skia2/third_party
Brian Osman 0b8bb88cbb GLSL editing in Viewer
When in GL backend, adds a "Shaders" section to the debug menu.
"Load" scrapes all of the vertex and fragment shaders being used,
then displays them. They can be edited, and "Save" pushes the
results.

Note: It is trivial to trigger an assert by saving a shader that
doesn't compile. I'd like to make the program builder more robust
in a follow-up CL, to fall back to the "real" SkSL, not draw, or
something along those lines.

Change-Id: I841fe2ee76a3c2eae58b64ef587fcbe25b95cc7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206905
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-12 16:23:54 +00:00
..
angle2 Roll third_party/externals/angle2 a54104803d72..52d861bd49cc (8 commits) 2019-02-08 12:34:36 +00:00
cpu-features GN: Android 2016-08-25 14:50:44 -07:00
dng_sdk remove mips support and bots 2017-12-05 17:19:45 +00:00
etc1 Add support for MSVC run-time checks (and control flow guard) 2019-02-04 20:55:24 +00:00
expat Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
freetype2 Roll FreeType to pick up color stuff. 2018-05-31 15:10:13 +00:00
gif Store LZW dictionary suffixes in larger chunks 2019-03-21 12:53:07 +00:00
harfbuzz Build HarfBuzz with multi-thread support. 2019-04-09 19:47:16 +00:00
icu Allow system harfbuzz. 2019-02-23 12:14:30 +00:00
imgui GLSL editing in Viewer 2019-04-12 16:23:54 +00:00
libjpeg-turbo Don't try to use NEON ASM files on Windows 2018-12-07 18:31:52 +00:00
libmicrohttpd GN/Win: everything links on my machine. 2016-10-12 16:39:42 +00:00
libpng Ignore PLTE chunks in non-palette PNGs 2018-08-27 15:05:47 +00:00
libsdl Add iOS support for SkiaSDLExample. 2017-08-30 18:56:46 +00:00
libwebp Update libwebp to 1.0.2-rc1 2019-01-17 16:00:25 +00:00
lua avoid using tmpnam() in Lua 2018-02-01 22:39:59 +00:00
native_app_glue Add Android viewer to GN 2016-10-21 15:19:32 +00:00
Nima-Cpp [canvaskit] Expose nima animation as POC 2018-10-30 20:15:28 +00:00
opencl update hello-opencl 2019-02-11 18:47:32 +00:00
piex Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
sfntly GN/ICU cleanup 2019-02-05 17:27:55 +00:00
skcms Roll skia/third_party/skcms 36eeb1311a72..0da672fc2c69 (1 commits) 2019-04-09 14:27:45 +00:00
spirv-headers wired up SPIR-V validator 2017-03-16 14:42:20 +00:00
spirv-tools corrected spirv tools output file name 2017-09-25 13:28:29 +00:00
vulkanmemoryallocator Don't include system vulkan header when building skia files. 2018-12-27 19:21:00 +00:00
wuffs Update third_party/wuffs version 2019-01-07 15:13:07 +00:00
zlib clang on windows support 2017-07-31 18:39:23 +00:00
BUILD.gn GN: Android 2016-08-25 14:50:44 -07:00
README BUG=skia:5602 2016-09-02 11:19:34 -07:00
third_party.gni use /imsvc with clang-cl where we use -isystem 2019-02-11 18:34:32 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.