Commit Graph

784 Commits

Author SHA1 Message Date
Mike Reed
ff0cd8c506 Remove old factory for Image()
Bug: skia:7650
Change-Id: I044c25206885669ae2e60cccb7a1cb4ef3a1430f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370796
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-02-16 19:26:33 +00:00
Brian Salomon
ed76e8109b Reenable Wdeprecated-copy-dtor
Change-Id: Id28ed827c4a896805c6d4eead339146fdd49e35f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359560
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-16 17:53:28 +00:00
Mike Reed
7cb0f6e970 Don't define legacy flag
Change-Id: I0c0b5012af81647e75c5bbaab9f7d69dade53a8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370476
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-02-15 14:25:13 +00:00
Mike Reed
708dc4f8ca Hide legacy imagefilters::image using filter-quality
Small diffs in a GM -- due to the dual nature of kMedium (cpu and gpu)
Another reason to stop using it, and switch to the more-explicit
sampling.

Bug: skia:7650
Change-Id: Ie7575071b19778626da7f94804abaaa11861a050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370259
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-02-14 14:58:00 +00:00
Mike Klein
7a2ff98ce6 clean up SK_SUPPORT_LEGACY_RUNTIME_EFFECTS
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I4475982f0a5b17bcc4bae4b3f75557969cc70fd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369856
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2021-02-13 22:01:14 +00:00
John Stiles
1f19ce2272 Reland "Remove deprecated form of SkRuntimeEffect::Make."
This reverts commit e89b50ae05.

Reason for revert: landed Android fix at http://ag/13544365 (master) and
http://ag/13554983 (sc-dev)

Original change's description:
> Android roll broke with a compilation error:
> frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
>     sk_sp<SkRuntimeEffect> effect = std::get<0>(result)
>
> Revert "Remove deprecated form of SkRuntimeEffect::Make."
>
> This reverts commit 1cda194366.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Remove deprecated form of SkRuntimeEffect::Make.
> >
> > Chromium has migrated to the new API at https://crrev.com/c/2675855.
> >
> > Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
>
> TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
>
> Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>

TBR=mtklein@google.com,brianosman@google.com,stani@google.com,johnstiles@google.com

Change-Id: I9d679013cb275dc80aaaa977b7f1f4da31f36d1e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369037
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-02-12 20:57:50 +00:00
Jose Dapena Paz
69b27b55d1 GOLD: workaround static constexpr linking problem with SkImageFilters::CropRect::kNoCropRect
Skia linking fails in GOLD because of missing instanciation of kNoCropRect
in SkImageFilters::CropRect. This breaks compilation of skia_renderer
service. More details of this kind of issue in GOLD can be seen in
https://chromium-review.googlesource.com/c/chromium/src/+/2436824

To workaround this, we move the declaration from being a member of
a struct to a namespace constexpr.

bug: chromium:819294
Change-Id: I52e98be440d05236df886b6ff83b84f29cbe7edd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335537
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2021-02-11 14:27:26 +00:00
Stan Iliev
e89b50ae05 Android roll broke with a compilation error:
frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
    sk_sp<SkRuntimeEffect> effect = std::get<0>(result)

Revert "Remove deprecated form of SkRuntimeEffect::Make."

This reverts commit 1cda194366.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Remove deprecated form of SkRuntimeEffect::Make.
>
> Chromium has migrated to the new API at https://crrev.com/c/2675855.
>
> Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>

TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com

Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
2021-02-10 00:05:10 +00:00
John Stiles
1cda194366 Remove deprecated form of SkRuntimeEffect::Make.
Chromium has migrated to the new API at https://crrev.com/c/2675855.

Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-02-09 21:27:34 +00:00
Mike Reed
1d62221553 Hide (unused) SkDrawLooper
Bug: skia:8672
Change-Id: Ib8b614d94925b3cc7d02be422dbb7e96ea4c26b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366338
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-02-07 12:49:53 +00:00
Brian Osman
236ddb3e1d Detach pipeline-stage generator from SkSL compiler
This is now structured like the VM generator: Just a function that does
the conversion. Moved all relevant types and constants out of the
compiler, too. The key thing is that we don't need/want an error
handler, because it's too late to fail. We *must* catch all errors
during IR generation.

This is also another step along the path of directly emitting to the
fragment shader builder, rather than generating strings with
placeholders.

Bug: skia:11127
Change-Id: I18591270aa6e56dae1f040275a4b7d4a245007db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366956
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-02-06 16:25:32 +00:00
Brian Osman
d76d1863f9 Remove 'f' prefix on SkRuntimeEffect::Uniform struct
Change-Id: Ibb48d30b9c0d80db3bf7b92d8c4a60bd9ce6839d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365696
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-02-04 01:57:53 +00:00
Brian Osman
f863721ccc Remove 'f' prefix on SkRuntimeEffect::Varying struct
Change-Id: I10184e60617f65a513980e5389f226f2ebe3eb46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365656
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-02-03 22:28:48 +00:00
John Stiles
20e92f77e2 Update SkRuntimeEffect::Make to take an Options struct.
This allows us to control the inline threshold of runtime effects in a
thread-safe way.

The new Make API now returns a struct, for readability; the old Make API
continues to return a tuple.

The old Make function is deprecated and subject to removal. You can
migrate to the new API by passing a default-constructed Options struct.
In this case there will be no difference in behavior.

Change-Id: Ic62d6f294f596d0a61095e35a87ccdbbe0b1cf93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363785
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-02-03 18:03:49 +00:00
Mike Reed
c858554f38 Hide filter-quality from imagefilter::shader
Bug: skia:7650
Change-Id: Ia16f169efdb6be2ce381b9ab3b7f6fcecda26312
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363799
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-02-02 17:06:14 +00:00
Mike Reed
9223665316 Guard legacy matrixtransforms, and expose new one
Bug: skia:11236
Bug: skia:11235
Change-Id: I53fc0532a6067c5b30fc0345ded95d50d9955d38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363098
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-02-01 22:10:39 +00:00
Michael Ludwig
747c31e296 Hide SkImageFilter::CropRect
Moves the (SkRect + flags) struct into SkImageFilter_Base with protected
access only. Base constructor and all src/effects/imagefilters Make
functions now take a "const SkRect*" instead. CropRect is still what's
stored and used by filter implementations during filterImage(), but it's
no longer publicly available.

The SkImageFilters factory implementations now can go straight to the
Make functions in src/effects/imagefilters instead of wrapping its
"const SkRect*" in an SkImageFilter::CropRect.

Bug: skia:9296, skia:11230
Change-Id: I2c62f42031910ec405623d4519c8a434cd2b3bdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361496
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
2021-01-30 16:10:29 +00:00
Michael Ludwig
ed552f8702 Move deprecated image filter headers out of include/ and into src/
Bug: skia:9310
Change-Id: I387f0251f05a2b6f2bc5a759f608d5766ed11ce2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357285
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-01-28 00:41:21 +00:00
Brian Salomon
04aef10c64 Add SkRuntimeEffect::makeImage()
Allows creation of an image directly from a RTE. Caller provides the
effect input bindings, image info for the image, and optional local
matrix.

The info's alpha type and colorspace are tags for the output image. No
alpha type or color space conversions are applied to the output of RTE.

CPU does not yet support making kUnpremul images.

Bug: chromium:1151490

Change-Id: I69babc9dbbce4431d756cd7a3eef4753e727d6fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357284
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-23 17:40:23 +00:00
Derek Sollenberger
9e1cedda63 Add generic uniform setter function to SkRuntimeShaderBuilder
Change-Id: Idab539a4b39fe5ceab54948c99c0dcd6d19fd345
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352743
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-01-14 14:38:18 +00:00
Brian Salomon
4878b3e33c Remove Improved Perlin Noise
Is not used by a major client and can be implemented using runtime
effects for users who want this noise.

Bug: skia:10536
Change-Id: Iaa06e6e1406b808c7f8dc0f76621fecf2becabf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352057
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-11 15:27:26 +00:00
Brian Osman
0a442b71b0 New SkSL code generator that emits directly to skvm
Still TODO:
- Function calls. Can do these by inlining everything (recursively).
- Additional flow control: ES2 for loops can be supported (via
  unrolling), and switch() can be implemented. (Was never done in
  ByteCode).
- Uniforms and params have been set up to work very generically (caller
  just supplies IDs, the generator collates everything into a master
  working list). Builtins should work the same way (caller supplies a
  map of builtin ID -> skvm::Val[]?), so that we don't need a special
  case for device coord.
- Figure out integer type policy. Today, it's a mix of only supporting
  signed integers, and just treating all integers as signed, even if
  they're not.
- Now that defining intrinsics is *much* simpler, stop defining so many
  of them in sksl_public.sksl, and just implement them here.

Change-Id: Id9771444ce54ccf8e6e408c44ebb3780c1170435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-12-17 19:16:25 +00:00
Michael Ludwig
a2c40206c6 Preserve dithering for SkImageFilters::Shader
Migrating chromium code to use SkImageFilters::Shader over
SkPaintImageFilter requires dithering to be preserved for its gradient
fills.

I debated always forcing it to true, but dithering was never turned on
for the turbulence filter and it's not necessary for const color shaders
Given that, I opted to just make it a parameter to the filter factory,
which seems okay since we're unlikely to embed dithering into SkShader
itself, it's a shading-related parameter of SkPaint, and if we migrate
to always dithering, then we can remove it.

Bug: skia:9310
Change-Id: I86f14969e2446f3a84e71e687cb263bcd44cf9d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338156
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-11-25 19:41:37 +00:00
Michael Ludwig
4757a60871 Accept SkFilterQuality in SkImageFilters::Shader
This is needed to help ease the migration from SkImageFilters::Paint,
until image shaders always force you to embed sampling options.

Change-Id: Id8dc8c3196a7935073677a5fbb8d35c3bd22f9ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333757
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-11-13 22:46:20 +00:00
Brian Osman
d7e7659cad Move GrShaderCaps from Program::Settings to Compiler
This ties the caps to the compiler instance, paving the way for
pre-optimizing the shared code. Most of the time, the compiler is
created and owned the GPU instance, so this is fine. For runtime
effects, we now use the shared (device-agnostic) compiler instance
for the first compile, even on GPU. It's configured with caps that
apply no workarounds. We pass the user's SkSL to the backend as
cleanly as possible, and then apply any workarounds once it's part
of the full program.

Bug: skia:10905
Bug: skia:10868
Change-Id: Ifcf8d7ebda5d43ad8e180f06700a261811da83de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331493
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-04 19:38:33 +00:00
Michael Ludwig
01b93eabe2 Add SkImageFilters::Blend rename for Xfermode filter
This better matches SkShaders::Blend and SkColorFilters::Blend factories.

Bug: skia:9310
Change-Id: I02a3fe488a446b803df96518caacff1fdf536e9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324623
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-10-13 14:28:26 +00:00
Michael Ludwig
c98d5b6250 Expand image filter factories to accept more types for crop rects
The original SkIRect* crop rect argument was a little too onerous.
First, as a pointer, it required you to declare your crop rect separately
just to take a pointer to it. Now, you can pass an SkIRect or SkRect in
directly when you are explicitly constructing a cropped filter.

Second, the crop rect is transformed by the same matrix as the other
filter parameters, so it can be scaled and translated. Allowing SkRect
instead of just SkIRect gives more precision and flexibility for local
coordinate systems. Now a crop rect could be defined to be from [-.5, .5]
and still map to real pixels after transformation (this was a request
from the skia-discuss mailing list, and also better matches the SVG spec).

The crop rect argument was always meant to be a convenience, since I
plan to refactor cropping into an indenendent image filter that will
give more explicit control over when the crop is applied in the DAG.
To maintain the convenience for the factories, the constructors of
the new CropRect type are not explicit so that callers don't ever need
to concern themselves with it.

Bug: skia:9296
Change-Id: I29a684cb925f1fca4dabc803114ab2b125660aaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324622
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-10-12 20:25:43 +00:00
Michael Ludwig
7d0f853158 Add SkImageFilters::Shader in place of Paint factory
SkImageFilters::Paint did not use every slot of the SkPaint, with only
its color, alpha, color filter, and shader having a meaningful effect on
the image filter result. It was always blended into a transparent dst,
so blend mode wasn't very relevant, and it was always filled to whatever
required geometry, so stroke style, path effect, and mask filters were
ignored or not well specified.

Color, alpha, and color filter can all be combined into an SkShader, so
a more constrained SkImageFilters::Shader provides the same useful
capabilities without as many surprises.

SkImageFilters::Paint still exists, but is deprecated to be removed
once I've confirmed clients aren't depending on it.

Bug: skia:9310
Change-Id: I11a82bda1a5d440726cf4e2b5bfaae4929568679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323680
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-10-08 22:51:13 +00:00
John Stiles
7571f9e490 Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'.
Mechanically updated via Xcode "Replace Regular Expression":

  typedef (.*) INHERITED;
    -->
  using INHERITED = $1;

The ClangTidy approach generated an even larger CL which would have
required a significant amount of hand-tweaking to be usable.

Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-03 03:41:26 +00:00
Brian Osman
a73c9d7606 Make some internal runtime effect API private
No public user needs these.

Change-Id: Ieeb519a0778b01697c9bbb3b91ce8423eaa94e57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314316
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-09-01 14:51:29 +00:00
Brian Osman
b6bd0d2094 Make SkRuntimeShaderBuilder safe for reuse
Previously, if you snapped off a shader and then changed uniforms
(without drawing & flushing), we'd trigger the SkData assert about
calling writeable_data when not-uniquely-owned. Now we lazily copy the
SkData when necessary.

Includes unit test that previously failed.

Bug: skia:10667
Change-Id: If8d9dd8106d41e66560d760cb36ed83371791fc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313678
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-08-27 16:09:37 +00:00
Brian Osman
a4b9169fb6 Remove 'in' variables from SkRuntimeEffect
Runtime effects previously allowed two kinds of global input variables:
'in' variables could be bool, int, or float. 'uniform' could be float,
vector, or matrix. Uniform variables worked like you'd expect, but 'in'
variables were baked into the program statically. There was a large
amount of machinery to make this work, and it meant that 'in' variables
needed to have values before we could make decisions about program
caching, and before we could catch some errors. It was also essentially
syntactic sugar over the client just inserting the value into their SkSL
as a string. Finally: No one was using the feature.

To simplify the mental model, and make the API much more predictable,
this CL removes 'in' variables entirely. We no longer need to
"specialize" runtime effect programs, which means we can catch more
errors up front (those not detected until optimization). All of the API
that referred to "inputs" (the previous term that unified 'in' and
'uniform') now just refers to "uniforms".

Bug: skia:10593
Change-Id: I971f620d868b259e652b3114f0b497c2620f4b0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309050
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-08-10 22:00:44 +00:00
Brian Osman
871aa74797 Add support for children to runtime color filters
Like shaders, sampling a null child will return the input color (in
this case, the output of the skia shader stage). This gives us a path
to removing the implicit input color passed to main, which is the real
goal. Using this to create more interesting color filters is also
possible, although we need to add the versions of sample() that take a
color to really unlock the potential.

Change-Id: I6a7506055120756497d7583f14d6f928180825fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308515
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-08-07 14:50:36 +00:00
John Stiles
a6841be235 Enable ClangTidy check llvm-namespace-comment.
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).

Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-08-06 19:07:52 +00:00
Brian Osman
92aac1e1b3 Disallow runtime effect color filters that depend on position
Some of these checks are currently redundant (we don't allow color
filters to have children right now). But the next CL will re-add that
capability, and the unit tests here will ensure we don't re-break things
by allowing child-sampling to violate the color filter invariant.

Change-Id: I54c10d8b1d1e376c13347296765185d42b9f644a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308285
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-08-06 16:06:47 +00:00
Brian Salomon
d007281c9a Fix clang 12 Wsuggest-override and Wsuggest-destructor-override
Change-Id: Ic44e24057b95bb014504f02a736fb4341afc8971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304856
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-07-22 01:11:36 +00:00
Brian Osman
48a643daac SkRuntimeEffect: Always include GrTypesPriv, clean up variable type code
GrTypesPriv seems safe to include even without the GPU backend, which
lets us remove the condition from the struct layout. Hoisting and
reformatting the type conversion code just to make the core of the
factory easier to read. (More of this is coming).

Change-Id: I6e36b92789debc7b2630117c285c592ca7cbc37b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304001
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-07-20 16:33:03 +00:00
Brian Osman
1298bc46ac Change SampleMatrix to SampleUsage
It now tracks all sample calls of a child (matrix, explicit coords,
pass through). There is now just one registerChild() call, and the
sampling pattern of that child is fully determined by the SampleUsage
parameter.

Change-Id: Iaadcd325fca64a59f24192aadd06923c66362181
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299875
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-07-01 16:37:43 +00:00
Brian Osman
be1b837505 Support sample(matrix) with runtime effects
Added sksl_sample_chaining, which draws identically to
fp_sample_chaining, but uses runtime effects that implement each
strategy.

Change-Id: Ib54fbe4fc6d98b4a8e91cf0e3ae6b7e19283ad37
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299076
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-06-26 16:27:50 +00:00
Michael Ludwig
e88320baec Update how sample(matrix) calls are invoked in SkSL
This removes the kMixed type of SkSL::SampleMatrix. All analysis of FP
sampling due to parent-child relationships is tracked in flags on
GrFragmentProcessor now.

The sample strategy is tracked as follows:
- An FP marks itself as using the local coordinate builtin directly (automatically done for .fp code based on reference to sk_TransformedCoords2D[0]).
- This state propagates up the parent towards the root, marking FPs as using coordinates indirectly. We stop the propagation when we hit a parent FP that explicitly samples the child because it becomes the source of the child's coordinates.
   - If that parent references its local coordinates directly, that kicks off its own upwards propagation.
- Being sampled explicitly propagates down to all children, and effectively disables vertex-shader evaluation of transforms.
   - A variable matrix automatically marks this flag as well, since it's essentially a shortcut to (matrix expression) * coords.
- The matrix type also propagates down, but right now that's only for whether or not there's perspective.
   - This doesn't affect FS coord evaluation since each FP applies its action independently.
   - But for VS-promoted transforms, the child's varying may inherit perspective (or other more general matrix types) from the parent and switch from a float2 to a float3.
- A SampleMatrix no longer tracks a base or owner, GrFragmentProcessor exposes its parent FP. An FP's sample matrix is always owned by its immediate parent.
   - This means that you can have a hierarchy from root to leaf like: [uniform, none, none, uses local coords], and that leaf will have a SampleMatrix of kNone type. However, because of parent tracking, the coordinate generation can walk up to the root and detect the proper transform expression it needs to produce, and automatically de-duplicate across children.

Currently, all FP's that are explicitly sampled have a signature of (color, float2 coord). FP's that don't use local coords, or whose coords are promoted to a varying have a signature of (color).
   - In this case, the shader builder either updates args.fLocalCoords to point to the varying directly, or adds a float2 local to the function body that includes the perspective divide.

GrFragmentProcessor automatically pretends it has an identity coord transform if the FP is marked as referencing the local coord builtin. This allows these FPs to still be processed as part of GrGLSLGeometryProcessor::collectTransforms, but removes the need for FP implementations to declare an identity GrCoordTransform.
   - To test this theory, GrTextureEffect and GrSkSLFP no longer have coord transforms explicitly.
   - Later CLs can trivially remove them from a lot of the other effects.
   - The coord generation should not change because it detects in both cases that the coord transform matrices were identity.

GrGLSLGeometryProcessor's collectTransforms and emitTransformCode has been completely overhauled to recurse up an FP's parent pointers and collect the expressions that affect the result. It de-duplicates expressions between siblings, and is able to produce a single varying for the base local coord (either when there are no intervening transforms, or the root FP needs an explicit coordinate to start off with).


This also adds the fp_sample_chaining GM from Brian, with a few more configurations to fill out the cells.

Bug: skia:10396
Change-Id: I86acc0c34c9f29d6371b34370bee9a18c2acf1c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297868
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-06-25 14:48:34 +00:00
Mike Reed
b11e627644 Move impl into SkColorFilterBase
No expected changes to results (or public call-sites)

Change-Id: Ia0c5cfe2dc3beda82d91454527eda2e68287afb6
Bug: skia:10426
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298559
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-06-25 00:26:11 +00:00
Ethan Nicholas
77968f0d32 Revert "fixed sample(..., matrix) with runtime effects"
This reverts commit fb5ede576d.

Reason for revert: major performance regression due to constant shader recompilation

Original change's description:
> fixed sample(..., matrix) with runtime effects
> 
> Change-Id: Id5b7f1b5e992c587be000e112706bedfe00c90fd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294697
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Ica8322e0eab8f00bfc1d4f6d33778eb6493b278f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295835
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2020-06-11 22:25:53 +00:00
Ethan Nicholas
fb5ede576d fixed sample(..., matrix) with runtime effects
Change-Id: Id5b7f1b5e992c587be000e112706bedfe00c90fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294697
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-06-10 13:59:15 +00:00
Mike Reed
fd9745eee9 SkDrawLooper has not been supported by Skia for a while. Update dox and remove examples
Change-Id: I7ff5d06f85b5100947089c4376d98a2ab144a016
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292076
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-27 01:22:06 +00:00
Mike Reed
3e84312c0f add new patheffect for stroke-and-fill
Change-Id: I2212e547d3d15c65c20f2f8e10fda5f2ef832187
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291041
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-20 15:01:26 +00:00
Brian Osman
28590d54f5 Add 'shader' as an alias for 'fragmentProcessor'
Change-Id: I2d95c63de18125e6258709b48b03abd7904b7537
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278596
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-05-15 13:52:15 +00:00
Brian Osman
b32d66b296 Add layout(srgb_unpremul) to SkSL
For 3 and 4 channel float uniforms, this states that the data supplied
is unpremul sRGB, and transforms that data to the destination color
space (still unpremul) automatically.

Change-Id: I1b420d2fd10640963fa8e6736af3747cfc6e7d5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-05-01 20:12:43 +00:00
Brian Osman
d9bde07f1e Add SkRuntimeShaderBuilder, clean up SkRuntimeEffect API a bit
Utility class for getting named access to uniforms and children of an
SkRuntimeEffect (also functions as an example of using the
SkRuntimeEffect public API).

Moved several internal SkRuntimeEffect functions to private, and added
findInput/findChild helpers.

Change-Id: I8c2e7745ea81670a49b7ab2f51ce44a8d8169278
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286516
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-05-01 20:02:35 +00:00
Brian Osman
f59a961dc9 Add layout(marker) to SkSL
Allows for uniforms to be automatically populated with
marked canvas matrices:

SkSL:
  layout (marker=localToWorld) uniform float4x4 localToWorldMatrix;

C++:
  canvas->concat(...);
  canvas->markCTM("localToWorld");
  canvas->concat(...);
  canvas->drawFoo(...);

Any runtime effects created with that SkSL will have their
localToWorldMatrix uniform filled in with the CTM, ignoring
any transformation that happened before/above the markCTM
call. The marker needs to be a sequence of alphanumeric or
underscore characters, and match the string used in markCTM.

The marker can also be of the form "normals(<string>)", in
which case the uniform will be filled in with the transpose
of the inverse of the upper-left 3x3 portion of the CTM
identified by <string>. This is helpful for transforming
normal vectors, as is often done in lighting.

Change-Id: I7d1ca4dc3f8fabbe91b9bd2c8632013f26d2321a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285376
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-04-30 13:44:40 +00:00
Mike Reed
b6af407d67 change Overdraw colorfilter to be pure sksl
About same speed on CPU as pipeline-callback

Change-Id: If8769bebb3c51b5ea61fc34d76dde0cfc16b8473
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283871
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-04-16 19:15:01 +00:00