I wanted to use SkParagraph myself, but the API is a little
awkward right now in that I cannot just pass in a SkFont object
(which I have) - I would have to make a FontCollection, which
we lack the ability to do so.
Change-Id: I1488fb9c1a42af020a245a792b8e266c809b599a
Bug: skia:12705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481238
Reviewed-by: Nathaniel Nifong <nifong@google.com>
* Compute and store the hash in the ParagraphCacheKey ctor
* Move the ParagraphCacheKey into the ParagraphCacheValue during construction
Change-Id: If267fe6757c6a6bf7528f4dcc838e88f5458946f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481239
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
Canvas-wasm says it's a drop in replacement for the Canvas API.
Unfortunately HTMLCanvas.decodeImage returns an SkImage which
has functions width() and height() for getting the width and height
of an image whereas HTMLImageElement has properties width and height.
Lots of existing code uses width and height so wrapping this
would seem to make it more closely match expectations.
Bug: skia:12705
Change-Id: I62c4f655c58f6806e836700e03b946a91f3e518d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479936
Reviewed-by: Kevin Lubick <kjlubick@google.com>
SkRuntimeEffect needs an API for generating debug traces. This means
that we will need references to debug traces inside a public header.
Rather than reference SkVMDebugInfo directly, we now have a simpler
base class for debug traces. This is better suited to landing in
include/.
I've also renamed SkVMDebugInfo to SkVMDebugTrace for consistency, since
it now contains all the trace data. (When it was first added, it only
had the slot info.)
Change-Id: Ibaa4dedf9a17b9462b4f233a28a7b875d0317892
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480356
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
As a follow-up to https://skia-review.googlesource.com/c/skia/+/476219,
this sketches out how we can maybe use cc_library for the things
in //modules to make sure something in //src doesn't depend on
anything in //modules, for example.
The following succeeds:
bazel build //modules/skparagraph:skparagraph --config=clang \
--shaper_backend=harfbuzz_shaper --with_icu
As does `make bazel_canvaskit_debug` in //modules/canvaskit
Suggested Review Order:
- third_party/BUILD.bazel for ICU and harfbuzz rules. Pay
special attention to the genrules used to call the python
script for turning the icu .dat file into .S or .cpp.
- bazelrc and bazel/ for new flags and defines that control
use of ICU and harfbuzz. Unlike GN, with the public_defines
that get added in automatically if icu or harfbuzz is
depended upon, we need to set the defines at the top level.
This necessity might go away if we change the atoms to
depend on //modules/skshaper, which could define that flag.
- Top level BUILD.bazel files in //modules/skparagraph,
//modules/skshaper, //modules/skunicode, //modules/canvaskit
- All other .bazel file changes are automatic.
Bug: skia:12541
Change-Id: I38a9e0a9261d7e142eeb271c2ddb23f362f91473
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478116
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.
One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.htmlhttps://docs.bazel.build/versions/main/be/functions.html#package_group
It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
I tried a few approaches, but ended up gravitating back
towards the layout where we have each folder/package
group up the sources. I imagine at some point, we'll have
skdiff depend on skia_core or something, which will
have things like //src/core, //src/codecs, //src/pathops
all bundled together.
PS7: Added in the groupings of sources, similar to what we had
earlier. I liked these for readability. These helped fix
up the //:skia_core build, and by extension, the CanvasKit
build.
Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
We currently default to kClamp, but for mask feathers we want kDecal.
Bug: skia:12676
Change-Id: I7e3e21c310823987819e7374b494de4a48d9cae6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477297
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
This uses the gazelle extension from
https://skia-review.googlesource.com/c/buildbot/+/473357
Review Tips:
- Ignore any changes to .h or .cpp files. Those have been
pulled out into their own CLs.
- Start with bazel/macros.bzl.
- Read the CL with the generation code, if you haven't already.
- Look at third_party/file_map_for_bazel.json.
- See experimental/bazel_test for an idea of how a cc_binary
would be made.
- Spot check one or two of the BUILD.bazel files.
This CL generates the "atomic" rules for src/, include/ and
modules/skshaper, as a starting point.
`bazel build --config clang //include/...` works
`bazel build --config clang //src/...` starts compiling,
(which verifies that the BUILD.bazel files are all valid),
but runs into errors because not all third_party deps have
been resolved, and there are some files missing from the
toolchain still (e.g. EGL headers).
Change-Id: Ib7e0fb0efdb9f08655f06cbc56e9bb4cf416294b
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474240
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Bug: skia:12559
Change-Id: I76b225c9ca81264a15869324007d774d210053b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/473416
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This will hopefully let us pre-package certain binaries (e.g. DM,
fuzz) with more sensible defaults and not make the developer
type out all the settings.
For CanvasKit, which specifies its own build flags, I think I'll
need to make another transition setup, which would go in something
like modules/canvaskit/ck_binary_with_flags.bzl or something.
Some sausage-case-names were converted to snake_case_names as per
go/build-style#target-naming
The example this is based off is worth a look through before
diving into this:
https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts
Change-Id: Ia919d47f4d1aa25cf294af7918e36d38838c179e
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472688
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Importantly, this adds options for encoding using
certain codecs, not just decoding.
Change-Id: I4a610ebf985b67d4545c71b3f3eed4c7807e6a26
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472277
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This re-works src/ports/BUILD.bazel to work like our other
BUILD files, i.e. one rule "srcs" that brings in the necessary
private filegroups.
To work around an abort with LLVM [1], we have to go back to an
earlier version of emscripten (temporarily?).
Future work should look at using transitions [2] to allow various
executables (e.g. CanvasKit, DM) to set their own set of Bazel
flags, w/o the build invokers having to specify them.
These transitions might be able to handle more complex cases
that we currently use if statements in GN to deal with.
The Freetype build rule was created by taking the BUILD.gn
rule, adding in all the sources listed there and then playing
compile-whack-a-mole to add in all the headers and included
.c files.
Suggested Review Order:
- third_party/BUILD.bazel to see freetype build rules
- bazel/common_config_settings/ to see treatment of fontmgr
like codecs (many possible) and fontmgr_factory (only one).
- src/ports/BUILD.bazel
- BUILD.bazel
- modules/canvaskit/BUILD.bazel. Take note of the gen_rule that
calls tools/embed_resources.py to produce the .cpp file
containing the embedded font data.
- Everything else.
[1] https://github.com/emscripten-core/emscripten/issues/15528
[2] https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts
Bug: skia:12541
Change-Id: I08dab82a901d80507007b354ca20cbfad2c2388f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471636
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Many things are not enabled currently (e.g. Skottie, Paragraph),
but we can render many APIs using WebGL.
To turn on Paragraph, etc, we'll need to tackle fonts, which
is a separate effort.
This also changes where the build artifacts go. ./build/ is
easier to deal with than the old way of sticking them in
./npm_build/bin
Change-Id: Ia377360af580a887d03630670438fea2e3157e90
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470682
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The defaults were true for these, but if there was no
support, they should be set to false.
This was causing some warnings from the console, like:
WebGL: INVALID_ENUM: enable: invalid capability
Change-Id: I53b6120c969174a9ecd6d47df001870c71231352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470737
Reviewed-by: Greg Daniel <egdaniel@google.com>
When calling ProgramToSkVM, you can now pass in a pointer to an
SkVMDebugInfo struct. Passing in this pointer now enables trace opcodes,
removing the need for a dedicated `fSkVMDebugTrace` flag.
In this CL, the struct is empty, but in followup CLs it will contain
mapping tables that can be used to translate trace instructions into
human-readable results (e.g. slot numbers to variable names).
Change-Id: I6b38ec559723babed1f6d2efc4c5c2579c3b99db
Bug: skia:12614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470398
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This ports the third_party BUILD.gn files related to codecs
(with a best-effort on arm/SIMD stuff). This includes:
- libpng
- libjpeg-turbo
- libwebp
- wuffs (gif)
- libgifcodec
- dng_sdk and piex (raw codec)
This expands the string_flag_with_values macro to allow
multiple values to be set at once. This was added in Bazel 5.0.0,
however the latest pre-release version of that has a bug [1]
which slows down compilation dramatically. This was fixed at
ToT, but not released. As a result, I started using the Bazel
6 pre-release (via bazelisk).
The macro select_multi makes writing select() where multiple
elements could be on possible/easier.
One can try compiling certain codecs by running:
bazel build :skia-core --config clang --include_codec=raw_codec --include_codec=png_codec
Suggested Review Order:
- bazel/macros.bzl
- bazel/common_config_settings/defs.bzl and its BUILD.bazel
to see how the codec options are defined.
- BUILD.bazel to see how the codec settings are used.
- src/codec/BUILD.bazel to see the inclusion of Skia files to
deal with specific codecs.
- third_party/BUILD.bazel (while referencing the corresponding
BUILD.gn files, such as third_party/libwebp/BUILD.gn)
- Everything else.
Change-Id: I797375a35fa345d9835e7b2a2ab23371c45953c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469456
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Replaced by Graphite.
Change-Id: Iac0ba212b078904a591677c9ce839a90562d0240
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470305
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ibeea56ebd5dce53af1252ca3ecf6cc6f010bd461
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469902
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).
This can be done with the following commands:
- bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
- bazel build :skia-core --config clang
This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]
We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.
For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.
An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.
To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.
The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].
Suggested Review Order:
- WORKSPACE.bazel to see the new dependencies on the
emsdk toolchain and bazel_skylib
- bazel/common_config_settings/* to see the few settings
defined (we have more to define, see BUILD.gn and
//gn/skia.gni for ideas)
- BUILD.bazel to see the "skia-core" cc_library rule.
See also "gms" and "tests"
- modules/canvaskit/BUILD.bazel to see the use of
the emscripten "wasm_cc_binary" rule, which depends
on the "skia-core", "gms", and "tests" rule. Note that
it only builds some of the gms as a proof of concept.
- The other BUILD.bazel files. Some of these are not
platform or feature dependent (e.g. pathops). Others
are (e.g. gpu).
- All other files.
[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines
Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
This adds a way to test/demonstrate how an external client
using Typescript can make use of CanvasKit in a browser
(currently a JS library with Typescript bindings supplied).
See: modules/canvaskit/external_test/typescript_browser/
This also adds a way that we hope CanvasKit might be used
in a future release, that is, via ES6 modules.
See: modules/canvaskit/external_test/typescript_browser_es6/
These TS files can be built into the JS files needed by the
respective index.html files using the appropriate target
in modules/canvaskit/external_test/Makefile. Then, `make serve`
will bring up a HTTP Server that will make the folders
accessible on localhost:8000
Change-Id: Ie4ddc2588b4bdccd4a727f11b540289cf4f85795
Bug: skia:11077, skia:12539
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468214
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This effect does not yet support pinned edges or taper
also sneak in a filename change (CCToner) to keep all effect names standard
Change-Id: I17f2b5463408556775bc12a972358abd4d8d8690
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467319
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Pass inval controller and ctm to child nodes during revalidation.
Change-Id: Iee6862af78c77d5164e29b0e41ed6dae9a7f4235
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/466760
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Long term plan is to expose a plugin (standalone or with bodymovin) that allows motion artists to write sksl into a composition.
This is the first step where we test how we'd read in the json data under the hood.
Change-Id: I300d3af5d01e12f5b495970f89fd12b5f464a9a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464368
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
warning: use of bitwise '|' with boolean operands [-Wbitwise-instead-of-logical]
inherit_if_needed(currentNode->fX , attrs->fX) |
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
note: cast one or both operands to int to silence this warning
Change-Id: I6d59a5c33826af29560c0e30ddf9f4e16581882c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463896
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Halfs are lacking sufficient precision for this effect.
Change-Id: If3c2cac34d465d74b7ad8228417c42950f48adfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461177
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Hoist all evolution-related calculations out of the shader, and pass
precomputed noise planes and weight uniforms.
Renders ~20% faster locally (w/ software rasterization).
Change-Id: I771bea8f3425440515d2cb9a8623336d18bcc7b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460336
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
AE allows for optional cycling of evolution, after a certain number of
revolutions.
To support:
- split off the base/offset component into a separate uniform
(currently front-loaded into evolution)
- introduce an additional "cycle" (period) uniform to mod() the noise
plane calculations
Change-Id: Ib412027114c467934c549cc1438a7d4560aa14bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460116
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
The locale is malloc'ed using `cacheOrCopyString`, which should never
be explicitly freed.
Change-Id: I6a911c52f1f485b34fad86303a1f4be199195858
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-CanvasKit,Test-Debian10-EMCC-GCE-GPU-AVX2-wasm-Release-All-CanvasKit
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459835
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
`a || b` only evaluates b if a is false. `a | b` always evaluates
both a and b. If a and b are of type bool, `||` is usually what you
want, so clang now warns on `|` where both arguments are of type bool.
In Skia, 3 of 3 uses of `|` were intentional as far as I can tell (one
had an explicit comment, the other two didn't). Rewrite them slightly
to make this intent more clear and to suppress the warning.
There was also one use of `&`. That one looks like a (benign) typo for
`&&`, so change it.
Bug: chromium:1255745
Change-Id: I9ac37075311005c0a8fcb8d1379f516510929423
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459456
Commit-Queue: Nico Weber <thakis@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Auto-Submit: Nico Weber <thakis@chromium.org>
Reviewed-by: Florin Malita <fmalita@google.com>
If text layout fails (e.g. due to unsatisfiable scaling constraints),
log an error to notify clients.
Change-Id: Ic7a028196b3bfb8f45b91c88766f0059145a202f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458722
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Change-Id: Iffb757bdc8b28d14aae176b1d2448e72ccde7c3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459116
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
With this CL we can run as:
dm --src gm skp tests --config grmtl -v --nocpu --nogpu
and not get all the non-Graphite unit tests.
Bug: skia:12466
Change-Id: Ib3f04f315fe4b5731a54e4c72979a0c1e00baf24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457898
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
1) CachingResourceProvider - The immediate user of this is ChromeOS,
but it seems like a generally useful ResourceProvider implementation
that all can use.
2) Animation::Builder - See this CL:
https://chromium-review.googlesource.com/c/chromium/src/+/3171517
It seems that windows builds fail with "undefined reference" linker
errors when trying to use the Animation::Builder directly. My guess
is that this is because the SK_API macro is needed to export it.
Change-Id: Ief39fe6ec03f992a0be73e5be54b0119d2d82930
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458407
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Classes of issues addressed:
1. static constexpr class variables aren't automatically inline. Already handled in a separate CL
2. Lack of C++17 copy elision means classes of objects constructed at function return need a copy or move constructor even if RVO will mean it isn't called.
3. Nested braced init no longer allowed for base classes of subclasses without constructors.
4. template static constexpr var in template class throws error about redundant initialization. Adding inline and removing defn outside of class fixes it.
5. Some places that should have been including std headers now actually need to include them.
6. No auto template parameters.
7. No lambdas in constexpr funcs.
Bug: chromium:1257145
Change-Id: Icb24c6b4ed039287fb4cf27a21a1bb7dc9821728
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457298
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is in prep for compiling with -std=c++14 and -Wno-c++17-extensions
when building with clang. Chrome has encountered problems with
third_party headers that are included both in Skia and other Chrome
sources that produce different code based on whether preprocessor macros
indicate a C++14 or C++17 compilation.
In C++17 they are already inline implicitly. When compiling with C++14
we can get linker errors unless they're explicitly inlined or defined
outside the class. With -Wno-c++17-extensions we can explicitly inline
them in the C++14 build because the warning that would be generated
about using a C++17 language extension is suppressed.
We cannot do this in public headers because we support compiling with
C++14 without suppressing the C++17 language extension warnings.
Bug: chromium:1257145
Change-Id: Iaf5f4c62a398f98dd4ca9b7dfb86f2d5cab21d66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457498
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
In addition to single line (point) text, AE also supports path layout
for paragraph text.
At a high level, the paragraph box top is mapped to the path (following
alignment rules), and each glyph is displaced along its path positioning
vector, post orientation.
The main difference compared to point text, is that the distance on path
is based on the fragment position relative to the paragraph left edge.
The paragraph box also plays a role in alignment: left/center/right
aligns with path start/mid/end.
This includes a tangential optimization: instead of validating cached
contour data in each PathInfo::getMatrix() call, we only check once at
a higher level (onSync) -- to avoid performing a shape vector comparison
for each fragment.
Change-Id: I2c31ce3b0a525a3cd2d4525abcf88d5fc943bb6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457656
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
"Perpendicular To Path" and "Reverse Path" are animatable in AE, but
used to be exported as static props. Bodymovin is being updated to
export them as animatable now.
Change the parser to handle both cases.
Change-Id: If2fea2a37af7ec6af5ac07c24cfb533bff5e03ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457736
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Current limitations:
-- single-line only (no paragraph box support)
-- "Force Alignment" not supported
-- tracking animators not supported
Change-Id: I4072f1d8280032787c6db7e8b47d6f55be43bddb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456237
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The Fill effect has separate "color" and "opacity" components.
In AE, the color chooser does not allow modifying the alpha channel --
the only source for Fill transparency is the opacity property.
Thus, the alpha component of the color property should always be 1.
But in practice, it appears Bodymovin sometimes exports the color with a
zero alpha field (BM always encodes colors as 4-float arrays).
To workaround this issue, update Fill to ignore the color alpha and only
use the explicit opacity.
Change-Id: Ic4bbbc1ac91d255fe14e3261d1ae03340e053ce2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454856
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Loading an old SKP stops working after a while, so this changes
it to draw something and then deserialize it immediately.
I also noticed that the CPU backend supports atan, so we can
use a more complete example there.
Change-Id: I70bec69d05184c5ea041b143132ddbbd7f63f004
Bug: skia:12439
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454456
Reviewed-by: Brian Osman <brianosman@google.com>
Some group effects (including layer opacity) are not applied upfront,
via an expensive saveLayer, but are deferred until we can determine
whether they can be folded into an atomic draw's paint (to avoid the
extra layer).
At the moment, the MotionTile custom render node drops all pending
paint effects on the floor (ignores |ctx|). Update to apply via the
shader paint.
Also update a couple of related tests to animate opacity.
Change-Id: I1f5cd2459ec81b170749528e8818d0be598a7ca7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452723
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Bug: skia:12478
Change-Id: I4e2bc1eb441c19d7b4cf2bcea65b852f7f0aa59b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453136
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
The current HueSaturation effect implementation relies on a simple
HSLA color matrix operation and assumes the controls are linear.
Turns out AE's saturation is more sophisticated, both in implementation
and in control mapping.
Updating the effect to use a chain of specialized color filters:
- keep HSLAMatrix() for hue adjustments
- introduce a custom runtime effect for saturation
(following AE's semantics)
- use a plain Matrix() CF for lightness adjustments
Change-Id: Iba6c9f7fd8c01dc33c1cd00822ea546867c057ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452976
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Per spec, reading anything other than the most recently written
union member is undefined behavior.
Keyframe containers always access the same member, consistently. But
the type-agnostic equality operator does touch both members.
Refactor to avoid undefined behavior.
Also add a couple of unit tests to capture keyframe deduping behavior
(which in turn relies on the equality operator).
Change-Id: I7ba9c335ef28af7ddc71bd6f03d56b891fbdea1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/451016
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Using thread_local on iOS requires iOS 9 or greater. Chrome for iOS
now requires 13, Skia sets the minimum to 11 for test builds, and
Flutter actively does not support 8 or earlier. Dropping support for
iOS 8 in practice and moving to iOS 9 makes it possible to use
thread_local without reservations on iOS.
Change-Id: Ib80cbe24e8154be650f343643281384c17356242
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447497
Reviewed-by: Heather Miller <hcm@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 481a58dfe0.
Reason for revert: Fixing the build
Original change's description:
> Revert "Small changes for SkText that are not in experimental directory"
>
> This reverts commit 92f1bc0083.
>
> Reason for revert: Blocking Android roll.
>
> Original change's description:
> > Small changes for SkText that are not in experimental directory
> >
> > (also made utf 8<->16 conversion static on SkUnicode)
> >
> > Change-Id: Ie64d18ad21a35ec10bd0b350fb7887fb78a419d8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448140
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Julia Lavrova <jlavrova@google.com>
>
> Change-Id: Ieb9eb0495dddfc0f9e9e74861b24efc0201fd520
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448656
> Auto-Submit: Brian Osman <brianosman@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Change-Id: I1e5859c9dd943c701d4c4e648bdc3e44412eca54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448676
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
This reverts commit 92f1bc0083.
Reason for revert: Blocking Android roll.
Original change's description:
> Small changes for SkText that are not in experimental directory
>
> (also made utf 8<->16 conversion static on SkUnicode)
>
> Change-Id: Ie64d18ad21a35ec10bd0b350fb7887fb78a419d8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448140
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
Change-Id: Ieb9eb0495dddfc0f9e9e74861b24efc0201fd520
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448656
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
(also made utf 8<->16 conversion static on SkUnicode)
Change-Id: Ie64d18ad21a35ec10bd0b350fb7887fb78a419d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448140
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Bodymovin uses tt: [1-4] to encode a layer track matte type, and skips
the property when a track matte is not present.
Flow OTOH uses explicit tt: 0 to signal the absence of a track matte.
Update the parser to not error out on tt: 0.
Change-Id: I2d456ac3479e356ba1fc5320589848f8872775e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445957
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
fontMgr doesn't export the function named `makeTypefaceFromData`.
it has `**M**akeTypefaceFromData`.
This is an imported pull request from
https://github.com/google/skia/pull/87
GitOrigin-RevId: 7a80a1a7776d0b20810510665f6a3727100bef97
Change-Id: I02eb6a5f406d4448f61266016f9c0882eb59c871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445804
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Also update RELEASE_NOTES to describe new syntax.
Change-Id: I2666551b98f80b61ae3a48c92a9e306cdc7242b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
AfterEffects and Bodymovin support an "AllCaps" text flag which forces
text capitalization.
* add toUpper() bindings to SkUnicode/SkICU
* add capitalization options to SkottieShaper
* plumb existing Lottie 'ca' (AllCaps) prop
* also fix a couple of unrelated whoopsies
Change-Id: I8e80921b66530e9830938004946082c6e450b04b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445104
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This moves the functions for dealing with child effects into the public
module (where those types already live). With that change, blend and
colorFilter have no module-specific declarations.
Change-Id: I7665e68427ea4d8d1ed4d31afb658edb79bac5a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/443412
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
These scripts are useful when testing WebAssembly locally
because the mimetype impacts how the binaries are loaded.
The porting was achieved by doing the following:
python -m lib2to3 -w -n serve.py
Change-Id: I09673fa881339a9b157c5fc993e190766efcd85e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/443884
Reviewed-by: Erik Rose <erikrose@google.com>
+small fix for placeholder in getGlyphPositionAtCoordinate
Bug: skia:12322
Change-Id: I8f03c5c808db54fc9742e5817768db4a088bc5b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440458
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
We'll switch to the correct context when necessary (e.g. before
calls that talk to the GPU). This is achieved by adding in
calls at the JS layer to switch the context before making a call
that is known to talk to the GPU (e.g. draw calls on SkCanvas).
Another implementation that was considered was to add a C++
shim in GrGLInterface that would switch the context before
every call in the GPU - however, that seemed too difficult
and would add extra overhead if a single draw* call talks
to the GPU multiple times.
Bug: skia:12255
Change-Id: I96e4c6b41a5bfcc9913aeaca7ccb125358048ad3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432136
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:12302
Change-Id: I8cf958acf9214d0de903a4097647afd74f2a659e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441541
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These changes will allow us to enable shadowed-variable warnings.
Change-Id: I24ee7e198c1c77b58836237c37557c00452680e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439476
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
If we manage to fix all the existing cases of variable shadowing, we
could enable -Wshadow.
Change-Id: Id56c227be7c29c56d6e9253aefcd33607bb1129e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438576
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This is a reland of ea17e2499d
Original change's description:
> Reland "uniform Ptr (UPtr) is a sub class of Ptr"
>
> This is a reland of cef047a490
>
> Fix strides in SkVMTest to be the right size.
>
> Original change's description:
> > uniform Ptr (UPtr) is a sub class of Ptr
> >
> > A pointer for a Uniform (UPtr) is a sub type of a Ptr. Everywhere you
> > can use a Ptr a UPtr will work, but you can't use Ptr where you need
> > a UPtr. All the UPtr instructions uniformF, gather32, etc are expected
> > to be hoisted and therefore loaded only once. While the varyings
> > instructions like load32, etc. are expected to remain in the body
> > of the loop, and be evaluated each time through the loop.
> >
> > Change-Id: I4fe6458c2a4614872ed67cda1e81b05ea8a9e69e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436297
> > Commit-Queue: Herb Derby <herb@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Change-Id: I858fa1224452ec801b6186fede353849edc895b5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436564
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I774e710724c99a41d0d160e88a2b723f66e03861
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436821
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Insert/Delete/Backspace
Status line
Change-Id: I38727ddb86bf20cdd6c64363c33ffda03ab3c2c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431179
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
The object type is treated like "any", which is not good.
We can be more descriptive of those types.
Change-Id: I39f3dba635c196ea06163deb358a56c9e4f82f6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437316
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit ea17e2499d.
Reason for revert: blocking the android roll on a build failure
Original change's description:
> Reland "uniform Ptr (UPtr) is a sub class of Ptr"
>
> This is a reland of cef047a490
>
> Fix strides in SkVMTest to be the right size.
>
> Original change's description:
> > uniform Ptr (UPtr) is a sub class of Ptr
> >
> > A pointer for a Uniform (UPtr) is a sub type of a Ptr. Everywhere you
> > can use a Ptr a UPtr will work, but you can't use Ptr where you need
> > a UPtr. All the UPtr instructions uniformF, gather32, etc are expected
> > to be hoisted and therefore loaded only once. While the varyings
> > instructions like load32, etc. are expected to remain in the body
> > of the loop, and be evaluated each time through the loop.
> >
> > Change-Id: I4fe6458c2a4614872ed67cda1e81b05ea8a9e69e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436297
> > Commit-Queue: Herb Derby <herb@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Change-Id: I858fa1224452ec801b6186fede353849edc895b5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436564
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=herb@google.com,brianosman@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: I0ffc93a04f5329838d422ad9e42aba09b9ba0064
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436639
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
This is a reland of cef047a490
Fix strides in SkVMTest to be the right size.
Original change's description:
> uniform Ptr (UPtr) is a sub class of Ptr
>
> A pointer for a Uniform (UPtr) is a sub type of a Ptr. Everywhere you
> can use a Ptr a UPtr will work, but you can't use Ptr where you need
> a UPtr. All the UPtr instructions uniformF, gather32, etc are expected
> to be hoisted and therefore loaded only once. While the varyings
> instructions like load32, etc. are expected to remain in the body
> of the loop, and be evaluated each time through the loop.
>
> Change-Id: I4fe6458c2a4614872ed67cda1e81b05ea8a9e69e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436297
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I858fa1224452ec801b6186fede353849edc895b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436564
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit cef047a490.
Reason for revert: DM test failures on some Windows/Linux devices
Original change's description:
> uniform Ptr (UPtr) is a sub class of Ptr
>
> A pointer for a Uniform (UPtr) is a sub type of a Ptr. Everywhere you
> can use a Ptr a UPtr will work, but you can't use Ptr where you need
> a UPtr. All the UPtr instructions uniformF, gather32, etc are expected
> to be hoisted and therefore loaded only once. While the varyings
> instructions like load32, etc. are expected to remain in the body
> of the loop, and be evaluated each time through the loop.
>
> Change-Id: I4fe6458c2a4614872ed67cda1e81b05ea8a9e69e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436297
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=herb@google.com,brianosman@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: I785973be1493643e7d5a3da482bc4ab07d186865
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436559
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
A pointer for a Uniform (UPtr) is a sub type of a Ptr. Everywhere you
can use a Ptr a UPtr will work, but you can't use Ptr where you need
a UPtr. All the UPtr instructions uniformF, gather32, etc are expected
to be hoisted and therefore loaded only once. While the varyings
instructions like load32, etc. are expected to remain in the body
of the loop, and be evaluated each time through the loop.
Change-Id: I4fe6458c2a4614872ed67cda1e81b05ea8a9e69e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436297
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These were reviewed last year at http://review.skia.org/312480 but never
landed. Splitting into small chunks to land individually.
If we manage to fix all the existing cases of variable shadowing, we
could enable -Wshadow.
Change-Id: If993bfe66969d2278009d3a3aba999467f4ac3a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435719
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Introduce a build config option where ICU symbols are resolved at
runtime, against existing system libs.
Change-Id: I2325537438de0063fcc4a7c0f8411764cf550f09
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431037
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
SkShaper_harfbuzz should be relying solely on the icu module for
icu like things, and this include is no longer used.
Change-Id: I7b247d9de30646c0002ed8380a96b9a86d84baf7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432998
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Since "Build HarfBuzz without ICU support" e07555f6aa, HarfBuzz in Skia
has not been using ICU. However, hb-icu support files are still being
built. Remove them from the build.
Change-Id: Ib8dcf8a2139255ee1a1019197c38414305ca082e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432997
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This removes some files that were deleted in early July 2021
Change-Id: I3a79a0d58eea16b4e14a548261f1279497860275
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431259
Reviewed-by: Brian Osman <brianosman@google.com>
(it had already been abandoned by Skia)
MakeMatrixTransform now takes FilterOptions | CubicResampler
(just like drawAtlas) so that it can have a single entry-point
that picks either variant of SamplingOptions.
Proposal : migrate this pattern (one name, 2 parameter types)
to methods like drawImage, drawImageRect, etc.
Change-Id: I309fbd8be94e642a57ab3016dad7252537ded7d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429496
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Not a critical test, but its data file is out of date.
Change-Id: I41a1a94b2235e5b853e1516af7129f1cc0c0c785
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430217
Reviewed-by: Mike Reed <reed@google.com>
Pull a thread, and end up removing logs of old fontmgr code.
Change-Id: I73cebf9c011a99e9d12fd728e8677fcb0700407f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429338
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a reland of 6789b82401
Original change's description:
> Fix directional shadows.
>
> The xy offset calculation for drawShadow was not quite correct. Rather
> than normalizing the light vector and using the xy values of that as the
> base offset value, we should scale the light vector by 1/z.
>
> See https://github.com/flutter/engine/pull/27124#issuecomment-880182653
> for more detail.
>
> Bug: skia:10781
> Change-Id: Ib69a313cb96a532f8d89644e3d69f666a184e897
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/428880
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:10781
Change-Id: Ib58d374aa03d0144512e5ded6ccd572c74783607
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/428978
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I8ad525bd8cc44e194811b2c1760ea4ce430bf2a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427486
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Add an overload to SkPathEffect that can be used when the CTM is known
at the callsite. GPU callsites are not handled here, that will be
tackled in a separate CL.
Path effects must implement the filterPath virtual that accepts the CTM,
although they are not obligated to use it. If a path effect does
use the CTM, the output geometry must be in the original coordinate
space, not device space.
Bug: skia:11957
Change-Id: I01615985599fe2736de954bb10dac881b0554ae7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420239
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Mike Reed <reed@google.com>
If the layer shader local matrix is non-invertible, we end up with a
null layer shader and a null phase pass shader.
Bug: oss-fuzz:36099
Change-Id: I4fead885709e10b42e3e447d960151e0eb29e7d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427337
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: John Stiles <johnstiles@google.com>
Unused by flutter
Would need variants for sampling options
Easy for clients to achieve this with other APIs
Change-Id: Ia8b29f5183f5b729b62ef35e87897d5312b38da5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427197
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Callers should use asBlendMode or getBlendMode_or
Bug: skia:12173
Change-Id: I8b62527a2ae11c9bf0c1473c4fffa53b38aa7017
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425756
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
If the input tile is infinite, the gradient shader instantiation fails
(degenerate endpoints). Just ingnore the phase in that case.
Bug: oss-fuzz:35903
Change-Id: Ib78043a2157b0eaaf6f5957ae831c134be2a4e30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426396
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This will replace needing to call FontMgr.RefDefault()
just to call MakeTypefaceFromData().
Change-Id: I72a8c3be62267f6c54c48a5309ef9351acb16768
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421916
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of e58831cd95
Original change's description:
> Add format-specifier warnings to SkDebugf.
>
> This CL fixes up many existing format-specifier violations in Skia.
> Note that GCC has a warning for formatting nothing, so existing calls to
> `SkDebugf("")` have been removed, or replaced with `SkDebugf("%s", "")`.
> These were apparently meant to be used as a place to set a breakpoint.
>
> Some of our clients also use SkDebug with bad format specifiers, so this
> check is currently only enabled when SKIA_IMPLEMENTATION is true.
>
> Change-Id: I8177a1298a624c6936adc24e0d8f481362a356d0
> Bug: skia:12143
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420902
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12143
Change-Id: Id3c0c21436ebd13899908d5ed5d44c42a0e23921
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421918
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit e58831cd95.
Reason for revert: looks like breaking a few build bots
Original change's description:
> Add format-specifier warnings to SkDebugf.
>
> This CL fixes up many existing format-specifier violations in Skia.
> Note that GCC has a warning for formatting nothing, so existing calls to
> `SkDebugf("")` have been removed, or replaced with `SkDebugf("%s", "")`.
> These were apparently meant to be used as a place to set a breakpoint.
>
> Some of our clients also use SkDebug with bad format specifiers, so this
> check is currently only enabled when SKIA_IMPLEMENTATION is true.
>
> Change-Id: I8177a1298a624c6936adc24e0d8f481362a356d0
> Bug: skia:12143
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420902
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I07848c1bf8992925c9498e916744d0840355a077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12143
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421917
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This CL fixes up many existing format-specifier violations in Skia.
Note that GCC has a warning for formatting nothing, so existing calls to
`SkDebugf("")` have been removed, or replaced with `SkDebugf("%s", "")`.
These were apparently meant to be used as a place to set a breakpoint.
Some of our clients also use SkDebug with bad format specifiers, so this
check is currently only enabled when SKIA_IMPLEMENTATION is true.
Change-Id: I8177a1298a624c6936adc24e0d8f481362a356d0
Bug: skia:12143
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420902
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Consolidate the common logic in a Gradient base class, and add
radial/conical/sweep factories.
Change-Id: Ife15ae78e7c6df48cfa67fe20054f9bd9a8a1e90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420897
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
This is a reland of 7bf6bc0d06
Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: If0be86902e7cc4755eba91a89be1ec1a6a4b54b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419720
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 7bf6bc0d06.
Reason for revert: Android build references kCoverageCounting
Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=robertphillips@google.com,brianosman@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I01d99287978f848eb8bf900c07cba90ceb3b6edc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419898
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There are very few ways that hb_font_create can fail. It will do minimal
sanitization if the data begins with a known magic signature, but will
otherwise return a valid hb_font which more or less looks like a valid
font with no glyphs and upem of 1000. This appears to be the reason gfx
is only using hb_face_create_for_tables to avoid the issue where a
system font may be understood by FreeType and otherwise be valid, but
not recognized by HarfBuzz.
Keep the efficiency of hb_font_create when it can be used, but check if
the resulting hb_font has no glyphs. If it has no glyphs attempt to use
hb_face_create_for_tables instead.
See https://github.com/harfbuzz/harfbuzz/issues/248
Change-Id: Iaf82127152cdf6de160274234bcb19b5ccbccc1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419805
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Now that the clip atlas has been successfully migrated to
tessellation, we don't need this code anymore!
Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
It's entirely unused, and trivial for clients to create with SkSL.
Change-Id: I197986232d3706f5af3a197f0fb8e744e1009e5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419796
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
In addition to reducing the dependency footprint of HarfBuzz as a
library, removing the slow conversion from ICU script to HarfBuzz script
representation should speed things up a bit. Additional clean up to
remove the no longer used SkUnicodeScript parameter will be put off
until later as a separate API change.
Bug: skia:12095
Change-Id: Ib7982a59670cc9c25cb1489b9622a98968ae1a38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419196
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: Ie6b641d1df7040f5a13fb654b83c90c5e07e0171
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419116
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a reland of 3d5483a547
Original change's description:
> Fix more new Clang warnings
>
> Change-Id: I82a13744669a6b5c23e23e6a719ec79878114dab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418697
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I6a81630c09d7aed906196b28adced0bf0a88e18d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418938
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 3d5483a547.
Reason for revert: Android roll.
Original change's description:
> Fix more new Clang warnings
>
> Change-Id: I82a13744669a6b5c23e23e6a719ec79878114dab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418697
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=kjlubick@google.com,brianosman@google.com
Change-Id: I2032ee5efdb297b7cfdbe60ff2546305ef96ea57
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418937
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I82a13744669a6b5c23e23e6a719ec79878114dab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418697
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Additionally, pass return value from native save and saveLayer to java
Change-Id: I1a4e04305ba8e57f6a639978b00f8e2ca1a59f90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415170
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This includes a helper Surface.makeFromTextureSource that will
make the gl calls with some sensible defaults.
Change-Id: I31bb2f3118b4749e77fb1fc2cb013d35ccb7cfce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413336
Reviewed-by: Brian Osman <brianosman@google.com>
This approach is 5 to 20x faster than the existing version,
mostly by minimizing the number of back-and-forths, especially
in the vanilla JS Array case.
Change-Id: Icb4212f781b80ef743f3deb1c17ea6af80ea828b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414517
Reviewed-by: Mike Reed <reed@google.com>
Other devs should run `npm ci` to install these locally.
Change-Id: I4581e8afe2401b10edae86b8bfd6fe398546cd0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412836
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This cuts down on some flakiness I saw locally.
Change-Id: I8659b2cabacb99f3839a4b44daec852061184d55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412663
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Tangential updates:
- new encoded input stream Image factory
- Paint setters now return the object to support a fluent workflow
- cube demo updated to store face paints instead of colors
Change-Id: I6142a229b18165112ef1fe76acae38bc4b27480d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410789
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
This is a reland of a3262aa1d2
Original change's description:
> Switching SkText to UTF16
>
> Required some changes in SkUnicode to support it
> SkShaper still works on UTF8
>
> Change-Id: I76645668e1d9bf95eb4539a066deea2b24ecf5e9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406360
> Reviewed-by: Julia Lavrova <jlavrova@google.com>
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
Change-Id: Ib21898d4acda8ab78e5e6fd1c7b9b0da41c3fa83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407396
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Most samples use the same render thread boilerplate -- consolidate as
a utility base class.
Also add Canvas.getWidth/getHeight.
Change-Id: I27c9f51b4fd9d228a39593fbd4650a66d10240c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409896
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Grants read-access to a JS array, either ...
- direct peek into the (malloc'd buffer)
- quick copy (the src was a typed_array)
- slow copy (had to perform a per-element lookup)
Change-Id: Id389f244039d35aefd84e0d95d598cbe15cd28c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409397
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Herb Derby <herb@google.com>