Haswell brought a whole slew of handy new instructions for us (AVX2, FMA, BMI1+BMI2) and also feature F16C, which came one generation earlier on Ivybridge. We work with integers often enough that we really want to target AVX2 instead of AVX, and this means it's pretty practical to ask for all those other goodies along with it.
Chrome's GN files and Google3's BUILD file will need an update, before or after this CL.
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Change-Id: I826daf77b5104664c5d31ddaabee347e287b87a2
Reviewed-on: https://skia-review.googlesource.com/2840
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Chromium needs to be able to set up their build such that the globals
continue existing but the SkFontMgr::Factory can be defined separately.
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About 9x faster than Murmur3 for long inputs.
Most of this is a mechanical change from SkChecksum::Murmur3(...) to SkOpts::hash(...).
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These files have been renamed and exist only as stubs for transition
reasons. Remove these now unused stubs.
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These files are now so badly misnamed that it is causing problems.
The original files are kept as shells until Chromium and PDFium can
be updated. After Chromium and PDFium builds are updated, the old
files will be removed and the cmake and bzl builds will be updated.
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With this change, the CMake build, which does not use DEPS to sync
external projects, is able to build and use the same version of libpng
that is used in other builds.
This will allow all platforms (including Google3 CMake build) to test on
the same version of libpng, so we do not need to make SkPngCodec support
all versions of libpng.
- Update CMakeLists.txt to use the checked in libpng.
- Check in libpng version 1.6.22rc01
- Update README.google
- Replace our old LICENSE file with the latest one from libpng
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This flips the default build mode to create a static libskia.
To create a shared libskia, pass -DBUILD_SHARED_LIBS=1 when running cmake.
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The _avx.cpp code was working in a degraded (SSE2/SSSE3) mode silently.
This CL will make the _avx.cpp code start using AVX.
There is currently no _avx2.cpp code, but I'm writing some now,
and this change will make it work properly from the start.
Chrome and Android builds should already be okay.
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Motivation: for use by fiddle.
Also, add new files to .gitignore
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I sometimes dream to hone our build process down to something as simple as
$ find src -name '*.cpp' | xargs c++ <some cflags> -c -o skia.o
To start, it helps if we can compile all files on all platforms. Each
non-portable file guards itself with defines provided by SkTypes.h. This does
not convert all non-portable code, but it's a good representative chunk.
E.g. instead of having to remember which SkDebug_*.cpp to compile on which
platform we can just compile all three and let the code itself sort it out.
This has the nice side effect of making non-portable code declare the
conditions under which it can compile explicitly.
I've been testing mostly with the CMake build as it's easiest, but this should
apply equally to BUILD, Gyp, and GN files... to any build system really.
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It's only used by a couple unit tests. We have other ways of getting
the same quality testing of our ref-count code now (e.g. TSAN).
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Except for some small edits, this is mainly:
patch from issue 1353953004 at patchset 80001 (http://crrev.com/1353953004#ps80001)
CMake configuration file for compiling Windows x64 VS2013 with CMake.
Things to be fixed:
- only x64 is supported
- I didn't try SKIA_GDI (experimental) and directly went for the DirectWrite - this should need an option in the CMake configuration
- make sure yasm and custom build rules paths are set correctly - if the hierarchy changes CMake will just blow things up
- compilation works but there are LOTS and LOTS of warnings (over 9000), if this is okay nevermind but since most of them are related to deprecated functions either consider fixing or suppressing them
- Release mode is untested - I suppose it won't be a big deal but might need some fixing
More info here: https://groups.google.com/forum/#!topic/skia-discuss/HLu-Hesfbg4
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