Bug: skia:
Change-Id: I000b70414119355fef0d45de4ae9ef996b8a5568
Reviewed-on: https://skia-review.googlesource.com/77903
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit 07a42411f8.
Reason for revert: This looks to be breaking the Android roll. See https://googleplex-android-review.googlesource.com/c/platform/external/skia/+/3295488
external/skia/src/core/SkTaskGroup2D.cpp:73:28: error: releasing mutex 'rowData.fMutex' that was not held [-Werror,-Wthread-safety-analysis]
rowData.fMutex.unlock();
Original change's description:
> Renaming and refactoring to prepare for init-once threaded backend
>
> Bug: skia:
> Change-Id: I39b1d73b612a9c133847dd7361d634a0351659f1
> Reviewed-on: https://skia-review.googlesource.com/70221
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
TBR=mtklein@google.com,herb@google.com,liyuqian@google.com
Change-Id: I701e6c62f6f437a6a285953b45b2e58cf7f0b6e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/78720
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
e218f15fcc..9f2a861342
$ git log e218f15fc..9f2a86134 --date=short --no-merges --format='%ad %ae %s'
2017-11-30 jmadill Vulkan: Implement a RenderPass cache.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: Iefe7a5acd557b9a0a992959159b9fb3a31022a9f
Reviewed-on: https://skia-review.googlesource.com/78562
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Speculative fix for Android roll, broken here: ag/3293969.
We used to make an exception for this warning on Skia builds, until I
disabled it in https://skia-review.googlesource.com/c/skia/+/60530,
because it no longer seemed necessary: Turning on most warnings without
this exception in Android framework builds, as I did in
https://skia-review.googlesource.com/55703 did not break Android.
I'm not sure why Skia's waterfall did not show the problem, but this
should fix it on the Android framework side.
TBR=mtklein@chromium.org
Change-Id: I04a5b013dd0ec8f162046388e89cf08cb9476bab
Reviewed-on: https://skia-review.googlesource.com/78580
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
97fa85579f..e218f15fcc
$ git log 97fa85579..e218f15fc --date=short --no-merges --format='%ad %ae %s'
2017-11-30 jmadill Vulkan: Remove std::vector arg from beginRenderPass.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: Ic5da4e8ed385e6253874df7c47d5b561bec952f9
Reviewed-on: https://skia-review.googlesource.com/78520
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
This reverts commit 733965adce.
Reason for revert: Intel NUCs failures on gltestthreading config
Original change's description:
> Enable explicit GPU resource allocation
>
> I think there is a low probability this will stick but we have to try sometime.
>
> Change-Id: Id79d55b4e0daf5b3dd0e8a56034e3d478c77606d
> Reviewed-on: https://skia-review.googlesource.com/78221
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ie782b352d7f6a8e385564106678e0b1bf507053a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/78560
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit edfa0d2f62.
Reason for revert: ubsan bug
Original change's description:
> Use a dst size threshold for multitexturing images.
>
> TODO: Set thresholds based on GPU in use.
>
> Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353
> Reviewed-on: https://skia-review.googlesource.com/77900
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Iea56ce73cf8f7bca265fe58907a72ecf96497d22
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/78542
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
18841310d8..97fa85579f
$ git log 18841310d..97fa85579 --date=short --no-merges --format='%ad %ae %s'
2017-11-28 oetuaho Refactor TStructure
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: Ie777b3f07bec5609063bd591c5e00b14122ceffa
Reviewed-on: https://skia-review.googlesource.com/78462
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
I think there is a low probability this will stick but we have to try sometime.
Change-Id: Id79d55b4e0daf5b3dd0e8a56034e3d478c77606d
Reviewed-on: https://skia-review.googlesource.com/78221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This should be it for now except for maybe a GrMipMapped field.
Change-Id: I8f20a1048eaa8cd2b5eab5f42ca58c61649f72e7
Reviewed-on: https://skia-review.googlesource.com/78440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All has been
running for a while as an experimental tryjob and seems to be fast
enough and useful enough to be a real tryjob.
Bug: skia:7229
Change-Id: I7b47be03e7e29a3ef573933ed6c054802e111c80
Reviewed-on: https://skia-review.googlesource.com/78300
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This was causing SkAtlasTextTarget:flush() calls beyond the first to skip the uploads of glyphs added to the atlas after the first flush().
Change-Id: I291b88d50629e38914d4b6af21fc25d8a41fbd9d
Reviewed-on: https://skia-review.googlesource.com/77584
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Adds ultra-deferred proxies that are instantiated by a user-supplied
callback during flush.
Bug: skia:7190
Change-Id: I75a7ac6dba953c3b0a99febc203a7f4d2f3789fc
Reviewed-on: https://skia-review.googlesource.com/76461
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The previous list was created from scaling_min_freq and scaling_max_freq
instead of cpuinfo_min_freq and cpuinfo_max_freq which are the actual mins
and maxes, not the current (transient) settings of the governor.
Before:
Test-Release: 61 minutes
Perf-Debug: 41 minutes
After:
Test-Release: 32 minutes
Perf-Debug: 16 minutes
NOTRY=true
Bug: skia:
Change-Id: I9b431e92d2abcecb4fe643389daddc912a1399e1
Reviewed-on: https://skia-review.googlesource.com/78141
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The current code for this filter premuls, then clamps. We should be
clamping, then premulling.
If the matrix makes alpha greater than 1, these two orderings can result
in different color values. Alpha will clamp to 1 either way, but the
color channels are multiplied by that >1 alpha in one case, and by =1
in the other.
The left column of the gm imagefilterscropexpand demonstrates this.
Its matrix adds 32/255 to alpha and 255/255 to green. This produces
alpha ~= 1.12. That's then multiplied by the relatively small red
and blue values in the grey checkerboard, resulting in different
in-range values than the ones we would have gotten if we clamped
alpha first. Green wasn't affected because it was already fully
saturated. 255 * 1.12 == 255 no matter when we clamp.
Change-Id: I4b30bf64c30fe62526674ad5f32e9ca19ec84714
Reviewed-on: https://skia-review.googlesource.com/77902
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
TODO: Set thresholds based on GPU in use.
Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353
Reviewed-on: https://skia-review.googlesource.com/77900
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Ganesh will require access to the GrCaps to make rendering decisions.
Change-Id: I6dee42a3f0dc638f052706b8d1ea6e02b589e062
Reviewed-on: https://skia-review.googlesource.com/77681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Some bots, especially the Nexus 7s, seemed to occasionally
fail when setting the CPU frequency. I was unable to
repro this behavior, so this is a shotgun approach.
We add a 5 second delay between setting and checking,
checking frequency using scaling_cur_freq instead of
scaling_setspeed, set the min_freq as well as max_freq,
and retry up to 3 times if setting cpu frequency fails.
NOTRY=true
Bug: skia:
Change-Id: Id4d85d8d509c9dba8e3a0e06b5992f5adadf36d2
Reviewed-on: https://skia-review.googlesource.com/78140
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
c677795f9f..18841310d8
$ git log c677795f9..18841310d --date=short --no-merges --format='%ad %ae %s'
2017-11-28 oetuaho Clean up MatchOutputCodeTest usage
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: I83f3552f3cb713bf0c78259fc1080635adab51ef
Reviewed-on: https://skia-review.googlesource.com/78060
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
f13cadd8bd..c677795f9f
$ git log f13cadd8b..c677795f9 --date=short --no-merges --format='%ad %ae %s'
2017-11-27 fjhenigman docs: fix links and typos
2017-11-27 jmadill Add a gl::AttribArray helper type.
2017-11-27 jmadill Isolate GlslangWrapper header from most of ANGLE.
2017-11-28 geofflang Add extra warnings for narrowing and bool conversion.
2017-11-28 oetuaho Refactor TSymbol to follow naming conventions
2017-11-27 oetuaho Fix scalarizing vec and mat constructor args
Created with:
roll-dep skia/third_party/externals/angle2
BUG=772653
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: I7c1549733e9ad035939c961eb4471253656d421e
Reviewed-on: https://skia-review.googlesource.com/77960
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
We no longer have any subclasses overriding the virtual hooks,
and we've seen subtle bugs come up back when they did.
In all modes, SkCanvas can answer these queries itself.
BUG=chromium:781238
Change-Id: I37c7511c7bd00c638faacbe4bee89f785691453f
Reviewed-on: https://skia-review.googlesource.com/77202
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 373588426b.
Reason for revert: Have enough digests on Gold now.
Original change's description:
> Temporarily add Ubuntu IntelHD4400 jobs.
>
> I want to compare this with the IntelBayTrail and if the results are
> similar, replace those bots.
>
> No-Try: true
> Change-Id: Ib5476fe91dc446182cd1b37e93fe17962dcf961a
> Reviewed-on: https://skia-review.googlesource.com/76900
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Ben Wagner <benjaminwagner@google.com>
TBR=benjaminwagner@google.com,kjlubick@google.com
Change-Id: Ica07d1ee635e59e3d3da51ee73591ffe08310e34
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/77860
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
This change, when combined with https://skia-review.googlesource.com/c/buildbot/+/77701
should cut down on the duplicated work of extracting the large
toolchains from CIPD.
Since the Isolate* steps can be cached (i.e. are idempotent)
they will only run about 1/week (unless updated) and
all subsequent tasks (primarily Builds) will go much faster.
We estimate the overhead on Build-Debian-Android to go from
about 90s (which was more time than the actual build) to
about 10s. Build-Win-Vulkan's overhead will improve from
about 180s to about 35s (1/3 of which is uploading to isolate).
Other CIPD assets could be handled in a similar fashion;
the ones here are the biggest offenders and the lowest
hanging fruit. Doing this to other assets (e.g. clang_win)
would have minimal improvements (<10s).
There are other tasks with large amounts of overhead
(e.g. Build-Mac-Android, Build-Win-Android, Build-WASM)
but none of those are depended on by any Tests, so any
speed-ups would have less wide-reaching-impact, at the
cost of using more Isolate cache/diskspace.
See https://docs.google.com/document/d/1DFlcpqg7XqEPE5oYT1V3so2ih2285heS5w3mPT-GMBA/edit#
for more information.
Bug: skia:
Change-Id: I40dd87fe72c3d49292762a09dad6df0dfbe78f61
Reviewed-on: https://skia-review.googlesource.com/77560
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reading these in reverse is annoying.
Change-Id: I943f2a74716d1904874ebf8fbd6b20ffa4a9f166
Reviewed-on: https://skia-review.googlesource.com/77683
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
This has the side effect of using the bots in the new GCE project as
well.
Bug: skia:7278
Change-Id: Ie14c93d6e3d12ccbfb679089bc50bca482fbf605
Reviewed-on: https://skia-review.googlesource.com/76261
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Bug: skia:
Change-Id: Iefef7d617e58de2b3be2e27aac075f822641e4ce
Reviewed-on: https://skia-review.googlesource.com/77641
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Bug: skia:
Change-Id: I41480aa89dfcd8cb7e016e477cbabe354f35ce8a
Reviewed-on: https://skia-review.googlesource.com/75480
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Will bundle resources/ for viewer (and skps/ if
that directory exists in the main Skia directory).
Also updates file code on iOS to fall back to bundle directory.
Docs-Preview: https://skia.org/?cl=76803
Bug: skia:7339
Change-Id: I244f67559c866451a6d02c3f1c4948d89457ec84
Reviewed-on: https://skia-review.googlesource.com/76803
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Bug: skia:7348
Change-Id: Iabf4c0d0bf83a0caeeb06027e5617a18900ac5fc
Reviewed-on: https://skia-review.googlesource.com/77180
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
I want to compare this with the IntelBayTrail and if the results are
similar, replace those bots.
No-Try: true
Change-Id: Ib5476fe91dc446182cd1b37e93fe17962dcf961a
Reviewed-on: https://skia-review.googlesource.com/76900
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
This reverts commit b451321324.
Bug: chromium:788500
Change-Id: I6028b20770009b703f76ce2d9b451c561eaa705a
Reviewed-on: https://skia-review.googlesource.com/77582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Iee28f684bd6fa541e36f677ee4261e637cbd4611
Reviewed-on: https://skia-review.googlesource.com/77201
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
This reverts commit 9c8a16bb1e.
Reason for revert: An assert seems to be firing
Original change's description:
> Make PathGeoBuilder use consistent iterators.
>
> Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step.
>
> Bug: chromium:788500
> Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460
> Reviewed-on: https://skia-review.googlesource.com/76961
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I3a591086293d21f1a04dc3875242b96198aeddd8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:788500
Reviewed-on: https://skia-review.googlesource.com/77441
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 9c8a16bb1e.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Make PathGeoBuilder use consistent iterators.
>
> Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step.
>
> Bug: chromium:788500
> Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460
> Reviewed-on: https://skia-review.googlesource.com/76961
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I18005ea2d7ba88c66334f110a5a74c6d82e4ab90
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:788500
Reviewed-on: https://skia-review.googlesource.com/77440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step.
Bug: chromium:788500
Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460
Reviewed-on: https://skia-review.googlesource.com/76961
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
57ea533f79..f13cadd8bd
$ git log 57ea533f7..f13cadd8b --date=short --no-merges --format='%ad %ae %s'
2017-11-28 oetuaho Fix checking negative index when indexing matrix/vector
Created with:
roll-dep skia/third_party/externals/angle2
BUG=789029
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: I6d6b6eac2ae363aa76dbcbb2e7bf56ab27afc1b4
Reviewed-on: https://skia-review.googlesource.com/77380
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Sk3DShaderContext creates its nested shader context on a SkArenaAlloc,
which handles destruction when going out of scope.
Hence, the explicit context dtor call in ~Sk3DShaderContext() is
incorrect (likely left over from before SkArenaAlloc).
BUG=chromium:787712
Change-Id: I176222e449151dcce532a839ef9587d06f61d297
Reviewed-on: https://skia-review.googlesource.com/77203
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>