v8/src/contexts.cc

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// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "bootstrapper.h"
#include "debug.h"
#include "scopeinfo.h"
namespace v8 {
namespace internal {
JSBuiltinsObject* Context::builtins() {
GlobalObject* object = global();
if (object->IsJSGlobalObject()) {
return JSGlobalObject::cast(object)->builtins();
} else {
ASSERT(object->IsJSBuiltinsObject());
return JSBuiltinsObject::cast(object);
}
}
Context* Context::global_context() {
// Fast case: the global object for this context has been set. In
// that case, the global object has a direct pointer to the global
// context.
if (global()->IsGlobalObject()) {
return global()->global_context();
}
// During bootstrapping, the global object might not be set and we
// have to search the context chain to find the global context.
ASSERT(Bootstrapper::IsActive());
Context* current = this;
while (!current->IsGlobalContext()) {
JSFunction* closure = JSFunction::cast(current->closure());
current = Context::cast(closure->context());
}
return current;
}
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
JSObject* Context::global_proxy() {
return global_context()->global_proxy_object();
}
void Context::set_global_proxy(JSObject* object) {
global_context()->set_global_proxy_object(object);
}
Handle<Object> Context::Lookup(Handle<String> name, ContextLookupFlags flags,
int* index_, PropertyAttributes* attributes) {
Handle<Context> context(this);
bool follow_context_chain = (flags & FOLLOW_CONTEXT_CHAIN) != 0;
*index_ = -1;
*attributes = ABSENT;
if (FLAG_trace_contexts) {
PrintF("Context::Lookup(");
name->ShortPrint();
PrintF(")\n");
}
do {
if (FLAG_trace_contexts) {
PrintF(" - looking in context %p", *context);
if (context->IsGlobalContext()) PrintF(" (global context)");
PrintF("\n");
}
// check extension/with object
if (context->has_extension()) {
Handle<JSObject> extension = Handle<JSObject>(context->extension());
// Context extension objects needs to behave as if they have no
// prototype. So even if we want to follow prototype chains, we
// need to only do a local lookup for context extension objects.
if ((flags & FOLLOW_PROTOTYPE_CHAIN) == 0 ||
extension->IsJSContextExtensionObject()) {
*attributes = extension->GetLocalPropertyAttribute(*name);
} else {
*attributes = extension->GetPropertyAttribute(*name);
}
if (*attributes != ABSENT) {
// property found
if (FLAG_trace_contexts) {
PrintF("=> found property in context object %p\n", *extension);
}
return extension;
}
}
if (context->is_function_context()) {
// we have context-local slots
// check non-parameter locals in context
Handle<Code> code(context->closure()->code());
Variable::Mode mode;
int index = ScopeInfo<>::ContextSlotIndex(*code, *name, &mode);
ASSERT(index < 0 || index >= MIN_CONTEXT_SLOTS);
if (index >= 0) {
// slot found
if (FLAG_trace_contexts) {
PrintF("=> found local in context slot %d (mode = %d)\n",
index, mode);
}
*index_ = index;
// Note: Fixed context slots are statically allocated by the compiler.
// Statically allocated variables always have a statically known mode,
// which is the mode with which they were declared when added to the
// scope. Thus, the DYNAMIC mode (which corresponds to dynamically
// declared variables that were introduced through declaration nodes)
// must not appear here.
switch (mode) {
case Variable::INTERNAL: // fall through
case Variable::VAR: *attributes = NONE; break;
case Variable::CONST: *attributes = READ_ONLY; break;
case Variable::DYNAMIC: UNREACHABLE(); break;
case Variable::DYNAMIC_GLOBAL: UNREACHABLE(); break;
case Variable::DYNAMIC_LOCAL: UNREACHABLE(); break;
case Variable::TEMPORARY: UNREACHABLE(); break;
}
return context;
}
// check parameter locals in context
int param_index = ScopeInfo<>::ParameterIndex(*code, *name);
if (param_index >= 0) {
// slot found.
int index =
ScopeInfo<>::ContextSlotIndex(*code,
Heap::arguments_shadow_symbol(),
NULL);
ASSERT(index >= 0); // arguments must exist and be in the heap context
Handle<JSObject> arguments(JSObject::cast(context->get(index)));
ASSERT(arguments->HasLocalProperty(Heap::length_symbol()));
if (FLAG_trace_contexts) {
PrintF("=> found parameter %d in arguments object\n", param_index);
}
*index_ = param_index;
*attributes = NONE;
return arguments;
}
// check intermediate context (holding only the function name variable)
if (follow_context_chain) {
int index = ScopeInfo<>::FunctionContextSlotIndex(*code, *name);
if (index >= 0) {
// slot found
if (FLAG_trace_contexts) {
PrintF("=> found intermediate function in context slot %d\n",
index);
}
*index_ = index;
*attributes = READ_ONLY;
return context;
}
}
}
// proceed with enclosing context
if (context->IsGlobalContext()) {
follow_context_chain = false;
} else if (context->is_function_context()) {
context = Handle<Context>(Context::cast(context->closure()->context()));
} else {
context = Handle<Context>(context->previous());
}
} while (follow_context_chain);
// slot not found
if (FLAG_trace_contexts) {
PrintF("=> no property/slot found\n");
}
return Handle<Object>::null();
}
bool Context::GlobalIfNotShadowedByEval(Handle<String> name) {
Context* context = this;
// Check that there is no local with the given name in contexts
// before the global context and check that there are no context
// extension objects (conservative check for with statements).
while (!context->IsGlobalContext()) {
// Check if the context is a potentially a with context.
if (context->has_extension()) return false;
// Not a with context so it must be a function context.
ASSERT(context->is_function_context());
// Check non-parameter locals.
Handle<Code> code(context->closure()->code());
Variable::Mode mode;
int index = ScopeInfo<>::ContextSlotIndex(*code, *name, &mode);
ASSERT(index < 0 || index >= MIN_CONTEXT_SLOTS);
if (index >= 0) return false;
// Check parameter locals.
int param_index = ScopeInfo<>::ParameterIndex(*code, *name);
if (param_index >= 0) return false;
// Check context only holding the function name variable.
index = ScopeInfo<>::FunctionContextSlotIndex(*code, *name);
if (index >= 0) return false;
context = Context::cast(context->closure()->context());
}
// No local or potential with statement found so the variable is
// global unless it is shadowed by an eval-introduced variable.
return true;
}
#ifdef DEBUG
bool Context::IsBootstrappingOrContext(Object* object) {
// During bootstrapping we allow all objects to pass as
// contexts. This is necessary to fix circular dependencies.
return Bootstrapper::IsActive() || object->IsContext();
}
bool Context::IsBootstrappingOrGlobalObject(Object* object) {
// During bootstrapping we allow all objects to pass as global
// objects. This is necessary to fix circular dependencies.
return Bootstrapper::IsActive() || object->IsGlobalObject();
}
#endif
} } // namespace v8::internal