Bug: skia:12643
Change-Id: I285d42c908c75532b78c9b80da7b6145e1b47fe7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506458
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Remove the isOpaque parameter from all makeShader calls
- Add some folding to emphasize important parts of fiddles
Bug: skia:12643
Change-Id: Iaae5d61b63b409a8754b5144dc2baf5927a14848
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506316
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Explains several different features for:
- Uniforms
- Raw image shaders
- Color transform intrinsics
Bug: skia:10479
Change-Id: I9254d30283e74f039eb1490636efec1ddd125aa2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492656
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Updated the site's copy of release notes
- Removed Flutter/Fuchsia information - it was mostly out of date and
incorrect (we've had a Flutter autoroller for years).
- Removed "how to apply a patch" - it still referred to Reitveld, and
Gerrit provides plenty of guidance on this from the web UI itself.
- Fixed some broken link formatting
- The embedded 3D cube demo worked, but the linked copy on jsfiddle had
a call to an (unnecessary) deleted API. Fixed that.
- One of the particle examples linked to the wrong effect on
particles.skia.org
- Converted a static 'code + png' example (text drop shadow) to a
fiddle-embed, which is prettier and more functional.
Change-Id: I530dd9fe19288d969fef68feb2c9002c8378e0df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491818
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
This adjusts the alignment as well as the loading of canvaskit
and the inline element.
Change-Id: I8adf28e08a714ac466b751183a3dd9c3cc5de1a6
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/488523
Reviewed-by: Ravi Mistry <rmistry@google.com>
Bug: skia:12714
Change-Id: I1babde07ca8f22376cfd5c02c5412c551d5b5669
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480116
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Was using an old (unnecessary) CK construct that no longer exists
Change-Id: Ib56795d5588586f6da07e0c90e36c3aee1fbbb18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456645
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We no longer clamp colors to premul. Updated the examples and
explanation.
Bug: skia:12483
Change-Id: Idb0eec3ac1db5f81c657104093fa8a647529209a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453137
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12478
Change-Id: I4e2bc1eb441c19d7b4cf2bcea65b852f7f0aa59b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453136
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Instead of manually maintaining them, which is error prone.
Change-Id: If78a564e4afe238d195b952fea276154b2e12b06
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449917
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Change-Id: If3e838f22f1b99fd7a3b1c6bca0affd39f5573b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449843
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
- Use .eval() in all example fiddles
- Add some more explanation of how the parts of a draw/paint contribute
to the GPU fragment shader.
Bug: skia:12302
Change-Id: Ib69b9af39368c980e1aa9206af585f26498d083e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445640
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Also update RELEASE_NOTES to describe new syntax.
Change-Id: I2666551b98f80b61ae3a48c92a9e306cdc7242b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:12302
Change-Id: I8cf958acf9214d0de903a4097647afd74f2a659e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441541
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
canvas.flush() was removed. This updates all examples to
use surface.requestAnimationFrame(), which is cleaner.
Change-Id: I79fa308dc321865318b7f5d4723f3f803c0b071a
No-Try: true
Docs-Preview: https://skia.org/?cl=414856
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414856
Reviewed-by: Herb Derby <herb@google.com>
Lighting isn't quite right, but this is far better than nothing.
Change-Id: I5ad663be01554da68d878a383855cd719a9952f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399338
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The old factory is deprecated. The new factory does stricter checking on
the signature of main and calls to sample - verifying that the SkSL is
valid as an SkShader (vs SkColorFilter) at effect creation time.
Bug: skia:11813
Change-Id: I8d70f81b5c3fa78b05add1b591caf1d26dd70402
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399077
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is another strange, experimental feature that clutters the
implementation and isn't used by anyone (to my knowledge).
Change-Id: I538b7eca0cd28aab32f4739b23459731ade9105e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398226
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Includes a general explanation of device vs. local, how shaders don't
move with geometry, and how to use canvas transforms. Also shows
localMatrix on an SkShader. Finally, links to that from the SkSL page,
and adds SkSL-specific notes about coordinates.
Bug: skia:11763
Change-Id: I31462aff66ff8514392098b972a10e7c96e4f254
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393516
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>