skia2/fuzz
Robert Phillips 41ebbd71b1 Move triangulators and tessellators into gpu/geometry
This is the other half of making everything in gpu/ops be v1-only.

Bug: skia:11837
Change-Id: I5d77a499ef02eba69208d5bd634650433d02f6fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440216
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-17 19:25:25 +00:00
..
oss_fuzz Add new SampleBlender callback to SkVMCodeGenerator. 2021-07-23 21:05:10 +00:00
coverage remove SkColorSpace::MakeICC() fuzzer 2018-05-23 16:31:11 +00:00
Fuzz.cpp Hide SkImageFilter::CropRect 2021-01-30 16:10:29 +00:00
Fuzz.h Stop using filterquality 2021-07-18 15:48:36 +00:00
FuzzCanvas.cpp Fix additional cases of variable shadowing. 2021-08-16 17:47:14 +00:00
FuzzCommon.cpp [fuzz] Expose Region Op fuzzing to oss-fuzz. 2021-03-29 16:05:05 +00:00
FuzzCommon.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FuzzCreateDDL.cpp Handle null GrDirectContext in DDL Fuzzer 2020-07-31 18:12:53 +00:00
FuzzDDLThreading.cpp Bail if context creation fails in FuzzDDLThreadingGL 2021-03-04 03:50:26 +00:00
FuzzDrawFunctions.cpp Use SkClipOp::kFoo instead of kFoo_SkClipOp from SkClipOpPriv 2021-08-03 18:08:21 +00:00
FuzzEncoders.cpp Reland "Add format-specifier warnings to SkDebugf." 2021-06-25 17:57:43 +00:00
FuzzGradients.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FuzzMain.cpp Fix Wunused-but-set-variable warnings 2021-08-05 21:49:18 +00:00
FuzzParsePath.cpp Fix additional cases of variable shadowing. 2021-08-16 17:47:14 +00:00
FuzzPath.cpp add SKPath::readFromMemory() fuzzer 2020-08-12 17:40:16 +00:00
FuzzPathMeasure.cpp [fuzz] Standardize, document, and backport fuzzing defines. 2020-09-14 13:36:10 +00:00
FuzzPathop.cpp Revert "Revert "switch to new filltype for SkPath"" 2019-11-26 17:43:14 +00:00
FuzzPolyUtils.cpp Move SkImageFilter functionality into private SkImageFilter_Base 2019-08-02 18:56:39 +00:00
FuzzRegionOp.cpp [fuzz] Expose Region Op fuzzing to oss-fuzz. 2021-03-29 16:05:05 +00:00
FuzzRRect.cpp add SkRRect::readFromMemory() fuzzer 2020-08-11 20:26:28 +00:00
FuzzSkParagraph.cpp Move SkSpan to include/, for use in public API 2021-05-12 13:19:32 +00:00
FuzzTriangulation.cpp Move triangulators and tessellators into gpu/geometry 2021-08-17 19:25:25 +00:00
README.md [fuzz] Standardize, document, and backport fuzzing defines. 2020-09-14 13:36:10 +00:00

We fuzz Skia using oss-fuzz, which in turn uses fuzzing engines such as libfuzzer, afl-fuzz, hong-fuzz and others.

We define a fuzzer to be a targeted bit of code that takes a randomized input and executes code in a specific area. For example, we have a codec fuzzer which takes a mutated png/jpeg or similar file and attempts to turn it into an SkImage. We also have a canvas fuzzer which takes in a random set of bytes and turns them into calls on SkCanvas.

See [../site/dev/testing/fuzz.md] for more information on building and running fuzzers.

See also: