Commit Graph

86 Commits

Author SHA1 Message Date
Brian Salomon
94f509b504 Rename GrGLAssembleFooInterface to GrGLMakeAssembledFooInterface.
Add GrGLAssembleInterface with legacy bare pointer return.

This allows existing clients of GrGLAssembleInterface to roll Skia without
code changes.

Change-Id: I0764a9f4583e554fff5574889adcc6fe004db159
Reviewed-on: https://skia-review.googlesource.com/83564
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-12-11 22:03:38 +00:00
Brian Salomon
3d6801eeee Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>.
Removes the concept of a configurable "default" interface and makes the default
always be the "native" interface.

Also removes unused functions: GrGLInterfaceAddTestDebugMarker and
GrGLInterface::NewClone.

Keeps around legacy GrGLCreateNativeInterface() until clients can be weened.

Change-Id: I4a3bdafa8cf8c68ed13318393abd55686b045ccb
Reviewed-on: https://skia-review.googlesource.com/83000
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-11 17:54:38 +00:00
Brian Salomon
384fab467e sk_spification of GrGpu creation.
Make GrContext::MakeGL take interface as sk_sp.

Make GrContext::MakeVulkan take GrVkBackendContext as sk_sp.

Change-Id: I13c22a57bd281c51738f503d9ed3418d35a466df
Reviewed-on: https://skia-review.googlesource.com/81842
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-12-07 17:56:59 +00:00
Brian Salomon
cf7e1d06bc Make EGL test context access GL via GrGLInterface
Bug: skia:7334
Change-Id: I5153ef83ae350648a15d6dc427b03d464258608b
Reviewed-on: https://skia-review.googlesource.com/75980
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-27 16:50:26 +00:00
Brian Salomon
cbcb0a12ad Revert "Revert "Add Atlas Text interface for rendering SDF glyphs.""
This reverts commit 9c2202ffc2.

Bug: skia:
Change-Id: I482ddf74f8e40d3d0908c840ba5c6ff981ccefbd
Reviewed-on: https://skia-review.googlesource.com/73345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-19 18:55:18 +00:00
Greg Daniel
9c2202ffc2 Revert "Add Atlas Text interface for rendering SDF glyphs."
This reverts commit 39631f3df1.

Reason for revert: break google3 rool

Original change's description:
> Add Atlas Text interface for rendering SDF glyphs.
> 
> This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
> backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
> client issues text draws to potentially multiple targets and then the client flushes. The
> client then gets commands from Skia with data to put into a texture atlas and vertices to
> draw that reference the texture. The client is responsible for creating the texture, uploading
> the SDF data to the texture, and drawing the vertices provided by Skia.
> 
> Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
> Reviewed-on: https://skia-review.googlesource.com/59360
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I4aad0c99e645b476fd8ba25731f2a10e8802bb25
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/73420
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-11-18 13:32:08 +00:00
Brian Salomon
39631f3df1 Add Atlas Text interface for rendering SDF glyphs.
This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
client issues text draws to potentially multiple targets and then the client flushes. The
client then gets commands from Skia with data to put into a texture atlas and vertices to
draw that reference the texture. The client is responsible for creating the texture, uploading
the SDF data to the texture, and drawing the vertices provided by Skia.

Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
Reviewed-on: https://skia-review.googlesource.com/59360
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-11-17 20:35:06 +00:00
Brian Salomon
55ad774812 Revert "Revert "Add method to sk_gpu_test::TestContext to automatically restore the previous context.""
This reverts commit 1e09e461d2.

Change-Id: I95d5544a7baaa078536790493ce4119816a77e94
Reviewed-on: https://skia-review.googlesource.com/72903
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-17 16:22:56 +00:00
Brian Osman
1e09e461d2 Revert "Add method to sk_gpu_test::TestContext to automatically restore the previous context."
This reverts commit 5627d65146.

Reason for revert: Google3

Original change's description:
> Add method to sk_gpu_test::TestContext to automatically restore the previous context.
> 
> The motivation for this is to allow a GM to create a GL context, do some some work in it, and then return to the context that was set when it was invoked.
> 
> Change-Id: Ie8496072a10f8f3ff36a08889e593a6ca961b61a
> Reviewed-on: https://skia-review.googlesource.com/70720
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Ifb79638c9d4500ca3be9a5be39a5ad78b20247c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/72981
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-11-16 22:31:39 +00:00
Brian Salomon
5627d65146 Add method to sk_gpu_test::TestContext to automatically restore the previous context.
The motivation for this is to allow a GM to create a GL context, do some some work in it, and then return to the context that was set when it was invoked.

Change-Id: Ie8496072a10f8f3ff36a08889e593a6ca961b61a
Reviewed-on: https://skia-review.googlesource.com/70720
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-11-16 16:30:53 +00:00
Brian Salomon
f44754a42b Drop support for OSMesa in test tools and remove build bot
Change-Id: Ic85ee05fe292a36a053ca7a20ccce24a4da4fae2
Reviewed-on: https://skia-review.googlesource.com/70026
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-13 16:20:10 +00:00
Kevin Lubick
b718fbb7f4 Add Pixelbook to tree
Bug: skia:7249
NOTRY=true
Change-Id: I7ab6bc28d567ca5ae75df9c1e56b46c307032024
Reviewed-on: https://skia-review.googlesource.com/66143
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2017-11-02 13:36:21 +00:00
Ethan Nicholas
d1b2eec0d0 API to cache shader binaries between runs of Skia.
This CL does not include an actual implementation of said cache.
Stan is working on the cache implementation on the Android side of
things.

Bug: skia:
Change-Id: Iabe4f19b2dbacaaa1ead8bb3fa68d88c687b9a84
Reviewed-on: https://skia-review.googlesource.com/54780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-11-02 13:07:41 +00:00
Brian Osman
5fbd18370f Add NV_fence support to get better timing from ANGLE ES2
Previously, we were reporting numbers that were far too low, because
we were getting way ahead of the GPU, and then spending all of our time
in finish (which isn't timed). That led to us picking very high loop
counts, so our wall clock time to run nanobench was very high, and our
reported times were very low. This fixes all of that, and removes all
the spam about not having fence support.

Change-Id: Ib9dfc043da82bf8ee6645b8627cfade66eb9864e
Reviewed-on: https://skia-review.googlesource.com/58001
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-10-10 21:13:03 +00:00
Brian Osman
e6984a0fb5 Fix bugs with fence sync API on iOS devices
- Actually request extension version of fence sync functions
- Fix incorrect usage of dlopen/dlsym
- Also fixed same bugs in Mac code, although we never hit that
  code path.

Should fix iOS devices, giving more accurate (and less spammy)
results from nanobench.

Bug: skia:
Change-Id: I3456b301ef9b0b6559160d1d21c77bd93139d39a
Reviewed-on: https://skia-review.googlesource.com/57740
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-10-10 19:05:13 +00:00
Mike Klein
fe69f9a50a Make GrFakeRefObj::fNext atomic.
This lets you make them on different threads simultaneously.

Change-Id: Ife4228ae4721b35c718ece1a30cc5686f3690c13
Reviewed-on: https://skia-review.googlesource.com/48800
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-09-19 20:58:49 +00:00
Ben Wagner
a93a14a998 Convert NULL and 0 to nullptr.
This was created by looking at warnings produced by clang's
-Wzero-as-null-pointer-constant. This updates most issues in
Skia code. However, there are places where GL and Vulkan want
pointer values which are explicitly 0, external headers which
use NULL directly, and possibly more uses in un-compiled
sources (for other platforms).

Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345
Reviewed-on: https://skia-review.googlesource.com/39521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-08-28 17:48:57 +00:00
Brian Osman
de3b710913 Cache the results of get_pixel_formats_to_try
Choosing pixel formats is quite slow (depending on driver?). We were
doing this once per context, and it added up. On my desktop windows
machine, this saves another 7 seconds in `dm --config gl --src gm`.

Actual times:
  37s -> 30s (not writing PNGs)
  47s -> 39.5s (writing PNGs)

We always called this with MSAA sample count set to zero, so I cleaned
up the code to make that clearer. Also included a comment about the
theoretical risk, although I think that outside of a multi-GPU system,
we're fine.

Bug: skia:
Change-Id: I50927ebfaf6fe8d88a63674427fbf9e06e4ab059
Reviewed-on: https://skia-review.googlesource.com/35763
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-18 13:29:49 +00:00
Ben Wagner
b4aab9ae6d Replace SkFAIL with SK_ABORT.
SkFAIL is a legacy macro which is just SK_ABORT. This CL mechanically
changes uses of SkFAIL to SK_ABORT in preparation for its removal. The
related sk_throw macro will be changed independently, due to needing to
actually clean up its users.

Change-Id: Id70b5c111a02d2458dc60c8933f444df27d9cebb
Reviewed-on: https://skia-review.googlesource.com/35284
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-08-16 15:37:54 +00:00
Greg Daniel
02611d9afd Add Make[backend] calls for creating GrContexts
Docs-Preview: https://skia.org/?cl=26369
Bug: skia:
Change-Id: I460ee63e466f85b05918479f068a2e5ca2d70550
Reviewed-on: https://skia-review.googlesource.com/26369
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-07-25 14:33:03 +00:00
Greg Daniel
b76a72a659 Add support for creating a GrContext backed by Metal.
Also adds the support code to allow our TestContext to create a Metal
backend.

Bug: skia:
Change-Id: Ia850687019d79b897bb16e2c151f4f8526721ad9
Reviewed-on: https://skia-review.googlesource.com/22644
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-07-13 21:29:33 +00:00
Greg Daniel
6b7e0e2c74 Add arc support to gpu Obj c++ code
This is mainly for getting ready to start adding lots of metal backend code.
I've also update the "gpu tools" target to require ARC with involved updating
one IOS file in there.

Bug: skia:
Change-Id: Ied22e8fe7532445cc274efb529e3450654a6614b
Reviewed-on: https://skia-review.googlesource.com/22484
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2017-07-12 20:49:32 +00:00
Robert Phillips
fee2b4ed0f Create a new HDC for each ANGLE context
Bug: skia:6711
Change-Id: I9c4720a8dbad4c6b18efe73e0e61afbdc19627bc
Reviewed-on: https://skia-review.googlesource.com/19090
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-06-09 00:39:00 +00:00
Robert Phillips
bab680d891 Revert "Destroy ANGLE displays in destroyGLContext"
This reverts commit c1359888c0.

Reason for revert: failing botbots

Original change's description:
> Destroy ANGLE displays in destroyGLContext
> 
> Bug: skia:6711
> Change-Id: I770bb390d7b4e156116411bc6ce796375a6ddf21
> Reviewed-on: https://skia-review.googlesource.com/18588
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6711

Change-Id: I2087153f1601dfade8442f0918ffd71e0cacff08
Reviewed-on: https://skia-review.googlesource.com/18621
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-06-05 17:39:32 +00:00
Robert Phillips
c1359888c0 Destroy ANGLE displays in destroyGLContext
Bug: skia:6711
Change-Id: I770bb390d7b4e156116411bc6ce796375a6ddf21
Reviewed-on: https://skia-review.googlesource.com/18588
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-06-05 16:39:05 +00:00
Kevin Lubick
ffce079f4e Enable chromecast gpu perf
The new #ifndef account for what the chromecast sdk
cannot handle (e.g. posix).

Bug: skia:6581
Change-Id: I3d64d25980d80185f8b95c05badee5f665d97cd3
Reviewed-on: https://skia-review.googlesource.com/13811
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2017-05-24 20:30:05 +00:00
Brian Osman
80be240001 Enable fence sync support in ES3 test contexts
This (only?) affects ANGLE. Other ES platforms typically go through
EGLGLTestContext, which manually instantiates an EGLFenceSync.

In general, though, ES3 requires this API, so this is safe. Should give us
more accurate (and much less spammy) output from ES3 ANGLE performance
testing.

Bug: skia:
Change-Id: I10a608d21092aaffa4ab76e4b3d2f6e9c5cf09bb
Reviewed-on: https://skia-review.googlesource.com/14063
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-04-21 19:39:16 +00:00
Chris Dalton
59163ba06c Access EGL_KHR_fence_sync via eglGetProcAddress
Bug: skia:6497
Change-Id: Icf04de6b1facc94e8c45085575cb45189c6c649c
Reviewed-on: https://skia-review.googlesource.com/13306
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-04-13 13:28:03 +00:00
Mike Klein
b338484d23 quiet some annoying logging in unit tests
Noticed all these while adding some unit test support to ok.

Change-Id: Ie33b96da95840628657211cb28b2134fd314a48a
Reviewed-on: https://skia-review.googlesource.com/10202
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-03-27 19:16:59 +00:00
Brian Salomon
d3b65972aa Mark overridden destructors with 'override' and remove 'virtual'
This silences a new warning in clang 5.0

Change-Id: Ieb5b75a6ffed60107c3fd16075d2ecfd515b55e8
Reviewed-on: https://skia-review.googlesource.com/10006
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-03-22 16:06:18 +00:00
Brian Osman
9eac2ea773 Fixes to shared context test API
Fixes a bug in Windows shared context creation, and makes the API
less fiddly.

BUG=skia:

Change-Id: Ia32b2e3b4816e0b8d7e9be92c22a182ca1393177
Reviewed-on: https://skia-review.googlesource.com/8965
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-02-27 02:29:24 +00:00
Brian Osman
aa1ab8905e Revert "Add GrExternalTextureData and SkCrossContextImageData"
This reverts commit 9ad1f92e2f.

Reason for revert: Breaking lots of bots

Original change's description:
> Add GrExternalTextureData and SkCrossContextImageData
> 
> GrExternalTextureData is an API for exporting the backend-specific
> information about a texture in a type-safe way, and without pointing
> into the GrTexture. The new detachBackendTexture API lets us release
> ownership of a texture to the client.
> 
> SkCrossContextImageData is the public API that lets clients upload
> textures on one thread/GrContext, then safely transfer ownership to
> another thread and GrContext for rendering.
> 
> Only GL is implemented/supported right now. Vulkan support requires
> that we add thread-safe memory pools, or otherwise transfer the
> actual memory block containing the texture to the new context.
> 
> BUG=skia:
> 
> Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
> Reviewed-on: https://skia-review.googlesource.com/8529
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> 

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,chinmaygarde@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Change-Id: If27d1f4c3a169efb6533170f67a172664c0fe8ce
Reviewed-on: https://skia-review.googlesource.com/8955
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-02-24 17:28:03 +00:00
Brian Osman
9ad1f92e2f Add GrExternalTextureData and SkCrossContextImageData
GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.

SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.

Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.

BUG=skia:

Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
Reviewed-on: https://skia-review.googlesource.com/8529
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-02-24 16:09:33 +00:00
Brian Osman
12ab69540f Fix Mesa compile
BUG=skia:

Change-Id: Id532233537d18e6185a83681188aa73527b212a1
Reviewed-on: https://skia-review.googlesource.com/8842
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-02-22 14:20:25 +00:00
Brian Osman
60c774db3e Support shared GL contexts in GrContextFactory
Mostly plumbing, plus some minimal testing to make sure that
the platform APIs don't explode. I plan to add testing of
SkCrossContextImageData using this, which should verify that
textures are actually shared.

Also found a factory and some related code in the
CommandBuffer test context that was totally unused.
BUG=skia:

Change-Id: I05bbc22c4d1ef946b702a5cc7f67788785219c62
Reviewed-on: https://skia-review.googlesource.com/8808
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-02-22 13:32:56 +00:00
Mike Klein
c168a3ac3c Revert "Always build the ANGLE test code. Always build ANGLE on windows and linux."
This reverts commit 238b820369.

Reason for revert: breaks 32-bit bots, iOS bots, Google3 roll, -ASAN bot.

Original change's description:
> Always build the ANGLE test code. Always build ANGLE on windows and linux.
> 
> Make ANGLE test code independent of having ANGLE lib. Make ANGLE test code not include EGL headers.
> 
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4040
> 
> DOCS_PREVIEW= https://skia.org/?cl=4040
> 
> Change-Id: I7b857e9785246743f53fb969647b1162ce7419ab
> Reviewed-on: https://skia-review.googlesource.com/4040
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> 

TBR=mtklein@chromium.org,mtklein@google.com,bsalomon@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I19bab8c93baebf032f8a4cefbedfe7359317e806
Reviewed-on: https://skia-review.googlesource.com/4758
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2016-11-14 14:53:23 +00:00
Brian Salomon
238b820369 Always build the ANGLE test code. Always build ANGLE on windows and linux.
Make ANGLE test code independent of having ANGLE lib. Make ANGLE test code not include EGL headers.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4040

DOCS_PREVIEW= https://skia.org/?cl=4040

Change-Id: I7b857e9785246743f53fb969647b1162ce7419ab
Reviewed-on: https://skia-review.googlesource.com/4040
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2016-11-14 14:34:11 +00:00
Hal Canary
1b612a89fb tools: s/SkAutoTUnref/sk_sp/
BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4391

Change-Id: Iae8b032b00d3579c77f3b86370dde71c4649da45
Reviewed-on: https://skia-review.googlesource.com/4391
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2016-11-03 21:00:34 +00:00
Ben Wagner
12e8dc256d Fix iOS and Angle builds.
"Remove SkAutoTDelete." did not run trybots on these specific bots.

Change-Id: Ibfa731df387a90a78187b88c75483800981a691c
Reviewed-on: https://skia-review.googlesource.com/4387
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2016-11-03 19:45:29 +00:00
Mike Klein
7d3028818e GN: iOS basics
This doesn't create any apps or bundles or sign anything, but it all compiles and links.

Note the awkward transitional hack I used to make each tool's tool_main() serve as the real main() again when built with GN, while keeping the existing setup with GYP.  Fun...

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4350

Change-Id: I632753d5d8e5848380854f413bf5905d676bfcf4
Reviewed-on: https://skia-review.googlesource.com/4350
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2016-11-03 19:31:50 +00:00
Ben Wagner
145dbcd165 Remove SkAutoTDelete.
Replace with std::unique_ptr.

Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176
Reviewed-on: https://skia-review.googlesource.com/4381
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2016-11-03 19:03:40 +00:00
bsalomon
11abd8d6cb Explicit control in tools of ANGLE frontend and backend
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.

This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.

Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).

BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002

CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot

Review-Url: https://codereview.chromium.org/2381033002
2016-10-14 08:13:48 -07:00
csmartdalton
c6618dd1da skpbench: add option for gpu timing
Adds a gpu timing option with a GL implementation.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2388433003

Committed: https://skia.googlesource.com/skia/+/c06720d06faab3b01eba1b8693e0ac791f06dc96
Review-Url: https://codereview.chromium.org/2388433003
2016-10-05 08:42:03 -07:00
csmartdalton
024229a38d Use uint64_t for PlatformFence
VkFence is 64 bit even on 32-bit platforms.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2391113002

Review-Url: https://codereview.chromium.org/2391113002
2016-10-04 14:24:23 -07:00
mtklein
56df2de7fb Revert of skpbench: add option for gpu timing (patchset #7 id:120001 of https://codereview.chromium.org/2388433003/ )
Reason for revert:
many bots failing

Original issue's description:
> skpbench: add option for gpu timing
>
> Adds a gpu timing option with a GL implementation.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2388433003
>
> Committed: https://skia.googlesource.com/skia/+/c06720d06faab3b01eba1b8693e0ac791f06dc96

TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2390383002
2016-10-04 12:49:45 -07:00
csmartdalton
c06720d06f skpbench: add option for gpu timing
Adds a gpu timing option with a GL implementation.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2388433003

Review-Url: https://codereview.chromium.org/2388433003
2016-10-04 12:33:44 -07:00
csmartdalton
421a3c1cc1 Move GPU fences into sk_gpu_test
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2383383002

Review-Url: https://codereview.chromium.org/2383383002
2016-10-04 11:08:45 -07:00
brianosman
69e7eba6ae Use SkOnce to squelch command buffer spam
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2382793002

Review-Url: https://codereview.chromium.org/2382793002
2016-09-29 10:49:47 -07:00
bsalomon
7c2213ba61 Revert of Explicit control in tools of ANGLE frontend and backend (patchset #6 id:90001 of https://codereview.chromium.org/2381033002/ )
Reason for revert:
Broke bots

Original issue's description:
> Explicit control in tools of ANGLE frontend and backend
>
> Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
>
> This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
>
> Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
>
> BUG=skia:5804
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
>
> Committed: https://skia.googlesource.com/skia/+/50094fb489543655df026be4e4f99e09e57a1f49

TBR=brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5804

Review-Url: https://codereview.chromium.org/2384483003
2016-09-29 10:07:22 -07:00
bsalomon
50094fb489 Explicit control in tools of ANGLE frontend and backend
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.

This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.

Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).

BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
NOTREECHECKS=true
NOTRY=true
NOPRESUBMIT=true

Review-Url: https://codereview.chromium.org/2381033002
2016-09-29 09:49:06 -07:00