skia2/gn/sksl.gni
Brian Osman fb32ddf622 Revert "Revert "Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU""
This reverts commit 37a59ef1af.

Change-Id: If38da265ebbb196e72c7d035ba51028438787e2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221541
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-06-18 14:47:12 +00:00

69 lines
2.6 KiB
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# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Things are easiest for everyone if these source paths are absolute.
_src = get_path_info("../src", "abspath")
skia_sksl_sources = [
"$_src/sksl/SkSLASTNode.cpp",
"$_src/sksl/SkSLByteCode.cpp",
"$_src/sksl/SkSLByteCodeGenerator.cpp",
"$_src/sksl/SkSLCFGGenerator.cpp",
"$_src/sksl/SkSLCompiler.cpp",
"$_src/sksl/SkSLIRGenerator.cpp",
"$_src/sksl/SkSLJIT.cpp",
"$_src/sksl/SkSLLexer.cpp",
"$_src/sksl/SkSLParser.cpp",
"$_src/sksl/SkSLString.cpp",
"$_src/sksl/SkSLUtil.cpp",
"$_src/sksl/ir/SkSLSymbolTable.cpp",
"$_src/sksl/ir/SkSLSetting.cpp",
"$_src/sksl/ir/SkSLType.cpp",
"$_src/sksl/ir/SkSLVariableReference.cpp",
]
skia_sksl_gpu_sources = [
"$_src/sksl/SkSLCPPCodeGenerator.cpp",
"$_src/sksl/SkSLCPPUniformCTypes.cpp",
"$_src/sksl/SkSLGLSLCodeGenerator.cpp",
"$_src/sksl/SkSLHCodeGenerator.cpp",
"$_src/sksl/SkSLMetalCodeGenerator.cpp",
"$_src/sksl/SkSLOutputStream.cpp",
"$_src/sksl/SkSLPipelineStageCodeGenerator.cpp",
"$_src/sksl/SkSLSPIRVCodeGenerator.cpp",
]
skia_gpu_processor_sources = [
"$_src/gpu/effects/GrAARectEffect.fp",
"$_src/gpu/effects/GrAlphaThresholdFragmentProcessor.fp",
"$_src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp",
"$_src/gpu/effects/GrCircleBlurFragmentProcessor.fp",
"$_src/gpu/effects/GrCircleEffect.fp",
"$_src/gpu/effects/GrComposeLerpEffect.fp",
"$_src/gpu/effects/GrComposeLerpRedEffect.fp",
"$_src/gpu/effects/GrConfigConversionEffect.fp",
"$_src/gpu/effects/GrConstColorProcessor.fp",
"$_src/gpu/effects/GrColorMatrixFragmentProcessor.fp",
"$_src/gpu/effects/GrEllipseEffect.fp",
"$_src/gpu/effects/GrLumaColorFilterEffect.fp",
"$_src/gpu/effects/GrMagnifierEffect.fp",
"$_src/gpu/effects/GrMixerEffect.fp",
"$_src/gpu/effects/GrOverrideInputFragmentProcessor.fp",
"$_src/gpu/effects/GrPremulInputFragmentProcessor.fp",
"$_src/gpu/effects/GrRectBlurEffect.fp",
"$_src/gpu/effects/GrRRectBlurEffect.fp",
"$_src/gpu/effects/GrSimpleTextureEffect.fp",
"$_src/gpu/gradients/GrDualIntervalGradientColorizer.fp",
"$_src/gpu/gradients/GrSingleIntervalGradientColorizer.fp",
"$_src/gpu/gradients/GrTextureGradientColorizer.fp",
"$_src/gpu/gradients/GrUnrolledBinaryGradientColorizer.fp",
"$_src/gpu/gradients/GrLinearGradientLayout.fp",
"$_src/gpu/gradients/GrRadialGradientLayout.fp",
"$_src/gpu/gradients/GrSweepGradientLayout.fp",
"$_src/gpu/gradients/GrTwoPointConicalGradientLayout.fp",
"$_src/gpu/gradients/GrClampedGradientEffect.fp",
"$_src/gpu/gradients/GrTiledGradientEffect.fp",
]