SPIR-V doesn't seem to mind overlapping function names, since they're
not load-bearing in any way, but this keeps us consistent with the other
code generators.
Change-Id: Ifdb4cb17795da88eabc0db841af746fb76caf423
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387757
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This will be implemented in Metal and SPIR-V in followup CLs.
Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
When an instanced draw had more edges than the stroke actually needed,
we used to distribute those excess edges evenly across the stroke.
(e.g., a stroke that needs 40 edges gets drawn in an instance that has
64.) This CL updates the shader to emit the excess edges as
degenerate triangles instead. The hope here is twofold: (1) that when
all threads in a warp belong to an extra edge, the GPU will skip the
expensive edge sorting entirely, and (2) that the rasterizer will drop
the degenerate triangles or at least do less work.
Bug: chromium:1172543
Change-Id: Idffad09c1f7e633c8ac75f5fdf865ade92af7f91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387616
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This will be used in a followup CL to add name-mangling to functions.
Change-Id: I4e3df333783dfa380c87de11fafda8069d47bc1b
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387637
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Like SkRuntimeShaderBuilder but for internal use for creating FPs.
Currently it requires that the code be a static string so it can
easily make a static SkRuntimeEffect instance for each effect.
Bug: skia:11771
Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
No functional change, but this "helper" is now only called in one place.
Just part of my cleaning house around filtering logic. Happy to leave
things as they were if that is preferred.
Change-Id: I9131354240295af2d2041f759c24fc1d4805502e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387437
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
In the build there are some defaults which actually apply to every
use of a built-in target type, but there are some (particularaly
warnings) which apply only to targets controlled by Skia. Currently
these unwanted defaults are magically known to exist and removed
wherever they are not wanted. Instead, create 'skia_' prefixed target
templates and apply these defaults to those instead.
Change-Id: I3a2afb53c7205a2e2748d1cfad46319f2e93d3b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385516
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: If5fb4f99d327bb429f60e8d6c526720dd02b0928
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386800
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Descending into expressions is costly, and we don't have any need to do
it.
Change-Id: I45bf96b8642dceac95fb0468ae78cc785e400716
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386842
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11396
Change-Id: I0618e8ecfb3fe8e7539c1d808abf9b879d1d6694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386516
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
ba0bd78574..90cf278c36
2021-03-21 ianelliott@google.com Add multi-thread/context test for compute shaders
2021-03-20 capn@google.com Disable EGL_EXT_buffer_age for SwiftShader Vulkan
2021-03-19 cclao@google.com Vulkan: Add VUID-vkCmdDraw-None-04584 validation error to ignore list
2021-03-19 cclao@google.com Vulkan: Track images used for both attachment and sampler
2021-03-19 m.maiya@samsung.com Add isYUV to angle::Format
2021-03-19 cclao@google.com Vulkan: Defer color image layout changes at endRenderPass time
2021-03-19 geofflang@chromium.org D3D: Mark images dirty after recovering from storage
2021-03-19 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 6ea3512e6349 to 91a2a0b15f23 (6 revisions)
2021-03-19 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from e7ef5f7d0368 to c33e21cce932 (451 revisions)
2021-03-19 cnorthrop@google.com Tests: Add Ragnarok M: Eternal Love trace
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC reed@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: reed@google.com
Test: Test: angle_perftests --gtest_filter="*ragnarok_m_eternal_love*"
Change-Id: I076b45298a9bffdcb441f8dfd98e751f056ba8cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387603
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
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This reverts commit 045d7513d7.
Reason for revert: experiment complete
Original change's description:
> Performance experiment: Disable SkSL inliner in nanobench/skpbench.
>
> This is a reland of 3f35ac10b4
>
> Time to run this experiment again.
>
> Original change's description:
> > Performance experiment: Disable SkSL inliner in nanobench/skpbench.
> >
> > This will allow us to measure the impact (positive or negative) of
> > inlining functions before submitting a shader to the driver.
> >
> > Change-Id: Icbd64096445a353187b30feea68573d89ca18664
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384317
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Change-Id: I278a770d4129f4ad0bf867c33a01b49a88cea588
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387256
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I54d417e65bd134dee72ff46e9331f8fabfc724df
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387536
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Skia does not call set or get filter-quality any more
(except for legacy picture deserialization)
Change-Id: I504caf407ca68392481b771040e5d3280bf7da7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387439
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is a reland of 3f35ac10b4
Time to run this experiment again.
Original change's description:
> Performance experiment: Disable SkSL inliner in nanobench/skpbench.
>
> This will allow us to measure the impact (positive or negative) of
> inlining functions before submitting a shader to the driver.
>
> Change-Id: Icbd64096445a353187b30feea68573d89ca18664
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384317
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I278a770d4129f4ad0bf867c33a01b49a88cea588
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387256
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
(in the future, we may determine need for more than NN)
Change-Id: Idf4318e67bf8201792cb0f6b307509fb81d90a23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386799
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This means the draw is entirely clipped out, so we just don't even
create the FP to begin with.
Change-Id: I6d8a2a2e18be07c8a1408437c4bcc3d9349b77a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387057
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
littleRound is used to round widths before a comparison with
maxWidth. The rounding only matters on a very small interval around
maxWidth. Take advantage of this fact to only do the expensive
rounding when close to maxWidth.
This is a 2-3% improvement.
Change-Id: If5b18ed4be56c1c8fa80b97d49930145d0f09b20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386844
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This exposes the implementation of calculateWidth to the
cluster building function. It improves performance by 2-3%.
Change-Id: I6be71ef2c9bdd4fb59531fc53cc3868434cba79d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387216
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This allows iterateThroughClustersInTextOrder to inline, and allows
iterateThroughClustersInTextOrder to inline the visitor. This
results in a 2-3% speed up.
Change-Id: Iacc137145547dc44dfbbddf2fa340d2945089169
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386818
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This lets us plan out the allocation of resources without
actually committing to the resulting plan. In the future,
the user will be able to do the register allocation, then
query the estimated memory cost, and either commit to
that allocation or try a different order of operations.
The difference between this and the original 286097 are that we sorted
fFinishedIntvls by increasing start instead of increasing end and we
use the GrUniqueKey.hash instead of the default crc hash.
Bug: skia:10877
Change-Id: Idc405e2b4532c4cd0ae4127210ba3b42de27bd46
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Chromium,Test-Debian10-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader_MSAN
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386888
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
No behavior/pixel differences expected.
Change-Id: I9916a74de5063fd81f78bc3744ed32460e12c656
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387236
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Aiming to describe the interesting ways that we diverge from GLSL,
focused on semantics, not syntax. Left a placeholder for coordinates,
putting together good examples for things takes time, so I want to land
this in pieces.
Preview: https://skia.org/user/sksl?cl=386797
Bug: skia:11763
Change-Id: I4608774ad2896b4f2bd386e7d03065e380945861
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386797
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Move the ctor Cluster::Cluster into ParagraphImpl.cpp to allow
inlining. This results in about a 5% speed up using means.
min median mean max
before: 57.2µs 61.3µs 60.1µs 64.1µs
after: 55.8µs 58.4µs 57.3µs 59.4µs
Change-Id: Ie4cfcae9fde601ccf4a42aec69a853cc0bddb377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386817
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This saves a significant amount of CPU time and, now that the inliner
can handle nested expressions, still inlines almost everything.
Change-Id: I8f198630fa9627bc433ef8fb72f6bcf94595cdaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386917
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
A follow-up CL can remove the filter-quality from onProgram.
Change-Id: I770e3b1fd0907bf3824ed402502fa67325a433d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381799
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
The purpose of this method was to not allow FP values get too large for
the now-deleted coverage counting shaders.
Change-Id: I9f86c2adf64cc5e66ed9585d18945e8a2be35c34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387056
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We don't currently do FunctionCall optimization, but implementing
something along the lines of skia:10835 would probably involve doing
rewrites for optimization in FunctionCall::Make. This CL is the first
step down that road.
Change-Id: I249b02412e7ebac21bb98d6c5d61af3dcd6f1e69
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387156
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will allow the inliner to successfully do more work in a single
pass.
Change-Id: I26e8831737c10bdf9a35eebd94ea8b74f6487077
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386916
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Call onDraw in onDelayedSetup to warm up the glyph cache
otherwise nanobench will mis-caclulate the loop count.
This change also reduces the variability of the benchmark.
Change-Id: I5f3f2167cc78b996fcb589644b70622d18af240b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386816
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Arguments without side-effects that aren't read from more than once can
be moved directly into the inlined function, and don't need a scratch
variable. This can allow functions like `guarded_divide` to inline
completely in more cases.
Change-Id: I0bfce35635cf9779f4af1bc0790da966ccfe4230
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386678
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Update Wuffs to match the version currently used by Chromium
(updated in http://crrev.com/c/2731168)
Change-Id: If3f1ccad6a9ff6202391ee79a9b4d3b413a4cc25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386756
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
For now, just turns on fastmath.
Change-Id: Ica821dbfd5b30f9e0cceb1eed9443905987f292a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385882
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
For immutable samplers, we claimed that the GrVkPipelineState was
taking over the ref from GrVkUniformHandler, but this actually never
happened and it was still unref'ed when the uniform handler went away.
We never unref'ed it in the GrvkPipeline so all our refs/unrefs still
lined up. We were getting saved that the GrVkResourceProvider happen to
hold the ref on its samplers longer that the GrVkPipeline that used it.
This CL cleans up all those issues.
Change-Id: I113f011979cf7ba3d734f9c518513598581a3efd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386677
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
39296f396f..ba0bd78574
2021-03-19 jiajia.qin@intel.com Fix the assert error and inbalence parens for SSBO
2021-03-18 jmadill@chromium.org Vulkan: Use packed enum map for descriptor set index.
2021-03-18 jmadill@chromium.org Vulkan: Clean up shader buffer DS allocation.
2021-03-18 cclao@google.com Vulkan: Move CommandBufferHelper::reset() closer to constructor
2021-03-18 cclao@google.com Vulkan: Test render and sample the same texture but with different LOD
2021-03-18 gert.wollny@collabora.com scripts: Ignore "rapidsjon/..." when checking includes
2021-03-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 60fea25f23e6 to e7ef5f7d0368 (472 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC michaelludwig@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: michaelludwig@google.com
Test: Test: FramebufferTest_ES3.SampleFromAttachedTextureWithDifferentLOD
Change-Id: Ie4f7f24acffe694ad14c41958fb4a65cada012a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386753
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