1042334c6e
This extracts the logic for SkRuntimeEffect's one-at-a-time handling of colors, and also makes it more capable. We can now execute color filters that invoke children with literals, or with the results of other children (eg, compose color filter). Change-Id: I53c6db0316a7162c32f2a7b86b35c947cccb42ea Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408117 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> |
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Sk1DPathEffect.h | ||
Sk2DPathEffect.h | ||
SkBlurDrawLooper.h | ||
SkBlurMaskFilter.h | ||
SkColorMatrix.h | ||
SkColorMatrixFilter.h | ||
SkCornerPathEffect.h | ||
SkDashPathEffect.h | ||
SkDiscretePathEffect.h | ||
SkGradientShader.h | ||
SkHighContrastFilter.h | ||
SkImageFilters.h | ||
SkLayerDrawLooper.h | ||
SkLumaColorFilter.h | ||
SkOpPathEffect.h | ||
SkOverdrawColorFilter.h | ||
SkPerlinNoiseShader.h | ||
SkRuntimeEffect.h | ||
SkShaderMaskFilter.h | ||
SkStrokeAndFillPathEffect.h | ||
SkTableColorFilter.h | ||
SkTableMaskFilter.h | ||
SkTrimPathEffect.h |