skia2/gpu/include
junov@google.com 4ee7ae5dcf Adding the notion of a volatile bitmap to SkBitmap.
Volatility is a hint that indicates that the contents of a bitmap 
are ephemeral. SkGpuDevice will not preserve volatile bitmaps
in its texture cache, and will use textures from a pool of
keyless (recyclable) textures to avoid the performance hit of
texture allocation and release.

A subsequent change is required in webkit in order to take advantage
of this optimization. putImageData, and other methods that create
temporary bitmaps will have to mark their bitmaps as volatile.
before rendering them through skia.



git-svn-id: http://skia.googlecode.com/svn/trunk@1769 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-06-30 17:30:49 +00:00
..
FlingState.h test of writable Skia tree in a chrome tree. 2011-04-13 21:28:23 +00:00
GrAllocator.h Fix warnings. 2011-04-28 17:33:34 +00:00
GrAllocPool.h Batch consecutive draw rects. 2011-02-16 16:12:19 +00:00
GrAtlas.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrClip.h Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. 2011-04-20 15:47:04 +00:00
GrClipIterator.h use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
GrColor.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrConfig.h Consider hw render target limit for offscreen supersample and tile 2011-06-13 17:58:13 +00:00
GrContext_impl.h Consider hw render target limit for offscreen supersample and tile 2011-06-13 17:58:13 +00:00
GrContext.h Remove global curve subdivision tolerance from GrPathUtils. 2011-06-24 15:53:40 +00:00
GrDrawTarget.h Refactor GrDrawTarget vertex/index api 2011-06-21 18:17:25 +00:00
GrFontScaler.h use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
GrGeometryBuffer.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrGLConfig_chrome.h Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. 2011-04-19 21:15:09 +00:00
GrGLConfig.h SampleApp builds skia on Linux with BGRA pixel order, but Ganesh's SampleApp 2011-05-04 20:12:01 +00:00
GrGLDefines.h Add dual source blending support for proper blending with coverage. 2011-05-20 14:13:56 +00:00
GrGLIndexBuffer.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLInterface.h Rename GrGLBug to GrGLCapability. 2011-06-16 14:08:04 +00:00
GrGLIRect.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLTexture.h Adding the notion of a volatile bitmap to SkBitmap. 2011-06-30 17:30:49 +00:00
GrGLVertexBuffer.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGlyph.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGpu.h Refactor GrDrawTarget vertex/index api 2011-06-21 18:17:25 +00:00
GrGpuVertex.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIndexBuffer.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrInOrderDrawBuffer.h Refactor GrDrawTarget vertex/index api 2011-06-21 18:17:25 +00:00
GrInstanceCounter.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIPoint.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrKey.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMatrix.h Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. 2011-05-10 13:52:42 +00:00
GrMemory.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrMesh.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrNoncopyable.h Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). 2011-03-21 19:51:57 +00:00
GrPaint.h Fix uninit of mask var 2011-05-18 19:02:42 +00:00
GrPath.h use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
GrPathRenderer.h Remove global curve subdivision tolerance from GrPathUtils. 2011-06-24 15:53:40 +00:00
GrPathSink.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPlotMgr.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPoint.h remove #if 0 code 2011-05-09 13:37:36 +00:00
GrRandom.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRect.h Share code with SkRect 2011-05-09 17:00:02 +00:00
GrRectanizer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRefCnt.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrResource.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrSamplerState.h Initialize members to satisfy coverity. 2011-06-21 20:32:12 +00:00
GrScalar.h Fixed point no longer crashes when GL enabled in gm tests. 2011-05-20 19:11:50 +00:00
GrStencil.h Fix copy/paste bug that checks same stencil field twice in isDisabled(). 2011-05-27 16:42:30 +00:00
GrStopwatch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStringBuilder.h Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. 2011-05-06 13:53:47 +00:00
GrTArray.h Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. 2011-04-20 15:47:04 +00:00
GrTBSearch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTDArray.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTemplates.h Adding newline at end of file to fix compiler error. 2011-04-27 23:11:21 +00:00
GrTesselatedPathRenderer.h use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
GrTextContext.h Fix text-as-path with skshader on gpu 2011-06-13 21:55:32 +00:00
GrTextStrike.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrTexture.h Adding the notion of a volatile bitmap to SkBitmap. 2011-06-30 17:30:49 +00:00
GrTextureCache.h Add lockKeylessTexture() for caching texture without a content key. 2011-04-25 15:51:06 +00:00
GrTHashCache.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTLList.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTypes.h Add support for 8 bits/component glyphs, to 2011-06-22 13:19:43 +00:00
GrUserConfig.h Reduce glGets for stencil bits. 2011-02-18 16:09:55 +00:00
GrVertexBuffer.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
SkUIView.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00