cb3c02005c
This lets clients access and use the same RGB to YUV matrices that we use internally. Inspired by https://crrev.com/c/3223983 Bug: skia:12545 Change-Id: I7f70f56e721819c3d33da447eff2e572b7774c51 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461476 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> |
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Sk1DPathEffect.h | ||
Sk2DPathEffect.h | ||
SkBlenders.h | ||
SkBlurDrawLooper.h | ||
SkBlurMaskFilter.h | ||
SkColorMatrix.h | ||
SkColorMatrixFilter.h | ||
SkCornerPathEffect.h | ||
SkDashPathEffect.h | ||
SkDiscretePathEffect.h | ||
SkGradientShader.h | ||
SkHighContrastFilter.h | ||
SkImageFilters.h | ||
SkLayerDrawLooper.h | ||
SkLumaColorFilter.h | ||
SkOpPathEffect.h | ||
SkOverdrawColorFilter.h | ||
SkPerlinNoiseShader.h | ||
SkRuntimeEffect.h | ||
SkShaderMaskFilter.h | ||
SkStrokeAndFillPathEffect.h | ||
SkTableColorFilter.h | ||
SkTableMaskFilter.h | ||
SkTrimPathEffect.h |