skia2/include/core/SkSamplingOptions.h
Florin Malita 38921cafe1 Reland "[skottie] Add image sampling and transform options"
This reverts commit b81842aa28.

Reason for revert: reland with fixes

Original change's description:
> Revert "[skottie] Add image sampling and transform options"
>
> This reverts commit 2f24405250.
>
> Reason for revert: broke Win/shared 
>
> Original change's description:
> > [skottie] Add image sampling and transform options
> >
> > Expand the SkImageAsset API to support controlling sampling options and
> > pass an additional transform.
> >
> > Bug: skia:10944, skia:10942
> > Change-Id: I7bad0b2ab58ed40fe4b425de0eb6970a4c7d7117
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340097
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> > Commit-Queue: Florin Malita <fmalita@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
>
> TBR=fmalita@chromium.org,fmalita@google.com,reed@google.com,aparchur@google.com
>
> Change-Id: I59d4161356ffdc20588f1bd3beb33c54e44807a2
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10944
> Bug: skia:10942
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340619
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>

TBR=fmalita@chromium.org,fmalita@google.com,reed@google.com,aparchur@google.com

# Not skipping CQ checks because this is a reland.

Bug: skia:10944
Bug: skia:10942
Change-Id: I91892f4db6366ceb07d1a49a7bc54da17cea5399
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340657
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-12-03 19:21:57 +00:00

81 lines
2.4 KiB
C

/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageSampling_DEFINED
#define SkImageSampling_DEFINED
#include "include/core/SkFilterQuality.h"
enum class SkFilterMode {
kNearest, // single sample point (nearest neighbor)
kLinear, // interporate between 2x2 sample points (bilinear interpolation)
};
enum class SkMipmapMode {
kNone, // ignore mipmap levels, sample from the "base"
kNearest, // sample from the nearest level
kLinear, // interpolate between the two nearest levels
};
/*
* Specify B and C (each between 0...1) to create a shader that applies the corresponding
* cubic reconstruction filter to the image.
*
* Example values:
* B = 1/3, C = 1/3 "Mitchell" filter
* B = 0, C = 1/2 "Catmull-Rom" filter
*
* See "Reconstruction Filters in Computer Graphics"
* Don P. Mitchell
* Arun N. Netravali
* 1988
* https://www.cs.utexas.edu/~fussell/courses/cs384g-fall2013/lectures/mitchell/Mitchell.pdf
*
* Desmos worksheet https://www.desmos.com/calculator/aghdpicrvr
* Nice overview https://entropymine.com/imageworsener/bicubic/
*/
struct SkCubicResampler {
float B, C;
};
struct SK_API SkSamplingOptions {
const bool useCubic = false;
const SkCubicResampler cubic = {0, 0};
const SkFilterMode filter = SkFilterMode::kNearest;
const SkMipmapMode mipmap = SkMipmapMode::kNone;
SkSamplingOptions() = default;
SkSamplingOptions(const SkSamplingOptions&) = default;
SkSamplingOptions& operator=(const SkSamplingOptions& that) {
this->~SkSamplingOptions(); // A pedantic no-op.
new (this) SkSamplingOptions(that);
return *this;
}
SkSamplingOptions(SkFilterMode fm, SkMipmapMode mm)
: useCubic(false)
, filter(fm)
, mipmap(mm) {}
explicit SkSamplingOptions(const SkCubicResampler& c)
: useCubic(true)
, cubic(c) {}
explicit SkSamplingOptions(SkFilterQuality);
bool operator==(const SkSamplingOptions& other) const {
return useCubic == other.useCubic
&& cubic.B == other.cubic.B
&& cubic.C == other.cubic.C
&& filter == other.filter
&& mipmap == other.mipmap;
}
bool operator!=(const SkSamplingOptions& other) const { return !(*this == other); }
};
#endif