..
mac
Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use.
2011-05-04 12:35:39 +00:00
skia
add gpu to the default makefile
2010-12-23 15:00:45 +00:00
unix
Minor fixes to get SampleApp's OpenGL path not to crash on Linux. Initialize
2011-05-04 15:29:04 +00:00
win
Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use.
2011-05-04 12:35:39 +00:00
app-android.cpp
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
FlingState.cpp
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
gr_files.mk
Add GrTexture.cpp to legacy project files
2011-04-05 17:49:49 +00:00
gr_hello_world.cpp
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
gr_unittests.cpp
fix mac build of gr unit test
2011-04-01 14:51:07 +00:00
GrAllocPool.cpp
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrAtlas.cpp
Add lockKeylessTexture() for caching texture without a content key.
2011-04-25 15:51:06 +00:00
GrBinHashKey.h
Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
2011-03-31 21:26:24 +00:00
GrBufferAllocPool.cpp
Suppress warnings in GrBufferAllocPool
2011-04-18 19:07:44 +00:00
GrBufferAllocPool.h
Fix ref leak on GrGpu.
2011-03-29 20:52:23 +00:00
GrClip.cpp
Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types.
2011-04-20 15:47:04 +00:00
GrContext.cpp
Remove GrContext.h dependence on GrGpu.h
2011-05-02 21:14:59 +00:00
GrCreatePathRenderer_none.cpp
Add way to determine at link time what path renderer will be used.
2011-03-25 12:31:16 +00:00
GrCreatePathRenderer_tesselated.cpp
This CL implements a tesselated path renderer, using GLU's libtess. All of the
2011-03-28 20:47:09 +00:00
GrDrawMesh.cpp
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrDrawTarget.cpp
Make reserveAndLockGeometry set index/vertex ptr to null if none requested. We are expecting this behavior in a caller and it seems reasonable.
2011-04-28 19:22:57 +00:00
GrGLDefaultInterface_none.cpp
Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
2011-04-04 17:13:52 +00:00
GrGLEffect.h
Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
2011-03-31 21:26:24 +00:00
GrGLIndexBuffer.cpp
Add GrResource base class for ibs, texs, vbs, etc.
2011-03-30 21:26:44 +00:00
GrGLInterface.cpp
Fix validation (glTexEnvi is fixed pipe only)
2011-05-04 15:01:16 +00:00
GrGLProgram.cpp
Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
2011-04-19 21:15:09 +00:00
GrGLProgram.h
Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
2011-04-19 21:15:09 +00:00
GrGLTexture.cpp
4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time.
2011-05-02 12:53:34 +00:00
GrGLUtil.cpp
Only define debugging GL globals when the code paths are enabled
2011-04-28 21:16:31 +00:00
GrGLVertexBuffer.cpp
Add GrResource base class for ibs, texs, vbs, etc.
2011-03-30 21:26:44 +00:00
GrGpu.cpp
Remove GrContext.h dependence on GrGpu.h
2011-05-02 21:14:59 +00:00
GrGpuFactory.cpp
Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use.
2011-05-04 12:35:39 +00:00
GrGpuGL.cpp
4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time.
2011-05-02 12:53:34 +00:00
GrGpuGL.h
4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time.
2011-05-02 12:53:34 +00:00
GrGpuGLFixed.cpp
SSSA for drawVerts, cleanup determination of when stage is enabled
2011-04-26 20:22:11 +00:00
GrGpuGLFixed.h
Make flush discardable and lazily reset context
2011-03-10 14:13:19 +00:00
GrGpuGLShaders2.cpp
Fix warnings.
2011-04-28 17:33:34 +00:00
GrGpuGLShaders2.h
Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
2011-04-19 21:15:09 +00:00
GrGpuGLShaders.cpp
Fixing a simple build error in GrGpuGLShaders.cpp with GR_AGGRESSIVE_SHADER_OPTS
2011-04-29 17:25:42 +00:00
GrGpuGLShaders.h
Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
2011-04-19 21:15:09 +00:00
GrInOrderDrawBuffer.cpp
Fix warnings.
2011-04-28 17:33:34 +00:00
GrMatrix.cpp
Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects.
2011-04-25 12:43:45 +00:00
GrMemory.cpp
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrPath.cpp
Add bounding rect for paths
2011-04-27 21:13:04 +00:00
GrPathRenderer.cpp
rename XHelper members to onX
2011-04-12 15:40:00 +00:00
GrPathUtils.cpp
This CL implements a tesselated path renderer, using GLU's libtess. All of the
2011-03-28 20:47:09 +00:00
GrPathUtils.h
This CL implements a tesselated path renderer, using GLU's libtess. All of the
2011-03-28 20:47:09 +00:00
GrPrintf_printf.cpp
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrRectanizer_fifo.cpp
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrRectanizer.cpp
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrRedBlackTree.h
rename XHelper members to onX
2011-04-12 15:40:00 +00:00
GrResource.cpp
Add GrResource base class for ibs, texs, vbs, etc.
2011-03-30 21:26:44 +00:00
GrStencil.cpp
Add newline to GrStencil.cpp to prevent warning.
2011-04-18 18:12:50 +00:00
GrTesselatedPathRenderer.cpp
Two optimizations for the tesselated path renderer:
2011-03-29 17:42:30 +00:00
GrTextContext.cpp
Adds read pixels to GrTexture and GrRenderTarget
2011-04-05 17:08:27 +00:00
GrTextStrike_impl.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTextStrike.cpp
always flush accumulated draws before we purge the font cache
2011-04-04 20:06:59 +00:00
GrTexture.cpp
Remove GrContext.h dependence on GrGpu.h
2011-05-02 21:14:59 +00:00
GrTextureCache.cpp
Add GrResource base class for ibs, texs, vbs, etc.
2011-03-30 21:26:44 +00:00
GrTouchGesture.cpp
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00