skia2/gm
mike@reedtribe.org f2c21cdaf1 add
git-svn-id: http://skia.googlecode.com/svn/trunk@1645 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-06-18 00:15:04 +00:00
..
bitmapfilters.cpp Fix tests with incorrect swizzle. 2011-05-18 18:54:23 +00:00
blurs.cpp Fix gm tests for fixed point. 2011-05-20 14:05:03 +00:00
complexclip.cpp Add complex clip gm sample and cleanup unused headers/code in SampleComplexClip 2011-03-10 19:20:15 +00:00
filltypes.cpp remove remaining references to porterduff 2009-06-23 12:19:41 +00:00
gm.h almost there on gm (need to fix image writes/reads/compares) 2009-06-21 00:49:18 +00:00
gmmain.cpp -replay tests are only run if forward rendering succeeded. 2011-06-17 13:11:45 +00:00
gradients.cpp update baselines to add 2point-radial gradients, and use gpu-friendly xfermode code 2010-12-23 16:45:33 +00:00
nocolorbleed.cpp dynamically allocate the pixels, so they can be referened when drawn into a picture 2011-05-26 14:35:41 +00:00
pathfill.cpp Fix gm tests for fixed point. 2011-05-20 14:05:03 +00:00
points.cpp add test for points 2011-02-17 15:06:52 +00:00
poly2poly.cpp add test for poly2poly 2011-02-17 14:21:01 +00:00
shadertext.cpp Update baselines for linux-fixed. Make shader text sample/GM work with scalar=fixed. 2011-06-14 17:13:22 +00:00
shadows.cpp retool without shapes, which are broken/experimental 2011-05-26 15:12:35 +00:00
shapes.cpp remove self-modifying matrix code, which can't work with pictures, and will be removed from shapes api soon 2011-05-26 14:42:48 +00:00
strokerects.cpp Fix gm tests for fixed point. 2011-05-20 14:05:03 +00:00
strokes.cpp add 2011-06-18 00:15:04 +00:00
tilemodes.cpp add gm for shader tilemodes 2009-06-22 02:17:34 +00:00
xfermodes.cpp Allocate a bitmap on the stack in xfermodes.cpp to work around a limitation 2011-04-26 18:15:03 +00:00