Commit Graph

299 Commits

Author SHA1 Message Date
Robert Phillips
72354b0593 Move more gms and tests into the V1-only pile
Making GrDrawRandomOp and test_ops V1-only drags several GMs and tests with them. All the other GMs/tests explicitly require Ops.

Bug: skia:11837
Change-Id: I45c0a1054c3b1ec43f509595c6492581d10314cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425016
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-07-08 17:38:36 +00:00
Robert Phillips
024668cf7f Rename gn options to skgpu_v1 and skgpu_v2
Bug: skia:11837
Change-Id: Ie9221d2cd8e42bebb6a8a9a8ef51ba4a488ce6ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424036
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-07-01 17:09:33 +00:00
Chris Dalton
83420eb817 Rewrite tessellation atlases as normal render tasks
Rewrites tessellation atlases as normal render tasks instead of
"onFlush" tasks. These tasks get inserted into the DAG upfront, lay
out their atlases as dependent tasks get built and reference them, and
finally add their ops to render themselves during onMakeClosed. Doing it
this way allows us to pause the flush and re-render the atlas whenever
it runs out of room.

Bug: b/188794626
Bug: chromium:928984
Change-Id: Id59a5527924c63d5ff7c5bce46a88368e79fc3ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420556
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
2021-06-24 01:44:19 +00:00
Robert Phillips
11bc305898 Make current GPU blurring implementation be OGA-only
Bug: skia:11837
Change-Id: I8b209b362238e18a110fc518cb1c0b2f2244c22f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419840
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-22 14:52:21 +00:00
Robert Phillips
3674f589ee Make GrPathRenderer and all derived class be OGA-only
Bug: skia:11837
Change-Id: I92aacf8b412d0158036a5f27aa767590e426bd5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417657
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-16 17:09:37 +00:00
Brian Osman
a784914e74 Rudimentary SkRuntimeImageFilter
This is really just a runtime shader with a late-bound input.

Bug: skia:12074 chromium:1213217
Change-Id: Ie92650a3e1e03d0c43ce4745eb33d49d582094f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416476
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-09 21:46:24 +00:00
John Stiles
bb04e3d47e Add new FP, GrFragmentProcessor::DestColor.
This fragment processor reads back the color from the destination
surface; you can then use it as an input to other fragment processors.

Change-Id: Ibfe01fa92cf043f31e8284b7c7ed6c3d284d6429
Bug: skia:12066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415158
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-04 17:36:54 +00:00
Brian Osman
b1e9cb08c1 Remove fExpression (matrix expression) from SampleUsage
Other than GMs, there is exactly one use of matrix-sampling
(GrMatrixEffect). It is always uniform (not literal or an
expression containing a uniform). The uniform always has the
same name. Bake these simplifications in, which also shrinks
SampleUsage quite a bit.

Change-Id: I0d5e32069d710af475ccc1030e2988c5fc965a98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411296
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-21 18:04:03 +00:00
Brian Osman
c9125aa8f3 Reland "Better first-class shader & color filter support in runtime effects"
This is a reland of adadb95a9f
... adds a temporary workaround for some Android framework code.

Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
>    stage was declared, not just the name). The factories verify that the
>    declared types in the SkSL match up with the C++ types being passed.
>    Today, we still only support adding children of the same type, so the
>    checks are simple. Once we allow mixing types, we'll be testing the
>    declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
>    is now the only way to invoke a colorFilter child. Internally, we
>    support passing a color when invoking a child shader, but I'm not
>    exposing that. It's not clearly part of the semantics of the Skia
>    pipeline, and is almost never useful. It also exposes users to
>    several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
>    to filter individual colors. In that case, we don't set the constant
>    output for constant input optimization, and filterColor4f falls back
>    to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

Bug: skia:11813 skia:11942
Change-Id: I2c31b147ed86fa8c4dddefb7066bc1d07fe0d285
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404637
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-05 22:06:46 +00:00
Greg Daniel
c2cca5a8a0 Revert "Better first-class shader & color filter support in runtime effects"
This reverts commit adadb95a9f.

Reason for revert: breaking android

Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
>    stage was declared, not just the name). The factories verify that the
>    declared types in the SkSL match up with the C++ types being passed.
>    Today, we still only support adding children of the same type, so the
>    checks are simple. Once we allow mixing types, we'll be testing the
>    declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
>    is now the only way to invoke a colorFilter child. Internally, we
>    support passing a color when invoking a child shader, but I'm not
>    exposing that. It's not clearly part of the semantics of the Skia
>    pipeline, and is almost never useful. It also exposes users to
>    several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
>    to filter individual colors. In that case, we don't set the constant
>    output for constant input optimization, and filterColor4f falls back
>    to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: I94ba57e73305b2302f86fd0c1d76f667d4e45b92
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11813 skia:11942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404117
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-05-04 13:36:26 +00:00
Brian Osman
adadb95a9f Better first-class shader & color filter support in runtime effects
This does a few things, because they're all intertwined:

1) SkRuntimeEffect's API now includes details about children (which Skia
   stage was declared, not just the name). The factories verify that the
   declared types in the SkSL match up with the C++ types being passed.
   Today, we still only support adding children of the same type, so the
   checks are simple. Once we allow mixing types, we'll be testing the
   declared type against the actual C++ type supplied for each slot.
2) Adds sample variants that supply the input color to the child. This
   is now the only way to invoke a colorFilter child. Internally, we
   support passing a color when invoking a child shader, but I'm not
   exposing that. It's not clearly part of the semantics of the Skia
   pipeline, and is almost never useful. It also exposes users to
   several inconsistencies (skbug.com/11942).
3) Because of #2, it's possible that we can't compute a reusable program
   to filter individual colors. In that case, we don't set the constant
   output for constant input optimization, and filterColor4f falls back
   to the slower base-class implementation.

Bug: skia:11813 skia:11942
Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-05-04 01:29:57 +00:00
Brian Osman
83dae92318 Remove SkSL sample-with-matrix implementation
Simplifies SampleUsage quite a bit (no need to track multiple kinds of
sampling, variable matrices don't exist any more, etc...).

Change-Id: I58b8de7218d00c4d882d2650672e5fe01892a062
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402177
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-29 12:46:57 +00:00
Herb Derby
e90a295f6c fix SkCanvas::drawGlyphs's bounds calculation
Change-Id: I9aea1f516ccb362cf28684de571bdd6971dd6f6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397478
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2021-04-16 16:34:33 +00:00
Robert Phillips
22970175f7 Remove sample locations usage from GL backend
Bug: skia:8921

Change-Id: If9e65a78f9e1fddb5c5ad5afa5612294935122e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386837
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-03-22 18:00:06 +00:00
Brian Salomon
6d25f9d068 Fix downsampled blur with clamp mode.
Ensure the extra border added to the downsampled image doesn't filter in
values from outside the source bounds.

Bug: chromium:1174354
Change-Id: I6c62eeaa57ce4e5341eab24985553f87ab0df666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378322
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-03-03 14:15:31 +00:00
Brian Salomon
659e71f474 Reland "Fix issues with insetting and outsetting quads."
This is a reland of 4a281dc8ee

Original change's description:
> Fix issues with insetting and outsetting quads.
>
> Need more degrees of freedom when moving 3D points to project to 2D
> points that don't fall on the projected quad edges.
>
> Need to check geometry subset in shader to avoid positive coverage in
> outset quads with nearly parallel edges.
>
> Bug: chromium:1177833
> Change-Id: I0759382d9221ba44aacd537254e08d9f2716a6af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372196
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: chromium:1177833
Change-Id: Icf2b11334489c12f30e792526093c0d4bbaca5e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375058
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-02-25 17:44:12 +00:00
Brian Salomon
066f411b2a Remove GrConvexPolyEffect::Make() that takes SkRect, use GrAARectEffect.
Also split out the rect test cases from convex_poly_effect into their
own GM that uses GrAARectEffect directly.

Make GrAARectEffect assert that the rect used is sorted and don't copy
inverted rect test cases to the new GM

Change-Id: Ida9847390af27ac2317d324a98bd11cc904f0e6b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374121
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-23 21:41:21 +00:00
Brian Salomon
cc35b06f6d Revert "Fix issues with insetting and outsetting quads."
This reverts commit 4a281dc8ee.

Reason for revert: may need to only do outsetting when no all aaflags are on.

Original change's description:
> Fix issues with insetting and outsetting quads.
>
> Need more degrees of freedom when moving 3D points to project to 2D
> points that don't fall on the projected quad edges.
>
> Need to check geometry subset in shader to avoid positive coverage in
> outset quads with nearly parallel edges.
>
> Bug: chromium:1177833
> Change-Id: I0759382d9221ba44aacd537254e08d9f2716a6af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372196
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,michaelludwig@google.com

Change-Id: Idaddbdd767600a95405c028839eac4bf80a1361c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1177833
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373878
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-22 22:24:09 +00:00
Brian Salomon
4a281dc8ee Fix issues with insetting and outsetting quads.
Need more degrees of freedom when moving 3D points to project to 2D
points that don't fall on the projected quad edges.

Need to check geometry subset in shader to avoid positive coverage in
outset quads with nearly parallel edges.

Bug: chromium:1177833
Change-Id: I0759382d9221ba44aacd537254e08d9f2716a6af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372196
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-22 21:42:31 +00:00
Ben Wagner
2478c70a03 Use current variation position in cloning typeface.
The FreeType and CoreText ports would use the default value for an axis
instead of the current value for any unspecified axes. Change this so
that when cloning a typeface any unspecified axes preferentially use the
current axis value if it is known.

Also adds a test that unspecified axes are not changed when cloning.

Change-Id: I751ee5517f1d6b827c6d4ab245e9d681c8df6b42
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370456
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-02-16 18:06:19 +00:00
Dominik Röttsches
691a794bee Support COLRv1 color fonts
Implement support for COLRv1 color gradient vector forms. COLR v1 is an
extension to the OpenType COLR tables that introduces support for
gradients, transforms and compositing. [1]

COLRv1 fonts contain an OpenType COLR table with format v1. In a COLR v1
table, glyphs are defined by a directed, acyclic graph of Paint
operations. The task for the Skia implementation is to extract the COLR
v1 information from the font using FreeType's COLRv1 API, then traverse
the glyph graph and translate information from the font into Skia
operations on SkCanvas.

Care needs to be taken for transformations to work correctly. FreeType
sends a top level transform that includes the scaling from font units to
actual glyph size, as well as optional transforms configured on FreeType
using FT_Set_Transform. This is set up as the starting transform at the
beginning of drawing a COLRv1 glyph. At the stage of setting a clip for
a PaintGlyph operation, the glyph outline is retrieved from FreeType
unscaled and untransformed. Since the starting transformation is applied
to the SkCanvas, the unscaled glyph is properly scaled and positioned.

Similarly, computing the initial bounding box for the COLRv1 glyph needs
to consider transformations. COLRv1 glyphs have a base glyph entry in
the glyf table which can use a minimum of two points for defining a
bounding box. This bounding box is an imaged rectangle enclosing those
two points at the identity transform. We need to compute the bounding
box scaled, but at identity transform, then make a rectangle from it,
that we then transform so that we get a large enough area to paint
in. If those two points from the glyf table would be transformed first,
then we would compute the bounding box, the resulting bounding box ends
up too small.

As a test font, add a version of the samples-glyf_colr_1.ttf from [2]
with one glyph added for testing PaintColrGlyph functionality and
compositions.

Add a basic GM test that produces color glyphs untransformed, with
skew and with rotation and combinations of those.

[1] https://github.com/googlefonts/colr-gradients-spec/
[2] https://github.com/googlefonts/color-fonts

Bug: skia:11264
Change-Id: I8357cd0c7ac0039bb2eac18f21fa343bf61871eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300558
Commit-Queue: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Dominik Röttsches <drott@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-02-11 22:51:13 +00:00
Ethan Nicholas
570506db41 Added DSL FP codeAppend function.
This also adds the relevant Start() / End() calls so that the DSL
is put into the correct state.

Change-Id: I844b0ab5dff06e3f7b0a69458bf4442a5da0f33e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364857
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-02-11 20:37:24 +00:00
Brian Salomon
ec04e062f3 Drop AA on quads that are extremely thin before AA insetting/outsetting.
Bug: chromium:1174186
Change-Id: I91a88d2d57150dee37f08bc4270d399abfd0d60d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368497
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-02-10 02:43:35 +00:00
Mike Reed
1d62221553 Hide (unused) SkDrawLooper
Bug: skia:8672
Change-Id: Ib8b614d94925b3cc7d02be422dbb7e96ea4c26b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366338
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-02-07 12:49:53 +00:00
Brian Osman
84d884ab50 Revert "Revert "Reland "Add particle GMs"""
This reverts commit ad8ce4dbb2.

Change-Id: I26077c56fa69e60a003359fa9da758bbfd6a3425
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363777
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-02-01 18:47:18 +00:00
Greg Daniel
29e521c533 Revert "Initial support for DSL FPs"
This reverts commit c48a23d774.

Reason for revert: Possibly breaking some builds on android roll

Original change's description:
> Initial support for DSL FPs
>
> Change-Id: I1abbe881f925ac6db4f7d672a391aadd349a33b5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361556
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Ia76b24293ab676fbf9e43f470cf3c3d6b96b2d34
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362696
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-01-30 02:51:51 +00:00
Ethan Nicholas
c48a23d774 Initial support for DSL FPs
Change-Id: I1abbe881f925ac6db4f7d672a391aadd349a33b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361556
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-01-29 21:07:18 +00:00
Brian Osman
ad8ce4dbb2 Revert "Reland "Add particle GMs""
This reverts commit cdd852b579.

Reason for revert: TSAN

Original change's description:
> Reland "Add particle GMs"
>
> This reverts commit 3b01242199.
>
> Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3
> Change-Id: I83ee324d5ca927413022b08fb4b48936adbc0e2e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362058
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com

Change-Id: I497cc3e51dd0d0d0d330f34b90f4727ef2e0a8ac
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362417
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-01-29 19:22:18 +00:00
Brian Osman
cdd852b579 Reland "Add particle GMs"
This reverts commit 3b01242199.

Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3
Change-Id: I83ee324d5ca927413022b08fb4b48936adbc0e2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-01-29 16:04:28 +00:00
Mike Reed
3b01242199 Revert "Add particle GMs"
This reverts commit f3274e035b.

Reason for revert: breaking google3 roll

ld.lld: error: undefined symbol: SkParticleEffect::RegisterParticleTypes()
>>> referenced by particles.cpp
>>>               blaze-out/k8-fastbuild/bin/third_party/skia/HEAD/_objs/dm/particles.pic.o:(ParticlesGM::onOnceBeforeDraw())

ld.lld: error: undefined symbol: SkParticleEffectParams::SkParticleEffectParams()
>>> referenced by particles.cpp
>>>               blaze-out/k8-fastbuild/bin/third_party/skia/HEAD/_objs/dm/particles.pic.o:(ParticlesGM::onOnceBeforeDraw())

ld.lld: error: undefined symbol: SkParticleEffectParams::visitFields(SkFieldVisitor*)


Original change's description:
> Add particle GMs
>
> They've only existed as a custom slide in Viewer until now, so it was
> easy to break them (and also hard for people to see a minimal set of
> code to use them).
>
> Change-Id: I2e3a0eb1948e05b87dbf21009214f8237c123b7d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360599
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,reed@google.com

Change-Id: I3fdd079d076ce781e5a4e2b4f51908f0bd564c1a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361836
Reviewed-by: Mike Reed <reed@google.com>
2021-01-29 02:46:49 +00:00
Brian Osman
f3274e035b Add particle GMs
They've only existed as a custom slide in Viewer until now, so it was
easy to break them (and also hard for people to see a minimal set of
code to use them).

Change-Id: I2e3a0eb1948e05b87dbf21009214f8237c123b7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360599
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-01-28 23:58:31 +00:00
Chris Dalton
ebb37e7db0 Rewrite GrPathTessellateOp as GrPathInnerTriangulateOp
Simplifies the op to always triangulate the inner fan. We ensure this
will always work by using breadcrumb triangles. Also removes the
fail-on-non-simple mode from GrInnerFanTriangulator since it isn't
being used anymore.

Bug: skia:10419
Change-Id: Idb849712bf2bc4e5ef785bc3f9b8db03119d230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359565
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-01-28 18:34:39 +00:00
Mike Reed
568f0ae778 drawBitmap is deprecated
- update call-sites in gms
- start deleting obsolete/duplicated gms

Change-Id: I9ab5aa0a22d4603ccb43715c0583eb587bbe5c8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358217
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-24 14:48:44 +00:00
Mike Reed
fa582c8f81 drawBitmap is deprecated
Change-Id: I94908f210fc0638ba9f4bac4e5ba2b68ac3be4d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358236
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-24 04:36:04 +00:00
Brian Salomon
04aef10c64 Add SkRuntimeEffect::makeImage()
Allows creation of an image directly from a RTE. Caller provides the
effect input bindings, image info for the image, and optional local
matrix.

The info's alpha type and colorspace are tags for the output image. No
alpha type or color space conversions are applied to the output of RTE.

CPU does not yet support making kUnpremul images.

Bug: chromium:1151490

Change-Id: I69babc9dbbce4431d756cd7a3eef4753e727d6fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357284
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-23 17:40:23 +00:00
Robert Phillips
94e67916e6 Add new lazytiling GM and update GrTextureEffect
This GM tests out the GrTextureEffect with non-normalizable textures.

Change-Id: I5b0ffc43241a29d64516d07a4388668f224ffefe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355676
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-01-21 20:57:20 +00:00
Brian Salomon
6d717d401a GrQuadUtils: Handle degenerate persp quads where edges intersect outside quad
We were replacing points with the intersection of opposite edges.
Because of the distance tolerance we're using that may fall outside
of the original quad. Detect those cases and use averages of
intersection points instead.

Bug: chromium:1167277
Change-Id: I36b172f19339839bb21c060ddfe8109c184e9327
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356311
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-01-20 23:01:23 +00:00
Brian Salomon
7656c4b7e8 Fix DrawEdgeAAQuad degenerate issue where 3D points don't correctly project to 2D points.
Bug: chromium:1162942

Change-Id: Idc1dcb725ff9eae651b84de2fe792b188dcd1c1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354671
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-01-19 17:33:45 +00:00
Mike Klein
627c0022ff support generalized HLG
Same basic deal as skcms.

This new GM tests our treatment of color spaces as sources is consistent
with our treatment of color spaces as destinations.  It looks good to me
now, and I have tested that this GM catches a "well-placed typo" in each
of the three implementations modified here.

Bug: chromium:1144260
Change-Id: I3eabc93bbd65855c60006751f68c171ccdce9d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351336
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2021-01-07 19:32:03 +00:00
Florin Malita
ce613004a2 Add rsx_blob_shader GM
TBR=reed
Bug: skia:11113
Change-Id: I8165f9667f20d76c0af8469fb2a278f5581853ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347044
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-12-23 17:47:19 +00:00
Brian Salomon
1c86b635d8 Improve clamp mode in GPU blur with downsampling.
This ensures that if the original src had transparent-black in the
border pixels that our downsampled image does as well. Otherwise,
clamp mode causes these nonzero border pixels to produce vertical
/horizontal smears at the edges of the result.

Bug: chromium:1156804

Change-Id: Id2c3a66de29724db2fcc7954abf7f14937cfb76d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343111
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2020-12-11 18:43:20 +00:00
Brian Salomon
07bc9a27f5 GPU clear values: just 4 floats
We previously represented these as SkPMColor4f. However, upcoming
changes will add limited support for clearing/drawing to unpremul
dst. Just store the clear values as four floats without assigned
interpretation.

Also, noticed a bug by code inspection: we weren't accounting for
write view swizzle in GrRTC. Fixed and added gm to test.

Bug: skia:11019
Change-Id: I1bce1f6c97a156c0377ebad1b166eb641362b67a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340098
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-02 22:04:08 +00:00
Brian Salomon
8f46ecc84f Remove two YUV effect GMs: yuv_to_rgb_effect and yuv_nv12_to_rgb_effect.
These aren't testing anything that isn't tested more thoroughly in other
GMs. This avoids having to update them as SkYUVAInfo is used more broadly
in the GPU backend.

Bug: skia:10632
Change-Id: Id02604863f437666005b410213f5970426f1fa8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335659
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-11-17 19:28:43 +00:00
Leon Scroggins
7d1153fc4c Handle EXIF orientation in SkAnimatedImage
Bug: skia:10914
Bug: b/163595585

In a WebP image, it is possible to combine animation with an EXIF
orientation. While SkAndroidCodec attempts to handle orientation itself
by decoding into temporary memory and then drawing through a matrix,
this doesn't work directly when compositing a P-frame into a prior
frame. SkAnimatedImage already uses an SkMatrix to handle cropping and
scaling, so update that matrix to include the orientation.

Make SkAnimatedImage a friend of SkAndroidCodec. This allows the former
to have the same ExifOrientationBehavior specified by the latter, and to
recreate the latter so it does not try to handle the orientation itself.

Clip SkAnimatedImage to its bounds. Android's AnimatedImageDrawable
performs its own clip, but this makes a crop rect work for other
clients.

Update getCurrentFrame to take cropping, scaling, and orientation into
account. This method is used by CanvasKit, which does not use cropping
or scaling, but will now properly orient an animation with an EXIF
orientation.

Add a GM that exercises the various combinations of ways SkAnimatedImage
can be used:
- via newPictureSnapshot (as in Android) versus getCurrentFrame
- scaling down to a dimension that can be output from the
  SkAndroidCodec, versus up, which SkAnimatedImage scales
- with a crop rect
- with a post processor

Change-Id: If1854e9aea23fc4afddf75d39132b38e3fbc6071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333223
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-11-12 19:47:59 +00:00
Brian Osman
3a004dfd91 GM to test (almost) all SkSL Angle/Trigonometric intrinsics
This doesn't include the two-argument version of atan, but covers all
other intrinsics from section 8.1 of the GLES Shading Language 1.00
spec.

Several needed additional plumbing for the CPU backend, but all now
appear correct across CPU and GPU.

Bug: skia:10913

Change-Id: I9933ad549b9914d94c9973c702a06bb177be31b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334103
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-11-11 20:37:15 +00:00
Brian Osman
e3afdd5b75 Avoid infinite inverse inner-radii in eliiptical rrect op
Bug: chromium:1139750, skia:8389
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel,win10-blink-rel
Change-Id: I69c55f505947fdec5d9d391d2b2d2d3ff6dec9b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330216
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-11-02 20:01:04 +00:00
Michael Ludwig
417f3a54fb Apply correct matrix to correct points in GrDashOp
The 'pts' coordinates should be transformed by the view matrix. We could
instead apply the inverse src rotation to ptsRot when determining the
perpendicular and parallel scales, but this is valid and straight
forward.

When determining the device segment lengths in onPrepare, we do need to
transform the ptsRot by fSrcInvRot (which includes the view matrix),
instead of just the view matrix.

This fixes the linked chromium bug, which drew a wider stroked dash
because on a perfect vertical, the rotation to a canonical x-axis
geometry would end up swapping perpendicular and parallel scale factors.

Bug: chromium:1113794
Change-Id: Ibc37f8a24688a76e0d0947b0c53c8bd13cd769cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309443
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-08-12 13:18:16 +00:00
Michael Ludwig
43d8d23693 Don't over simplify near-colinear vertices
This adds an error variable that keeps track of the total distance from
the simplified line, and includes it when determining if we should
keep the next point. Using a sum of line distance is just a heuristic
but seems to address the current case of over simplification while
allowing us to keep a greedy strategy.

Bug: chromium:1086705
Change-Id: I29e21724db6b30495c2934e376a5e4d787c846a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309328
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-08-11 21:18:58 +00:00
Michael Ludwig
e88320baec Update how sample(matrix) calls are invoked in SkSL
This removes the kMixed type of SkSL::SampleMatrix. All analysis of FP
sampling due to parent-child relationships is tracked in flags on
GrFragmentProcessor now.

The sample strategy is tracked as follows:
- An FP marks itself as using the local coordinate builtin directly (automatically done for .fp code based on reference to sk_TransformedCoords2D[0]).
- This state propagates up the parent towards the root, marking FPs as using coordinates indirectly. We stop the propagation when we hit a parent FP that explicitly samples the child because it becomes the source of the child's coordinates.
   - If that parent references its local coordinates directly, that kicks off its own upwards propagation.
- Being sampled explicitly propagates down to all children, and effectively disables vertex-shader evaluation of transforms.
   - A variable matrix automatically marks this flag as well, since it's essentially a shortcut to (matrix expression) * coords.
- The matrix type also propagates down, but right now that's only for whether or not there's perspective.
   - This doesn't affect FS coord evaluation since each FP applies its action independently.
   - But for VS-promoted transforms, the child's varying may inherit perspective (or other more general matrix types) from the parent and switch from a float2 to a float3.
- A SampleMatrix no longer tracks a base or owner, GrFragmentProcessor exposes its parent FP. An FP's sample matrix is always owned by its immediate parent.
   - This means that you can have a hierarchy from root to leaf like: [uniform, none, none, uses local coords], and that leaf will have a SampleMatrix of kNone type. However, because of parent tracking, the coordinate generation can walk up to the root and detect the proper transform expression it needs to produce, and automatically de-duplicate across children.

Currently, all FP's that are explicitly sampled have a signature of (color, float2 coord). FP's that don't use local coords, or whose coords are promoted to a varying have a signature of (color).
   - In this case, the shader builder either updates args.fLocalCoords to point to the varying directly, or adds a float2 local to the function body that includes the perspective divide.

GrFragmentProcessor automatically pretends it has an identity coord transform if the FP is marked as referencing the local coord builtin. This allows these FPs to still be processed as part of GrGLSLGeometryProcessor::collectTransforms, but removes the need for FP implementations to declare an identity GrCoordTransform.
   - To test this theory, GrTextureEffect and GrSkSLFP no longer have coord transforms explicitly.
   - Later CLs can trivially remove them from a lot of the other effects.
   - The coord generation should not change because it detects in both cases that the coord transform matrices were identity.

GrGLSLGeometryProcessor's collectTransforms and emitTransformCode has been completely overhauled to recurse up an FP's parent pointers and collect the expressions that affect the result. It de-duplicates expressions between siblings, and is able to produce a single varying for the base local coord (either when there are no intervening transforms, or the root FP needs an explicit coordinate to start off with).


This also adds the fp_sample_chaining GM from Brian, with a few more configurations to fill out the cells.

Bug: skia:10396
Change-Id: I86acc0c34c9f29d6371b34370bee9a18c2acf1c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297868
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-06-25 14:48:34 +00:00
Chris Dalton
de980231f6 Add a test for wide butt caps
This tests the case where the stroke has butt caps and its width
significantly larger than the path itself. There seems to be some
uncertainty over what should actually be drawn in some of these cases,
as evidenced by the variable results from different path renderers
here.

Change-Id: I5b62ec446bfbba73d09ddb4eac710e338bedfc6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296114
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-06-16 23:00:33 +00:00