118894b31e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340037
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The Metal return type from main() diverges from the SkSL source, so we
patch it in the Metal code generator. This CL improves the patching
process in multiple ways:
- A `return` statement from a fragment processor main() is rewritten to:
return *_out;
- A `return` statement from a vertex processor main() is rewritten to:
return (_out->sk_Position.y = -_out->sk_Position.y, *_out);
- We avoid emitting a duplicate `return *_out;` statement if we can
determine that main() already ends in a return statement. This is
harmless either way so it doesn't necessarily catch everything. (e.g.
it doesn't detect an if/else which returns at the end of both blocks.)
Also added a unit test which returns from the middle of a vertex shader,
since we didn't test this anywhere and we need to verify that
sk_Position.y will be negated. (This didn't work properly before.)
Change-Id: I14cf18375894fc712fa6c6466df3888ebaeba7c8
Bug: skia:10903
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339636
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, this would generate invalid code such as `[[user(locn-1)]]`.
We now generate a more-useful error at SkSL compilation time.
Change-Id: Ifbe335ec6d4abcbdfe89b892ba51063c94d22b11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339397
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
GLSL only supports arrays of samplers in very limited ways; they aren't
supported at all by SkSL. We now detect arrays of opaque objects and
reject the code.
We have several paths through the IR generator that create and process
array types; the unit test covers global and local variables, and array
on the type versus array on the variable.
Change-Id: I5b45e88e31cf4005723c3bf35561622d65321f7b
Bug: skia:11008
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339317
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
I think this is vestigial from some time in the past where RTC was
public.
Also just expose the methods that add ops rather than have so many
friends + testingOnly versions.
Change-Id: I60d9fdff23b2d67039a7b37815da7ff9e73d8999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339158
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Just filling in a gap in our tests. The output is a little strange as it
exposes a missed opportunity to constant-fold array accesses, but it
seems fine otherwise.
Change-Id: I6df13e0f9a49455015ceb47d7802bb5e1bbdaa1a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339217
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Constructors such as `float[2](0, 0)` add a type to the symbol table;
this type needs to be copied into the new symbol table if the
constructor is cloned by the inliner.
Change-Id: Ifa8d2dec87103c6223ce493e2201a904c14c2137
Bug: oss-fuzz:28050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339168
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SPIR-V previously didn't know what to think when it encountered a Type
with a typeKind of kEnum, and would abort. These are now treated as
32-bit signed integers.
Metal previously emitted the SkSL enum typename, which is meaningless to
Metal since we do not emit the enum itself anywhere. Metal now emits
"int" for an enum-typed variable.
(GLSL already correctly emits "int" for enum types.)
Change-Id: I05975a2a399f9c4a22c00c90be0dccacd99d793b
Bug: skia:11003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338856
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This CL addresses the root cause of the fuzzer issue, by checking for
LayoutIsSupported before getting the MemoryLayout of a type. However,
this array ought to be detected as an error everywhere, as samplers are
opaque types; at present, this code compiles without error in GLSL and
Metal. This is an issue for followup CLs.
GLSL's actual support for arrays of samplers is interesting and probably
too nuanced for us to try to emulate:
https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Opaque_arrays
"Under GLSL version 3.30, Sampler arrays (the only opaque type 3.30
provides) can be declared, but they can only be accessed by compile-time
integral Constant Expressions. So you cannot loop over an array of
samplers, no matter what the array initializer, offset and comparison
expressions are.
Under GLSL 4.00 and above, array indices leading to an opaque value can
be accessed by non-compile-time constants, but these index values must
be dynamically uniform. The value of those indices must be the same
value, in the same execution order, regardless of any non-uniform
parameter values, for all shader invocations in the invocation group."
Change-Id: Ib382f5c3b563f996b3c8f1eb6b021b6d31fa9ce7
Bug: oss-fuzz:28107
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339159
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, GLSL and Metal code generators would emit a struct wherever
the type was first used in the code, regardless of where it was
originally defined or what scope the type needs to live in. This CL adds
a ProgramElement for struct definitions, so that structs will now appear
at the top-level as they were originally defined. In the case of Metal,
some special handling is also needed to handle the Globals struct
properly.
Not yet fully supported:
- No special handling for structs declared inside functions yet
- No support for structs in separate scopes with overlapping names
The severity of the remaining issues depends mostly on whether we want
to support structs inside functions in Runtime Effects.
Change-Id: Ia95d4529506cb3fa6da63f5cb548199a93e1c0c5
Bug: skia:10922, skia:10923, skia:10925, skia:10926
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338600
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This test verifies that dead-stripping works on both built-in and user
functions, if their function call is optimized away.
Change-Id: I3125a34640c69de43c383343cd00d97e5a32ac60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338836
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Enums are an SkSL-only concept--when we output code, we emit plain
IntLiterals--so the fix is simply to ignore the Enum program element
when we encounter it. This is what GLSLCodeGen does as well.
Also added a unit test to confirm that enums work normally, and that
enums are subject to optimization and static-comparison checks just as
ints would be.
Change-Id: Ic4f8da7a27983add9eb41b936d46f6638d22bd4b
Bug: skia:11003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338800
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
There were a surprisingly small number of dedicated SPIR-V tests.
SkSLSPIRVBadOffset was the only test that didn't already exist in the
golden outputs, although it actually contained two tests.
The SPIRVTest.cpp file has been converted to SPIRVTestbed.cpp, which can
be used for local debugging of SPIR-V issues via dm (like GLSLTestbed
and MetalTestbed).
Change-Id: I978d8a7cf5735af7f537113d2b9411ce42cfcf88
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338756
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Guard flag has been added to clients
Change-Id: Ib61a48781f5dbd52279c8f4257ba3e22fb2704e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338596
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is very unlikely to occur in real-world code, as it's somewhat
nonsense to use the comma operator in this way. However, it's better to
fail cleanly than to assert.
Change-Id: I76481cd8a993cb1a798ee16956400a512efd4c15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337636
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Fix code generation for Metal and Vulkan with geometric
intrinsics that have scalar versions in GLSL/SkSL, but no
native support in MSL/SPIR-V.
Change-Id: Id4538a00172e0d233ad9d5ed8d33db6436b83208
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338276
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously, we assumed that if a vector in `is_constant` was not made of
floats, it must be made of integers. This ignores that boolean vectors
also exist. The original code would abort when `getIVecComponent` was
called on a bool vector.
There is another bug here--arithmetic operators on bool types should be
disallowed entirely. That will be addressed in later CLs.
Change-Id: I78781d839abde9376917fd92f2fe6311a1a58b02
Bug: oss-fuzz:27808
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338055
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This point is located at fPoints[-1]. We might as well provide it
since it's free, and the stroke iterators for indirect tessellation
will be able to use it.
Bug: skia:10419
Change-Id: If0161a18a9a5a0f3b118a99d7c090d79d424f9db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337637
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Previously, every output was labeled ".asm.frag" regardless of the
actual type.
Change-Id: Icf3a56bb04d88cc0443f12c2dfb99c66ee00dff0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337717
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I1be21b428939d17bbf3a9347a64db56c7cd69eb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337638
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, the code which calculated Constructor constant values
assumed that a constant-value PrefixExpression would always have an
operand of Constructor. It turns out that another valid case is multiple
PrefixExpressions nested within each other (representing repeated
negation). Updated the code to work regardless of the type of the prefix
operand.
Change-Id: Ic9bf54725ae59330ac817bc4ec7a64def384ab54
Bug: oss-fuzz:27663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337177
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We now have SPIR-V golden outputs for `blend` and `shared` tests.
This exposes a handful of SPIR-V limitations for us to address.
Change-Id: Ie5278889b8a61432403d06231b17765885bee0ac
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337182
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These cleanups were reverted, as they were part of the CL that added
`--` delimiters to skslc. This CL reinstates the cleanups, but does not
reinstate `--` delimited multiple-command-line support in skslc.
Change-Id: Id70ed87aa239b46d232492fc48791158b35512f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336677
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The fix submitted at http://review.skia.org/335868 did not support
casts. The fuzzer discovered this shortcoming right away.
Change-Id: I2f5166528cee41367348564d4e664476fd5704ff
Bug: oss-fuzz:27650
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336656
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Setting this variable sets up the proper compiler flags and
correct minimum version in Xcode.
Change-Id: I8133994332fc9778580745a99a2d5d73a6f88382
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335661
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Ia2862680ac87976ddf2a845b958df055755ce527
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335869
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The fuzzer managed to create a test case which temporarily evaluates to
expression `half2(half(0.2)) + 2` as it is optimized. This requires a
bunch of temporary nonsense math as the IR Generator is attempting to
simplify as it goes; various attempts to remove terms from the fuzzer
test-case would cause it to stop reproducing the error.
Constructor::getVecComponent assumed that any constructor with a single
scalar argument would always implement `getConstantFloat` and
`getConstantInt`; however, constructors themselves did not actually
implement these methods. This meant that nesting a scalar constructor
inside a non-scalar constructor would abort when it tried to deduce the
value inside the inner constructor.
This has been fixed by implementing `getConstantFloat` and
`getConstantInt` for Constructors. These methods will assert if the
constructor has more than one argument or is a non-scalar type. This
should allow any number of nested constructors, e.g.
`half4(half(half(half(1))))` should recursively evaluate properly,
should we somehow generate this as an intermediate expression.
Change-Id: Iaee4284cba03974443cd7b5dccfd7909c1a5f3a6
Bug: oss-fuzz:27614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335868
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, the worklists were being deleted as soon as they were
closed; by the time skslc executed, they were already gone.
Change-Id: I0d0be87525093a3ff37421cbff553fa481c8e1f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335864
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 3e1b771ce4.
Reason for revert: Not working on Windows.
Original change's description:
> Replace skslc worklist files with -- delimited command lines.
>
> Command lines with delimiters are a simpler approach; they don't require
> a scratch file to be created and parsed. (I didn't consider this
> approach until after implementing worklists.)
>
> This also fixes a minor issue with result codes when processing multiple
> files at once; in particular, unit tests can ignore compile errors, but
> regular fragment processor compilation should treat compile errors as
> fatal and stop the build.
>
> Change-Id: I3f153e7670d757c6b021bf60a260a2cd3f2090aa
> Bug: skia:10919
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334428
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:10919
Change-Id: I0e4bae8a8e09c61eac4e79453fd38e5e81b29e89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335858
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ibe3c3d27a112df8838bc86d6c2482277fdae62af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335821
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These aren't testing anything that isn't tested more thoroughly in other
GMs. This avoids having to update them as SkYUVAInfo is used more broadly
in the GPU backend.
Bug: skia:10632
Change-Id: Id02604863f437666005b410213f5970426f1fa8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335659
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This was slightly complicated by the fact that this syntax indicates an
array with a known size:
float[] x = float[](1, 2, 3, 4);
Of course, the size is 4; it's just never explicitly stated in the
code. (The SkSL parser never actually deduces the size, but it doesn't
apparently have a need to; we don't do much in the way of optimization
for arrays.) However, this prevents us from simply failing whenever we
parse "[]" in non-builtin code; we need to keep scanning and see if the
variable is initialized. We already check this in the
ArrayConstructors.sksl test file.
Change-Id: I5b86958e81bd9bf5edf28a617cecf95c1875583e
Bug: skia:10957
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335240
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a followup to http://review.skia.org/335196. This detects opaque
types (samplers and textures) at parsing or IR generation time and
reports an error regardless of backend. This check occurs before Metal
or SPIR-V would have a chance to detect the error, so it changes their
output to a slightly more focused error message. The Metal/SPIR-V fix in
the prior CL is still a nice broad catch-all for preventing spurious
ABORTs, though.
Change-Id: I4cce92a8767d72b5d3d7277a8afde8ce5ce86db2
Bug: skia:10956
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335217
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
as a reminder that what we do here is not right and we only need it
temporary for Flutter.
Bug: skia:10715
Change-Id: I186edd3f761db72d2973c1128e0d95a78bd332f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335220
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Previously, MemoryLayout would ABORT if it encountered any types that
we can't layout in memory (e.g. opaque types like samplers). Instead of
an abort, this case is now detected cleanly and an error is reported
identifying the offending type.
This should unwedge the fuzzer, which appears to be very
enthusiatically generating interface blocks with nonsense types inside.
(Note that code generators which don't actually try to compute a memory
layout--that is, GLSL--will still accept these types. This should still
be caught and reported as an error, since it's still illegal in GLSL,
but that's for a future CL.)
Change-Id: I88a9649bcd8c75dadc8cca679f3c5e94570742bc
Bug: skia:10956, oss-fuzz:27525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335196
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Metal-specific tests are pretty thin on the ground here, and some of
the remaining tests no longer added value as they were already covered
pretty well by existing tests in Shared. The majority of remaining tests
were specific to Metal's lack of flexible matrix casting (and SkSL's
ability to paper over this with helper functions).
Change-Id: I7b3c445268b95320e7f46ec88d793c315d43ee8a
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334956
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Before this you'd need to set the bundle name to launch the app
via the Xcode debugger. With this it's set automatically.
Change-Id: Ic84a6c8ba020580d5ff4afa9c104efbc2360b60e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334898
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This prevents OOMing when given a pathological input, but is large
enough that almost all inputs should continue to compile as-is.
Change-Id: If5c46711b886ee08495bfd09af537e9dc7ea5649
Bug: skia:10945, oss-fuzz:27442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334838
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
In practice, the inline threshold does a good job of limiting the
blast radius here.
Change-Id: I495184116e733262ea9d84fec30885ea047ca116
Bug: skia:10945
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334597
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This fixes a fuzzer crash in Metal.
Private types aren't meant to be used directly; we can't generate a
valid MemoryLayout for them. We will now detect them during IR
generation and report an error. (Note that unreferenced structs
currently don't have any IR representation at all, so structs have to be
used somewhere in the code to trigger the error.)
Bug: oss-fuzz:27288
Change-Id: I432f0a69fbb54cd33ff5b90a9f3d4757a9370117
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334830
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Command lines with delimiters are a simpler approach; they don't require
a scratch file to be created and parsed. (I didn't consider this
approach until after implementing worklists.)
This also fixes a minor issue with result codes when processing multiple
files at once; in particular, unit tests can ignore compile errors, but
regular fragment processor compilation should treat compile errors as
fatal and stop the build.
Change-Id: I3f153e7670d757c6b021bf60a260a2cd3f2090aa
Bug: skia:10919
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334428
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Makes the Metal backend more consistent with the other backends,
and allows new init parameters to be added without significantly
changing API.
Added updated sk_cf_obj because I needed some of its functionality.
Bug: skia:10804
Change-Id: I6f1dd1c03ddc4c4b702ea75eff14bc0f98ab5ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334426
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10914
Bug: b/163595585
In a WebP image, it is possible to combine animation with an EXIF
orientation. While SkAndroidCodec attempts to handle orientation itself
by decoding into temporary memory and then drawing through a matrix,
this doesn't work directly when compositing a P-frame into a prior
frame. SkAnimatedImage already uses an SkMatrix to handle cropping and
scaling, so update that matrix to include the orientation.
Make SkAnimatedImage a friend of SkAndroidCodec. This allows the former
to have the same ExifOrientationBehavior specified by the latter, and to
recreate the latter so it does not try to handle the orientation itself.
Clip SkAnimatedImage to its bounds. Android's AnimatedImageDrawable
performs its own clip, but this makes a crop rect work for other
clients.
Update getCurrentFrame to take cropping, scaling, and orientation into
account. This method is used by CanvasKit, which does not use cropping
or scaling, but will now properly orient an animation with an EXIF
orientation.
Add a GM that exercises the various combinations of ways SkAnimatedImage
can be used:
- via newPictureSnapshot (as in Android) versus getCurrentFrame
- scaling down to a dimension that can be output from the
SkAndroidCodec, versus up, which SkAnimatedImage scales
- with a crop rect
- with a post processor
Change-Id: If1854e9aea23fc4afddf75d39132b38e3fbc6071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333223
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
This is a reland of 26ad8ccdec
... now with MSAN support.
Original change's description:
> add ERMS (enhanced rep mov/sto) SkOpts slice
>
> Intel's got two CPUID bits indicating the speed of rep mov/sto
> (memcpy/memset),
>
> - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
> - FSRM, Fast Short Rep Mov, newer, small copies are fast?
>
> ERMS has been around a long time on Intel, but is relatively recent on
> Ryzen, and FSRM is new across the board. The startup cost for
> ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
> previous SSE/AVX routines when N is small.
>
> I've left the memset benchmarks as I found them most useful when
> tuning the small/large cutoff in this CL.
>
> Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-Clang-GCE-CPU-AVX2-x86_64-Release-All-MSAN
Change-Id: Ia293bba90022c48c884599331ef35aa67644729b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334343
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Previously, we would instantiate skslc twice, and clang-format once, for
each fragment processor. We now batch all the work into a single
invocation of each tool--skslc is called once with a worklist file, and
clang-format is asked to clean all the generated files at once. This
will improve build times very substantially on Windows, and should
provide a small benefit on Mac/Linux as well.
Change-Id: I97ac1f22bf19298dfac1c02e1a28a106cfc8491d
Bug: skia:10919
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334420
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
skia_deps are inherited by libhwui, so this previously enabled building
libhwui on Windows. But this would require a libnativehelper variant on
Windows. Disable the libhwui Windows build until then.
Reenable windows builds for libskia and its tools (via skia_tool_deps).
Add a comment describing the proper way to update Android.bp.
Test: m
Test: mmm external/skia
Bug: b/172649321
Author: mast@google.com
Change-Id: I9b2dba455f25e4582bb359d660fbd78fe67da976
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334048
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Jerome Gaillard <jgaillard@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Martin Stjernholm <mast@google.com>
I was curious to try r22 out today and it needed these small tweaks,
which should be compatible with r21d. I'll hold off on the actual
upgrade until r22 is out of beta.
Builds using the NDK compilers (r21d or r22 both) don't even need the
remaining --sysroot flag, but keeping it lets GOMA builds using Chrome's
compilers keep working.
Change-Id: Ic30cb9e00fe91179ca219999a9f3131ace61f753
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334396
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 26ad8ccdec.
Reason for revert: gonna need to teach MSAN about this to reland.
Original change's description:
> add ERMS (enhanced rep mov/sto) SkOpts slice
>
> Intel's got two CPUID bits indicating the speed of rep mov/sto
> (memcpy/memset),
>
> - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
> - FSRM, Fast Short Rep Mov, newer, small copies are fast?
>
> ERMS has been around a long time on Intel, but is relatively recent on
> Ryzen, and FSRM is new across the board. The startup cost for
> ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
> previous SSE/AVX routines when N is small.
>
> I've left the memset benchmarks as I found them most useful when
> tuning the small/large cutoff in this CL.
>
> Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com
Change-Id: I3264af132272dbbaac8fc8b62e139a6a112bbadb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334342
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
skslc can now take a `.worklist` file as an input, containing multiple
"command lines" to run in sequence. compile_sksl_tests.py now assembles
a worklist file and runs skslc one time, rather than running skslc
once per each target. This improves compile times on Windows
significantly (where spawning skslc hundreds of times is much more
expensive than on Linux/Mac).
One subtle behavioral difference with .worklist files: if an error is
encountered, it is written to the output file instead of to stdout.
Previously, compile_sksl_tests was in charge of for capturing stdout
and overwriting the compiler output with the error message, but this
doesn't work when many files are being compiled (which errors are
associated with which files?)
This refactor exposed a minor latent bug--when encountering an error,
skslc would previously exit() immediately without closing its
FileOutputStream. This led to an assertion when exit() was replaced with
normal returns. Since FileOutputStream is only used by skslc, and in
every case the desired behavior is just to close the stream cleanly,
FileOutputStream now closes the file in its destructor instead of
asserting that we haven't done so.
Change-Id: Ia55baff0c11fe466923bde2e0c944df9f2ccd092
Bug: skia:10919
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334099
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Intel's got two CPUID bits indicating the speed of rep mov/sto
(memcpy/memset),
- ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
- FSRM, Fast Short Rep Mov, newer, small copies are fast?
ERMS has been around a long time on Intel, but is relatively recent on
Ryzen, and FSRM is new across the board. The startup cost for
ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
previous SSE/AVX routines when N is small.
I've left the memset benchmarks as I found them most useful when
tuning the small/large cutoff in this CL.
Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This doesn't include the two-argument version of atan, but covers all
other intrinsics from section 8.1 of the GLES Shading Language 1.00
spec.
Several needed additional plumbing for the CPU backend, but all now
appear correct across CPU and GPU.
Bug: skia:10913
Change-Id: I9933ad549b9914d94c9973c702a06bb177be31b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334103
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
At present, we do not report any error; the values wrap silently.
Change-Id: I8c435cfdd81f6c2e5fd87e9c39c708138bf4ec82
Bug: skia:10932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333676
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This addresses a sanitizer issue discovered in
https://oss-fuzz.com/testcase-detail/4908118777266176 (it has not been
assigned an oss-fuzz bug number yet; coming soon)
This puts an upper bound on struct nesting, again to prevent memory-
layout and other recursive type-handling code from overflowing the
stack. Coincidentally, while researching GLSL behavior around this bug,
I learned that WebGL has a similar limitation but caps nested structs to
4 deep. (I could not find any documented GLSL upper bound.)
Note that both the GLSL and Metal outputs for StructMaxDepth are badly
malformed. (Structs cannot be embedded within another struct in GLSL;
structs SA7 and below are never declared in GLSL; the array list for SA7
is backwards in GLSL; Metal is missing structs SA1 through SA8; Metal
puts the array list on the type instead of the variable name.)
These issues will be addressed in separate CLs.
Change-Id: I0f1059b6faa400cd0647dd7010ec839f73779a36
Bug: skia:10922, skia:10923, skia:10925, skia:10926
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333316
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This addresses a sanitizer issue discovered in
https://oss-fuzz.com/testcase-detail/4908118777266176 (it has not been
assigned an oss-fuzz bug number yet; coming soon)
We need to set some sort of limit here to avoid stack overflow. Eight
array dimensions seems like more than enough for any sort of code that
we might realistically need, but the limit is definitely flexible if we
wanted to increase it. (The fuzzer needed to generate a several-
hundred-dimensional array before encountering a crash.)
Change-Id: I3630ab40e47cc58a2280ba200b485e1958371fdc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333160
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This addresses a sanitizer issue discovered in
https://oss-fuzz.com/testcase-detail/4908118777266176 (it has not been
assigned an oss-fuzz bug number yet; coming soon)
A followup CL will limit array dimensionality to 8. This is an arbitrary
choice which is hopefully larger than any reasonable program will need.
Change-Id: I4cf05f40ec92c1c3444c71c45f759bb30d7da3c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333135
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Before the script would simply assert when it couldn't find valid
code-signing information. Now it spits out a message explaining
what's going wrong and a suggestion on how to fix it.
Change-Id: I81f64450702238f8a53ea0d7900e7de2d23b457b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333134
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
`in` vars shouldn't support initializer expressions at all. The fuzzer
noticed that dead-stripping interacts poorly with `in` var initializer
expressions, which makes sense because it's an unsupported and untested
path. In a followup CL, lines 1 and 3 will both become errors.
Change-Id: Ibb64ca319a046b040eea976acb6798a1402451de
Bug: oss-fuzz:27300
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333128
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL improves on the previous fix for oss-fuzz:26789 by actually
propagating the negation from the PrefixExpression inside the
constructor, which unblocks further optimizations.
Interestingly, this fix also exposes a further missing optimization--we
optimize away comparisons of constant-vectors for floats, but fail to
do the same for ints.
Change-Id: I9d4cb92b10452a74db96ff264322cdc8a8f2a41f
Bug: oss-fuzz:26830, oss-fuzz:26789, skia:10908
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332263
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit a8889403fd.
Reason for revert: breaking Build-Win-Clang-x86_64-Release-ANGLE, Build-Win-Clang-x86_64-Release-Shared, etc.
Original change's description:
> Re-enable -Wdeprecated-copy-dtor.
>
> This was mostly working already, because violating this warning would
> break one of our builds, Build-Debian10-EMCC-wasm-Release-WasmGMTests.
>
> Example: https://status.skia.org/logs/BmABdx9EQKaH89CcbwU2/605bf360-b5b1-4a72-9e9f-465444f7f36c
>
> This did require a fix to Dawn (thanks to cwallez@):
> https://dawn-review.googlesource.com/c/dawn/+/30701
>
> Change-Id: I17723bda02f13895f9e19ea2e94dc48c2cdb1572
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330741
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: Id31265d4c39f8774f0668aaa54d8f6fc10de1ee7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332178
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
There's really no reason for these classes to be separate at this
point. Also extracts a "GrStrokeOp" base class that has the
functionality that will be shared with indirect stroking.
Bug: skia:10419
Change-Id: I960d5e6d64f0814ccb4a3852bc627af2b8082a1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331860
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This will allow ASAN to detect use-after-free errors in pooled memory,
enabling our fuzzers to catch errors sooner.
Testing with oss-fuzz:26942 : http://screen/C5TEbu3CJvHzRqA
Change-Id: Ic47d6b043998e5069525490cd25b2390cad94360
Bug: skia:10885
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331482
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, when a prototype was parsed, this added a function
declaration to the symbol table, but the prototype itself was not
re-emitted during code generation. This meant that the final code might
not be valid, since the absence of prototypes meant that the code might
attempt to invoke a function before its declaration. Now, prototypes are
stored in the ProgramElement list and re-emitted during code generation
for GLSL/Metal/CPP. (SPIR-V doesn't name its functions at all.)
Change-Id: I76446c796000eb0b56f964d82457122182c28b87
Bug: skia:10872
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331136
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I19a9564ac4d52b709b8fdd757b99222372c626f4
Bug: oss-fuzz:26942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331598
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This method finds the locations a cubic needs to be chopped at before
it can be passed to the stroke tessellation shader. It's an integral
part of CPU stroke preparation and therefore extremely perf sensitive.
Bug: skia:10419
Change-Id: Ib23c2583b8cfc78814ce52425f7af2c8b2f8b420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330314
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
You can use this to cross complie from an x86_64 mac if you have
at least XCode12 beta 2 installed, and you set target_cpu = "arm64"
in your gn args.
Change-Id: I3fcdcd162155ac0242c15260994de09177ff2f97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328659
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: chromium:1139750, skia:8389
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel,win10-blink-rel
Change-Id: I69c55f505947fdec5d9d391d2b2d2d3ff6dec9b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330216
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds grvx, Ganesh's addendum to skvx. Here we introduce familiar names
and operations from GPU languages, as well as functions that are
approximate and/or have LSB differences from platform to platform.
The initial implementation has: fast_fma, fast_acos, and
fast_angle_between_vectors. When a function is approximate, its error
range is well documented and tested.
Also establishes GrWangsFormula as the first user of grvx.
Bug: skia:10419
Change-Id: Id0682599cf9c0303eff386095afc3ef9f3a7fa1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330119
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
- Prototypes for never-declared functions
- Prototype before use
- Prototype after use
- A variety of inputs and outputs on the prototyped functions.
- Calling declared-but-undefined functions
Currently, the prototypes are not actually emitted in the generated GLSL
or Metal output at all. This CL is demonstrates our baseline before
proper prototype support is added.
Change-Id: I6112e0a89ab9bbecefccaca9fba985bb8011fff1
Bug: skia:10872
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331376
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This improves the test output for Metal. Previously, the Metal output
was just an error message, since 1D textures were unsupported. Now we
have a valid golden output for the 2D case in Metal. (1D is still
unsupported and is likely to remain unsupported; Skia currently has no
use case for 1D textures.)
Change-Id: I91977712030f08e371cc6bfb2afa578940ca00b7
Bug: skia:10797
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330940
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This error was caused by an unbalanced symbol table push. This could
occur when an interface block encountered an error while parsing its
var-decls.
Change-Id: I910a980ac92fac7c0786c48b8dc3003ee3e75e5b
Bug: oss-fuzz:26700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330896
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is a reland of f71e0be970
Original change's description:
> Moved SkSL data back into node classes
>
> The original goal of this rearchitecture had been to move all of the
> data into IRNode so that we could manage IRNode objects directly rather
> than std::unique_ptr<IRNode>. Other changes have rendered that original
> goal obsolete, so this is undoing most of the work that was done during
> this rearchitecture.
>
> Change-Id: Ic56ffb17bb013c8b4884d710215f5345a481468a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330297
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Ifec4777a42ef0f95f6edc418dcd46fd38c856fa5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330739
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit f71e0be970.
Reason for revert: breaking Build-Debian10-EMCC-wasm-Release-WasmGMTests
Original change's description:
> Moved SkSL data back into node classes
>
> The original goal of this rearchitecture had been to move all of the
> data into IRNode so that we could manage IRNode objects directly rather
> than std::unique_ptr<IRNode>. Other changes have rendered that original
> goal obsolete, so this is undoing most of the work that was done during
> this rearchitecture.
>
> Change-Id: Ic56ffb17bb013c8b4884d710215f5345a481468a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330297
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I7a043c8e3e5c711164303cf160846d7cf20ddfbe
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330736
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
(This CL also adds modulo to the IntFolding shared test, since this was
absent from the test. It's implemented and working properly already.)
Change-Id: I24a947ab38754bff2624cd5b58cf7a39553ca888
Bug: skia:10870
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330596
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I736a026af7a58461f806f1ea6504f317cdc9e74d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317016
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Forrest Reiling <freiling@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The original goal of this rearchitecture had been to move all of the
data into IRNode so that we could manage IRNode objects directly rather
than std::unique_ptr<IRNode>. Other changes have rendered that original
goal obsolete, so this is undoing most of the work that was done during
this rearchitecture.
Change-Id: Ic56ffb17bb013c8b4884d710215f5345a481468a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330297
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This is a reland of 67e1cf4b1d
The iOS 8 code path now compiles normally
Original change's description:
> Replace pooling mechanism with GrMemoryPool.
>
> This change is a wash for tests that could fit inside the previous
> hard-coded pool (512 nodes) and appears to be a 5% improvement for
> sksl_large. Larger programs would hypothetically show an even more
> significant improvement.
>
> When SK_SUPPORT_GPU is disabled, we disable pooling entirely and fall
> back to the system allocator. This is necessary because SkSL can exist
> without Ganesh (such as in the wasm+CanvasKit build).
>
> Nanobench: http://screen/4xJEzdGducRxGeq
>
> Change-Id: I71dc702a84ab5c163673e35ec651003d7d45dacd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330219
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: Iced330084f1ed8997e19bbee585422cb89e1c6b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330404
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 67e1cf4b1d.
Reason for revert: iOS 8
Original change's description:
> Replace pooling mechanism with GrMemoryPool.
>
> This change is a wash for tests that could fit inside the previous
> hard-coded pool (512 nodes) and appears to be a 5% improvement for
> sksl_large. Larger programs would hypothetically show an even more
> significant improvement.
>
> When SK_SUPPORT_GPU is disabled, we disable pooling entirely and fall
> back to the system allocator. This is necessary because SkSL can exist
> without Ganesh (such as in the wasm+CanvasKit build).
>
> Nanobench: http://screen/4xJEzdGducRxGeq
>
> Change-Id: I71dc702a84ab5c163673e35ec651003d7d45dacd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330219
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I26dbd7f2d5348dd717c39fd0780ee5d140292e9a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330416
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This change is a wash for tests that could fit inside the previous
hard-coded pool (512 nodes) and appears to be a 5% improvement for
sksl_large. Larger programs would hypothetically show an even more
significant improvement.
When SK_SUPPORT_GPU is disabled, we disable pooling entirely and fall
back to the system allocator. This is necessary because SkSL can exist
without Ganesh (such as in the wasm+CanvasKit build).
Nanobench: http://screen/4xJEzdGducRxGeq
Change-Id: I71dc702a84ab5c163673e35ec651003d7d45dacd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330219
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
libcutils is now available as a shared library for host builds as well as Android builds.
Change-Id: Ief5625522933e9c261843436622b391e1eb7abe0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329976
Reviewed-by: Leon Scroggins <scroggo@google.com>
Auto-Submit: Jerome Gaillard <jgaillard@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
We've given up on Abseil, and these warnings are annoying:
... libtool: warning same member name (libabsl.escaping.o) ...
Bug: skia:10165
Change-Id: I144573206174cbe9b48fce8e86ed22eb4a4e29b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329937
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Removes unused code, including utilities for dealing with KLM
functionals for the implicit cubic function. The implicit has proven
to not be a very good tool for rendering cubics.
Change-Id: I577b50a9eb296c52dc0101a20394480a4a008654
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329440
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
- Currently supports single-segment paths (lines or quads). Doesn't
handle joins.
- Cubics are easy to add but not supported yet.
- No effort was made on performance optimization.
- Will likely be relocated eventually into an experimental SkPathEffect.
Change-Id: I35073d1d9dbc03a5423fda3bb20da005964c97d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329256
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This removes the last of the SkFontHost LCD globals and the
SkSurfaceProps::kLegacyFontHost_InitType.
Bug: skia:3934
Change-Id: Ic2342a3ea3dbcd075d6817cbd3fc27274e376b8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329364
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
`func1` and `func2` emit bad code, `return %s()`, and because they don't
consume their `%s` format argument. This leaves the format argument list
unbalanced and all future args are wrong.
Another serious problem is that we don't actually know the names of the
functions that they need to call, because we haven't emitted them yet.
`func3` is not emitted at all. Sampling from a fragment processor
apparently fails in this context.
This is a more general case repro for skia:10684--it turns out that
recursion in particular wasn't the issue, but nested function calls just
don't work properly at all in FP files. This wasn't an issue in practice
because we don't have any existing FP files which nest function calls,
and the inliner also tends to aggressively flatten everything out if we
don't explicitly disable it.
Change-Id: Iff029c459c7d90be566f9b4c9be0e3150e459866
Bug: skia:10684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329367
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This brings back the basics from SkSLFPTest.cpp. This file was removed
entirely in http://review.skia.org/319029 but, in retrospect, it's still
a good idea for dm to verify that CPPCodeGen and HCodeGen can do their
jobs. And, like SkSLGLSLTestbed, this gives us a good place to attach
the debugger in dm for testing CPP/H-specific code generation bugs.
Change-Id: I514192bacd63021708dbd02a0276a3d55a43195f
Bug: skia:10684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329370
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The generated code does not assign to sk_OutColor correctly; it assigns
into the `factorial` function name instead, which doesn't make sense.
Change-Id: Ibad1d47f2f9c4fbb410b5277cea6e1022daf8b9d
Bug: skia:10684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329360
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In cases where multiple variables were declared on a single line, it is
legal for variable initialization-expressions to reference variables
declared earlier in the var-decl statement. It is NOT legal for the
inliner to move those references up to the previous statement, where the
variable doesn't exist yet.
This is mitigated by disabling the IRGenerator inliner for var-decls
past the first one in a var-decls statement. (The optimizer will still
pass over this code later and is able to inline it correctly, if it is
worth doing.)
Change-Id: I7a0d45eab20e30ed9f6b2f5c1251b6e0d8eeaea3
Bug: oss-fuzz:26167
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329357
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These don't compile in GLSL, so they shouldn't compile in SkSL either--
and fortunately, they do not.
(In C++, and consequently in Metal, these expressions are considered
legal by the grammar and do compile, but generate garbage output.)
Change-Id: I6c7bea70b3d91677ccd8fcbad1eba123d655e856
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329359
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a reland of e16eca95f5
This fixes the no-op (iOS) implementation of CreatePoolOnThread.
Original change's description:
> Create a basic IRNode pooling system.
>
> Allocations are redirected by overriding `operator new` and `operator
> delete` on the IRNode class. This allows us to use our existing
> `unique_ptr` and `make_unique` calls as-is. The Pool class is simple;
> it holds a fixed number of nodes and recycles them as they are returned.
>
> A fixed pool size of 2000 nodes was chosen. That is large enough to hold
> the contents of `sksl_large` during compilation, but it can be
> overflowed by very large shaders, or if multiple programs are converted
> at the same time. Exhausting the pool is not a problem; if this happens,
> additional nodes will be allocated via the system allocator as usual.
> More elaborate schemes are possible but might not add a lot of value.
>
> Thread safety is accomplished by placing the pool in a `thread_local`
> static during a Program's creation and destruction; the pool is freed
> when the program is destroyed. One important consequence of this
> strategy is that a program must free every node that it allocated during
> its creation, or else the node will be leaked. In debug, leaking a node
> will be detected and causes a DEBUGFAIL. In release, the pool will be
> freed despite having a live node in it, and if that node is later freed,
> that pointer will be passed to the system `free` (which is likely to
> cause a crash).
>
> In this CL, iOS does not support pooling, since support for
> `thread_local` was only added on iOS 9. This is fixed in the followup
> CL, http://review.skia.org/328837, which uses pthread keys on iOS.
>
> Nanobench shows ~15% improvement:
> (last week) http://screen/5CNBhTaZApcDA8h
> (today) http://screen/8ti5Rymvf6LUs8i
>
> Change-Id: I559de73606ee1be54e5eae7f82129dc928a63e3c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326876
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I8623a574a7e92332ff00b83982497863c8953929
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329171
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 5b09e6a007.
Reason for revert: breaking g3
Original change's description:
> Reland "Create a basic IRNode pooling system."
>
> This is a reland of e16eca95f5
>
> Original change's description:
> > Create a basic IRNode pooling system.
> >
> > Allocations are redirected by overriding `operator new` and `operator
> > delete` on the IRNode class. This allows us to use our existing
> > `unique_ptr` and `make_unique` calls as-is. The Pool class is simple;
> > it holds a fixed number of nodes and recycles them as they are returned.
> >
> > A fixed pool size of 2000 nodes was chosen. That is large enough to hold
> > the contents of `sksl_large` during compilation, but it can be
> > overflowed by very large shaders, or if multiple programs are converted
> > at the same time. Exhausting the pool is not a problem; if this happens,
> > additional nodes will be allocated via the system allocator as usual.
> > More elaborate schemes are possible but might not add a lot of value.
> >
> > Thread safety is accomplished by placing the pool in a `thread_local`
> > static during a Program's creation and destruction; the pool is freed
> > when the program is destroyed. One important consequence of this
> > strategy is that a program must free every node that it allocated during
> > its creation, or else the node will be leaked. In debug, leaking a node
> > will be detected and causes a DEBUGFAIL. In release, the pool will be
> > freed despite having a live node in it, and if that node is later freed,
> > that pointer will be passed to the system `free` (which is likely to
> > cause a crash).
> >
> > In this CL, iOS does not support pooling, since support for
> > `thread_local` was only added on iOS 9. This is fixed in the followup
> > CL, http://review.skia.org/328837, which uses pthread keys on iOS.
> >
> > Nanobench shows ~15% improvement:
> > (last week) http://screen/5CNBhTaZApcDA8h
> > (today) http://screen/8ti5Rymvf6LUs8i
> >
> > Change-Id: I559de73606ee1be54e5eae7f82129dc928a63e3c
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326876
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
>
> Change-Id: I114971e8e7ac0fabaf26216ae8813eeeaad0d4a2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329086
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ie77a23366f2ba52fcbb0a751d11ca2792790a30c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329165
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is a reland of e16eca95f5
Original change's description:
> Create a basic IRNode pooling system.
>
> Allocations are redirected by overriding `operator new` and `operator
> delete` on the IRNode class. This allows us to use our existing
> `unique_ptr` and `make_unique` calls as-is. The Pool class is simple;
> it holds a fixed number of nodes and recycles them as they are returned.
>
> A fixed pool size of 2000 nodes was chosen. That is large enough to hold
> the contents of `sksl_large` during compilation, but it can be
> overflowed by very large shaders, or if multiple programs are converted
> at the same time. Exhausting the pool is not a problem; if this happens,
> additional nodes will be allocated via the system allocator as usual.
> More elaborate schemes are possible but might not add a lot of value.
>
> Thread safety is accomplished by placing the pool in a `thread_local`
> static during a Program's creation and destruction; the pool is freed
> when the program is destroyed. One important consequence of this
> strategy is that a program must free every node that it allocated during
> its creation, or else the node will be leaked. In debug, leaking a node
> will be detected and causes a DEBUGFAIL. In release, the pool will be
> freed despite having a live node in it, and if that node is later freed,
> that pointer will be passed to the system `free` (which is likely to
> cause a crash).
>
> In this CL, iOS does not support pooling, since support for
> `thread_local` was only added on iOS 9. This is fixed in the followup
> CL, http://review.skia.org/328837, which uses pthread keys on iOS.
>
> Nanobench shows ~15% improvement:
> (last week) http://screen/5CNBhTaZApcDA8h
> (today) http://screen/8ti5Rymvf6LUs8i
>
> Change-Id: I559de73606ee1be54e5eae7f82129dc928a63e3c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326876
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I114971e8e7ac0fabaf26216ae8813eeeaad0d4a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329086
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit e16eca95f5.
Reason for revert: ASAN error on fuzzer
https://status.skia.org/logs/snBeMRUkDrwDYbnm2SAG/7ad38736-d579-4e94-bc10-87c002f3f7d6/fd7b6ea1-5d36-4612-85d1-88462a5271f7
Original change's description:
> Create a basic IRNode pooling system.
>
> Allocations are redirected by overriding `operator new` and `operator
> delete` on the IRNode class. This allows us to use our existing
> `unique_ptr` and `make_unique` calls as-is. The Pool class is simple;
> it holds a fixed number of nodes and recycles them as they are returned.
>
> A fixed pool size of 2000 nodes was chosen. That is large enough to hold
> the contents of `sksl_large` during compilation, but it can be
> overflowed by very large shaders, or if multiple programs are converted
> at the same time. Exhausting the pool is not a problem; if this happens,
> additional nodes will be allocated via the system allocator as usual.
> More elaborate schemes are possible but might not add a lot of value.
>
> Thread safety is accomplished by placing the pool in a `thread_local`
> static during a Program's creation and destruction; the pool is freed
> when the program is destroyed. One important consequence of this
> strategy is that a program must free every node that it allocated during
> its creation, or else the node will be leaked. In debug, leaking a node
> will be detected and causes a DEBUGFAIL. In release, the pool will be
> freed despite having a live node in it, and if that node is later freed,
> that pointer will be passed to the system `free` (which is likely to
> cause a crash).
>
> In this CL, iOS does not support pooling, since support for
> `thread_local` was only added on iOS 9. This is fixed in the followup
> CL, http://review.skia.org/328837, which uses pthread keys on iOS.
>
> Nanobench shows ~15% improvement:
> (last week) http://screen/5CNBhTaZApcDA8h
> (today) http://screen/8ti5Rymvf6LUs8i
>
> Change-Id: I559de73606ee1be54e5eae7f82129dc928a63e3c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326876
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I625d95a14057727b297c0bfc5b98bcd78ad8572c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328906
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Allocations are redirected by overriding `operator new` and `operator
delete` on the IRNode class. This allows us to use our existing
`unique_ptr` and `make_unique` calls as-is. The Pool class is simple;
it holds a fixed number of nodes and recycles them as they are returned.
A fixed pool size of 2000 nodes was chosen. That is large enough to hold
the contents of `sksl_large` during compilation, but it can be
overflowed by very large shaders, or if multiple programs are converted
at the same time. Exhausting the pool is not a problem; if this happens,
additional nodes will be allocated via the system allocator as usual.
More elaborate schemes are possible but might not add a lot of value.
Thread safety is accomplished by placing the pool in a `thread_local`
static during a Program's creation and destruction; the pool is freed
when the program is destroyed. One important consequence of this
strategy is that a program must free every node that it allocated during
its creation, or else the node will be leaked. In debug, leaking a node
will be detected and causes a DEBUGFAIL. In release, the pool will be
freed despite having a live node in it, and if that node is later freed,
that pointer will be passed to the system `free` (which is likely to
cause a crash).
In this CL, iOS does not support pooling, since support for
`thread_local` was only added on iOS 9. This is fixed in the followup
CL, http://review.skia.org/328837, which uses pthread keys on iOS.
Nanobench shows ~15% improvement:
(last week) http://screen/5CNBhTaZApcDA8h
(today) http://screen/8ti5Rymvf6LUs8i
Change-Id: I559de73606ee1be54e5eae7f82129dc928a63e3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326876
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Not yet used as of this CL.
Change-Id: Ic82ab5e2e2ca17fb11c16e22cfa6b7ad5ff74c77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328657
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Our Metal codegen assumes that out params are pointers, but Metal's
built-in frexp actually takes a reference for the exponent, not a
pointer. We now add in a helper function to translate.
Change-Id: I24686347d07151dd99a1ff1c43aff2b35c3181e5
Bug: skia:10762
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328387
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit fea12238ed.
Reason for revert: MSAN/SwiftShader failure
Original change's description:
> New variant of SkImage::MakeFromYUVATextures.
>
> Takes a new type GrYUVATextures. This a set of GrBackendTextures and
> SkYUVAInfo that have been pre-validated to be compatible.
>
> Bug: skia:10632
>
> Change-Id: Id252f8662ede0f268e88fd40dc1b0b8f4ab6345f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317762
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I5350d4f9b1eda0503fb0af9db8575a734bdc811f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327922
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Takes a new type GrYUVATextures. This a set of GrBackendTextures and
SkYUVAInfo that have been pre-validated to be compatible.
Bug: skia:10632
Change-Id: Id252f8662ede0f268e88fd40dc1b0b8f4ab6345f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317762
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Don't skip deps from modules/. The initial exclusion was added long
ago, when Skottie deps were causing build issues.
Now it doesn't seem to be needed anymore, and it actually gets in the
way (see exceptions for various modules).
Change-Id: Ibb944fc5ab4754bf4006ebb3b75d9d8e5e0d8312
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327620
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
This reverts commit d6cf56fd34.
TBR=
Change-Id: Ibadd7c8dc0464ec0c27841530ade0c2098305d20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327344
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
This reverts commit 6fc4106a9d.
Reason for revert: Blocking the Android roll
Original change's description:
> [svg] Relocate out of experimental
>
> Move the SVG rendering code to modules/svg, and componentize.
> Also split into include/src/utils.
>
> As external clients still reference the old header locations,
> introduce temporary forwarding headers to facilitate the migration.
>
> Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
TBR=fmalita@chromium.org,fmalita@google.com,tdenniston@google.com
Change-Id: I386cf77a15a9e1d392029804abaf937dae53f435
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327342
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
For clarity, this renames skif::Mapping::Make to skif::Mapping::DecomposeCTM
to really emphasize when it should be used over just a constructor.
Renames SampleBackdropBounds to SampleFilterBounds since the operations and
coordinate spaces that it visualizes are the same for regular or backdrop
filtering (we just swap the notion of src and dst devices, really).
Technically, this is not quite true yet since regular filtering modifies the
DAG with a matrix transform right now, but that's going away soon (tm).
The "new" SampleFilterBounds example is updated to use the new bounds APIs
that use the coord-space safe types in the skif namespace. It also visualizes
a filter, and simplifies some of the bounds being drawn and reported to
only those most interesting.
The SampleImageFilterDAG has been updated to match the soon-to-be state
of how SkCanvas processes regular image filters for a saveLayer. All
implicit matrix-transform node code is removed. The bounds calculation
code is similarly updated to use the new 'skif' types and functions. To
simplify the visualization of each node, the 'isolated' versions of the
bounds were dropped.
Bug: skia:9282, skia:9283
Change-Id: If2ad2c302e5165ae009bba93cea52bf0566a543a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326718
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This will help us avoid allocations for simple expressions.
Nanobench shows ~5% improvement with an array size of 2:
http://screen/8oDEY7hjrhY8C6k
Other array sizes will show different levels of improvement, but I
haven't done an exhaustive trial. (2 was noticeably better than 1.)
Change-Id: I005a7896a0db83df4e3c2d3c0fa3321203f8a0b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325861
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
As a prelude to going back to sharing global data (safely), we want to
eliminate as much mutation of shared state as possible. The special
cases for global variable declaration were unnecessary, so just remove
them. The editing of main's parameters immediately after they were
created is also unnecessary - just hoist the logic up so we create the
variables correctly in the first place.
There is still one use, related to invocation ID. That's more
complicated (?), so leaving it as a separate CL.
Change-Id: Ia3dad78dd5a634273b2e2239368be7adaff65f38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325661
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Bug: skia:10205
Change-Id: I4dfb5b69009a41cf44ae1a2a06b71c067071a964
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325665
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Declaring max_vertices before invocations fails to adjust max_vertices
when invocation support is not present. (It should be 4, not 2 in this
case).
Bug: skia:10827
Change-Id: Ief7af97eabf5414ea8363808fc1ad2e9c480fe10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325664
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:10205
Change-Id: I9d9ead1d40c34cd31ce0235e773de20f36f93e32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325816
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This golden verifies that when the inline threshold is zero, inlining is
not performed.
Change-Id: Icad6e1faed569dd1b2469874be3b9e635ad0b9ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325656
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
These aren't allowed in GLSL, and typically don't make sense.
Change-Id: I0afca0df638590466922a809e91ef0be35b13ca8
Bug: skia:10765
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324816
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is a reland of 6bbf026b54
Original change's description:
> Add sk_Caps.builtinDeterminantSupport and use it in cross().
>
> This CL partially relands http://review.skia.org/321790.
>
> Change-Id: I26a1aefda8a01167783e6e7fa15a51aa35ee5d82
> Bug: skia:10819, skia:10810
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323784
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:10819
Bug: skia:10810
Change-Id: I7731f93db07bc917707cbbe1daca2e5ce0f763d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324620
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: Ib1374e1dce1a654a83813dbe341774bd91729796
Bug: skia:10694, skia:10819
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324356
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL also alphabetizes the various factories in ShaderCapsFactory.
Change-Id: I0378ceb821678173e72690d5563d2a9a92d90201
Bug: skia:10694, skia:10819
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324257
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a reland of 6113d50ec4
Original change's description:
> Rename GrStencilAttachment class to generic GrAttachment
>
> Additional this adds a UsageFlags member to the new GrAttachment
> class.
>
> Bug: skia:10727
> Change-Id: Ifc0bfffd959f5fbc46bfcdf269e1b2a933929753
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323107
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10727
Change-Id: Ie0ff0885e01c9f0666fb0cfaa765e463dcc6d0a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324277
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 6bbf026b54.
Reason for revert: Breaking Metal bot.
Original change's description:
> Add sk_Caps.builtinDeterminantSupport and use it in cross().
>
> This CL partially relands http://review.skia.org/321790.
>
> Change-Id: I26a1aefda8a01167783e6e7fa15a51aa35ee5d82
> Bug: skia:10819, skia:10810
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323784
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=csmartdalton@google.com,johnstiles@google.com
Change-Id: I4a6c1a63dc38682dd965f78f0c1da98f35b6dbad
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10819
Bug: skia:10810
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324264
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 6113d50ec4.
Reason for revert: Breaking MSAN bot
Original change's description:
> Rename GrStencilAttachment class to generic GrAttachment
>
> Additional this adds a UsageFlags member to the new GrAttachment
> class.
>
> Bug: skia:10727
> Change-Id: Ifc0bfffd959f5fbc46bfcdf269e1b2a933929753
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323107
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: I2ee2a1fcabd75bc24d3b7c3f76d971a3adb370a3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10727
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324276
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
SkImageFilters::Paint did not use every slot of the SkPaint, with only
its color, alpha, color filter, and shader having a meaningful effect on
the image filter result. It was always blended into a transparent dst,
so blend mode wasn't very relevant, and it was always filled to whatever
required geometry, so stroke style, path effect, and mask filters were
ignored or not well specified.
Color, alpha, and color filter can all be combined into an SkShader, so
a more constrained SkImageFilters::Shader provides the same useful
capabilities without as many surprises.
SkImageFilters::Paint still exists, but is deprecated to be removed
once I've confirmed clients aren't depending on it.
Bug: skia:9310
Change-Id: I11a82bda1a5d440726cf4e2b5bfaae4929568679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323680
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Additional this adds a UsageFlags member to the new GrAttachment
class.
Bug: skia:10727
Change-Id: Ifc0bfffd959f5fbc46bfcdf269e1b2a933929753
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323107
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Once triangulated paths are added this will no longer just be storing proxy views.
Bug: 1108408
Change-Id: I82fa47b0b85f738d9a25330c29bc2892c9bfeda4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323999
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The benchmarks show a negligible performance decrease over the bespoke
TinyUnorderedMap class, but it's well within the margin of error, and
a real hash map will scale better in pathological cases.
Nanobench: http://screen/537ETJivpGdVJpk
Change-Id: I21279c47742a5dac81d57c7e9f7da4bfc595fdc9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323114
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This removes VarDeclarationsStatement entirely. VarDeclaration instances
appear directly as statements in Programs. SkSL that declares multiple
variables in a single declaration is transformed to represent that as a
series of VarDeclaration statements.
Similarly, global variable declarations are represented by
GlobalVarDeclaration program elements, one per variable.
Bug: skia:10806
Change-Id: Idd8a2d971a8217733ed57f0dd2249d62f2f0e9c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323102
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit 57c37ad0e4.
Reason for revert: Breaking the Mali400 bots.
Original change's description:
> Add a 2d cross product intrinsic to sksl
>
> Change-Id: Iebaf4616665547d6ca4900e1247d5b68e0f3512a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321790
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,csmartdalton@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I3e1aa251e883e3d2a1170b0fc6cdc84ea06e784a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323556
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Iebaf4616665547d6ca4900e1247d5b68e0f3512a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321790
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SymbolTable::addAlias can be used to create a Symbol that's an alias for
an existing symbol, but uses a different name. (e.g. in Runtime Effects,
a `fragmentProcessor` is a `shader` and `float4` is also `vec4`.)
SymbolTable::addWithoutOwnership will now assert if an attempt is made
to add a Symbol with the wrong name. In a followup CL, the name argument
will be removed entirely and it will simply use the Symbol's name.
Change-Id: I9aee7717e2600a6d84ebe4c3ab7fca40229faa5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323106
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Identical to https://skia-review.googlesource.com/c/skia/+/286070.
Bug: skia:10165
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-arm-Debug-Chromebook_GLES;skia/skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-CPU-AVX2-x86_64-Release-All-TSAN,Build-Debian10-Clang-arm64-Debug-Android_ASAN
Change-Id: I0ec9d5f6875768e665f444e1ada211d3da537678
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322976
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This fixes includes like <cxxabi.h> in Android ASAN builds.
Bug: skia:10165
Change-Id: Ieeff45b29cd527dd0a60ed21422378f5aa610cc7
Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-Clang-arm64-Debug-Android_ASAN,Build-Debian10-Clang-arm-Debug-Android_ASAN
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322906
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Our code relies on std::unordered_map for storage of unordered data.
Unfortunately, while unordered_map is algorithmically quite efficient,
in many real-world scenarios--particularly with small amounts of data--
a simple vector with linear search runs rings around it.
This CL doubles the performance of `nanobench -m sksl_large`:
http://screen/7uGYGLCaTtaHU4j
Change-Id: Ia2f6cedfac338876c2da57642e9b34addd85b683
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322320
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Just a typo fix.
Change-Id: I2fe1f6ae1c99d7f20a4fa5f49eefea514e224652
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321977
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Part of this change is to move some of this static format information
off of GrCaps since it is not cap dependent in anyway. This allows us
to the need for caps in many places. Also changes the low level format
query to be based off of bytes per block so it can be shared for
compressed and non compressed formats.
This change will also make it easier to add stencil/depth formats in
follow on change since we don't have to fill in a whole caps
FormatInfo block just so we can get the bytesPerPixel which is all
they need.
Bug: skia:10727
Change-Id: I2e6fdabf3ed699b4145ef9e6f0a73078d32a0444
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321463
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I9568deca0031d32bc1c6bdf1f11f6da76de6d07f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320075
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
ninja 1.9.0+ exposes a bug in python shutil.copy2 where a copied file's
date is the src's date but rounded. This can cause ninja to think the
copied file is slightly older than the src and trigger unnecessary work
when building.
https://github.com/ninja-build/ninja/issues/1554
Change-Id: I53247453f38a1c98c5d832bdda0f68effbe786c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320261
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This was adapted from a test in SkSLInterpreterOutParams and presents a
challenging double swizzle.
Change-Id: Icb7b3bbb18d4b3cfa0c26acb524c08812ba88096
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319920
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkGlyphRect is a rectangle encoding specialized for
union and intersect. It will be used for calculating
the bounding boxes of glyph runs, and clipping glyphs
for GPU.
Change-Id: Icab826b51dc2254ee4006ada84f7fc09e112a933
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319697
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
GLSL does not support assigning to ternaries, and will fail to compile
and/or generate non-functional shaders if we pass in a shader that tries
to assign into a ternary expression.
If SkSL is able to completely eliminate the ternary (e.g. if it boils
down to a simple `true ? x : y` or `false ? x : y`), SkSL can strip out
the ternary entirely and generate valid GLSL. This case is harmless and
so it is still allowed.
Change-Id: I960f119fb9934f998697634e6c4e519cd77d3780
Bug: skia:10767
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319679
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This was unused and did not work on non-GLSL backends.
Change-Id: I6bd314d43cfefa64871b5c0e964b5ae52e494164
Bug: skia:10757
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319778
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>