v8/src/ast.h

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// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_AST_H_
#define V8_AST_H_
#include "v8.h"
#include "assembler.h"
#include "factory.h"
#include "isolate.h"
#include "jsregexp.h"
#include "list-inl.h"
#include "runtime.h"
#include "small-pointer-list.h"
#include "smart-pointers.h"
#include "token.h"
#include "utils.h"
#include "variables.h"
#include "interface.h"
#include "zone-inl.h"
namespace v8 {
namespace internal {
// The abstract syntax tree is an intermediate, light-weight
// representation of the parsed JavaScript code suitable for
// compilation to native code.
// Nodes are allocated in a separate zone, which allows faster
// allocation and constant-time deallocation of the entire syntax
// tree.
// ----------------------------------------------------------------------------
// Nodes of the abstract syntax tree. Only concrete classes are
// enumerated here.
#define DECLARATION_NODE_LIST(V) \
V(VariableDeclaration) \
V(FunctionDeclaration) \
V(ModuleDeclaration) \
V(ImportDeclaration) \
V(ExportDeclaration) \
#define MODULE_NODE_LIST(V) \
V(ModuleLiteral) \
V(ModuleVariable) \
V(ModulePath) \
V(ModuleUrl)
#define STATEMENT_NODE_LIST(V) \
V(Block) \
V(ExpressionStatement) \
V(EmptyStatement) \
V(IfStatement) \
V(ContinueStatement) \
V(BreakStatement) \
V(ReturnStatement) \
V(WithStatement) \
V(SwitchStatement) \
V(DoWhileStatement) \
V(WhileStatement) \
V(ForStatement) \
V(ForInStatement) \
V(TryCatchStatement) \
V(TryFinallyStatement) \
V(DebuggerStatement)
#define EXPRESSION_NODE_LIST(V) \
V(FunctionLiteral) \
V(SharedFunctionInfoLiteral) \
V(Conditional) \
V(VariableProxy) \
V(Literal) \
V(RegExpLiteral) \
V(ObjectLiteral) \
V(ArrayLiteral) \
V(Assignment) \
V(Throw) \
V(Property) \
V(Call) \
V(CallNew) \
V(CallRuntime) \
V(UnaryOperation) \
V(CountOperation) \
V(BinaryOperation) \
V(CompareOperation) \
V(ThisFunction)
#define AST_NODE_LIST(V) \
DECLARATION_NODE_LIST(V) \
MODULE_NODE_LIST(V) \
STATEMENT_NODE_LIST(V) \
EXPRESSION_NODE_LIST(V)
// Forward declarations
class AstConstructionVisitor;
template<class> class AstNodeFactory;
class AstVisitor;
class Declaration;
class Module;
class BreakableStatement;
class Expression;
class IterationStatement;
class MaterializedLiteral;
class Statement;
class TargetCollector;
class TypeFeedbackOracle;
class RegExpAlternative;
class RegExpAssertion;
class RegExpAtom;
class RegExpBackReference;
class RegExpCapture;
class RegExpCharacterClass;
class RegExpCompiler;
class RegExpDisjunction;
class RegExpEmpty;
class RegExpLookahead;
class RegExpQuantifier;
class RegExpText;
#define DEF_FORWARD_DECLARATION(type) class type;
AST_NODE_LIST(DEF_FORWARD_DECLARATION)
#undef DEF_FORWARD_DECLARATION
// Typedef only introduced to avoid unreadable code.
// Please do appreciate the required space in "> >".
typedef ZoneList<Handle<String> > ZoneStringList;
typedef ZoneList<Handle<Object> > ZoneObjectList;
#define DECLARE_NODE_TYPE(type) \
virtual void Accept(AstVisitor* v); \
virtual AstNode::Type node_type() const { return AstNode::k##type; } \
template<class> friend class AstNodeFactory;
enum AstPropertiesFlag {
kDontInline,
kDontOptimize,
kDontSelfOptimize,
kDontSoftInline,
kDontCache
};
class AstProperties BASE_EMBEDDED {
public:
class Flags : public EnumSet<AstPropertiesFlag, int> {};
AstProperties() : node_count_(0) { }
Flags* flags() { return &flags_; }
int node_count() { return node_count_; }
void add_node_count(int count) { node_count_ += count; }
private:
Flags flags_;
int node_count_;
};
class AstNode: public ZoneObject {
public:
#define DECLARE_TYPE_ENUM(type) k##type,
enum Type {
AST_NODE_LIST(DECLARE_TYPE_ENUM)
kInvalid = -1
};
#undef DECLARE_TYPE_ENUM
void* operator new(size_t size, Zone* zone) {
return zone->New(static_cast<int>(size));
}
AstNode() { }
virtual ~AstNode() { }
virtual void Accept(AstVisitor* v) = 0;
virtual Type node_type() const = 0;
// Type testing & conversion functions overridden by concrete subclasses.
#define DECLARE_NODE_FUNCTIONS(type) \
bool Is##type() { return node_type() == AstNode::k##type; } \
type* As##type() { return Is##type() ? reinterpret_cast<type*>(this) : NULL; }
AST_NODE_LIST(DECLARE_NODE_FUNCTIONS)
#undef DECLARE_NODE_FUNCTIONS
virtual TargetCollector* AsTargetCollector() { return NULL; }
virtual BreakableStatement* AsBreakableStatement() { return NULL; }
virtual IterationStatement* AsIterationStatement() { return NULL; }
virtual MaterializedLiteral* AsMaterializedLiteral() { return NULL; }
protected:
static int GetNextId(Isolate* isolate) {
return ReserveIdRange(isolate, 1);
}
static int ReserveIdRange(Isolate* isolate, int n) {
int tmp = isolate->ast_node_id();
isolate->set_ast_node_id(tmp + n);
return tmp;
}
// Some nodes re-use bailout IDs for type feedback.
static TypeFeedbackId reuse(BailoutId id) {
return TypeFeedbackId(id.ToInt());
}
private:
// Hidden to prevent accidental usage. It would have to load the
// current zone from the TLS.
void* operator new(size_t size);
friend class CaseClause; // Generates AST IDs.
};
class Statement: public AstNode {
public:
Statement() : statement_pos_(RelocInfo::kNoPosition) {}
bool IsEmpty() { return AsEmptyStatement() != NULL; }
void set_statement_pos(int statement_pos) { statement_pos_ = statement_pos; }
int statement_pos() const { return statement_pos_; }
private:
int statement_pos_;
};
class SmallMapList {
public:
SmallMapList() {}
SmallMapList(int capacity, Zone* zone) : list_(capacity, zone) {}
void Reserve(int capacity, Zone* zone) { list_.Reserve(capacity, zone); }
void Clear() { list_.Clear(); }
void Sort() { list_.Sort(); }
bool is_empty() const { return list_.is_empty(); }
int length() const { return list_.length(); }
void Add(Handle<Map> handle, Zone* zone) {
list_.Add(handle.location(), zone);
}
Handle<Map> at(int i) const {
return Handle<Map>(list_.at(i));
}
Handle<Map> first() const { return at(0); }
Handle<Map> last() const { return at(length() - 1); }
private:
// The list stores pointers to Map*, that is Map**, so it's GC safe.
SmallPointerList<Map*> list_;
DISALLOW_COPY_AND_ASSIGN(SmallMapList);
};
class Expression: public AstNode {
public:
enum Context {
// Not assigned a context yet, or else will not be visited during
// code generation.
kUninitialized,
// Evaluated for its side effects.
kEffect,
// Evaluated for its value (and side effects).
kValue,
// Evaluated for control flow (and side effects).
kTest
};
virtual int position() const {
UNREACHABLE();
return 0;
}
virtual bool IsValidLeftHandSide() { return false; }
// Helpers for ToBoolean conversion.
virtual bool ToBooleanIsTrue() { return false; }
virtual bool ToBooleanIsFalse() { return false; }
// Symbols that cannot be parsed as array indices are considered property
// names. We do not treat symbols that can be array indexes as property
// names because [] for string objects is handled only by keyed ICs.
virtual bool IsPropertyName() { return false; }
// True iff the result can be safely overwritten (to avoid allocation).
// False for operations that can return one of their operands.
virtual bool ResultOverwriteAllowed() { return false; }
// True iff the expression is a literal represented as a smi.
bool IsSmiLiteral();
2011-09-19 14:50:33 +00:00
// True iff the expression is a string literal.
bool IsStringLiteral();
2011-09-19 14:50:33 +00:00
// True iff the expression is the null literal.
bool IsNullLiteral();
2011-09-19 14:50:33 +00:00
// Type feedback information for assignments and properties.
virtual bool IsMonomorphic() {
UNREACHABLE();
return false;
}
virtual SmallMapList* GetReceiverTypes() {
UNREACHABLE();
return NULL;
}
Handle<Map> GetMonomorphicReceiverType() {
ASSERT(IsMonomorphic());
SmallMapList* types = GetReceiverTypes();
ASSERT(types != NULL && types->length() == 1);
return types->at(0);
}
BailoutId id() const { return id_; }
TypeFeedbackId test_id() const { return test_id_; }
protected:
explicit Expression(Isolate* isolate)
: id_(GetNextId(isolate)),
test_id_(GetNextId(isolate)) {}
private:
const BailoutId id_;
const TypeFeedbackId test_id_;
};
class BreakableStatement: public Statement {
public:
enum Type {
TARGET_FOR_ANONYMOUS,
TARGET_FOR_NAMED_ONLY
};
// The labels associated with this statement. May be NULL;
// if it is != NULL, guaranteed to contain at least one entry.
ZoneStringList* labels() const { return labels_; }
// Type testing & conversion.
virtual BreakableStatement* AsBreakableStatement() { return this; }
// Code generation
Label* break_target() { return &break_target_; }
// Testers.
bool is_target_for_anonymous() const { return type_ == TARGET_FOR_ANONYMOUS; }
BailoutId EntryId() const { return entry_id_; }
BailoutId ExitId() const { return exit_id_; }
protected:
BreakableStatement(Isolate* isolate, ZoneStringList* labels, Type type)
: labels_(labels),
type_(type),
entry_id_(GetNextId(isolate)),
exit_id_(GetNextId(isolate)) {
ASSERT(labels == NULL || labels->length() > 0);
}
private:
ZoneStringList* labels_;
Type type_;
Label break_target_;
const BailoutId entry_id_;
const BailoutId exit_id_;
};
class Block: public BreakableStatement {
public:
DECLARE_NODE_TYPE(Block)
void AddStatement(Statement* statement, Zone* zone) {
statements_.Add(statement, zone);
}
ZoneList<Statement*>* statements() { return &statements_; }
bool is_initializer_block() const { return is_initializer_block_; }
Scope* scope() const { return scope_; }
void set_scope(Scope* scope) { scope_ = scope; }
protected:
Block(Isolate* isolate,
ZoneStringList* labels,
int capacity,
bool is_initializer_block,
Zone* zone)
: BreakableStatement(isolate, labels, TARGET_FOR_NAMED_ONLY),
statements_(capacity, zone),
is_initializer_block_(is_initializer_block),
scope_(NULL) {
}
private:
ZoneList<Statement*> statements_;
bool is_initializer_block_;
Scope* scope_;
};
class Declaration: public AstNode {
public:
VariableProxy* proxy() const { return proxy_; }
VariableMode mode() const { return mode_; }
Scope* scope() const { return scope_; }
virtual InitializationFlag initialization() const = 0;
virtual bool IsInlineable() const;
protected:
Declaration(VariableProxy* proxy,
VariableMode mode,
Scope* scope)
: proxy_(proxy),
mode_(mode),
scope_(scope) {
ASSERT(IsDeclaredVariableMode(mode));
}
private:
VariableProxy* proxy_;
VariableMode mode_;
// Nested scope from which the declaration originated.
Scope* scope_;
};
class VariableDeclaration: public Declaration {
public:
DECLARE_NODE_TYPE(VariableDeclaration)
virtual InitializationFlag initialization() const {
return mode() == VAR ? kCreatedInitialized : kNeedsInitialization;
}
protected:
VariableDeclaration(VariableProxy* proxy,
VariableMode mode,
Scope* scope)
: Declaration(proxy, mode, scope) {
}
};
class FunctionDeclaration: public Declaration {
public:
DECLARE_NODE_TYPE(FunctionDeclaration)
FunctionLiteral* fun() const { return fun_; }
virtual InitializationFlag initialization() const {
return kCreatedInitialized;
}
virtual bool IsInlineable() const;
protected:
FunctionDeclaration(VariableProxy* proxy,
VariableMode mode,
FunctionLiteral* fun,
Scope* scope)
: Declaration(proxy, mode, scope),
fun_(fun) {
// At the moment there are no "const functions" in JavaScript...
ASSERT(mode == VAR || mode == LET);
ASSERT(fun != NULL);
}
private:
FunctionLiteral* fun_;
};
class ModuleDeclaration: public Declaration {
public:
DECLARE_NODE_TYPE(ModuleDeclaration)
Module* module() const { return module_; }
virtual InitializationFlag initialization() const {
return kCreatedInitialized;
}
protected:
ModuleDeclaration(VariableProxy* proxy,
Module* module,
Scope* scope)
: Declaration(proxy, LET, scope),
module_(module) {
}
private:
Module* module_;
};
class ImportDeclaration: public Declaration {
public:
DECLARE_NODE_TYPE(ImportDeclaration)
Module* module() const { return module_; }
virtual InitializationFlag initialization() const {
return kCreatedInitialized;
}
protected:
ImportDeclaration(VariableProxy* proxy,
Module* module,
Scope* scope)
: Declaration(proxy, LET, scope),
module_(module) {
}
private:
Module* module_;
};
class ExportDeclaration: public Declaration {
public:
DECLARE_NODE_TYPE(ExportDeclaration)
virtual InitializationFlag initialization() const {
return kCreatedInitialized;
}
protected:
ExportDeclaration(VariableProxy* proxy, Scope* scope)
: Declaration(proxy, LET, scope) {}
};
class Module: public AstNode {
public:
Interface* interface() const { return interface_; }
Block* body() const { return body_; }
protected:
explicit Module(Zone* zone)
: interface_(Interface::NewModule(zone)),
body_(NULL) {}
explicit Module(Interface* interface, Block* body = NULL)
: interface_(interface),
body_(body) {}
private:
Interface* interface_;
Block* body_;
};
class ModuleLiteral: public Module {
public:
DECLARE_NODE_TYPE(ModuleLiteral)
protected:
ModuleLiteral(Block* body, Interface* interface) : Module(interface, body) {}
};
class ModuleVariable: public Module {
public:
DECLARE_NODE_TYPE(ModuleVariable)
VariableProxy* proxy() const { return proxy_; }
protected:
inline explicit ModuleVariable(VariableProxy* proxy);
private:
VariableProxy* proxy_;
};
class ModulePath: public Module {
public:
DECLARE_NODE_TYPE(ModulePath)
Module* module() const { return module_; }
Handle<String> name() const { return name_; }
protected:
ModulePath(Module* module, Handle<String> name, Zone* zone)
: Module(zone),
module_(module),
name_(name) {
}
private:
Module* module_;
Handle<String> name_;
};
class ModuleUrl: public Module {
public:
DECLARE_NODE_TYPE(ModuleUrl)
Handle<String> url() const { return url_; }
protected:
ModuleUrl(Handle<String> url, Zone* zone)
: Module(zone), url_(url) {
}
private:
Handle<String> url_;
};
class IterationStatement: public BreakableStatement {
public:
// Type testing & conversion.
virtual IterationStatement* AsIterationStatement() { return this; }
Statement* body() const { return body_; }
BailoutId OsrEntryId() const { return osr_entry_id_; }
virtual BailoutId ContinueId() const = 0;
virtual BailoutId StackCheckId() const = 0;
// Code generation
Label* continue_target() { return &continue_target_; }
protected:
IterationStatement(Isolate* isolate, ZoneStringList* labels)
: BreakableStatement(isolate, labels, TARGET_FOR_ANONYMOUS),
body_(NULL),
osr_entry_id_(GetNextId(isolate)) {
}
void Initialize(Statement* body) {
body_ = body;
}
private:
Statement* body_;
Label continue_target_;
const BailoutId osr_entry_id_;
};
class DoWhileStatement: public IterationStatement {
public:
DECLARE_NODE_TYPE(DoWhileStatement)
void Initialize(Expression* cond, Statement* body) {
IterationStatement::Initialize(body);
cond_ = cond;
}
Expression* cond() const { return cond_; }
// Position where condition expression starts. We need it to make
// the loop's condition a breakable location.
int condition_position() { return condition_position_; }
void set_condition_position(int pos) { condition_position_ = pos; }
virtual BailoutId ContinueId() const { return continue_id_; }
virtual BailoutId StackCheckId() const { return back_edge_id_; }
BailoutId BackEdgeId() const { return back_edge_id_; }
protected:
DoWhileStatement(Isolate* isolate, ZoneStringList* labels)
: IterationStatement(isolate, labels),
cond_(NULL),
condition_position_(-1),
continue_id_(GetNextId(isolate)),
back_edge_id_(GetNextId(isolate)) {
}
private:
Expression* cond_;
int condition_position_;
const BailoutId continue_id_;
const BailoutId back_edge_id_;
};
class WhileStatement: public IterationStatement {
public:
DECLARE_NODE_TYPE(WhileStatement)
void Initialize(Expression* cond, Statement* body) {
IterationStatement::Initialize(body);
cond_ = cond;
}
Expression* cond() const { return cond_; }
bool may_have_function_literal() const {
return may_have_function_literal_;
}
void set_may_have_function_literal(bool value) {
may_have_function_literal_ = value;
}
virtual BailoutId ContinueId() const { return EntryId(); }
virtual BailoutId StackCheckId() const { return body_id_; }
BailoutId BodyId() const { return body_id_; }
protected:
WhileStatement(Isolate* isolate, ZoneStringList* labels)
: IterationStatement(isolate, labels),
cond_(NULL),
may_have_function_literal_(true),
body_id_(GetNextId(isolate)) {
}
private:
Expression* cond_;
// True if there is a function literal subexpression in the condition.
bool may_have_function_literal_;
const BailoutId body_id_;
};
class ForStatement: public IterationStatement {
public:
DECLARE_NODE_TYPE(ForStatement)
void Initialize(Statement* init,
Expression* cond,
Statement* next,
Statement* body) {
IterationStatement::Initialize(body);
init_ = init;
cond_ = cond;
next_ = next;
}
Statement* init() const { return init_; }
Expression* cond() const { return cond_; }
Statement* next() const { return next_; }
bool may_have_function_literal() const {
return may_have_function_literal_;
}
void set_may_have_function_literal(bool value) {
may_have_function_literal_ = value;
}
virtual BailoutId ContinueId() const { return continue_id_; }
virtual BailoutId StackCheckId() const { return body_id_; }
BailoutId BodyId() const { return body_id_; }
bool is_fast_smi_loop() { return loop_variable_ != NULL; }
Variable* loop_variable() { return loop_variable_; }
void set_loop_variable(Variable* var) { loop_variable_ = var; }
protected:
ForStatement(Isolate* isolate, ZoneStringList* labels)
: IterationStatement(isolate, labels),
init_(NULL),
cond_(NULL),
next_(NULL),
may_have_function_literal_(true),
loop_variable_(NULL),
continue_id_(GetNextId(isolate)),
body_id_(GetNextId(isolate)) {
}
private:
Statement* init_;
Expression* cond_;
Statement* next_;
// True if there is a function literal subexpression in the condition.
bool may_have_function_literal_;
Variable* loop_variable_;
const BailoutId continue_id_;
const BailoutId body_id_;
};
class ForInStatement: public IterationStatement {
public:
DECLARE_NODE_TYPE(ForInStatement)
void Initialize(Expression* each, Expression* enumerable, Statement* body) {
IterationStatement::Initialize(body);
each_ = each;
enumerable_ = enumerable;
}
Expression* each() const { return each_; }
Expression* enumerable() const { return enumerable_; }
virtual BailoutId ContinueId() const { return EntryId(); }
virtual BailoutId StackCheckId() const { return body_id_; }
BailoutId BodyId() const { return body_id_; }
BailoutId PrepareId() const { return prepare_id_; }
TypeFeedbackId ForInFeedbackId() const { return reuse(PrepareId()); }
protected:
ForInStatement(Isolate* isolate, ZoneStringList* labels)
: IterationStatement(isolate, labels),
each_(NULL),
enumerable_(NULL),
body_id_(GetNextId(isolate)),
prepare_id_(GetNextId(isolate)) {
}
private:
Expression* each_;
Expression* enumerable_;
const BailoutId body_id_;
const BailoutId prepare_id_;
};
class ExpressionStatement: public Statement {
public:
DECLARE_NODE_TYPE(ExpressionStatement)
void set_expression(Expression* e) { expression_ = e; }
Expression* expression() const { return expression_; }
protected:
explicit ExpressionStatement(Expression* expression)
: expression_(expression) { }
private:
Expression* expression_;
};
class ContinueStatement: public Statement {
public:
DECLARE_NODE_TYPE(ContinueStatement)
IterationStatement* target() const { return target_; }
protected:
explicit ContinueStatement(IterationStatement* target)
: target_(target) { }
private:
IterationStatement* target_;
};
class BreakStatement: public Statement {
public:
DECLARE_NODE_TYPE(BreakStatement)
BreakableStatement* target() const { return target_; }
protected:
explicit BreakStatement(BreakableStatement* target)
: target_(target) { }
private:
BreakableStatement* target_;
};
class ReturnStatement: public Statement {
public:
DECLARE_NODE_TYPE(ReturnStatement)
Expression* expression() const { return expression_; }
protected:
explicit ReturnStatement(Expression* expression)
: expression_(expression) { }
private:
Expression* expression_;
};
class WithStatement: public Statement {
public:
DECLARE_NODE_TYPE(WithStatement)
Expression* expression() const { return expression_; }
Statement* statement() const { return statement_; }
protected:
WithStatement(Expression* expression, Statement* statement)
: expression_(expression),
statement_(statement) { }
private:
Expression* expression_;
Statement* statement_;
};
class CaseClause: public ZoneObject {
public:
CaseClause(Isolate* isolate,
Expression* label,
ZoneList<Statement*>* statements,
int pos);
bool is_default() const { return label_ == NULL; }
Expression* label() const {
CHECK(!is_default());
return label_;
}
Label* body_target() { return &body_target_; }
ZoneList<Statement*>* statements() const { return statements_; }
int position() const { return position_; }
void set_position(int pos) { position_ = pos; }
BailoutId EntryId() const { return entry_id_; }
// Type feedback information.
TypeFeedbackId CompareId() { return compare_id_; }
void RecordTypeFeedback(TypeFeedbackOracle* oracle);
bool IsSmiCompare() { return compare_type_ == SMI_ONLY; }
bool IsSymbolCompare() { return compare_type_ == SYMBOL_ONLY; }
bool IsStringCompare() { return compare_type_ == STRING_ONLY; }
bool IsObjectCompare() { return compare_type_ == OBJECT_ONLY; }
private:
Expression* label_;
Label body_target_;
ZoneList<Statement*>* statements_;
int position_;
enum CompareTypeFeedback {
NONE,
SMI_ONLY,
SYMBOL_ONLY,
STRING_ONLY,
OBJECT_ONLY
};
CompareTypeFeedback compare_type_;
const TypeFeedbackId compare_id_;
const BailoutId entry_id_;
};
class SwitchStatement: public BreakableStatement {
public:
DECLARE_NODE_TYPE(SwitchStatement)
void Initialize(Expression* tag, ZoneList<CaseClause*>* cases) {
tag_ = tag;
cases_ = cases;
}
Expression* tag() const { return tag_; }
ZoneList<CaseClause*>* cases() const { return cases_; }
protected:
SwitchStatement(Isolate* isolate, ZoneStringList* labels)
: BreakableStatement(isolate, labels, TARGET_FOR_ANONYMOUS),
tag_(NULL),
cases_(NULL) { }
private:
Expression* tag_;
ZoneList<CaseClause*>* cases_;
};
// If-statements always have non-null references to their then- and
// else-parts. When parsing if-statements with no explicit else-part,
// the parser implicitly creates an empty statement. Use the
// HasThenStatement() and HasElseStatement() functions to check if a
// given if-statement has a then- or an else-part containing code.
class IfStatement: public Statement {
public:
DECLARE_NODE_TYPE(IfStatement)
bool HasThenStatement() const { return !then_statement()->IsEmpty(); }
bool HasElseStatement() const { return !else_statement()->IsEmpty(); }
Expression* condition() const { return condition_; }
Statement* then_statement() const { return then_statement_; }
Statement* else_statement() const { return else_statement_; }
BailoutId IfId() const { return if_id_; }
BailoutId ThenId() const { return then_id_; }
BailoutId ElseId() const { return else_id_; }
protected:
IfStatement(Isolate* isolate,
Expression* condition,
Statement* then_statement,
Statement* else_statement)
: condition_(condition),
then_statement_(then_statement),
else_statement_(else_statement),
if_id_(GetNextId(isolate)),
then_id_(GetNextId(isolate)),
else_id_(GetNextId(isolate)) {
}
private:
Expression* condition_;
Statement* then_statement_;
Statement* else_statement_;
const BailoutId if_id_;
const BailoutId then_id_;
const BailoutId else_id_;
};
// NOTE: TargetCollectors are represented as nodes to fit in the target
// stack in the compiler; this should probably be reworked.
class TargetCollector: public AstNode {
public:
explicit TargetCollector(Zone* zone) : targets_(0, zone) { }
// Adds a jump target to the collector. The collector stores a pointer not
// a copy of the target to make binding work, so make sure not to pass in
// references to something on the stack.
void AddTarget(Label* target, Zone* zone);
// Virtual behaviour. TargetCollectors are never part of the AST.
virtual void Accept(AstVisitor* v) { UNREACHABLE(); }
virtual Type node_type() const { return kInvalid; }
virtual TargetCollector* AsTargetCollector() { return this; }
ZoneList<Label*>* targets() { return &targets_; }
private:
ZoneList<Label*> targets_;
};
class TryStatement: public Statement {
public:
void set_escaping_targets(ZoneList<Label*>* targets) {
escaping_targets_ = targets;
}
int index() const { return index_; }
Block* try_block() const { return try_block_; }
ZoneList<Label*>* escaping_targets() const { return escaping_targets_; }
protected:
TryStatement(int index, Block* try_block)
: index_(index),
try_block_(try_block),
escaping_targets_(NULL) { }
private:
// Unique (per-function) index of this handler. This is not an AST ID.
int index_;
Block* try_block_;
ZoneList<Label*>* escaping_targets_;
};
class TryCatchStatement: public TryStatement {
public:
DECLARE_NODE_TYPE(TryCatchStatement)
Scope* scope() { return scope_; }
Variable* variable() { return variable_; }
Block* catch_block() const { return catch_block_; }
protected:
TryCatchStatement(int index,
Block* try_block,
Scope* scope,
Variable* variable,
Block* catch_block)
: TryStatement(index, try_block),
scope_(scope),
variable_(variable),
catch_block_(catch_block) {
}
private:
Scope* scope_;
Variable* variable_;
Block* catch_block_;
};
class TryFinallyStatement: public TryStatement {
public:
DECLARE_NODE_TYPE(TryFinallyStatement)
Block* finally_block() const { return finally_block_; }
protected:
TryFinallyStatement(int index, Block* try_block, Block* finally_block)
: TryStatement(index, try_block),
finally_block_(finally_block) { }
private:
Block* finally_block_;
};
class DebuggerStatement: public Statement {
public:
DECLARE_NODE_TYPE(DebuggerStatement)
protected:
DebuggerStatement() {}
};
class EmptyStatement: public Statement {
public:
DECLARE_NODE_TYPE(EmptyStatement)
protected:
EmptyStatement() {}
};
class Literal: public Expression {
public:
DECLARE_NODE_TYPE(Literal)
virtual bool IsPropertyName() {
if (handle_->IsSymbol()) {
uint32_t ignored;
return !String::cast(*handle_)->AsArrayIndex(&ignored);
}
return false;
}
Handle<String> AsPropertyName() {
ASSERT(IsPropertyName());
return Handle<String>::cast(handle_);
}
virtual bool ToBooleanIsTrue() { return handle_->ToBoolean()->IsTrue(); }
virtual bool ToBooleanIsFalse() { return handle_->ToBoolean()->IsFalse(); }
// Identity testers.
bool IsNull() const {
ASSERT(!handle_.is_null());
return handle_->IsNull();
}
bool IsTrue() const {
ASSERT(!handle_.is_null());
return handle_->IsTrue();
}
bool IsFalse() const {
ASSERT(!handle_.is_null());
return handle_->IsFalse();
}
Handle<Object> handle() const { return handle_; }
// Support for using Literal as a HashMap key. NOTE: Currently, this works
// only for string and number literals!
uint32_t Hash() { return ToString()->Hash(); }
static bool Match(void* literal1, void* literal2) {
Handle<String> s1 = static_cast<Literal*>(literal1)->ToString();
Handle<String> s2 = static_cast<Literal*>(literal2)->ToString();
return s1->Equals(*s2);
}
TypeFeedbackId LiteralFeedbackId() const { return reuse(id()); }
protected:
Literal(Isolate* isolate, Handle<Object> handle)
: Expression(isolate),
handle_(handle) { }
private:
Handle<String> ToString();
Handle<Object> handle_;
};
// Base class for literals that needs space in the corresponding JSFunction.
class MaterializedLiteral: public Expression {
public:
virtual MaterializedLiteral* AsMaterializedLiteral() { return this; }
int literal_index() { return literal_index_; }
// A materialized literal is simple if the values consist of only
// constants and simple object and array literals.
bool is_simple() const { return is_simple_; }
int depth() const { return depth_; }
protected:
MaterializedLiteral(Isolate* isolate,
int literal_index,
bool is_simple,
int depth)
: Expression(isolate),
literal_index_(literal_index),
is_simple_(is_simple),
depth_(depth) {}
private:
int literal_index_;
bool is_simple_;
int depth_;
};
// An object literal has a boilerplate object that is used
// for minimizing the work when constructing it at runtime.
class ObjectLiteral: public MaterializedLiteral {
public:
// Property is used for passing information
// about an object literal's properties from the parser
// to the code generator.
class Property: public ZoneObject {
public:
enum Kind {
CONSTANT, // Property with constant value (compile time).
COMPUTED, // Property with computed value (execution time).
MATERIALIZED_LITERAL, // Property value is a materialized literal.
GETTER, SETTER, // Property is an accessor function.
PROTOTYPE // Property is __proto__.
};
Property(Literal* key, Expression* value, Isolate* isolate);
Literal* key() { return key_; }
Expression* value() { return value_; }
Kind kind() { return kind_; }
// Type feedback information.
void RecordTypeFeedback(TypeFeedbackOracle* oracle);
bool IsMonomorphic() { return !receiver_type_.is_null(); }
Handle<Map> GetReceiverType() { return receiver_type_; }
bool IsCompileTimeValue();
void set_emit_store(bool emit_store);
bool emit_store();
protected:
template<class> friend class AstNodeFactory;
Property(bool is_getter, FunctionLiteral* value);
void set_key(Literal* key) { key_ = key; }
private:
Literal* key_;
Expression* value_;
Kind kind_;
bool emit_store_;
Handle<Map> receiver_type_;
};
DECLARE_NODE_TYPE(ObjectLiteral)
Handle<FixedArray> constant_properties() const {
return constant_properties_;
}
ZoneList<Property*>* properties() const { return properties_; }
bool fast_elements() const { return fast_elements_; }
bool has_function() { return has_function_; }
// Mark all computed expressions that are bound to a key that
// is shadowed by a later occurrence of the same key. For the
// marked expressions, no store code is emitted.
void CalculateEmitStore(Zone* zone);
enum Flags {
kNoFlags = 0,
kFastElements = 1,
kHasFunction = 1 << 1
};
struct Accessors: public ZoneObject {
Accessors() : getter(NULL), setter(NULL) { }
Expression* getter;
Expression* setter;
};
protected:
ObjectLiteral(Isolate* isolate,
Handle<FixedArray> constant_properties,
ZoneList<Property*>* properties,
int literal_index,
bool is_simple,
bool fast_elements,
int depth,
bool has_function)
: MaterializedLiteral(isolate, literal_index, is_simple, depth),
constant_properties_(constant_properties),
properties_(properties),
fast_elements_(fast_elements),
has_function_(has_function) {}
private:
Handle<FixedArray> constant_properties_;
ZoneList<Property*>* properties_;
bool fast_elements_;
bool has_function_;
};
// Node for capturing a regexp literal.
class RegExpLiteral: public MaterializedLiteral {
public:
DECLARE_NODE_TYPE(RegExpLiteral)
Handle<String> pattern() const { return pattern_; }
Handle<String> flags() const { return flags_; }
protected:
RegExpLiteral(Isolate* isolate,
Handle<String> pattern,
Handle<String> flags,
int literal_index)
: MaterializedLiteral(isolate, literal_index, false, 1),
pattern_(pattern),
flags_(flags) {}
private:
Handle<String> pattern_;
Handle<String> flags_;
};
// An array literal has a literals object that is used
// for minimizing the work when constructing it at runtime.
class ArrayLiteral: public MaterializedLiteral {
public:
DECLARE_NODE_TYPE(ArrayLiteral)
Handle<FixedArray> constant_elements() const { return constant_elements_; }
ZoneList<Expression*>* values() const { return values_; }
// Return an AST id for an element that is used in simulate instructions.
BailoutId GetIdForElement(int i) {
return BailoutId(first_element_id_.ToInt() + i);
}
protected:
ArrayLiteral(Isolate* isolate,
Handle<FixedArray> constant_elements,
ZoneList<Expression*>* values,
int literal_index,
bool is_simple,
int depth)
: MaterializedLiteral(isolate, literal_index, is_simple, depth),
constant_elements_(constant_elements),
values_(values),
first_element_id_(ReserveIdRange(isolate, values->length())) {}
private:
Handle<FixedArray> constant_elements_;
ZoneList<Expression*>* values_;
const BailoutId first_element_id_;
};
class VariableProxy: public Expression {
public:
DECLARE_NODE_TYPE(VariableProxy)
virtual bool IsValidLeftHandSide() {
return var_ == NULL ? true : var_->IsValidLeftHandSide();
}
bool IsVariable(Handle<String> n) {
return !is_this() && name().is_identical_to(n);
}
bool IsArguments() { return var_ != NULL && var_->is_arguments(); }
bool IsLValue() {
return is_lvalue_;
}
Handle<String> name() const { return name_; }
Variable* var() const { return var_; }
bool is_this() const { return is_this_; }
int position() const { return position_; }
Interface* interface() const { return interface_; }
void MarkAsTrivial() { is_trivial_ = true; }
void MarkAsLValue() { is_lvalue_ = true; }
// Bind this proxy to the variable var.
void BindTo(Variable* var);
protected:
VariableProxy(Isolate* isolate, Variable* var);
VariableProxy(Isolate* isolate,
Handle<String> name,
bool is_this,
Interface* interface,
int position);
Handle<String> name_;
Variable* var_; // resolved variable, or NULL
bool is_this_;
bool is_trivial_;
// True if this variable proxy is being used in an assignment
// or with a increment/decrement operator.
bool is_lvalue_;
int position_;
Interface* interface_;
};
class Property: public Expression {
public:
DECLARE_NODE_TYPE(Property)
virtual bool IsValidLeftHandSide() { return true; }
Expression* obj() const { return obj_; }
Expression* key() const { return key_; }
virtual int position() const { return pos_; }
BailoutId LoadId() const { return load_id_; }
bool IsStringLength() const { return is_string_length_; }
bool IsStringAccess() const { return is_string_access_; }
bool IsFunctionPrototype() const { return is_function_prototype_; }
// Type feedback information.
void RecordTypeFeedback(TypeFeedbackOracle* oracle, Zone* zone);
virtual bool IsMonomorphic() { return is_monomorphic_; }
virtual SmallMapList* GetReceiverTypes() { return &receiver_types_; }
bool IsArrayLength() { return is_array_length_; }
bool IsUninitialized() { return is_uninitialized_; }
TypeFeedbackId PropertyFeedbackId() { return reuse(id()); }
protected:
Property(Isolate* isolate,
Expression* obj,
Expression* key,
int pos)
: Expression(isolate),
obj_(obj),
key_(key),
pos_(pos),
load_id_(GetNextId(isolate)),
is_monomorphic_(false),
is_uninitialized_(false),
is_array_length_(false),
is_string_length_(false),
is_string_access_(false),
is_function_prototype_(false) { }
private:
Expression* obj_;
Expression* key_;
int pos_;
const BailoutId load_id_;
SmallMapList receiver_types_;
bool is_monomorphic_ : 1;
bool is_uninitialized_ : 1;
bool is_array_length_ : 1;
bool is_string_length_ : 1;
bool is_string_access_ : 1;
bool is_function_prototype_ : 1;
};
class Call: public Expression {
public:
DECLARE_NODE_TYPE(Call)
Expression* expression() const { return expression_; }
ZoneList<Expression*>* arguments() const { return arguments_; }
virtual int position() const { return pos_; }
// Type feedback information.
TypeFeedbackId CallFeedbackId() const { return reuse(id()); }
void RecordTypeFeedback(TypeFeedbackOracle* oracle, CallKind call_kind);
virtual SmallMapList* GetReceiverTypes() { return &receiver_types_; }
virtual bool IsMonomorphic() { return is_monomorphic_; }
CheckType check_type() const { return check_type_; }
Handle<JSFunction> target() { return target_; }
// A cache for the holder, set as a side effect of computing the target of the
// call. Note that it contains the null handle when the receiver is the same
// as the holder!
Handle<JSObject> holder() { return holder_; }
Handle<JSGlobalPropertyCell> cell() { return cell_; }
bool ComputeTarget(Handle<Map> type, Handle<String> name);
bool ComputeGlobalTarget(Handle<GlobalObject> global, LookupResult* lookup);
BailoutId ReturnId() const { return return_id_; }
#ifdef DEBUG
// Used to assert that the FullCodeGenerator records the return site.
bool return_is_recorded_;
#endif
protected:
Call(Isolate* isolate,
Expression* expression,
ZoneList<Expression*>* arguments,
int pos)
: Expression(isolate),
expression_(expression),
arguments_(arguments),
pos_(pos),
is_monomorphic_(false),
check_type_(RECEIVER_MAP_CHECK),
return_id_(GetNextId(isolate)) { }
private:
Expression* expression_;
ZoneList<Expression*>* arguments_;
int pos_;
bool is_monomorphic_;
CheckType check_type_;
SmallMapList receiver_types_;
Handle<JSFunction> target_;
Handle<JSObject> holder_;
Handle<JSGlobalPropertyCell> cell_;
const BailoutId return_id_;
};
class CallNew: public Expression {
public:
DECLARE_NODE_TYPE(CallNew)
Expression* expression() const { return expression_; }
ZoneList<Expression*>* arguments() const { return arguments_; }
virtual int position() const { return pos_; }
// Type feedback information.
TypeFeedbackId CallNewFeedbackId() const { return reuse(id()); }
void RecordTypeFeedback(TypeFeedbackOracle* oracle);
virtual bool IsMonomorphic() { return is_monomorphic_; }
Handle<JSFunction> target() { return target_; }
BailoutId ReturnId() const { return return_id_; }
protected:
CallNew(Isolate* isolate,
Expression* expression,
ZoneList<Expression*>* arguments,
int pos)
: Expression(isolate),
expression_(expression),
arguments_(arguments),
pos_(pos),
is_monomorphic_(false),
return_id_(GetNextId(isolate)) { }
private:
Expression* expression_;
ZoneList<Expression*>* arguments_;
int pos_;
bool is_monomorphic_;
Handle<JSFunction> target_;
const BailoutId return_id_;
};
// The CallRuntime class does not represent any official JavaScript
// language construct. Instead it is used to call a C or JS function
// with a set of arguments. This is used from the builtins that are
// implemented in JavaScript (see "v8natives.js").
class CallRuntime: public Expression {
public:
DECLARE_NODE_TYPE(CallRuntime)
Handle<String> name() const { return name_; }
const Runtime::Function* function() const { return function_; }
ZoneList<Expression*>* arguments() const { return arguments_; }
bool is_jsruntime() const { return function_ == NULL; }
TypeFeedbackId CallRuntimeFeedbackId() const { return reuse(id()); }
protected:
CallRuntime(Isolate* isolate,
Handle<String> name,
const Runtime::Function* function,
ZoneList<Expression*>* arguments)
: Expression(isolate),
name_(name),
function_(function),
arguments_(arguments) { }
private:
Handle<String> name_;
const Runtime::Function* function_;
ZoneList<Expression*>* arguments_;
};
class UnaryOperation: public Expression {
public:
DECLARE_NODE_TYPE(UnaryOperation)
virtual bool ResultOverwriteAllowed();
Token::Value op() const { return op_; }
Expression* expression() const { return expression_; }
virtual int position() const { return pos_; }
BailoutId MaterializeTrueId() { return materialize_true_id_; }
BailoutId MaterializeFalseId() { return materialize_false_id_; }
TypeFeedbackId UnaryOperationFeedbackId() const { return reuse(id()); }
protected:
UnaryOperation(Isolate* isolate,
Token::Value op,
Expression* expression,
int pos)
: Expression(isolate),
op_(op),
expression_(expression),
pos_(pos),
materialize_true_id_(GetNextId(isolate)),
materialize_false_id_(GetNextId(isolate)) {
ASSERT(Token::IsUnaryOp(op));
}
private:
Token::Value op_;
Expression* expression_;
int pos_;
// For unary not (Token::NOT), the AST ids where true and false will
// actually be materialized, respectively.
const BailoutId materialize_true_id_;
const BailoutId materialize_false_id_;
};
class BinaryOperation: public Expression {
public:
DECLARE_NODE_TYPE(BinaryOperation)
virtual bool ResultOverwriteAllowed();
Token::Value op() const { return op_; }
Expression* left() const { return left_; }
Expression* right() const { return right_; }
virtual int position() const { return pos_; }
BailoutId RightId() const { return right_id_; }
TypeFeedbackId BinaryOperationFeedbackId() const { return reuse(id()); }
protected:
BinaryOperation(Isolate* isolate,
Token::Value op,
Expression* left,
Expression* right,
int pos)
: Expression(isolate),
op_(op),
left_(left),
right_(right),
pos_(pos),
right_id_(GetNextId(isolate)) {
ASSERT(Token::IsBinaryOp(op));
}
private:
Token::Value op_;
Expression* left_;
Expression* right_;
int pos_;
// The short-circuit logical operations need an AST ID for their
// right-hand subexpression.
const BailoutId right_id_;
};
class CountOperation: public Expression {
public:
DECLARE_NODE_TYPE(CountOperation)
bool is_prefix() const { return is_prefix_; }
bool is_postfix() const { return !is_prefix_; }
Token::Value op() const { return op_; }
Token::Value binary_op() {
return (op() == Token::INC) ? Token::ADD : Token::SUB;
}
Expression* expression() const { return expression_; }
virtual int position() const { return pos_; }
virtual void MarkAsStatement() { is_prefix_ = true; }
void RecordTypeFeedback(TypeFeedbackOracle* oracle, Zone* znoe);
virtual bool IsMonomorphic() { return is_monomorphic_; }
virtual SmallMapList* GetReceiverTypes() { return &receiver_types_; }
BailoutId AssignmentId() const { return assignment_id_; }
TypeFeedbackId CountBinOpFeedbackId() const { return count_id_; }
TypeFeedbackId CountStoreFeedbackId() const { return reuse(id()); }
protected:
CountOperation(Isolate* isolate,
Token::Value op,
bool is_prefix,
Expression* expr,
int pos)
: Expression(isolate),
op_(op),
is_prefix_(is_prefix),
expression_(expr),
pos_(pos),
assignment_id_(GetNextId(isolate)),
count_id_(GetNextId(isolate)) {}
private:
Token::Value op_;
bool is_prefix_;
bool is_monomorphic_;
Expression* expression_;
int pos_;
const BailoutId assignment_id_;
const TypeFeedbackId count_id_;
SmallMapList receiver_types_;
};
class CompareOperation: public Expression {
public:
DECLARE_NODE_TYPE(CompareOperation)
Token::Value op() const { return op_; }
Expression* left() const { return left_; }
Expression* right() const { return right_; }
virtual int position() const { return pos_; }
// Type feedback information.
TypeFeedbackId CompareOperationFeedbackId() const { return reuse(id()); }
// Match special cases.
bool IsLiteralCompareTypeof(Expression** expr, Handle<String>* check);
bool IsLiteralCompareUndefined(Expression** expr);
bool IsLiteralCompareNull(Expression** expr);
protected:
CompareOperation(Isolate* isolate,
Token::Value op,
Expression* left,
Expression* right,
int pos)
: Expression(isolate),
op_(op),
left_(left),
right_(right),
pos_(pos) {
ASSERT(Token::IsCompareOp(op));
}
private:
Token::Value op_;
Expression* left_;
Expression* right_;
int pos_;
};
class Conditional: public Expression {
public:
DECLARE_NODE_TYPE(Conditional)
Expression* condition() const { return condition_; }
Expression* then_expression() const { return then_expression_; }
Expression* else_expression() const { return else_expression_; }
int then_expression_position() const { return then_expression_position_; }
int else_expression_position() const { return else_expression_position_; }
BailoutId ThenId() const { return then_id_; }
BailoutId ElseId() const { return else_id_; }
protected:
Conditional(Isolate* isolate,
Expression* condition,
Expression* then_expression,
Expression* else_expression,
int then_expression_position,
int else_expression_position)
: Expression(isolate),
condition_(condition),
then_expression_(then_expression),
else_expression_(else_expression),
then_expression_position_(then_expression_position),
else_expression_position_(else_expression_position),
then_id_(GetNextId(isolate)),
else_id_(GetNextId(isolate)) { }
private:
Expression* condition_;
Expression* then_expression_;
Expression* else_expression_;
int then_expression_position_;
int else_expression_position_;
const BailoutId then_id_;
const BailoutId else_id_;
};
class Assignment: public Expression {
public:
DECLARE_NODE_TYPE(Assignment)
Assignment* AsSimpleAssignment() { return !is_compound() ? this : NULL; }
Token::Value binary_op() const;
Token::Value op() const { return op_; }
Expression* target() const { return target_; }
Expression* value() const { return value_; }
virtual int position() const { return pos_; }
BinaryOperation* binary_operation() const { return binary_operation_; }
// This check relies on the definition order of token in token.h.
bool is_compound() const { return op() > Token::ASSIGN; }
BailoutId AssignmentId() const { return assignment_id_; }
// Type feedback information.
TypeFeedbackId AssignmentFeedbackId() { return reuse(id()); }
void RecordTypeFeedback(TypeFeedbackOracle* oracle, Zone* zone);
virtual bool IsMonomorphic() { return is_monomorphic_; }
virtual SmallMapList* GetReceiverTypes() { return &receiver_types_; }
protected:
Assignment(Isolate* isolate,
Token::Value op,
Expression* target,
Expression* value,
int pos);
template<class Visitor>
void Init(Isolate* isolate, AstNodeFactory<Visitor>* factory) {
ASSERT(Token::IsAssignmentOp(op_));
if (is_compound()) {
binary_operation_ =
factory->NewBinaryOperation(binary_op(), target_, value_, pos_ + 1);
}
}
private:
Token::Value op_;
Expression* target_;
Expression* value_;
int pos_;
BinaryOperation* binary_operation_;
const BailoutId assignment_id_;
bool is_monomorphic_;
SmallMapList receiver_types_;
};
class Throw: public Expression {
public:
DECLARE_NODE_TYPE(Throw)
Expression* exception() const { return exception_; }
virtual int position() const { return pos_; }
protected:
Throw(Isolate* isolate, Expression* exception, int pos)
: Expression(isolate), exception_(exception), pos_(pos) {}
private:
Expression* exception_;
int pos_;
};
class FunctionLiteral: public Expression {
public:
enum Type {
ANONYMOUS_EXPRESSION,
NAMED_EXPRESSION,
DECLARATION
};
enum ParameterFlag {
kNoDuplicateParameters = 0,
kHasDuplicateParameters = 1
};
enum IsFunctionFlag {
kGlobalOrEval,
kIsFunction
};
enum IsParenthesizedFlag {
kIsParenthesized,
kNotParenthesized
};
DECLARE_NODE_TYPE(FunctionLiteral)
Handle<String> name() const { return name_; }
Scope* scope() const { return scope_; }
ZoneList<Statement*>* body() const { return body_; }
void set_function_token_position(int pos) { function_token_position_ = pos; }
int function_token_position() const { return function_token_position_; }
2011-10-21 10:26:59 +00:00
int start_position() const;
int end_position() const;
int SourceSize() const { return end_position() - start_position(); }
bool is_expression() const { return IsExpression::decode(bitfield_); }
bool is_anonymous() const { return IsAnonymous::decode(bitfield_); }
bool is_classic_mode() const { return language_mode() == CLASSIC_MODE; }
LanguageMode language_mode() const;
int materialized_literal_count() { return materialized_literal_count_; }
int expected_property_count() { return expected_property_count_; }
int handler_count() { return handler_count_; }
bool has_only_simple_this_property_assignments() {
return HasOnlySimpleThisPropertyAssignments::decode(bitfield_);
}
Handle<FixedArray> this_property_assignments() {
return this_property_assignments_;
}
int parameter_count() { return parameter_count_; }
bool AllowsLazyCompilation();
bool AllowsLazyCompilationWithoutContext();
Handle<String> debug_name() const {
if (name_->length() > 0) return name_;
return inferred_name();
}
Handle<String> inferred_name() const { return inferred_name_; }
void set_inferred_name(Handle<String> inferred_name) {
inferred_name_ = inferred_name;
}
bool pretenure() { return Pretenure::decode(bitfield_); }
void set_pretenure() { bitfield_ |= Pretenure::encode(true); }
bool has_duplicate_parameters() {
return HasDuplicateParameters::decode(bitfield_);
}
bool is_function() { return IsFunction::decode(bitfield_) == kIsFunction; }
// This is used as a heuristic on when to eagerly compile a function
// literal. We consider the following constructs as hints that the
// function will be called immediately:
// - (function() { ... })();
// - var x = function() { ... }();
bool is_parenthesized() {
return IsParenthesized::decode(bitfield_) == kIsParenthesized;
}
void set_parenthesized() {
bitfield_ = IsParenthesized::update(bitfield_, kIsParenthesized);
}
int ast_node_count() { return ast_properties_.node_count(); }
AstProperties::Flags* flags() { return ast_properties_.flags(); }
void set_ast_properties(AstProperties* ast_properties) {
ast_properties_ = *ast_properties;
}
protected:
FunctionLiteral(Isolate* isolate,
Handle<String> name,
Scope* scope,
ZoneList<Statement*>* body,
int materialized_literal_count,
int expected_property_count,
int handler_count,
bool has_only_simple_this_property_assignments,
Handle<FixedArray> this_property_assignments,
int parameter_count,
Type type,
ParameterFlag has_duplicate_parameters,
IsFunctionFlag is_function,
IsParenthesizedFlag is_parenthesized)
: Expression(isolate),
name_(name),
scope_(scope),
body_(body),
this_property_assignments_(this_property_assignments),
inferred_name_(isolate->factory()->empty_string()),
materialized_literal_count_(materialized_literal_count),
expected_property_count_(expected_property_count),
handler_count_(handler_count),
parameter_count_(parameter_count),
function_token_position_(RelocInfo::kNoPosition) {
bitfield_ =
HasOnlySimpleThisPropertyAssignments::encode(
has_only_simple_this_property_assignments) |
IsExpression::encode(type != DECLARATION) |
IsAnonymous::encode(type == ANONYMOUS_EXPRESSION) |
Pretenure::encode(false) |
HasDuplicateParameters::encode(has_duplicate_parameters) |
IsFunction::encode(is_function) |
IsParenthesized::encode(is_parenthesized);
}
private:
Handle<String> name_;
Scope* scope_;
ZoneList<Statement*>* body_;
Handle<FixedArray> this_property_assignments_;
Handle<String> inferred_name_;
AstProperties ast_properties_;
int materialized_literal_count_;
int expected_property_count_;
int handler_count_;
int parameter_count_;
int function_token_position_;
unsigned bitfield_;
class HasOnlySimpleThisPropertyAssignments: public BitField<bool, 0, 1> {};
class IsExpression: public BitField<bool, 1, 1> {};
class IsAnonymous: public BitField<bool, 2, 1> {};
class Pretenure: public BitField<bool, 3, 1> {};
class HasDuplicateParameters: public BitField<ParameterFlag, 4, 1> {};
class IsFunction: public BitField<IsFunctionFlag, 5, 1> {};
class IsParenthesized: public BitField<IsParenthesizedFlag, 6, 1> {};
};
class SharedFunctionInfoLiteral: public Expression {
public:
DECLARE_NODE_TYPE(SharedFunctionInfoLiteral)
Handle<SharedFunctionInfo> shared_function_info() const {
return shared_function_info_;
}
protected:
SharedFunctionInfoLiteral(
Isolate* isolate,
Handle<SharedFunctionInfo> shared_function_info)
: Expression(isolate),
shared_function_info_(shared_function_info) { }
private:
Handle<SharedFunctionInfo> shared_function_info_;
};
class ThisFunction: public Expression {
public:
DECLARE_NODE_TYPE(ThisFunction)
protected:
explicit ThisFunction(Isolate* isolate): Expression(isolate) {}
};
#undef DECLARE_NODE_TYPE
// ----------------------------------------------------------------------------
// Regular expressions
class RegExpVisitor BASE_EMBEDDED {
public:
virtual ~RegExpVisitor() { }
#define MAKE_CASE(Name) \
virtual void* Visit##Name(RegExp##Name*, void* data) = 0;
FOR_EACH_REG_EXP_TREE_TYPE(MAKE_CASE)
#undef MAKE_CASE
};
class RegExpTree: public ZoneObject {
public:
static const int kInfinity = kMaxInt;
virtual ~RegExpTree() { }
virtual void* Accept(RegExpVisitor* visitor, void* data) = 0;
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success) = 0;
virtual bool IsTextElement() { return false; }
virtual bool IsAnchoredAtStart() { return false; }
virtual bool IsAnchoredAtEnd() { return false; }
virtual int min_match() = 0;
virtual int max_match() = 0;
// Returns the interval of registers used for captures within this
// expression.
virtual Interval CaptureRegisters() { return Interval::Empty(); }
virtual void AppendToText(RegExpText* text, Zone* zone);
SmartArrayPointer<const char> ToString(Zone* zone);
#define MAKE_ASTYPE(Name) \
virtual RegExp##Name* As##Name(); \
virtual bool Is##Name();
FOR_EACH_REG_EXP_TREE_TYPE(MAKE_ASTYPE)
#undef MAKE_ASTYPE
};
class RegExpDisjunction: public RegExpTree {
public:
explicit RegExpDisjunction(ZoneList<RegExpTree*>* alternatives);
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
virtual RegExpDisjunction* AsDisjunction();
virtual Interval CaptureRegisters();
virtual bool IsDisjunction();
virtual bool IsAnchoredAtStart();
virtual bool IsAnchoredAtEnd();
virtual int min_match() { return min_match_; }
virtual int max_match() { return max_match_; }
ZoneList<RegExpTree*>* alternatives() { return alternatives_; }
private:
ZoneList<RegExpTree*>* alternatives_;
int min_match_;
int max_match_;
};
class RegExpAlternative: public RegExpTree {
public:
explicit RegExpAlternative(ZoneList<RegExpTree*>* nodes);
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
virtual RegExpAlternative* AsAlternative();
virtual Interval CaptureRegisters();
virtual bool IsAlternative();
virtual bool IsAnchoredAtStart();
virtual bool IsAnchoredAtEnd();
virtual int min_match() { return min_match_; }
virtual int max_match() { return max_match_; }
ZoneList<RegExpTree*>* nodes() { return nodes_; }
private:
ZoneList<RegExpTree*>* nodes_;
int min_match_;
int max_match_;
};
class RegExpAssertion: public RegExpTree {
public:
enum Type {
START_OF_LINE,
START_OF_INPUT,
END_OF_LINE,
END_OF_INPUT,
BOUNDARY,
NON_BOUNDARY
};
explicit RegExpAssertion(Type type) : type_(type) { }
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
virtual RegExpAssertion* AsAssertion();
virtual bool IsAssertion();
virtual bool IsAnchoredAtStart();
virtual bool IsAnchoredAtEnd();
virtual int min_match() { return 0; }
virtual int max_match() { return 0; }
Type type() { return type_; }
private:
Type type_;
};
class CharacterSet BASE_EMBEDDED {
public:
explicit CharacterSet(uc16 standard_set_type)
: ranges_(NULL),
standard_set_type_(standard_set_type) {}
explicit CharacterSet(ZoneList<CharacterRange>* ranges)
: ranges_(ranges),
standard_set_type_(0) {}
ZoneList<CharacterRange>* ranges(Zone* zone);
uc16 standard_set_type() { return standard_set_type_; }
void set_standard_set_type(uc16 special_set_type) {
standard_set_type_ = special_set_type;
}
bool is_standard() { return standard_set_type_ != 0; }
void Canonicalize();
private:
ZoneList<CharacterRange>* ranges_;
// If non-zero, the value represents a standard set (e.g., all whitespace
// characters) without having to expand the ranges.
uc16 standard_set_type_;
};
class RegExpCharacterClass: public RegExpTree {
public:
RegExpCharacterClass(ZoneList<CharacterRange>* ranges, bool is_negated)
: set_(ranges),
is_negated_(is_negated) { }
explicit RegExpCharacterClass(uc16 type)
: set_(type),
is_negated_(false) { }
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
virtual RegExpCharacterClass* AsCharacterClass();
virtual bool IsCharacterClass();
virtual bool IsTextElement() { return true; }
virtual int min_match() { return 1; }
virtual int max_match() { return 1; }
virtual void AppendToText(RegExpText* text, Zone* zone);
CharacterSet character_set() { return set_; }
// TODO(lrn): Remove need for complex version if is_standard that
// recognizes a mangled standard set and just do { return set_.is_special(); }
bool is_standard(Zone* zone);
// Returns a value representing the standard character set if is_standard()
// returns true.
// Currently used values are:
// s : unicode whitespace
// S : unicode non-whitespace
// w : ASCII word character (digit, letter, underscore)
// W : non-ASCII word character
// d : ASCII digit
// D : non-ASCII digit
// . : non-unicode non-newline
// * : All characters
uc16 standard_type() { return set_.standard_set_type(); }
ZoneList<CharacterRange>* ranges(Zone* zone) { return set_.ranges(zone); }
bool is_negated() { return is_negated_; }
private:
CharacterSet set_;
bool is_negated_;
};
class RegExpAtom: public RegExpTree {
public:
explicit RegExpAtom(Vector<const uc16> data) : data_(data) { }
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
virtual RegExpAtom* AsAtom();
virtual bool IsAtom();
virtual bool IsTextElement() { return true; }
virtual int min_match() { return data_.length(); }
virtual int max_match() { return data_.length(); }
virtual void AppendToText(RegExpText* text, Zone* zone);
Vector<const uc16> data() { return data_; }
int length() { return data_.length(); }
private:
Vector<const uc16> data_;
};
class RegExpText: public RegExpTree {
public:
explicit RegExpText(Zone* zone) : elements_(2, zone), length_(0) {}
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
virtual RegExpText* AsText();
virtual bool IsText();
virtual bool IsTextElement() { return true; }
virtual int min_match() { return length_; }
virtual int max_match() { return length_; }
virtual void AppendToText(RegExpText* text, Zone* zone);
void AddElement(TextElement elm, Zone* zone) {
elements_.Add(elm, zone);
length_ += elm.length();
}
ZoneList<TextElement>* elements() { return &elements_; }
private:
ZoneList<TextElement> elements_;
int length_;
};
class RegExpQuantifier: public RegExpTree {
public:
enum Type { GREEDY, NON_GREEDY, POSSESSIVE };
RegExpQuantifier(int min, int max, Type type, RegExpTree* body)
: body_(body),
min_(min),
max_(max),
min_match_(min * body->min_match()),
type_(type) {
if (max > 0 && body->max_match() > kInfinity / max) {
max_match_ = kInfinity;
} else {
max_match_ = max * body->max_match();
}
}
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
static RegExpNode* ToNode(int min,
int max,
bool is_greedy,
RegExpTree* body,
RegExpCompiler* compiler,
RegExpNode* on_success,
bool not_at_start = false);
virtual RegExpQuantifier* AsQuantifier();
virtual Interval CaptureRegisters();
virtual bool IsQuantifier();
virtual int min_match() { return min_match_; }
virtual int max_match() { return max_match_; }
int min() { return min_; }
int max() { return max_; }
bool is_possessive() { return type_ == POSSESSIVE; }
bool is_non_greedy() { return type_ == NON_GREEDY; }
bool is_greedy() { return type_ == GREEDY; }
RegExpTree* body() { return body_; }
private:
RegExpTree* body_;
int min_;
int max_;
int min_match_;
int max_match_;
Type type_;
};
class RegExpCapture: public RegExpTree {
public:
explicit RegExpCapture(RegExpTree* body, int index)
: body_(body), index_(index) { }
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
static RegExpNode* ToNode(RegExpTree* body,
int index,
RegExpCompiler* compiler,
RegExpNode* on_success);
virtual RegExpCapture* AsCapture();
virtual bool IsAnchoredAtStart();
virtual bool IsAnchoredAtEnd();
virtual Interval CaptureRegisters();
virtual bool IsCapture();
virtual int min_match() { return body_->min_match(); }
virtual int max_match() { return body_->max_match(); }
RegExpTree* body() { return body_; }
int index() { return index_; }
static int StartRegister(int index) { return index * 2; }
static int EndRegister(int index) { return index * 2 + 1; }
private:
RegExpTree* body_;
int index_;
};
class RegExpLookahead: public RegExpTree {
public:
RegExpLookahead(RegExpTree* body,
bool is_positive,
int capture_count,
int capture_from)
: body_(body),
is_positive_(is_positive),
capture_count_(capture_count),
capture_from_(capture_from) { }
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
virtual RegExpLookahead* AsLookahead();
virtual Interval CaptureRegisters();
virtual bool IsLookahead();
virtual bool IsAnchoredAtStart();
virtual int min_match() { return 0; }
virtual int max_match() { return 0; }
RegExpTree* body() { return body_; }
bool is_positive() { return is_positive_; }
int capture_count() { return capture_count_; }
int capture_from() { return capture_from_; }
private:
RegExpTree* body_;
bool is_positive_;
int capture_count_;
int capture_from_;
};
class RegExpBackReference: public RegExpTree {
public:
explicit RegExpBackReference(RegExpCapture* capture)
: capture_(capture) { }
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
virtual RegExpBackReference* AsBackReference();
virtual bool IsBackReference();
virtual int min_match() { return 0; }
virtual int max_match() { return capture_->max_match(); }
int index() { return capture_->index(); }
RegExpCapture* capture() { return capture_; }
private:
RegExpCapture* capture_;
};
class RegExpEmpty: public RegExpTree {
public:
RegExpEmpty() { }
virtual void* Accept(RegExpVisitor* visitor, void* data);
virtual RegExpNode* ToNode(RegExpCompiler* compiler,
RegExpNode* on_success);
virtual RegExpEmpty* AsEmpty();
virtual bool IsEmpty();
virtual int min_match() { return 0; }
virtual int max_match() { return 0; }
static RegExpEmpty* GetInstance() {
static RegExpEmpty* instance = ::new RegExpEmpty();
return instance;
}
};
// ----------------------------------------------------------------------------
// Out-of-line inline constructors (to side-step cyclic dependencies).
inline ModuleVariable::ModuleVariable(VariableProxy* proxy)
: Module(proxy->interface()),
proxy_(proxy) {
}
// ----------------------------------------------------------------------------
// Basic visitor
// - leaf node visitors are abstract.
class AstVisitor BASE_EMBEDDED {
public:
AstVisitor() : isolate_(Isolate::Current()), stack_overflow_(false) { }
virtual ~AstVisitor() { }
// Stack overflow check and dynamic dispatch.
void Visit(AstNode* node) { if (!CheckStackOverflow()) node->Accept(this); }
// Iteration left-to-right.
virtual void VisitDeclarations(ZoneList<Declaration*>* declarations);
virtual void VisitStatements(ZoneList<Statement*>* statements);
virtual void VisitExpressions(ZoneList<Expression*>* expressions);
// Stack overflow tracking support.
bool HasStackOverflow() const { return stack_overflow_; }
bool CheckStackOverflow();
// If a stack-overflow exception is encountered when visiting a
// node, calling SetStackOverflow will make sure that the visitor
// bails out without visiting more nodes.
void SetStackOverflow() { stack_overflow_ = true; }
void ClearStackOverflow() { stack_overflow_ = false; }
// Individual AST nodes.
#define DEF_VISIT(type) \
virtual void Visit##type(type* node) = 0;
AST_NODE_LIST(DEF_VISIT)
#undef DEF_VISIT
protected:
Isolate* isolate() { return isolate_; }
private:
Isolate* isolate_;
bool stack_overflow_;
};
// ----------------------------------------------------------------------------
// Construction time visitor.
class AstConstructionVisitor BASE_EMBEDDED {
public:
AstConstructionVisitor() { }
AstProperties* ast_properties() { return &properties_; }
private:
template<class> friend class AstNodeFactory;
// Node visitors.
#define DEF_VISIT(type) \
void Visit##type(type* node);
AST_NODE_LIST(DEF_VISIT)
#undef DEF_VISIT
void increase_node_count() { properties_.add_node_count(1); }
void add_flag(AstPropertiesFlag flag) { properties_.flags()->Add(flag); }
AstProperties properties_;
};
class AstNullVisitor BASE_EMBEDDED {
public:
// Node visitors.
#define DEF_VISIT(type) \
void Visit##type(type* node) {}
AST_NODE_LIST(DEF_VISIT)
#undef DEF_VISIT
};
// ----------------------------------------------------------------------------
// AstNode factory
template<class Visitor>
class AstNodeFactory BASE_EMBEDDED {
public:
AstNodeFactory(Isolate* isolate, Zone* zone)
: isolate_(isolate),
zone_(zone) { }
Visitor* visitor() { return &visitor_; }
#define VISIT_AND_RETURN(NodeType, node) \
visitor_.Visit##NodeType((node)); \
return node;
VariableDeclaration* NewVariableDeclaration(VariableProxy* proxy,
VariableMode mode,
Scope* scope) {
VariableDeclaration* decl =
new(zone_) VariableDeclaration(proxy, mode, scope);
VISIT_AND_RETURN(VariableDeclaration, decl)
}
FunctionDeclaration* NewFunctionDeclaration(VariableProxy* proxy,
VariableMode mode,
FunctionLiteral* fun,
Scope* scope) {
FunctionDeclaration* decl =
new(zone_) FunctionDeclaration(proxy, mode, fun, scope);
VISIT_AND_RETURN(FunctionDeclaration, decl)
}
ModuleDeclaration* NewModuleDeclaration(VariableProxy* proxy,
Module* module,
Scope* scope) {
ModuleDeclaration* decl =
new(zone_) ModuleDeclaration(proxy, module, scope);
VISIT_AND_RETURN(ModuleDeclaration, decl)
}
ImportDeclaration* NewImportDeclaration(VariableProxy* proxy,
Module* module,
Scope* scope) {
ImportDeclaration* decl =
new(zone_) ImportDeclaration(proxy, module, scope);
VISIT_AND_RETURN(ImportDeclaration, decl)
}
ExportDeclaration* NewExportDeclaration(VariableProxy* proxy,
Scope* scope) {
ExportDeclaration* decl =
new(zone_) ExportDeclaration(proxy, scope);
VISIT_AND_RETURN(ExportDeclaration, decl)
}
ModuleLiteral* NewModuleLiteral(Block* body, Interface* interface) {
ModuleLiteral* module = new(zone_) ModuleLiteral(body, interface);
VISIT_AND_RETURN(ModuleLiteral, module)
}
ModuleVariable* NewModuleVariable(VariableProxy* proxy) {
ModuleVariable* module = new(zone_) ModuleVariable(proxy);
VISIT_AND_RETURN(ModuleVariable, module)
}
ModulePath* NewModulePath(Module* origin, Handle<String> name) {
ModulePath* module = new(zone_) ModulePath(origin, name, zone_);
VISIT_AND_RETURN(ModulePath, module)
}
ModuleUrl* NewModuleUrl(Handle<String> url) {
ModuleUrl* module = new(zone_) ModuleUrl(url, zone_);
VISIT_AND_RETURN(ModuleUrl, module)
}
Block* NewBlock(ZoneStringList* labels,
int capacity,
bool is_initializer_block) {
Block* block = new(zone_) Block(
isolate_, labels, capacity, is_initializer_block, zone_);
VISIT_AND_RETURN(Block, block)
}
#define STATEMENT_WITH_LABELS(NodeType) \
NodeType* New##NodeType(ZoneStringList* labels) { \
NodeType* stmt = new(zone_) NodeType(isolate_, labels); \
VISIT_AND_RETURN(NodeType, stmt); \
}
STATEMENT_WITH_LABELS(DoWhileStatement)
STATEMENT_WITH_LABELS(WhileStatement)
STATEMENT_WITH_LABELS(ForStatement)
STATEMENT_WITH_LABELS(ForInStatement)
STATEMENT_WITH_LABELS(SwitchStatement)
#undef STATEMENT_WITH_LABELS
ExpressionStatement* NewExpressionStatement(Expression* expression) {
ExpressionStatement* stmt = new(zone_) ExpressionStatement(expression);
VISIT_AND_RETURN(ExpressionStatement, stmt)
}
ContinueStatement* NewContinueStatement(IterationStatement* target) {
ContinueStatement* stmt = new(zone_) ContinueStatement(target);
VISIT_AND_RETURN(ContinueStatement, stmt)
}
BreakStatement* NewBreakStatement(BreakableStatement* target) {
BreakStatement* stmt = new(zone_) BreakStatement(target);
VISIT_AND_RETURN(BreakStatement, stmt)
}
ReturnStatement* NewReturnStatement(Expression* expression) {
ReturnStatement* stmt = new(zone_) ReturnStatement(expression);
VISIT_AND_RETURN(ReturnStatement, stmt)
}
WithStatement* NewWithStatement(Expression* expression,
Statement* statement) {
WithStatement* stmt = new(zone_) WithStatement(expression, statement);
VISIT_AND_RETURN(WithStatement, stmt)
}
IfStatement* NewIfStatement(Expression* condition,
Statement* then_statement,
Statement* else_statement) {
IfStatement* stmt = new(zone_) IfStatement(
isolate_, condition, then_statement, else_statement);
VISIT_AND_RETURN(IfStatement, stmt)
}
TryCatchStatement* NewTryCatchStatement(int index,
Block* try_block,
Scope* scope,
Variable* variable,
Block* catch_block) {
TryCatchStatement* stmt = new(zone_) TryCatchStatement(
index, try_block, scope, variable, catch_block);
VISIT_AND_RETURN(TryCatchStatement, stmt)
}
TryFinallyStatement* NewTryFinallyStatement(int index,
Block* try_block,
Block* finally_block) {
TryFinallyStatement* stmt =
new(zone_) TryFinallyStatement(index, try_block, finally_block);
VISIT_AND_RETURN(TryFinallyStatement, stmt)
}
DebuggerStatement* NewDebuggerStatement() {
DebuggerStatement* stmt = new(zone_) DebuggerStatement();
VISIT_AND_RETURN(DebuggerStatement, stmt)
}
EmptyStatement* NewEmptyStatement() {
return new(zone_) EmptyStatement();
}
Literal* NewLiteral(Handle<Object> handle) {
Literal* lit = new(zone_) Literal(isolate_, handle);
VISIT_AND_RETURN(Literal, lit)
}
Literal* NewNumberLiteral(double number) {
return NewLiteral(isolate_->factory()->NewNumber(number, TENURED));
}
ObjectLiteral* NewObjectLiteral(
Handle<FixedArray> constant_properties,
ZoneList<ObjectLiteral::Property*>* properties,
int literal_index,
bool is_simple,
bool fast_elements,
int depth,
bool has_function) {
ObjectLiteral* lit = new(zone_) ObjectLiteral(
isolate_, constant_properties, properties, literal_index,
is_simple, fast_elements, depth, has_function);
VISIT_AND_RETURN(ObjectLiteral, lit)
}
ObjectLiteral::Property* NewObjectLiteralProperty(bool is_getter,
FunctionLiteral* value) {
ObjectLiteral::Property* prop =
new(zone_) ObjectLiteral::Property(is_getter, value);
prop->set_key(NewLiteral(value->name()));
return prop; // Not an AST node, will not be visited.
}
RegExpLiteral* NewRegExpLiteral(Handle<String> pattern,
Handle<String> flags,
int literal_index) {
RegExpLiteral* lit =
new(zone_) RegExpLiteral(isolate_, pattern, flags, literal_index);
VISIT_AND_RETURN(RegExpLiteral, lit);
}
ArrayLiteral* NewArrayLiteral(Handle<FixedArray> constant_elements,
ZoneList<Expression*>* values,
int literal_index,
bool is_simple,
int depth) {
ArrayLiteral* lit = new(zone_) ArrayLiteral(
isolate_, constant_elements, values, literal_index, is_simple, depth);
VISIT_AND_RETURN(ArrayLiteral, lit)
}
VariableProxy* NewVariableProxy(Variable* var) {
VariableProxy* proxy = new(zone_) VariableProxy(isolate_, var);
VISIT_AND_RETURN(VariableProxy, proxy)
}
VariableProxy* NewVariableProxy(Handle<String> name,
bool is_this,
Interface* interface = Interface::NewValue(),
int position = RelocInfo::kNoPosition) {
VariableProxy* proxy =
new(zone_) VariableProxy(isolate_, name, is_this, interface, position);
VISIT_AND_RETURN(VariableProxy, proxy)
}
Property* NewProperty(Expression* obj, Expression* key, int pos) {
Property* prop = new(zone_) Property(isolate_, obj, key, pos);
VISIT_AND_RETURN(Property, prop)
}
Call* NewCall(Expression* expression,
ZoneList<Expression*>* arguments,
int pos) {
Call* call = new(zone_) Call(isolate_, expression, arguments, pos);
VISIT_AND_RETURN(Call, call)
}
CallNew* NewCallNew(Expression* expression,
ZoneList<Expression*>* arguments,
int pos) {
CallNew* call = new(zone_) CallNew(isolate_, expression, arguments, pos);
VISIT_AND_RETURN(CallNew, call)
}
CallRuntime* NewCallRuntime(Handle<String> name,
const Runtime::Function* function,
ZoneList<Expression*>* arguments) {
CallRuntime* call =
new(zone_) CallRuntime(isolate_, name, function, arguments);
VISIT_AND_RETURN(CallRuntime, call)
}
UnaryOperation* NewUnaryOperation(Token::Value op,
Expression* expression,
int pos) {
UnaryOperation* node =
new(zone_) UnaryOperation(isolate_, op, expression, pos);
VISIT_AND_RETURN(UnaryOperation, node)
}
BinaryOperation* NewBinaryOperation(Token::Value op,
Expression* left,
Expression* right,
int pos) {
BinaryOperation* node =
new(zone_) BinaryOperation(isolate_, op, left, right, pos);
VISIT_AND_RETURN(BinaryOperation, node)
}
CountOperation* NewCountOperation(Token::Value op,
bool is_prefix,
Expression* expr,
int pos) {
CountOperation* node =
new(zone_) CountOperation(isolate_, op, is_prefix, expr, pos);
VISIT_AND_RETURN(CountOperation, node)
}
CompareOperation* NewCompareOperation(Token::Value op,
Expression* left,
Expression* right,
int pos) {
CompareOperation* node =
new(zone_) CompareOperation(isolate_, op, left, right, pos);
VISIT_AND_RETURN(CompareOperation, node)
}
Conditional* NewConditional(Expression* condition,
Expression* then_expression,
Expression* else_expression,
int then_expression_position,
int else_expression_position) {
Conditional* cond = new(zone_) Conditional(
isolate_, condition, then_expression, else_expression,
then_expression_position, else_expression_position);
VISIT_AND_RETURN(Conditional, cond)
}
Assignment* NewAssignment(Token::Value op,
Expression* target,
Expression* value,
int pos) {
Assignment* assign =
new(zone_) Assignment(isolate_, op, target, value, pos);
assign->Init(isolate_, this);
VISIT_AND_RETURN(Assignment, assign)
}
Throw* NewThrow(Expression* exception, int pos) {
Throw* t = new(zone_) Throw(isolate_, exception, pos);
VISIT_AND_RETURN(Throw, t)
}
FunctionLiteral* NewFunctionLiteral(
Handle<String> name,
Scope* scope,
ZoneList<Statement*>* body,
int materialized_literal_count,
int expected_property_count,
int handler_count,
bool has_only_simple_this_property_assignments,
Handle<FixedArray> this_property_assignments,
int parameter_count,
FunctionLiteral::ParameterFlag has_duplicate_parameters,
FunctionLiteral::Type type,
FunctionLiteral::IsFunctionFlag is_function,
FunctionLiteral::IsParenthesizedFlag is_parenthesized) {
FunctionLiteral* lit = new(zone_) FunctionLiteral(
isolate_, name, scope, body,
materialized_literal_count, expected_property_count, handler_count,
has_only_simple_this_property_assignments, this_property_assignments,
parameter_count, type, has_duplicate_parameters, is_function,
is_parenthesized);
// Top-level literal doesn't count for the AST's properties.
if (is_function == FunctionLiteral::kIsFunction) {
visitor_.VisitFunctionLiteral(lit);
}
return lit;
}
SharedFunctionInfoLiteral* NewSharedFunctionInfoLiteral(
Handle<SharedFunctionInfo> shared_function_info) {
SharedFunctionInfoLiteral* lit =
new(zone_) SharedFunctionInfoLiteral(isolate_, shared_function_info);
VISIT_AND_RETURN(SharedFunctionInfoLiteral, lit)
}
ThisFunction* NewThisFunction() {
ThisFunction* fun = new(zone_) ThisFunction(isolate_);
VISIT_AND_RETURN(ThisFunction, fun)
}
#undef VISIT_AND_RETURN
private:
Isolate* isolate_;
Zone* zone_;
Visitor visitor_;
};
} } // namespace v8::internal
#endif // V8_AST_H_