a8d9211bc3
This will allow a client to make an SkImage that "wraps" a gpu texture, however the client does need to supply the actual gpu texture at Image creation time. Instead it is retrieve at flush time via a callback. Bug: skia: Change-Id: I6267a55ab7102101a7bd80a6f547b6a870d2df08 Reviewed-on: https://skia-review.googlesource.com/109021 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Cary Clark <caryclark@google.com> |
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.. | ||
gl | ||
mock | ||
mtl | ||
vk | ||
GrBackendSemaphore.h | ||
GrBackendSurface.h | ||
GrBlend.h | ||
GrCaps.h | ||
GrConfig.h | ||
GrContext.h | ||
GrContextOptions.h | ||
GrGpuResource.h | ||
GrRenderTarget.h | ||
GrResourceKey.h | ||
GrSamplerState.h | ||
GrShaderCaps.h | ||
GrSurface.h | ||
GrTexture.h | ||
GrTypes.h |