d259c5e4a2
We were already running unit tests twice--once with inlining on, and once with inlining off, but always with optimization on. Now, the two passes are instead "inliner + optimizer both on" and "inliner + optimizer both off". (Testing the full 2x2 matrix of possibilities seems like overkill.) Change-Id: I73fb0932877c7b953c1f2e122125e5e7781a8582 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539396 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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BUILD.bazel | ||
Sk1DPathEffect.h | ||
Sk2DPathEffect.h | ||
SkBlenders.h | ||
SkBlurDrawLooper.h | ||
SkBlurMaskFilter.h | ||
SkColorMatrix.h | ||
SkColorMatrixFilter.h | ||
SkCornerPathEffect.h | ||
SkDashPathEffect.h | ||
SkDiscretePathEffect.h | ||
SkGradientShader.h | ||
SkHighContrastFilter.h | ||
SkImageFilters.h | ||
SkLayerDrawLooper.h | ||
SkLumaColorFilter.h | ||
SkOpPathEffect.h | ||
SkOverdrawColorFilter.h | ||
SkPerlinNoiseShader.h | ||
SkRuntimeEffect.h | ||
SkShaderMaskFilter.h | ||
SkStrokeAndFillPathEffect.h | ||
SkTableColorFilter.h | ||
SkTableMaskFilter.h | ||
SkTrimPathEffect.h |