skia2/tests/sksl/shared/InterfaceBlockNamedArray.asm.frag
John Stiles 0688ea21b2 Reland "Use op cache when emitting types."
This is a reland of commit 60ff0facbf

Structs are now deduplicated using a [Type*, SpvId] map.

Original change's description:
> Use op cache when emitting types.
>
> We no longer need to maintain a separate `fTypeMap` for mapping types
> to SpvIds, since the op cache handles this automatically.
>
> We also now support deduplicating instructions that don't have a result,
> such as decorations. (In particular, we needed to avoid emitting the
> SpvDecorationArrayStride op every time the array type was accessed, but
> this op doesn't have a result ID.)
>
> Change-Id: I779b8c8e3de5973b8f487b28c0a8ece9a1041845
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529732
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>

Change-Id: I9f6a78d58e8af38a1fd690a8860d8b5aa3193be6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529748
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-04-14 17:39:37 +00:00

54 lines
1.8 KiB
JavaScript

### Compilation failed:
error: SPIR-V validation error: Block decoration on target <id> '8[%_arr_testBlock_int_2]' must be a structure type
OpDecorate %_arr_testBlock_int_2 Block
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpName %testBlock "testBlock"
OpMemberName %testBlock 0 "x"
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %main "main"
OpMemberDecorate %testBlock 0 Offset 0
OpDecorate %_arr_testBlock_int_2 ArrayStride 16
OpDecorate %_arr_testBlock_int_2 Block
OpDecorate %3 Binding 123
OpDecorate %3 DescriptorSet 0
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %24 RelaxedPrecision
%float = OpTypeFloat 32
%testBlock = OpTypeStruct %float
%int = OpTypeInt 32 1
%int_2 = OpConstant %int 2
%_arr_testBlock_int_2 = OpTypeArray %testBlock %int_2
%_ptr_Uniform__arr_testBlock_int_2 = OpTypePointer Uniform %_arr_testBlock_int_2
%3 = OpVariable %_ptr_Uniform__arr_testBlock_int_2 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%void = OpTypeVoid
%17 = OpTypeFunction %void
%int_1 = OpConstant %int 1
%int_0 = OpConstant %int 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%main = OpFunction %void None %17
%18 = OpLabel
%21 = OpAccessChain %_ptr_Uniform_float %3 %int_1 %int_0
%23 = OpLoad %float %21
%24 = OpCompositeConstruct %v4float %23 %23 %23 %23
OpStore %sk_FragColor %24
OpReturn
OpFunctionEnd
1 error