..
BUILD.bazel
[bazel] Add in hierarchical filegroup Bazel rules.
2022-05-31 14:14:54 +00:00
Sk1DPathEffect.h
Just expose factories for patheffects
2021-05-20 23:01:45 +00:00
Sk2DPathEffect.h
Just expose factories for patheffects
2021-05-20 23:01:45 +00:00
SkBlenders.h
Arithmetic blender
2021-07-08 17:06:17 +00:00
SkBlurDrawLooper.h
Hide (unused) SkDrawLooper
2021-02-07 12:49:53 +00:00
SkBlurMaskFilter.h
SkColorMatrix.h
Add SkColorMatrix factories for SkYUVColorSpace
2021-10-20 16:47:03 +00:00
SkColorMatrixFilter.h
SkCornerPathEffect.h
Move class into impl
2021-05-21 18:06:53 +00:00
SkDashPathEffect.h
SkDiscretePathEffect.h
Move patheffect details to (private) base subclass
2021-05-22 01:55:43 +00:00
SkGradientShader.h
[includes] Prepare for moving SkColorSpace to forward declare
2022-03-31 19:50:10 +00:00
SkHighContrastFilter.h
clean up SK_SUPPORT_LEGACY_RUNTIME_EFFECTS
2021-02-13 22:01:14 +00:00
SkImageFilters.h
Add support for multiple child nodes to SkImageFilters::RuntimeShader
2022-01-05 20:07:00 +00:00
SkLayerDrawLooper.h
Reenable Wdeprecated-copy-dtor
2021-02-16 17:53:28 +00:00
SkLumaColorFilter.h
clean up SK_SUPPORT_LEGACY_RUNTIME_EFFECTS
2021-02-13 22:01:14 +00:00
SkOpPathEffect.h
Move patheffect details to (private) base subclass
2021-05-22 01:55:43 +00:00
SkOverdrawColorFilter.h
change Overdraw colorfilter to be pure sksl
2020-04-16 19:15:01 +00:00
SkPerlinNoiseShader.h
Remove Improved Perlin Noise
2021-01-11 15:27:26 +00:00
SkRuntimeEffect.h
SkMeshSpecification supports uniforms.
2022-06-01 19:37:35 +00:00
SkShaderMaskFilter.h
SkStrokeAndFillPathEffect.h
add new patheffect for stroke-and-fill
2020-05-20 15:01:26 +00:00
SkTableColorFilter.h
SkTableMaskFilter.h
SkTrimPathEffect.h
[SkTrimPathEffect] Preserve wrap-around continuity
2020-04-07 14:40:17 +00:00