2009-06-09 09:26:53 +00:00
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// Copyright 2006-2009 the V8 project authors. All rights reserved.
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2008-07-03 15:10:15 +00:00
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "bootstrapper.h"
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#include "debug.h"
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#include "serialize.h"
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2009-11-05 13:27:21 +00:00
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#include "simulator.h"
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2008-07-03 15:10:15 +00:00
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#include "stub-cache.h"
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2009-03-05 10:53:08 +00:00
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#include "oprofile-agent.h"
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2009-11-11 09:19:39 +00:00
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#include "log.h"
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2008-07-03 15:10:15 +00:00
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2009-05-25 10:05:56 +00:00
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namespace v8 {
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namespace internal {
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2008-07-03 15:10:15 +00:00
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2009-05-25 19:39:52 +00:00
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bool V8::is_running_ = false;
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2008-07-03 15:10:15 +00:00
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bool V8::has_been_setup_ = false;
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bool V8::has_been_disposed_ = false;
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2009-05-25 19:39:52 +00:00
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bool V8::has_fatal_error_ = false;
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2008-07-03 15:10:15 +00:00
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2010-03-17 14:53:16 +00:00
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bool V8::Initialize(Deserializer* des) {
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2008-07-03 15:10:15 +00:00
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bool create_heap_objects = des == NULL;
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2009-05-25 19:39:52 +00:00
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if (has_been_disposed_ || has_fatal_error_) return false;
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if (IsRunning()) return true;
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is_running_ = true;
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2008-07-03 15:10:15 +00:00
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has_been_setup_ = true;
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2009-05-25 19:39:52 +00:00
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has_fatal_error_ = false;
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has_been_disposed_ = false;
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2008-07-03 15:10:15 +00:00
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#ifdef DEBUG
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// The initialization process does not handle memory exhaustion.
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DisallowAllocationFailure disallow_allocation_failure;
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#endif
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// Enable logging before setting up the heap
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Logger::Setup();
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2010-04-06 10:36:38 +00:00
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CpuProfiler::Setup();
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2008-07-03 15:10:15 +00:00
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// Setup the platform OS support.
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OS::Setup();
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2009-06-09 09:26:53 +00:00
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// Initialize other runtime facilities
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#if !V8_HOST_ARCH_ARM && V8_TARGET_ARCH_ARM
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::assembler::arm::Simulator::Initialize();
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#endif
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2009-10-01 10:33:05 +00:00
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{ // NOLINT
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// Ensure that the thread has a valid stack guard. The v8::Locker object
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// will ensure this too, but we don't have to use lockers if we are only
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// using one thread.
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ExecutionAccess lock;
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StackGuard::InitThread(lock);
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}
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2008-07-03 15:10:15 +00:00
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// Setup the object heap
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ASSERT(!Heap::HasBeenSetup());
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if (!Heap::Setup(create_heap_objects)) {
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SetFatalError();
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2008-07-03 15:10:15 +00:00
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return false;
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}
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Bootstrapper::Initialize(create_heap_objects);
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Builtins::Setup(create_heap_objects);
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Top::Initialize();
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if (FLAG_preemption) {
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v8::Locker locker;
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v8::Locker::StartPreemption(100);
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}
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2009-04-20 16:36:13 +00:00
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#ifdef ENABLE_DEBUGGER_SUPPORT
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Debug::Setup(create_heap_objects);
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2009-04-20 16:36:13 +00:00
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#endif
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2008-07-03 15:10:15 +00:00
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StubCache::Initialize(create_heap_objects);
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// If we are deserializing, read the state into the now-empty heap.
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if (des != NULL) {
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des->Deserialize();
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StubCache::Clear();
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}
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2009-08-26 10:27:32 +00:00
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// Deserializing may put strange things in the root array's copy of the
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// stack guard.
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2009-11-05 13:59:40 +00:00
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Heap::SetStackLimits();
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2009-08-26 10:27:32 +00:00
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2009-02-25 14:57:46 +00:00
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// Setup the CPU support. Must be done after heap setup and after
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// any deserialization because we have to have the initial heap
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// objects in place for creating the code object used for probing.
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CPU::Setup();
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2009-03-05 10:53:08 +00:00
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OProfileAgent::Initialize();
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2010-02-04 21:34:03 +00:00
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// If we are deserializing, log non-function code objects and compiled
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// functions found in the snapshot.
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if (des != NULL && FLAG_log_code) {
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2009-11-11 09:19:39 +00:00
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HandleScope scope;
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2010-02-04 21:34:03 +00:00
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LOG(LogCodeObjects());
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2009-11-20 12:38:59 +00:00
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LOG(LogCompiledFunctions());
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2009-11-11 09:19:39 +00:00
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}
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2008-07-03 15:10:15 +00:00
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return true;
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}
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2009-05-25 19:39:52 +00:00
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void V8::SetFatalError() {
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is_running_ = false;
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has_fatal_error_ = true;
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}
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2008-07-03 15:10:15 +00:00
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void V8::TearDown() {
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2009-05-25 19:39:52 +00:00
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if (!has_been_setup_ || has_been_disposed_) return;
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2008-07-03 15:10:15 +00:00
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2009-03-05 10:53:08 +00:00
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OProfileAgent::TearDown();
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2008-07-03 15:10:15 +00:00
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if (FLAG_preemption) {
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v8::Locker locker;
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v8::Locker::StopPreemption();
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}
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Builtins::TearDown();
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Bootstrapper::TearDown();
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2008-07-28 12:50:18 +00:00
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Top::TearDown();
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2010-05-22 05:27:19 +00:00
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CpuProfiler::TearDown();
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2010-05-28 16:12:24 +00:00
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Heap::TearDown();
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2008-07-03 15:10:15 +00:00
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Logger::TearDown();
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2009-05-25 19:39:52 +00:00
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is_running_ = false;
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2008-07-03 15:10:15 +00:00
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has_been_disposed_ = true;
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}
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2009-05-25 19:39:52 +00:00
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2010-03-24 10:32:23 +00:00
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static uint32_t random_seed() {
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if (FLAG_random_seed == 0) {
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return random();
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}
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return FLAG_random_seed;
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}
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2009-06-15 08:04:47 +00:00
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uint32_t V8::Random() {
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// Random number generator using George Marsaglia's MWC algorithm.
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static uint32_t hi = 0;
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static uint32_t lo = 0;
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// Initialize seed using the system random(). If one of the seeds
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// should ever become zero again, or if random() returns zero, we
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// avoid getting stuck with zero bits in hi or lo by re-initializing
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// them on demand.
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2010-03-24 10:32:23 +00:00
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if (hi == 0) hi = random_seed();
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if (lo == 0) lo = random_seed();
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2009-06-15 08:04:47 +00:00
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// Mix the bits.
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hi = 36969 * (hi & 0xFFFF) + (hi >> 16);
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lo = 18273 * (lo & 0xFFFF) + (lo >> 16);
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return (hi << 16) + (lo & 0xFFFF);
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}
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2009-08-20 08:12:30 +00:00
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2009-10-06 00:06:17 +00:00
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bool V8::IdleNotification() {
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2009-10-02 17:26:50 +00:00
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// Returning true tells the caller that there is no need to call
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// IdleNotification again.
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if (!FLAG_use_idle_notification) return true;
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2009-08-13 12:03:42 +00:00
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2009-08-25 02:54:39 +00:00
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// Tell the heap that it may want to adjust.
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return Heap::IdleNotification();
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2009-08-13 09:35:51 +00:00
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}
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2010-04-07 08:18:51 +00:00
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// Use a union type to avoid type-aliasing optimizations in GCC.
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typedef union {
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double double_value;
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uint64_t uint64_t_value;
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} double_int_union;
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Object* V8::FillHeapNumberWithRandom(Object* heap_number) {
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uint64_t random_bits = Random();
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// Make a double* from address (heap_number + sizeof(double)).
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double_int_union* r = reinterpret_cast<double_int_union*>(
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reinterpret_cast<char*>(heap_number) +
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HeapNumber::kValueOffset - kHeapObjectTag);
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2010-04-12 10:07:50 +00:00
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// Convert 32 random bits to 0.(32 random bits) in a double
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// by computing:
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// ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)).
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const double binary_million = 1048576.0;
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r->double_value = binary_million;
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r->uint64_t_value |= random_bits;
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r->double_value -= binary_million;
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2010-04-07 08:18:51 +00:00
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return heap_number;
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2009-06-15 08:04:47 +00:00
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}
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2008-07-03 15:10:15 +00:00
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} } // namespace v8::internal
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