skia2/gn
Brian Osman c9125aa8f3 Reland "Better first-class shader & color filter support in runtime effects"
This is a reland of adadb95a9f
... adds a temporary workaround for some Android framework code.

Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
>    stage was declared, not just the name). The factories verify that the
>    declared types in the SkSL match up with the C++ types being passed.
>    Today, we still only support adding children of the same type, so the
>    checks are simple. Once we allow mixing types, we'll be testing the
>    declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
>    is now the only way to invoke a colorFilter child. Internally, we
>    support passing a color when invoking a child shader, but I'm not
>    exposing that. It's not clearly part of the semantics of the Skia
>    pipeline, and is almost never useful. It also exposes users to
>    several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
>    to filter individual colors. In that case, we don't set the constant
>    output for constant input optimization, and filterColor4f falls back
>    to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

Bug: skia:11813 skia:11942
Change-Id: I2c31b147ed86fa8c4dddefb7066bc1d07fe0d285
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404637
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-05 22:06:46 +00:00
..
portable Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
skia Remove use of std::result_of. 2021-03-30 16:57:45 +00:00
toolchain allow overriding {target,host}_link = ... in GN 2020-11-05 19:40:47 +00:00
__init__.py Make gn directory importable in python 2017-03-20 17:40:30 +00:00
bench.gni MSKP support in nanobench 2021-04-30 20:04:08 +00:00
BUILDCONFIG.gn Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
call.py [minor] mark scripts as executable 2019-11-21 17:06:27 +00:00
checkdir.py fix print functions for python3 gn scripts 2020-03-06 17:42:39 +00:00
checkpath.py Python3 tweaks 2019-12-17 17:12:03 +00:00
codesign_ios.py Update code-signing script to have better error messages. 2020-11-09 18:41:36 +00:00
compile_ib_files.py Reland "Add launch screen to iOS apps" 2019-09-05 14:05:08 +00:00
compile_processors.py Fix worklist files with skslc. 2020-11-18 19:41:45 +00:00
compile_sksl_tests.py Use .dsl.cpp suffix for DSL C++ instead of _dsl.cpp. 2021-04-14 13:49:53 +00:00
copy_git_directory.py GN tools: copy_git_directory.py better error message. 2019-11-19 17:04:18 +00:00
core.gni Add SkReadPixelsRec.h & SkImage_Base.h to core.gni 2021-02-22 21:27:26 +00:00
cp.py Work around python 2 shutil.copy2 date bug 2020-09-28 20:12:13 +00:00
create_sksl_fp.py SkSL include files are now stored in a binary format 2020-07-31 13:48:25 +00:00
dehydrate_sksl.py quiet dehyrdate_sksl unless it fails 2021-01-08 18:14:29 +00:00
effects_imagefilters.gni Remove unnecessary SkImageFilters.cpp 2021-02-26 15:31:51 +00:00
effects.gni always work from fBitmap in table CF 2021-02-26 14:48:19 +00:00
find_headers.py Python3 tweaks 2019-12-17 17:12:03 +00:00
find_msvc.py Add Preview to list of possible MSVC versions. 2020-04-30 19:54:33 +00:00
find_xcode_sysroot.py fix print functions for python3 gn scripts 2020-03-06 17:42:39 +00:00
flutter_defines.gni clean up defines that do nothing 2021-04-22 18:02:59 +00:00
fuchsia_defines.gni Enable new clip stack for Fuchsia 2020-10-12 20:41:03 +00:00
gen_plist_ios.py Add product bundle name to iOS Xcode projects 2020-11-16 16:00:56 +00:00
gm.gni Reland "Better first-class shader & color filter support in runtime effects" 2021-05-05 22:06:46 +00:00
gn_meta_sln.py fix print functions for python3 gn scripts 2020-03-06 17:42:39 +00:00
gn_to_bp_utils.py Create mini-skia for RenderEngine 2021-04-29 21:04:48 +00:00
gn_to_bp.py Add LOCAL_LICENSE_KINDS to external/skia 2021-04-30 20:03:22 +00:00
gn_to_cmake.py Fix CMakeLists to find Emscripten headers 2021-04-16 16:45:22 +00:00
gpu.gni Add NGA compilation stubs 2021-05-05 16:48:01 +00:00
highest_version_dir.py fix print functions for python3 gn scripts 2020-03-06 17:42:39 +00:00
ios.gni Add ios_min_target. 2020-11-18 21:21:25 +00:00
is_clang.py Fix is_clang python3 encoding errors 2020-06-26 18:41:00 +00:00
make_gm_gni.py GMs: re-sort gni, script to regenerate gni, file name convention 2019-05-02 20:08:37 +00:00
opts.gni add structure for normal SKX opts 2020-06-05 13:48:39 +00:00
pdf.gni Make skia_use_xps option work on Windows 2020-03-24 17:09:33 +00:00
push_to_android.py skia_android_serial = "auto" 2017-01-12 16:30:17 +00:00
rm.py Delete .a file before writing static library. 2020-06-11 17:19:23 +00:00
run_sksllex.py Reland "Fetch clang-format automatically when compiling .fp files." 2020-06-12 13:21:41 +00:00
samples.gni Removed unused SkInterpolator 2021-04-13 00:50:11 +00:00
shared_sources.gni add structure for normal SKX opts 2020-06-05 13:48:39 +00:00
skia.gni Add NGA compilation stubs 2021-05-05 16:48:01 +00:00
sksl_tests.gni Remove flexible runtime effects entirely 2021-04-29 16:02:27 +00:00
sksl.gni Refactored SkSL function creation and error handling 2021-05-04 19:25:25 +00:00
tests.gni Enable DSL FP tests. 2021-04-22 21:03:43 +00:00
utils.gni OrderedFontMgr utility 2021-04-27 18:10:41 +00:00
xps.gni harmonize rewrite-includes and gn-format checks 2020-04-03 17:00:54 +00:00