b2d1a3bdd7
- Consolidate SVGColor resolution into one method in render context, now that it's a shared type. - Remove all instances of `~TypeName() override = default;`. The only thing this provides is slight/unreliable protection against someone inadvertently removing 'virtual' from the base class destructor. In our case that is SkRefCnt, which I'm assuming has very low risk of that happening. - Clean up some .h copy/paste issues of the form `#endif // Typename_DEFINED` Change-Id: I67fb40b2828b010fb7fdd83046bc1eae1a476267 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343421 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Tyler Denniston <tdenniston@google.com>
37 lines
848 B
C++
37 lines
848 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSVGTransformableNode_DEFINED
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#define SkSVGTransformableNode_DEFINED
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#include "include/core/SkMatrix.h"
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#include "modules/svg/include/SkSVGNode.h"
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class SkSVGTransformableNode : public SkSVGNode {
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public:
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void setTransform(const SkSVGTransformType& t) { fTransform = t; }
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protected:
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SkSVGTransformableNode(SkSVGTag);
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bool onPrepareToRender(SkSVGRenderContext*) const override;
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void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
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void mapToParent(SkPath*) const;
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void mapToParent(SkRect*) const;
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private:
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// FIXME: should be sparse
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SkSVGTransformType fTransform;
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using INHERITED = SkSVGNode;
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};
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#endif // SkSVGTransformableNode_DEFINED
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