Gives more flexibility to the caller to decide whether to use the
encoded data returned by refEncodedData().
Provides an implementation that supports the old version of
SkPicture::serialize().
TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
BUG=skia:3190
Review URL: https://codereview.chromium.org/784643002
Reason for revert:
break many gm's
Original issue's description:
> Make all blending up to GrOptDrawState be handled by the xp/xp factory.
>
> In this cl the blending information is extracted for the xp and stored in the ODS
> which is then used as it currently is. In the follow up cl, an XP backend will be added
> and at that point all blending work will take place inside XP's.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/7c66342a399b529634bed0fabfaa562db2c0dbd4TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/766653008
In this cl the blending information is extracted for the xp and stored in the ODS
which is then used as it currently is. In the follow up cl, an XP backend will be added
and at that point all blending work will take place inside XP's.
BUG=skia:
Review URL: https://codereview.chromium.org/759713002
Currently, the tile offset is added when drawing the picture. This might
have made a tiny bit of sense when the picture was always positioned at
origin, but with a picture cull rect offset things looks really strange.
For example, to specify a tile == the picture cull rect we have to pass
in [-cullrect.x, -cullrect.y, cullrect.width, cullrect.height]. Yikes.
(there's also a bug when not passing a tile, as we use a default tile
== cullrect but don't compensate for the above oddity)
This changes the semantics of the tile offset: it is now subtracted when
drawing the picture tile. As a consequence, one can pass in a tile equal
to the cull rect and get the expected behavior (same when not passing
a tile).
This will require a minor Blink change with the roll, as one client
works around the current behavior:
https://codereview.chromium.org/789503003R=reed@google.com,robertphillips@google.com
BUG=440046
Review URL: https://codereview.chromium.org/733203005
This new GM visualizes the fast bounds computed by various image-filter-based SkPaints. This is lead up to fixing some issues in fast bound computation.
BUG=418417
Review URL: https://codereview.chromium.org/788613003
PathOps relies on isConvex() only returning true for trivially
convex paths. The old logic also returns true if the paths that
contain NaNs and Infinities. Return kUnknown_Convexity instead
in those cases and in cases where the convexity logic computes
intermediaries that overflow.
Review URL: https://codereview.chromium.org/784593002
This allows us to create distance field textures with better precision,
which may help text quality.
BUG=skia:3103
Review URL: https://codereview.chromium.org/762923003
All of our font back-ends use the text size in some way other than
simple concatentation with the current matrix. The code here finds
the full device matrix and then decomposes it to extract the text
size.
FreeType, GDI, and DirectWrite use the text size as the pre-hint scale.
CoreText will not scale color emoji above the requested text size,
and certain features like 'trak' are performed on the text size.
Review URL: https://codereview.chromium.org/748883005
Currently server.py --rietveld-issue will crash if there are any
unstarted trybots on the latest patch. Instead of crashing, warn
that the bot hasn't started yet.
Review URL: https://codereview.chromium.org/758793003
Rename GrTextStrike.{cpp.h} to GrFontCache.{cpp,h}
Move contents of GrTextStrike_impl.h to GrFontCache.h
Move glyph uploading to a separate function and remove harmful gotos
Add assert on glyph upload failure (shouldn't happen)
Review URL: https://codereview.chromium.org/780923002
Two issues with the SKPBench tile computation were causing the MPD path to do more work:
The clip from the parent canvas wasn't being used to trim content off the edges of the MPD tiles
The non-MPD path was not taking the scale into account in its tile placement (resulting in it having fewer, larger active tiles when scaling).
Review URL: https://codereview.chromium.org/776273002