2015-11-04 14:05:21 +00:00
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// Copyright 2013 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/key-accumulator.h"
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#include "src/elements.h"
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#include "src/factory.h"
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2015-12-02 10:19:38 +00:00
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#include "src/isolate-inl.h"
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2015-11-04 14:05:21 +00:00
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#include "src/objects-inl.h"
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2015-12-02 10:19:38 +00:00
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#include "src/property-descriptor.h"
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2015-11-04 14:05:21 +00:00
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namespace v8 {
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namespace internal {
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KeyAccumulator::~KeyAccumulator() {
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for (size_t i = 0; i < elements_.size(); i++) {
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delete elements_[i];
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}
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}
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Handle<FixedArray> KeyAccumulator::GetKeys(GetKeysConversion convert) {
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if (length_ == 0) {
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return isolate_->factory()->empty_fixed_array();
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}
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// Make sure we have all the lengths collected.
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NextPrototype();
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// Assemble the result array by first adding the element keys and then the
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// property keys. We use the total number of String + Symbol keys per level in
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// |level_lengths_| and the available element keys in the corresponding bucket
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// in |elements_| to deduce the number of keys to take from the
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// |string_properties_| and |symbol_properties_| set.
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Handle<FixedArray> result = isolate_->factory()->NewFixedArray(length_);
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int insertion_index = 0;
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int string_properties_index = 0;
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int symbol_properties_index = 0;
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// String and Symbol lengths always come in pairs:
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size_t max_level = level_lengths_.size() / 2;
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for (size_t level = 0; level < max_level; level++) {
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int num_string_properties = level_lengths_[level * 2];
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int num_symbol_properties = level_lengths_[level * 2 + 1];
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if (num_string_properties < 0) {
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// If the |num_string_properties| is negative, the current level contains
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// properties from a proxy, hence we skip the integer keys in |elements_|
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// since proxies define the complete ordering.
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num_string_properties = -num_string_properties;
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} else if (level < elements_.size()) {
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// Add the element indices for this prototype level.
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std::vector<uint32_t>* elements = elements_[level];
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int num_elements = static_cast<int>(elements->size());
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for (int i = 0; i < num_elements; i++) {
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Handle<Object> key;
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if (convert == KEEP_NUMBERS) {
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key = isolate_->factory()->NewNumberFromUint(elements->at(i));
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} else {
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key = isolate_->factory()->Uint32ToString(elements->at(i));
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}
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result->set(insertion_index, *key);
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insertion_index++;
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}
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}
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// Add the string property keys for this prototype level.
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for (int i = 0; i < num_string_properties; i++) {
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Object* key = string_properties_->KeyAt(string_properties_index);
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result->set(insertion_index, key);
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insertion_index++;
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string_properties_index++;
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}
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// Add the symbol property keys for this prototype level.
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for (int i = 0; i < num_symbol_properties; i++) {
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Object* key = symbol_properties_->KeyAt(symbol_properties_index);
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result->set(insertion_index, key);
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insertion_index++;
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symbol_properties_index++;
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}
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}
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DCHECK_EQ(insertion_index, length_);
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return result;
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}
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namespace {
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bool AccumulatorHasKey(std::vector<uint32_t>* sub_elements, uint32_t key) {
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return std::binary_search(sub_elements->begin(), sub_elements->end(), key);
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}
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} // namespace
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bool KeyAccumulator::AddKey(Object* key, AddKeyConversion convert) {
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return AddKey(handle(key, isolate_), convert);
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}
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bool KeyAccumulator::AddKey(Handle<Object> key, AddKeyConversion convert) {
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if (key->IsSymbol()) {
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if (filter_ & SKIP_SYMBOLS) return false;
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if (Handle<Symbol>::cast(key)->is_private()) return false;
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return AddSymbolKey(key);
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}
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if (filter_ & SKIP_STRINGS) return false;
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// Make sure we do not add keys to a proxy-level (see AddKeysFromProxy).
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DCHECK_LE(0, level_string_length_);
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// In some cases (e.g. proxies) we might get in String-converted ints which
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// should be added to the elements list instead of the properties. For
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// proxies we have to convert as well but also respect the original order.
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// Therefore we add a converted key to both sides
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if (convert == CONVERT_TO_ARRAY_INDEX || convert == PROXY_MAGIC) {
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uint32_t index = 0;
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int prev_length = length_;
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int prev_proto = level_string_length_;
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if ((key->IsString() && Handle<String>::cast(key)->AsArrayIndex(&index)) ||
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key->ToArrayIndex(&index)) {
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bool key_was_added = AddIntegerKey(index);
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if (convert == CONVERT_TO_ARRAY_INDEX) return key_was_added;
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if (convert == PROXY_MAGIC) {
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// If we had an array index (number) and it wasn't added, the key
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// already existed before, hence we cannot add it to the properties
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// keys as it would lead to duplicate entries.
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if (!key_was_added) {
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return false;
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}
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length_ = prev_length;
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level_string_length_ = prev_proto;
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}
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}
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}
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return AddStringKey(key, convert);
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}
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bool KeyAccumulator::AddKey(uint32_t key) { return AddIntegerKey(key); }
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bool KeyAccumulator::AddIntegerKey(uint32_t key) {
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// Make sure we do not add keys to a proxy-level (see AddKeysFromProxy).
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// We mark proxy-levels with a negative length
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DCHECK_LE(0, level_string_length_);
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// Binary search over all but the last level. The last one might not be
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// sorted yet.
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for (size_t i = 1; i < elements_.size(); i++) {
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if (AccumulatorHasKey(elements_[i - 1], key)) return false;
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}
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elements_.back()->push_back(key);
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length_++;
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return true;
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}
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bool KeyAccumulator::AddStringKey(Handle<Object> key,
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AddKeyConversion convert) {
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if (string_properties_.is_null()) {
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string_properties_ = OrderedHashSet::Allocate(isolate_, 16);
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}
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// TODO(cbruni): remove this conversion once we throw the correct TypeError
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// for non-string/symbol elements returned by proxies
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if (convert == PROXY_MAGIC && key->IsNumber()) {
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key = isolate_->factory()->NumberToString(key);
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}
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int prev_size = string_properties_->NumberOfElements();
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string_properties_ = OrderedHashSet::Add(string_properties_, key);
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if (prev_size < string_properties_->NumberOfElements()) {
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length_++;
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level_string_length_++;
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return true;
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} else {
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return false;
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}
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}
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bool KeyAccumulator::AddSymbolKey(Handle<Object> key) {
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if (symbol_properties_.is_null()) {
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symbol_properties_ = OrderedHashSet::Allocate(isolate_, 16);
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}
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int prev_size = symbol_properties_->NumberOfElements();
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symbol_properties_ = OrderedHashSet::Add(symbol_properties_, key);
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if (prev_size < symbol_properties_->NumberOfElements()) {
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length_++;
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level_symbol_length_++;
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return true;
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} else {
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return false;
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}
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}
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void KeyAccumulator::AddKeys(Handle<FixedArray> array,
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AddKeyConversion convert) {
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int add_length = array->length();
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if (add_length == 0) return;
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for (int i = 0; i < add_length; i++) {
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Handle<Object> current(array->get(i), isolate_);
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AddKey(current, convert);
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}
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}
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void KeyAccumulator::AddKeys(Handle<JSObject> array_like,
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AddKeyConversion convert) {
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DCHECK(array_like->IsJSArray() || array_like->HasSloppyArgumentsElements());
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ElementsAccessor* accessor = array_like->GetElementsAccessor();
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accessor->AddElementsToKeyAccumulator(array_like, this, convert);
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}
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void KeyAccumulator::AddKeysFromProxy(Handle<JSObject> array_like) {
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// Proxies define a complete list of keys with no distinction of
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// elements and properties, which breaks the normal assumption for the
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// KeyAccumulator.
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AddKeys(array_like, PROXY_MAGIC);
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// Invert the current length to indicate a present proxy, so we can ignore
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// element keys for this level. Otherwise we would not fully respect the order
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// given by the proxy.
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level_string_length_ = -level_string_length_;
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}
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2015-12-02 10:19:38 +00:00
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MaybeHandle<FixedArray> FilterProxyKeys(Isolate* isolate, Handle<JSProxy> owner,
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Handle<FixedArray> keys,
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PropertyFilter filter) {
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if (filter == ALL_PROPERTIES) {
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2015-12-02 10:19:38 +00:00
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// Nothing to do.
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return keys;
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}
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int store_position = 0;
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for (int i = 0; i < keys->length(); ++i) {
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Handle<Name> key(Name::cast(keys->get(i)), isolate);
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if (key->IsSymbol()) {
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if ((filter & SKIP_SYMBOLS) || Handle<Symbol>::cast(key)->is_private()) {
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continue; // Skip this key.
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}
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}
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2015-12-03 15:08:07 +00:00
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if (filter & SKIP_STRINGS) continue; // Skip this key.
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2015-12-02 16:30:06 +00:00
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if (filter & ONLY_ENUMERABLE) {
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PropertyDescriptor desc;
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bool found =
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JSProxy::GetOwnPropertyDescriptor(isolate, owner, key, &desc);
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if (isolate->has_pending_exception()) return MaybeHandle<FixedArray>();
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if (!found || !desc.enumerable()) continue; // Skip this key.
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}
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// Keep this key.
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if (store_position != i) {
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keys->set(store_position, *key);
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}
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store_position++;
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}
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if (store_position == 0) return isolate->factory()->empty_fixed_array();
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keys->Shrink(store_position);
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return keys;
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}
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// Returns "false" in case of exception, "true" on success.
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bool KeyAccumulator::AddKeysFromProxy(Handle<JSProxy> proxy,
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Handle<FixedArray> keys) {
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ASSIGN_RETURN_ON_EXCEPTION_VALUE(
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2015-12-02 16:30:06 +00:00
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isolate_, keys, FilterProxyKeys(isolate_, proxy, keys, filter_), false);
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2015-11-28 15:02:59 +00:00
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// Proxies define a complete list of keys with no distinction of
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// elements and properties, which breaks the normal assumption for the
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// KeyAccumulator.
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AddKeys(keys, PROXY_MAGIC);
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// Invert the current length to indicate a present proxy, so we can ignore
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// element keys for this level. Otherwise we would not fully respect the order
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// given by the proxy.
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level_string_length_ = -level_string_length_;
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return true;
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2015-11-28 15:02:59 +00:00
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}
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2015-11-04 14:05:21 +00:00
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void KeyAccumulator::AddElementKeysFromInterceptor(
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Handle<JSObject> array_like) {
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AddKeys(array_like, CONVERT_TO_ARRAY_INDEX);
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// The interceptor might introduce duplicates for the current level, since
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// these keys get added after the objects's normal element keys.
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SortCurrentElementsListRemoveDuplicates();
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}
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void KeyAccumulator::SortCurrentElementsListRemoveDuplicates() {
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// Sort and remove duplicates from the current elements level and adjust.
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// the lengths accordingly.
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auto last_level = elements_.back();
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size_t nof_removed_keys = last_level->size();
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std::sort(last_level->begin(), last_level->end());
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last_level->erase(std::unique(last_level->begin(), last_level->end()),
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last_level->end());
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// Adjust total length by the number of removed duplicates.
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nof_removed_keys -= last_level->size();
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length_ -= static_cast<int>(nof_removed_keys);
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}
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void KeyAccumulator::SortCurrentElementsList() {
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if (elements_.empty()) return;
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auto element_keys = elements_.back();
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std::sort(element_keys->begin(), element_keys->end());
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}
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void KeyAccumulator::NextPrototype() {
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// Store the protoLength on the first call of this method.
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if (!elements_.empty()) {
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level_lengths_.push_back(level_string_length_);
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level_lengths_.push_back(level_symbol_length_);
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}
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elements_.push_back(new std::vector<uint32_t>());
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level_string_length_ = 0;
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level_symbol_length_ = 0;
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}
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} // namespace internal
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} // namespace v8
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