Commit Graph

476 Commits

Author SHA1 Message Date
Brian Salomon
fc1dddbb8d Reland "Get EGLimage functions out of GrGLInterface."
This reverts commit 753836fcad.

Reason for revert: fixed

Original change's description:
> Revert "Get EGLimage functions out of GrGLInterface."
>
> This reverts commit bc233135e4.
>
> Reason for revert:
> EGLImageTest and TextureBindingTest broken on Windows ANGLE
> Build failures on Debian9, unable to link
>   ld.lld: error: undefined symbol: eglCreateImageKHR
>
> Original change's description:
> > Get EGLimage functions out of GrGLInterface.
> >
> > Only used in test code which can just directly call these.
> >
> > Also removed related code in interface assemble/validate generator.
> >
> > Change-Id: I7e821ebb9328bdd2a54d8ab3af929399ca0517d5
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213480
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I622fadf22c5d79f5b1d335a8a81455978d49a86a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213960
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com

EXTRA_TRYBOTS=Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE

Change-Id: I71397072fa79ae3c72f3835c5e991b9ef2465a9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214040
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-05-15 19:58:45 +00:00
Michael Ludwig
753836fcad Revert "Get EGLimage functions out of GrGLInterface."
This reverts commit bc233135e4.

Reason for revert:
EGLImageTest and TextureBindingTest broken on Windows ANGLE
Build failures on Debian9, unable to link
  ld.lld: error: undefined symbol: eglCreateImageKHR

Original change's description:
> Get EGLimage functions out of GrGLInterface.
>
> Only used in test code which can just directly call these.
>
> Also removed related code in interface assemble/validate generator.
>
> Change-Id: I7e821ebb9328bdd2a54d8ab3af929399ca0517d5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213480
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: I622fadf22c5d79f5b1d335a8a81455978d49a86a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213960
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-05-15 17:45:48 +00:00
Brian Salomon
bc233135e4 Get EGLimage functions out of GrGLInterface.
Only used in test code which can just directly call these.

Also removed related code in interface assemble/validate generator.

Change-Id: I7e821ebb9328bdd2a54d8ab3af929399ca0517d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213480
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-05-15 16:29:18 +00:00
Robert Phillips
9dbcdcc8ba Alter createTestingOnlyBackendTexture methods
This intended to bring this API more into line with the proposed GrBackendObject API with an eye towards replacing the former with the latter.

TBR=bsalomon@google.com
Change-Id: I4367f03fb10fff788749f21c4843060111a6df1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213220
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-13 15:39:33 +00:00
Brian Salomon
6e407986cd Skip D3D ANGLE backends in dm/nanobench/... under Wine.
Change-Id: I0c1bc7917fb7be0357c0bb4fd5e0df36c1050b2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213124
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-05-10 15:10:48 +00:00
Jim Van Verth
f5ca01a69a Add FenceSync support to Metal
Bug: skia:8243
Change-Id: Iadd2445efe86e796b23ea20edbe49d684f626d9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212270
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-05-08 21:55:44 +00:00
Brian Osman
a9aaef0c99 Revert "Support GL_EXT_draw_buffers"
This reverts commit 77af4ecd35.

Reason for revert: iOS errors and bad images on Gold

Original change's description:
> Support GL_EXT_draw_buffers
> 
> Change-Id: I078aa7c42de4368602b0ef43bd7e18efbfd1e049
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212182
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

Change-Id: Ib8759d4a1009f9a8774365a699e211834d634cff
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212264
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-05-06 20:07:27 +00:00
Brian Osman
77af4ecd35 Support GL_EXT_draw_buffers
Change-Id: I078aa7c42de4368602b0ef43bd7e18efbfd1e049
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212182
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-05-06 18:59:06 +00:00
Brian Osman
a085a41b9d Normalize storage of shader strings in the cache
Adds a tag that can be used to verify the expected type
of shaders. My follow-up CL that adds SkSL editing to
Vulkan relies heavily on this.

Change-Id: Ifda420c2dcbaff07cdf1b8157d0ece02b1ab6c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210262
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-04-25 15:27:59 +00:00
Mike Klein
fb80e52c73 update GL interface codegen
Tested by:
    cd tools/gpu/gl/interface/
    go run *.go --in_table "./interface.json5" -out_dir "../../../../src/gpu/gl/"

Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Change-Id: I1fee1263e321580c0e8c4e41d345fc856ef2a4e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210128
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-04-24 18:01:07 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Brian Osman
be2062c430 Extend --writeShaders to output SPIR-V
Changed the python script to operate on all shaders in the directory,
handling SPIR-V appropriately, and collating data across backends.
Made the output CSV, so that it imports into spreadsheets directly
(and handles missing columns cleanly).

Removed all the JSON digest logic - this was overkill at the moment,
and it made it tricky once we were combining information from GL and
Vulkan. Also, the hit count data was probably misleading - it didn't
count hits at the program cache level, just the persistent cache.

Change-Id: If354cde943c96f84e7bcc20a137afefca3b59358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207960
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-04-15 14:04:18 +00:00
Brian Osman
0b8bb88cbb GLSL editing in Viewer
When in GL backend, adds a "Shaders" section to the debug menu.
"Load" scrapes all of the vertex and fragment shaders being used,
then displays them. They can be edited, and "Save" pushes the
results.

Note: It is trivial to trigger an assert by saving a shader that
doesn't compile. I'd like to make the program builder more robust
in a follow-up CL, to fall back to the "real" SkSL, not draw, or
something along those lines.

Change-Id: I841fe2ee76a3c2eae58b64ef587fcbe25b95cc7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206905
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-12 16:23:54 +00:00
Brian Osman
e6ef03d53b Make the persistent cache utility functions operate on SkData
This avoids boilerplate at every call-site (and more are being added
soon) to set up the reader/writer objects.

Change-Id: Idc632932b5a9be8d3164d249abab7dccbb905ca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207704
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-12 15:00:54 +00:00
Brian Osman
5aa11fb67a Shader serialization experiment (with Mali Offline Compiler analysis)
1) Adds a --writeShaders option to fm. When that's included, the GPU
backend is run with a persistent cache (and no binary caching).
Then we dump all of the fragment shaders (GLSL for now) that were
created to the passed-in directory, along with a JSON digest listing
the number of times each one was referenced in the cache.

2) Adds a python script that invokes the Mali Offline Compiler on a
directory generated from #1, scraping the output of each compile for
cycle counts and writing the collated information to stdout.

Change-Id: Ie4b58ddac4f62e936707c6fec44f4fe605c213fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206162
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-09 13:37:55 +00:00
Brian Osman
fbe2406693 Reland "Remove the NullGL interface (and associated test context)"
This reverts commit 215da624d1.

Reason for revert: Blink issues ironed out.

Original change's description:
> Revert "Remove the NullGL interface (and associated test context)"
> 
> This reverts commit de206c75c2.
> 
> Reason for revert: Chrome is having issues with the switch to Mock in blink tests.
> 
> Original change's description:
> > Remove the NullGL interface (and associated test context)
> > 
> > Bug: skia:
> > Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> 
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
> 
> Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: I1f4fbbcb00f302c5d830cb1392badd6ec7a33c69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205832
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-03 16:38:10 +00:00
Brian Osman
215da624d1 Revert "Remove the NullGL interface (and associated test context)"
This reverts commit de206c75c2.

Reason for revert: Chrome is having issues with the switch to Mock in blink tests.

Original change's description:
> Remove the NullGL interface (and associated test context)
> 
> Bug: skia:
> Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-02 12:48:37 +00:00
Brian Osman
de206c75c2 Remove the NullGL interface (and associated test context)
Bug: skia:
Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-01 14:56:23 +00:00
Kevin Lubick
3902628e35 Support WebGL 1.0 with caps
There is some logic in here for 2.0 as well, just as a
"as long as I was looking at the specs", but only 1.0
is really supported.

This seems to resolve the bug where some GPUs weren't
advertising correctly that they had vertex array object
support, by checking for both extension names (with and
without "GL_" prefix)

Of note, this saves about 18 Kb (5.5 Kb gzipped) of code size
by compiling out the unneeded GLES checks/functionality.

Bug: skia:8378
Change-Id: I773bf4dbf231b991051d2a9f640b8047a9010e7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203461
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-28 17:21:23 +00:00
Kevin Lubick
9928c7db92 Add test_only option to gen_interface
Change-Id: I984e392709fb50037c0ad26135904a410aaf3235
Bug: skia:8912
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204443
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2019-03-28 16:22:13 +00:00
Kevin Lubick
5509dac4cc Reland "Generate GrGLInterface and GrGlAssembleInterface* from table"
This reverts commit 573cb87a07.

Reason for revert: Marking failing validation as optional and filing bug for follow up in Chrome.

Original change's description:
> Revert "Generate GrGLInterface and GrGlAssembleInterface* from table"
> 
> This reverts commit 93b3dce89d.
> 
> Revert "Delete old assembleInterface code"
> 
> This reverts commit 7b1cf20d47.
> 
> Revert "Delete in favor of autogenerated file"
> 
> This reverts commit 0223bd01d8.
> 
> Bug: skia:8474
> NOTRY:true
> Change-Id: I23a904347f9d6cefd1710a2de056c39d52f4b178
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203463
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>

TBR=kjlubick@google.com,stani@google.com

Change-Id: I85adb302eb093fe9b7a4ec2c984323c191278a43
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8474
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203177
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2019-03-26 10:55:00 +00:00
Kevin Lubick
573cb87a07 Revert "Generate GrGLInterface and GrGlAssembleInterface* from table"
This reverts commit 93b3dce89d.

Revert "Delete old assembleInterface code"

This reverts commit 7b1cf20d47.

Revert "Delete in favor of autogenerated file"

This reverts commit 0223bd01d8.

Bug: skia:8474
NOTRY:true
Change-Id: I23a904347f9d6cefd1710a2de056c39d52f4b178
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203463
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
2019-03-25 19:03:29 +00:00
Kevin Lubick
93b3dce89d Generate GrGLInterface and GrGlAssembleInterface* from table
This CL creates a go program that takes a JSON file of
GPU functions and creates the assemble and validate code
based on that.

This approach will hopefully will lessen the need for
"shotgun surgery" anytime a new function/extensions is added.

Additionally, it should be easier to add a new standard
(concretely, WebGL) using this technique.

There are a few potential bugs/mismatches in the current
implementation that this has identified, for example,
Requiring GL 3.x for adding a feature, but only verifying
it is there on GL 4.x - I did not attempt to correct these
bugs in the old version, as we will hopefully be able to delete
that version and use the generated files.

Bug: skia:8474, skia:8378
Change-Id: Ie8144bbab8e03f2c815fd942fa9f7f91dedba101
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202137
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-25 15:03:48 +00:00
Brian Osman
4d92b89454 Revert "Remove GrDrawAtlasOp"
This reverts commit 97d957d1db.

Reason for revert: Looking at perf, desktop GPUs get better, many mobile GPUs get worse.

Original change's description:
> Remove GrDrawAtlasOp
> 
> The base device turns drawAtlas into drawVertices, which ends
> up being *faster* (in my tests) than our specialized code.
> 
> It's certainly possible to write a custom version that's better,
> but for now, it seems better to just do this.
> 
> Bug: skia:
> Change-Id: I247f0c0a24fb21c8206f4e3ea9fecac85679ba73
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203163
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,reed@google.com

Change-Id: Idfb3dd7d33a3905644aafdefc99e7814b08d7c7b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203053
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-03-24 00:53:33 +00:00
Brian Osman
97d957d1db Remove GrDrawAtlasOp
The base device turns drawAtlas into drawVertices, which ends
up being *faster* (in my tests) than our specialized code.

It's certainly possible to write a custom version that's better,
but for now, it seems better to just do this.

Bug: skia:
Change-Id: I247f0c0a24fb21c8206f4e3ea9fecac85679ba73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203163
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-03-23 23:11:00 +00:00
Michael Ludwig
d9958f865c Use YUV effect in drawEdgeAAImageSet
Adds YUV planar image to the compositor_quads_image GM, confirmed
locally that it uses the effect instead of flattening the planes
into a single proxy (like before).

Bug: skia:
Change-Id: I0dea16bbaae34ae44cb1b51db9d2953231a6bf22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201619
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-21 17:43:28 +00:00
Jim Van Verth
a3407ab9a6 Fix asserts in Metal tests.
Bug: skia:8243
Change-Id: I5d976e2740bd0348e1c71cea2cda05d93bc004e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201397
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-03-15 20:04:21 +00:00
Jim Van Verth
61610bebdf Add Autorelease pools to clear out no longer needed Metal objects.
Bug: skia:8822
Change-Id: I2bb3528100a54a169ec9c5b26ef7d4d1cacc19db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198244
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-03-07 21:05:08 +00:00
Robert Phillips
0d075de863 Clean up GrSurfaceContext's relationship with GrRecordingContext
GrSurfaceContext was explicitly holding a lot of things it could just get from its GrRecordingContext.

Change-Id: Ia2e9708d71318dc0c101d56aadf5ae797230bc75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/194360
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-03-04 21:54:05 +00:00
Robert Phillips
6989370877 Move DrawingManager to RecordingContext
This CL does make use of a new GrRecordingContextPriv backdoor to break CL deadlocks. This occurs when this CL tries to create GrContext-dependent objects outside its scope.

Change-Id: I278fe9d321f8e0a4f5e9b489b1a5cc01b8974521
Reviewed-on: https://skia-review.googlesource.com/c/191287
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-02-22 17:25:00 +00:00
Robert Phillips
6a6de56655 Begin switching GrRecordingContext over to having the GrDrawingManager
The change forces the GrDrawingManager to only being able to access a GrRecordingContext.

Note that, like the ProxyProvider, the drawingManager still behaves differently if it is being used to directly render. In this case, the biggest difference is that the flush methods are disabled when DDL recording.

This pulls as much as possible out of https://skia-review.googlesource.com/c/skia/+/191287 (Move DrawingManager to RecordingContext) while keeping the drawingManager in the GrContext.

Change-Id: I1e5305fe0cb17ee0b243bfb8622f652310fc0507
Reviewed-on: https://skia-review.googlesource.com/c/192881
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-02-15 20:50:33 +00:00
Robert Phillips
b97da530f0 Switch Ops over to using GrRecordingContext
Since, by definition, the ops are created when recording, it makes sense that they should be able to make due with only the GrRecordingContext.

TBR=bsalomon@google.com
Change-Id: If64353aee30b35d0a16401f7de00954f44ed8c59
Reviewed-on: https://skia-review.googlesource.com/c/190670
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-02-13 15:53:09 +00:00
Ben Wagner
7ad9b96d7c Upgrade to Mesa 18.3.3
This seems to resolve the leak in libxcb, but introduces a new leak in
VkTestUtils.

Bug: skia:8710
Change-Id: I71482d8f1c5eebfffd211a4124bd2db01283741b
Reviewed-on: https://skia-review.googlesource.com/c/186862
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
2019-02-12 16:42:30 +00:00
Robert Phillips
b6e9d3c788 Outline GrDrawAtlasOp and GrDrawVerticesOp
This makes it easier to switch all the ops over to using a GrRecordingContext (and better matches what we do with all the other ops)

Change-Id: Ie690975c31b8c9f4c7acebdc0185a145a0a263a5
Reviewed-on: https://skia-review.googlesource.com/c/191280
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-02-11 20:38:35 +00:00
Robert Phillips
a9162dfb9c Plumb abandonment throughout GrContext hierarchy
When the GrImageContext & GrRecordingContext are actually GrDirectContexts it is useful for them to report the abandonment state of the GrDirectContext.

When the GrImageContext & GrRecordingContext are actually GrImageCreationContext or GrDDLContexts then they will just never be abandoned.

This CL also strips the GrProxyProvider and GrDrawingManager of their tracking on abandonment and centralizes it in the GrImageContext.

ImageContext
  can't abandon
  can only check abandonment privately

RecordingContext
  can't abandon
  can only check abandonment privately

DirectContext (aka GrContext)
  can abandon publicly
  can check abandonment publicly

Note that abandoning the DirectContext won't alter the abandonment status of any of
the other contexts in its group (e.g., DDL contexts that may be being used to record).

Change-Id: Ib790f74d90ab18da58a127fed2aad20e2477bd21
Reviewed-on: https://skia-review.googlesource.com/c/190669
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-02-11 20:26:22 +00:00
Brian Salomon
1f05d459e2 Add GrContext::resetGLTextureBindings().
This function binds texture ID 0 to any texture unit/target combo that
Skia has modified.

Bug: chromium:926017
Change-Id: I3ac8f8050c863232886102886e60d3b91a5380c9
Reviewed-on: https://skia-review.googlesource.com/c/190663
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-02-08 21:26:51 +00:00
Robert Phillips
a41c6858da Move proxyProvider and singleOwner to GrImageContext
This starts to beef up the capabilities of the GrImageContext in preparation for its future responsibilities (i.e., creating promise images w/o a recordingContext).

Note that the proxyProvider still has different behavior if it has a full context vs. a reduced context. I intend to just let this behavior remain as is.

Change-Id: Idb9d99a548ef928fc1b9dc1e5a34f74343bb0b4b
Reviewed-on: https://skia-review.googlesource.com/c/189490
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-02-08 15:20:06 +00:00
Robert Phillips
dbaf317cd4 Move GrContextPriv methods to their own .cpp file
Centralize these for my sanity. Most will also be parceled out to other contexts.

Change-Id: If0e7e98bcf66c4d8a3391f9b04e643ccc91af4ad
Reviewed-on: https://skia-review.googlesource.com/c/189488
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-02-06 21:15:58 +00:00
Greg Daniel
8ce7991242 Add release proc apis to SkSurface::MakeFromBackend* calls.
Bug: skia:
Change-Id: I0e6cd8895c328a89cd0fa50260fe4e8adbff5990
Reviewed-on: https://skia-review.googlesource.com/c/188634
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-02-05 15:36:14 +00:00
Robert Phillips
9da87e0e98 Rename GrContext::contextPriv to priv
Mechanical. This makes the priv() accessor the same for all the context types.

Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-02-04 22:13:14 +00:00
Greg Daniel
24d861d8bf Add hardware buffer unit test from old skqp to skia.
This copies the hardware buffer unit test from, which was cherry picked
straight into skqp last year, into Skia proper.

There are not functional changes, but a few of the APIs have been updated
to work with newer Skia.

Bug: skia:
Change-Id: I2d7b2ed8b0b9314ca3e03e703a6a5ac53805275e
Reviewed-on: https://skia-review.googlesource.com/c/188034
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-01-31 17:44:52 +00:00
Greg Daniel
41f0e28fd5 Add MaxAPIVersion to GrVkBackendContext.
This moves us to the correct way of handling the correct version of
Vulkan that the client wants us to use.

Bug: skia:
Change-Id: I6c7962b5d2d48ae142c6a701c30f5af3801ac99b
Reviewed-on: https://skia-review.googlesource.com/c/187382
Reviewed-by: Sergey Ulanov <sergeyu@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-01-28 19:01:46 +00:00
Brian Salomon
9bc76d96f9 Change the meaning of GrBudgetedType::kUnbudgetedUncacheable.
kUnbudgetedCacheable now means that the resource is never purged
until its unique key is removed.

This fixes an issue where a cached texture for a promise image
might get purged by cache pressure. This in turn could cause
Skia to call the promise image's Fulfill proc multiple times with
no intervening Release calls. The balancing Release calls would
occur, but the policy is that each Fulfill should be balanced by
Release *before* another Fulfill.

Update/add unit tests.

Bug: chromium:922851
Change-Id: I6411e413b3104721ca4bb6e7f07b3b73d14cbcf9
Reviewed-on: https://skia-review.googlesource.com/c/186361
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-01-25 14:13:00 +00:00
Brian Salomon
aa6ca0a8bf Require explicit GrWrapCacheable specification in more places.
Make all wrapped resources be kUnbudgetedUncacheable except those
created by AHardwareBuffer image generators and as backings for promise
images.

Make all non-wrapped unbudgeted resources be kUnbudgetedUncacheable.

Update unit tests to mostly use GrWrapCacheable::kNo except where they
are testing the distinction.

Update unit tests for new expectations.
Bug: chromium:922851
Change-Id: I4d3bdaa161ffc76390f26334bcb7e2b47dd9319d
Reviewed-on: https://skia-review.googlesource.com/c/185004
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-01-25 00:29:27 +00:00
Herb Derby
081e6f3754 Rename GrGlyphCache -> GrStrikeCache
Change-Id: Ie6fdcc6ce1f2265783ebb4dcd1b1ce087a296ddf
Reviewed-on: https://skia-review.googlesource.com/c/184500
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2019-01-16 20:15:04 +00:00
Chris Dalton
351e80cc28 Reland "ccpr: Rework the path cache to support sporadic flushing"
This is a reland of d6fa45472c

Original change's description:
> ccpr: Rework the path cache to support sporadic flushing
> 
> Removes the notion of a stashed atlas that we store from the previous
> flush. Now we just cache every atlas we ever render. Cached atlases
> can either be 16-bit or 8-bit.
> 
> The "reuse" and "animation" cases should both behave exactly the same
> as before: Where before we would copy from the stashed atlas to 8-bit
> atlases, we now copy from a cached 16-bit atlas and then invalidate
> it. Where before we would recycle the stashed atlas's backing texture
> object, we now recycle this same texture object from an invalidated
> 16-bit cached atlas.
> 
> The main difference is that cases like tiled rendering now work. If
> you draw your whole scene in one flush, you still get one big 16-bit
> cached atlas, just like the "stashed atlas" implementation. But if you
> draw your scene in tiles, you now get lots of little cached 16-bit
> atlases, which can be reused and eventually copied to 8-bit atlases.
> 
> Bug: skia:8462
> Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
> Reviewed-on: https://skia-review.googlesource.com/c/179991
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

Bug: skia:8462
Change-Id: I2f64b0c37e2cd644a202dfc786366dda5d238391
Reviewed-on: https://skia-review.googlesource.com/c/181450
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-01-07 16:14:31 +00:00
Chris Dalton
2e825a3c5d Revert "ccpr: Rework the path cache to support sporadic flushing"
This reverts commit d6fa45472c.

Reason for revert: Assertion failures

Original change's description:
> ccpr: Rework the path cache to support sporadic flushing
> 
> Removes the notion of a stashed atlas that we store from the previous
> flush. Now we just cache every atlas we ever render. Cached atlases
> can either be 16-bit or 8-bit.
> 
> The "reuse" and "animation" cases should both behave exactly the same
> as before: Where before we would copy from the stashed atlas to 8-bit
> atlases, we now copy from a cached 16-bit atlas and then invalidate
> it. Where before we would recycle the stashed atlas's backing texture
> object, we now recycle this same texture object from an invalidated
> 16-bit cached atlas.
> 
> The main difference is that cases like tiled rendering now work. If
> you draw your whole scene in one flush, you still get one big 16-bit
> cached atlas, just like the "stashed atlas" implementation. But if you
> draw your scene in tiles, you now get lots of little cached 16-bit
> atlases, which can be reused and eventually copied to 8-bit atlases.
> 
> Bug: skia:8462
> Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
> Reviewed-on: https://skia-review.googlesource.com/c/179991
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com

Change-Id: Iad74a14fcb09da12f32b9b78f803b8472a5d60ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8462
Reviewed-on: https://skia-review.googlesource.com/c/181444
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-01-04 22:14:31 +00:00
Chris Dalton
d6fa45472c ccpr: Rework the path cache to support sporadic flushing
Removes the notion of a stashed atlas that we store from the previous
flush. Now we just cache every atlas we ever render. Cached atlases
can either be 16-bit or 8-bit.

The "reuse" and "animation" cases should both behave exactly the same
as before: Where before we would copy from the stashed atlas to 8-bit
atlases, we now copy from a cached 16-bit atlas and then invalidate
it. Where before we would recycle the stashed atlas's backing texture
object, we now recycle this same texture object from an invalidated
16-bit cached atlas.

The main difference is that cases like tiled rendering now work. If
you draw your whole scene in one flush, you still get one big 16-bit
cached atlas, just like the "stashed atlas" implementation. But if you
draw your scene in tiles, you now get lots of little cached 16-bit
atlases, which can be reused and eventually copied to 8-bit atlases.

Bug: skia:8462
Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
Reviewed-on: https://skia-review.googlesource.com/c/179991
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-01-04 20:51:09 +00:00
Brian Salomon
f05e6d3a46 Remove superfluous budgeted params and member related to SkImage_GpuBase
The proxy/proxies in the SkImage_GpuBase subclasses already track
whether they're budgeted.

The parameters are sometimes redundantly stating the known budgeted
status of the proxy. Other times they are an illusion of control as
the value doesn't actually affected the budgeting of the proxy/proxies.

Change-Id: Ic2b12fbbed653fca1ec1910eeab686de69782834
Reviewed-on: https://skia-review.googlesource.com/c/179402
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-12-20 15:58:55 +00:00
Brian Salomon
8d2abe9a6c Manual ANGLE roll to ffda3e2985f18f4ff6e3778af8b9715109b21ad0
720ca44976..ffda3e2985

Change-Id: I30d421c35f6e844166c69dfb837006f46281a23f
Reviewed-on: https://skia-review.googlesource.com/c/179246
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
2018-12-19 21:16:02 +00:00