65d7ab2c07
This CL adds a RuntimeEffect option flag which skips over the various `strictES2Mode` checks sprinkled throughout IR generation. Runtime Effects still won't allow a lot of ES3 things (the Pipeline stage will reject unsupported statement types, SkVM doesn't support most non-ES2 constructs, etc). However, this change will give us the ability to test many more features involving arrays and structs that previously were off-limits due to ES2 restrictions, and will shore up some legitimate gaps in our testing. This is a useful starting point to allow for improved test coverage. Change-Id: I4a5bc43914e65fc7e59f1cecb76a0ec5a7f05f2f Bug: skia:11209 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402157 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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Sk1DPathEffect.h | ||
Sk2DPathEffect.h | ||
SkBlurDrawLooper.h | ||
SkBlurMaskFilter.h | ||
SkColorMatrix.h | ||
SkColorMatrixFilter.h | ||
SkCornerPathEffect.h | ||
SkDashPathEffect.h | ||
SkDiscretePathEffect.h | ||
SkGradientShader.h | ||
SkHighContrastFilter.h | ||
SkImageFilters.h | ||
SkLayerDrawLooper.h | ||
SkLumaColorFilter.h | ||
SkOpPathEffect.h | ||
SkOverdrawColorFilter.h | ||
SkPerlinNoiseShader.h | ||
SkRuntimeEffect.h | ||
SkShaderMaskFilter.h | ||
SkStrokeAndFillPathEffect.h | ||
SkTableColorFilter.h | ||
SkTableMaskFilter.h | ||
SkTrimPathEffect.h |