Commit Graph

725 Commits

Author SHA1 Message Date
Brian Osman
bd4f872d69 Handle runtime effect shader errors better
- Expose shader error handler on GrBaseContextPriv
- Use that to report errors that happen during (late) SkSL conversion
- Remove various asserts. We expect these functions not to fail, but
  they absolutely can for any kind of error that gets past the first
  compile in SkRuntimeEffect::Make. We'll still make a GLSLFP, but it
  won't inject any code, so the resulting shader will *also* fail to
  compile. Injecting our own errors first gives the user a better idea
  what's actually broken.
- SkSLSlide also reports errors via the error handler now, too.

Change-Id: I4b871cdaa5e3217b042ebf000bb7474afaeab04c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275679
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-03-06 21:32:31 +00:00
Brian Osman
6fa47769cb In SkRuntimeEffect, use a single shared Compiler instance
I've been increasingly concerned about the CPU and memory costs of
creating and holding on to many Compiler instances. Given that they're
use infrequently, having a shared (guarded) instance seems fine.

We can still look at reducing the startup cost of a single instance, but
this removes a large blocker to wider usage of SkRuntimeEffect.

Change-Id: Ia6dc721c73fdf8c9c4c7a8c1af5f350d2c028b22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272466
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-21 20:25:04 +00:00
Brian Osman
d3b3bf3567 Reland "Move runtime shader/colorfilter into SkRuntimeEffect.cpp"
This reverts commit 7281a86237.

Change-Id: I1759358ede39e2466362cc4d3f0b9530eff08c9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271656
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-19 15:29:09 +00:00
Brian Osman
7281a86237 Revert "Move runtime shader/colorfilter into SkRuntimeEffect.cpp"
This reverts commit 8980acd623.

Reason for revert: Win-Shared

Original change's description:
> Move runtime shader/colorfilter into SkRuntimeEffect.cpp
> 
> Better organization that lets us share a bunch of code between these
> (very similar) objects.
> 
> Change-Id: Ie559d6e144d8588b98a95d4170e2e6c19d9623bd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270736
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,reed@google.com

Change-Id: Ic13d85b7c4f2d593a6c15dde067f118ea5753eb6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-18 19:31:14 +00:00
Brian Osman
8980acd623 Move runtime shader/colorfilter into SkRuntimeEffect.cpp
Better organization that lets us share a bunch of code between these
(very similar) objects.

Change-Id: Ie559d6e144d8588b98a95d4170e2e6c19d9623bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-18 19:15:05 +00:00
Mike Reed
2c5ee18724 remove legacy factory for overdrawcolorfilter
Change-Id: I19453c51bf275050d6426b82a1ad717348a3ea56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271136
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-15 16:53:39 +00:00
Mike Reed
528998dfd5 Fix impl for OverdrawColorFilter to not rely on details of pmcolor,
esp. during serialization. We now store/serialize SkColor, which is
stable.

Change-Id: Ib453920a9a06647f44b33c9ae8af33936d6ead33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270997
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-14 18:38:18 +00:00
Brian Osman
f989aeaa01 Support children in SkRuntimeEffect::makeColorFilter
Change-Id: Icf8c69464a44341a08df16dce53aebedc2826bfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270064
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-11 16:20:07 +00:00
Mike Reed
dc2782c380 Update OverdrawColorFilter to clarify how it interprets its input array.
1. Document that Make() takes RGBA_premul
2. Change impl so that CPU matches this behavior/definition
3. Offer a clearer factory that takes SkColor
   (perhaps migrate clients to this one in the future)

Bug: skia:9896
Change-Id: I0a81dda45834a2fbf2b28b711ba7e6b83f360aff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269906
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-11 10:58:36 +00:00
Brian Osman
194dfdea3a Add comment explaining memset in ArithmeticFPInputs
Change-Id: I1541e3f4629a117eee3f244c0209e442b705b67b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268844
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-05 20:03:28 +00:00
Brian Osman
0a3c57f1ad Ensure that ArithmeticFPInputs is fully initialized
Change-Id: Ia5e94704955aba33e07592711656fbeefef15912
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268840
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-05 18:52:17 +00:00
Brian Osman
3225306f82 In SkRuntimeEffect, just use hash of SkSL as the ID
Change-Id: I2ce210889452756d5d100fbb15f578bb72e2af2a
Bug: skia:9813
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268687
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-05 17:52:48 +00:00
Brian Osman
9bfd5956de In GrSkSLFP, store inputs as SkData. Tighten size checks.
Simplifies interaction with users who already have inputs in this form,
and doesn't really add any overhead to other clients.

Change-Id: I6e137e02a65e007621adf481ffb994665117caf4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268836
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-05 16:19:08 +00:00
Brian Osman
504032e575 SkRuntimeEffect: Fix 'in' variables in CPU backend
We were never calling specialize() to bake in the values of ins,
so do that. Add uniformSize() to get the size of just the uniform
values. (The interpreter asserts that the size of the uniforms
being passed in matches the expected size from the ByteCode,
so these need to match up).

Added a unit test that uses both 'in' and 'uniform'.

Change-Id: I595822171211d35a17d5977fa790de0d1bbd6c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263519
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-10 15:46:22 +00:00
Brian Osman
f72deddb89 Expose the Input variable and Child name collections in SkRuntimeEffect
Add framework for unit tests that draw (CPU and GPU) with a runtime
shader, as well as couple example tests.

Change-Id: I43b3b39e86634ec55521a2689a4c55c21939dce5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262809
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-08 19:23:13 +00:00
Brian Osman
ee426f223f Move SkRuntimeEffect.h to include/effects
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-02 17:37:46 +00:00
Brian Osman
d927bd246d Runtime SkSL: Reflect inputs in SkRuntimeEffect
Adds a new structure to describe the inputs, including type,
shape, name, etc. This removes any references to the type
variables in the compiler's context, and centralizes the
logic for parsing those type variables.

Also normalizes the rules for what types are supported.
(This was inconsistent among the various functions before).

Now:
  - bool and int must be 'in'
  - float may be 'in' or 'uniform'
  - float[2-4] and matrices must be 'uniform'

Includes a new Slide that allows for interactive editing
of a runtime shader.

Change-Id: Ic2af68a80c8bb645ba96417c430da24de0a9c2d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260497
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-18 17:37:55 +00:00
Brian Osman
e36d030016 SkColorMatrix cleanup
Remove the RGB/YUV helpers (use SkYUVMath instead), along with the
unused get20/set20.

Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Bug: skia:9543
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252188
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-04 15:20:15 +00:00
Brian Salomon
4bc0c1fc4b Rename GrColorSpaceInfo -> GrColorInfo
Add version SkImageInfo::Make() that takes SkISize instead of separate
width and height.

Change-Id: I42aa79d23b19e22f5405631728c245b04bce0559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245172
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-30 21:53:24 +00:00
Michael Ludwig
bf8439d7e2 Fix GMs broken during API porting
Bugs:
morphology GM: Had swapped Erode and Dilate
imagefilterscropexpand GM: Was applying the filter to the wrong rectangle
imagefilterstransformed, filterfastbounds, et al GMs: The new
SkImageFilters::Image() factory had defaulted to using kNone for quality,
since it appeared to keep a 1-to-1 scale. However, it actually draws the
image from srcRect into the dstRect, mapped by the CTM, so if there's a
scaling factor in the CTM the filter no longer is 1-to-1 and kNone leads
to weird scaling artifacts. So switched back to the original kHigh default.
Change-Id: I30ee455008720048fb27eaed1c2c42915d222c97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232396
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-05 14:53:45 +00:00
Michael Ludwig
06eacf44d5 Add new SkImageFilters factory API
In preparation for moving the filter-specific headers from include/effects and into src/effects/imagefilters, this exposes a more convenient API where all filters provided by Skia are accessible from the same factory.

It also only exposes the factories that take the shared enums (SkColorChannel, SkTileMode), so the per-filter enums can be phased out (SkBlurImageFilter::TileMode, etc.). It also accepts an SkIRect* instead of an SkImageFilter::CropRect* since all uses seem to be for integer rectangles and flags are either always on or always off. This will allow us to later remove the CropRect type.

Bug: skia:9280
Change-Id: I71f77ff44b573f87b837d6523b9eb565521f0f36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230876
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-02 13:33:35 +00:00
Michael Ludwig
c711a86493 Combine erode and dilate implementations
Combine the GPU and Raster morph type and direction enums, and have the
morphology base class accept the type as an argument instead of a virtual.
Adds somewhat complex deserialization code to be backwards compatible with
the old erode and dilate create procs.

Also updates SkXfermodeImageFilter's implementation to be named with the
"Impl" suffix instead of _Base, and updates both filters to have the common
code layout for image filter implementations.

Change-Id: I5082914f9754c2be71becfceb0c7d9a8fd06f569
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231099
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-01 17:24:10 +00:00
Michael Ludwig
d668f7f061 Hide SkImageFilter subclasses in CPP files
Bug: skia:9280
Change-Id: Ice3624467f5e643f9d3d81da72d77911eeac963e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230198
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-07-30 18:39:22 +00:00
Michael Ludwig
607c057de9 Use SkTileMode for blur and matrix convolution filters
Bug: skia:9280
Change-Id: I6d40b83093d8a8e9e84bbe44d917d02dfde85877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230124
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-07-29 18:27:27 +00:00
Michael Ludwig
14963cef70 Use SkColorChannel in SkDisplacementMapEffect
Bug: skia:9280
Change-Id: I1a1df193ce212300b7a84d2247fa9c63601c9446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230119
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-07-26 19:44:08 +00:00
Mike Reed
59f2e46ab4 Return translate info from looper, rather than moding a canvas
Change-Id: Ibb4520030bc0ca455fa079d923fd4f5be86d72a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229837
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-07-25 20:39:13 +00:00
Mike Reed
c0ee21feb8 skia helper for encoding video
Change-Id: I36aef5872fc8f5938854ab18b754f3800b9879ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215165
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-05-28 20:39:21 +00:00
Mike Reed
6a5f7e29a8 split RGB into YUV planes
Change-Id: Ifd1d010068691e187561a25aff45d8b67ae62c39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215442
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-05-23 19:57:30 +00:00
Mike Reed
68eb8c2763 remove deprecated postTranslate255
Change-Id: Id2bdf73b5111c34f0ed1f36da85548a942568dcb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211595
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-05-02 17:28:53 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Mike Reed
c092f9e3a3 rm older api from colormatrix, change to normalized translate
Bug: skia:4872
Change-Id: I0846a019dd1fd495a20d522d2d82179ad8d61aea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209813
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-24 12:58:01 +00:00
Mike Reed
f07b61f05a (start to) explicitly use float for color values
Bug: skia:9012
Change-Id: I13ef8dea81a9d138b557be53b7adf19285fc9fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209810
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-23 21:06:16 +00:00
Mike Reed
50d79af7b7 hide internals of SkColorMatrix (so we can migrate to col-major)
Change-Id: If0eb6fb2efb6816b92ad7ca7d8caaace71397b7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209409
Commit-Queue: Ravi Mistry <rmistry@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-22 19:10:04 +00:00
Mike Reed
bb85b8b3f3 remove dead code from old factories, enum
Change-Id: I12d46c2c60539689949a08636c3a654d2298285a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207868
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-12 17:11:25 +00:00
Martin Vejdarski
8842799432 add missing shared lib visibility macros
fixes linker errors when using is_component_build

Change-Id: Ie28b0e8881cb81715a959df3a87bae4fa854afda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206140
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Martin Vejdarski <martin@mainframe.co.uk>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-04-09 14:34:55 +00:00
Mike Reed
fae8fceb4a Use SkTileMode instead of nested enum
Add guard to transition clients

Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 15:24:18 +00:00
Mike Reed
2fdbeae327 Start to unify signatures: return bool
Change-Id: If4a8e06f3a176697e3f5136dfc7ab1fbb347da70
Bug: skia:8937
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205120
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-03-30 19:02:24 +00:00
Brian Osman
f9666f5467 Remove SkColorSpaceXformCanvas, and supporting code:
- SkColorSpaceXformer
- makeColorSpace on SkShader, SkColorFilter,
  SkImageFilter, SkDrawLooper, and SkLights
- DM support and some bot configs

Bug: skia:8773
Change-Id: I16ef8f487de6c35329b3b0474c1d66d7fa0a6220
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202430
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-03-21 17:12:33 +00:00
Mike Klein
525ff2098e update docs for SkLumaColorFilter
Well, at least we have this to show for an otherwise wasted morning...

Change-Id: I8b0c55c0ff3c4b726a7992fd493dac008c7d3cb7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201191
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-03-14 18:41:41 +00:00
Mike Reed
1386b2d557 pass common SkStageRec to all effects using rasterpipeline
- shaders
- colorfilters
- mixers

Bug: skia:
Change-Id: Ife2fabd1171228ea9fb154efab3537fd0ddb4a6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200933
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-03-14 01:45:13 +00:00
Brian Osman
e938c92fe7 Remove SkToSRGBColorFilter (now unused)
This was another stop-gap color management "solution".

Bug: skia:
Change-Id: I7c0c362840dd35aad51ad8780f2dab591c42a7e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199720
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-03-12 13:19:28 +00:00
Robert Phillips
1efecea71f Make asFragmentProcessor entry point only take a GrRecordingContext (take 2)
This is split out of: https://skia-review.googlesource.com/c/skia/+/192032 (Switch FP creation over to GrRecordingContext)

TBR=bsalomon@google.com

Change-Id: Iebe8dce00abf09485717f59daae1bfeb8ba6d5bc
Reviewed-on: https://skia-review.googlesource.com/c/193160
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-02-16 14:07:50 +00:00
Robert Phillips
a7f0013eca Revert "Make asFragmentProcessor entry point only take a GrRecordingContext"
This reverts commit e821d21e41.

Reason for revert: enh

Original change's description:
> Make asFragmentProcessor entry point only take a GrRecordingContext
> 
> This is split out of: https://skia-review.googlesource.com/c/skia/+/192032 (Switch FP creation over to GrRecordingContext)
> 
> TBR=bsalomon@google.com
> Change-Id: I48a5667b1ca31d5648571083fcda76564fae939b
> Reviewed-on: https://skia-review.googlesource.com/c/192687
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I9041b3479ef5004f14eb5a97c0e25e60f8b8ba14
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/193039
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-02-15 21:54:20 +00:00
Robert Phillips
e821d21e41 Make asFragmentProcessor entry point only take a GrRecordingContext
This is split out of: https://skia-review.googlesource.com/c/skia/+/192032 (Switch FP creation over to GrRecordingContext)

TBR=bsalomon@google.com
Change-Id: I48a5667b1ca31d5648571083fcda76564fae939b
Reviewed-on: https://skia-review.googlesource.com/c/192687
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-02-15 21:39:43 +00:00
Leon Scroggins III
e548161aba Add SkBlurDrawLooper::Make(SkColor4f, SkColorSpace)
Bug: b/120904891

This will allow adding android.graphics.Paint#setShadowLayer(
    float radius, float dx, float dy, @ColorLong long shadowColor).

Change-Id: Ic9256b10c82b56847802f209cf82b4e5c07a9069
Reviewed-on: https://skia-review.googlesource.com/c/182762
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-01-12 08:46:04 +00:00
Mike Reed
d5cdc2cd4d paint is losing its text-related fields
Bug: skia:
Change-Id: I187c290f30259564e8ff396b54070ca305da3954
Reviewed-on: https://skia-review.googlesource.com/c/181400
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-01-04 21:54:49 +00:00
Leon Scroggins III
fd1fd279a3 Remove unused exposedInAndroidJavaAPI
This method was introduced in crrev.com/974913002 (DIFFERENT ISSUE) for
ViaAndroidSDK in DM. ViaAndroidSDK has been removed, and no one
currently calls this method.

Change-Id: Ie613e41f9bf7e2c4213f0122ff418b974d3ff2f3
Reviewed-on: https://skia-review.googlesource.com/c/170481
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2018-11-12 21:27:02 +00:00
Mike Klein
024072af62 Reland "Improve degenerate 2pt conical gradient cases"
This reverts commit 95af4726bf.

Reason for revert: I think this may not have been the reason the Android roll was failing.  We've rolled, so it's a good time to try again.

Original change's description:
> Revert "Improve degenerate 2pt conical gradient cases"
> 
> This reverts commit 879dab87ab.
> 
> Reason for revert: Android roll failed.
> https://sponge.corp.google.com/target?id=93bc6b8d-9b42-4805-b204-46ae62f1b005&target=x86+CtsGraphicsTestCases&searchFor=&show=FAILED&sortBy=STATUS
> A test VectorDrawableTest.testVectorDrawableGradient fails.
> 
> Original change's description:
> > Improve degenerate 2pt conical gradient cases
> > 
> > This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
> > 
> > The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
> > 
> > This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
> > 
> > Original change's description:
> > > Fix div-by-zero loophole in gradient factory func
> > >
> > > Bug: oss-fuzz:10373
> > > Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> > > Reviewed-on: https://skia-review.googlesource.com/c/168269
> > > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > 
> > Docs-Preview: https://skia.org/?cl=168487
> > Bug: oss-fuzz:10373
> > Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
> > Reviewed-on: https://skia-review.googlesource.com/c/168487
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> 
> TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com
> 
> Change-Id: I91b896c4a438c02206679b327a01b47f40993965
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: oss-fuzz:10373
> Reviewed-on: https://skia-review.googlesource.com/c/170272
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>

TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,stani@google.com,michaelludwig@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: oss-fuzz:10373
Change-Id: I7577fcea9eb8a875e94723ab2cca2fcc990b82b2
Reviewed-on: https://skia-review.googlesource.com/c/170279
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-11-11 00:28:01 +00:00
Stan Iliev
95af4726bf Revert "Improve degenerate 2pt conical gradient cases"
This reverts commit 879dab87ab.

Reason for revert: Android roll failed.
https://sponge.corp.google.com/target?id=93bc6b8d-9b42-4805-b204-46ae62f1b005&target=x86+CtsGraphicsTestCases&searchFor=&show=FAILED&sortBy=STATUS
A test VectorDrawableTest.testVectorDrawableGradient fails.

Original change's description:
> Improve degenerate 2pt conical gradient cases
> 
> This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
> 
> The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
> 
> This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
> 
> Original change's description:
> > Fix div-by-zero loophole in gradient factory func
> >
> > Bug: oss-fuzz:10373
> > Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> > Reviewed-on: https://skia-review.googlesource.com/c/168269
> > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> 
> Docs-Preview: https://skia.org/?cl=168487
> Bug: oss-fuzz:10373
> Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
> Reviewed-on: https://skia-review.googlesource.com/c/168487
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com

Change-Id: I91b896c4a438c02206679b327a01b47f40993965
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: oss-fuzz:10373
Reviewed-on: https://skia-review.googlesource.com/c/170272
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
2018-11-09 23:05:44 +00:00
Michael Ludwig
879dab87ab Improve degenerate 2pt conical gradient cases
This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:

The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.

This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.

Original change's description:
> Fix div-by-zero loophole in gradient factory func
>
> Bug: oss-fuzz:10373
> Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> Reviewed-on: https://skia-review.googlesource.com/c/168269
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

Docs-Preview: https://skia.org/?cl=168487
Bug: oss-fuzz:10373
Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
Reviewed-on: https://skia-review.googlesource.com/c/168487
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-11-09 16:36:05 +00:00