skia2/modules/svg/include/SkSVGTransformableNode.h
Tyler Denniston b2d1a3bdd7 [svg] Minor cleanups
- Consolidate SVGColor resolution into one method in render context, now
  that it's a shared type.
- Remove all instances of `~TypeName() override = default;`. The only
  thing this provides is slight/unreliable protection against someone
  inadvertently removing 'virtual' from the base class destructor. In
  our case that is SkRefCnt, which I'm assuming has very low risk of
  that happening.
- Clean up some .h copy/paste issues of the form
  `#endif  // Typename_DEFINED`

Change-Id: I67fb40b2828b010fb7fdd83046bc1eae1a476267
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-12-11 16:25:20 +00:00

37 lines
848 B
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGTransformableNode_DEFINED
#define SkSVGTransformableNode_DEFINED
#include "include/core/SkMatrix.h"
#include "modules/svg/include/SkSVGNode.h"
class SkSVGTransformableNode : public SkSVGNode {
public:
void setTransform(const SkSVGTransformType& t) { fTransform = t; }
protected:
SkSVGTransformableNode(SkSVGTag);
bool onPrepareToRender(SkSVGRenderContext*) const override;
void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
void mapToParent(SkPath*) const;
void mapToParent(SkRect*) const;
private:
// FIXME: should be sparse
SkSVGTransformType fTransform;
using INHERITED = SkSVGNode;
};
#endif // SkSVGTransformableNode_DEFINED