5627d65146
The motivation for this is to allow a GM to create a GL context, do some some work in it, and then return to the context that was set when it was invoked. Change-Id: Ie8496072a10f8f3ff36a08889e593a6ca961b61a Reviewed-on: https://skia-review.googlesource.com/70720 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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DebugGLTestContext.cpp | ||
DebugGLTestContext.h | ||
GrBufferObj.cpp | ||
GrBufferObj.h | ||
GrFakeRefObj.h | ||
GrFBBindableObj.h | ||
GrFrameBufferObj.cpp | ||
GrFrameBufferObj.h | ||
GrProgramObj.cpp | ||
GrProgramObj.h | ||
GrRenderBufferObj.h | ||
GrShaderObj.cpp | ||
GrShaderObj.h | ||
GrTextureObj.cpp | ||
GrTextureObj.h | ||
GrTextureUnitObj.cpp | ||
GrTextureUnitObj.h | ||
GrVertexArrayObj.h |