4784182993
Reason for revert: This probably caused Win8 test bot fail during gm run: http://108.170.217.252:10117/builders/Test-Win8-ShuttleA-GTX660-x86-Debug/builds/574 I can not identify any errors from the logs, so maybe it hung or something? Original issue's description: > Implement text rendering with NVPR > > Use path rendering to render the text from outlines if supported by the > GPU. Implement this in GrStencilAndCoverTextContext by copying large > chunks of code from GrBitmapTextContext (drawText) and > GrDistanceFieldTextContext (drawPosText). > > The drawing is implemented with "instanced" path drawing > functions. > > Moves the creation of the "main" text context from SkGpuDevice to the > GrContext::createTextContext. This is done because the decision of which > text renderer is optimal can be made only with the internal > implementation-specific information of the context. > > Committed: http://code.google.com/p/skia/source/detail?r=13962 R=jvanverth@google.com, bsalomon@google.com, mtklein@google.com TBR=bsalomon@google.com, jvanverth@google.com, mtklein@google.com NOTREECHECKS=true NOTRY=true Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/213123014 git-svn-id: http://skia.googlecode.com/svn/trunk@13963 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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.. | ||
gl | ||
GrBackendEffectFactory.h | ||
GrClipData.h | ||
GrColor.h | ||
GrConfig.h | ||
GrContext.h | ||
GrContextFactory.h | ||
GrCoordTransform.h | ||
GrDrawEffect.h | ||
GrEffect.h | ||
GrEffectStage.h | ||
GrEffectUnitTest.h | ||
GrFontScaler.h | ||
GrGlyph.h | ||
GrKey.h | ||
GrPaint.h | ||
GrPathRendererChain.h | ||
GrPoint.h | ||
GrRect.h | ||
GrRenderTarget.h | ||
GrResource.h | ||
GrSurface.h | ||
GrTBackendEffectFactory.h | ||
GrTexture.h | ||
GrTextureAccess.h | ||
GrTypes.h | ||
GrTypesPriv.h | ||
GrUserConfig.h | ||
SkGpuDevice.h | ||
SkGr.h | ||
SkGrPixelRef.h | ||
SkGrTexturePixelRef.h |