v8/src/heap.h

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// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_HEAP_H_
#define V8_HEAP_H_
#include <math.h>
#include "allocation.h"
#include "globals.h"
#include "list.h"
#include "mark-compact.h"
#include "spaces.h"
#include "splay-tree-inl.h"
#include "v8-counters.h"
namespace v8 {
namespace internal {
// TODO(isolates): remove HEAP here
#define HEAP (_inline_get_heap_())
class Heap;
inline Heap* _inline_get_heap_();
// Defines all the roots in Heap.
#define STRONG_ROOT_LIST(V) \
/* Put the byte array map early. We need it to be in place by the time */ \
/* the deserializer hits the next page, since it wants to put a byte */ \
/* array in the unused space at the end of the page. */ \
V(Map, byte_array_map, ByteArrayMap) \
V(Map, one_pointer_filler_map, OnePointerFillerMap) \
V(Map, two_pointer_filler_map, TwoPointerFillerMap) \
/* Cluster the most popular ones in a few cache lines here at the top. */ \
V(Object, undefined_value, UndefinedValue) \
V(Object, the_hole_value, TheHoleValue) \
V(Object, null_value, NullValue) \
V(Object, true_value, TrueValue) \
V(Object, false_value, FalseValue) \
V(Object, arguments_marker, ArgumentsMarker) \
V(Map, heap_number_map, HeapNumberMap) \
V(Map, global_context_map, GlobalContextMap) \
V(Map, fixed_array_map, FixedArrayMap) \
Copy-on-write arrays. Object model changes ---------------------------------------- New fixed_cow_array_map is used for the elements array of a JSObject to mark it as COW. The JSObject's map and other fields are not affected. The JSObject's map still has the "fast elements" bit set. It means we can do only the receiver map check in keyed loads and the receiver and the elements map checks in keyed stores. So introducing COW arrays doesn't hurt performance of these operations. But note that the elements map check is necessary in all mutating operations because the "has fast elements" bit now means "has fast elements for reading". EnsureWritableFastElements can be used in runtime functions to perform the necessary lazy copying. Generated code changes ---------------------------------------- Generic keyed load is updated to only do the receiver map check (this could have been done earlier). FastCloneShallowArrayStub now has two modes: clone elements and use COW elements. AssertFastElements macro is added to check the elements when necessary. The custom call IC generators for Array.prototype.{push,pop} are updated to avoid going to the slow case (and patching the IC) when calling the builtin should work. COW enablement ---------------------------------------- Currently we only put shallow and simple literal arrays in the COW mode. This is done by the parser. Review URL: http://codereview.chromium.org/3144002 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5275 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-08-16 16:06:46 +00:00
V(Map, fixed_cow_array_map, FixedCOWArrayMap) \
V(Object, no_interceptor_result_sentinel, NoInterceptorResultSentinel) \
V(Map, meta_map, MetaMap) \
V(Map, hash_table_map, HashTableMap) \
V(Smi, stack_limit, StackLimit) \
V(FixedArray, number_string_cache, NumberStringCache) \
V(Object, instanceof_cache_function, InstanceofCacheFunction) \
V(Object, instanceof_cache_map, InstanceofCacheMap) \
V(Object, instanceof_cache_answer, InstanceofCacheAnswer) \
V(FixedArray, single_character_string_cache, SingleCharacterStringCache) \
V(Object, termination_exception, TerminationException) \
V(FixedArray, empty_fixed_array, EmptyFixedArray) \
V(ByteArray, empty_byte_array, EmptyByteArray) \
V(String, empty_string, EmptyString) \
V(DescriptorArray, empty_descriptor_array, EmptyDescriptorArray) \
V(Map, string_map, StringMap) \
V(Map, ascii_string_map, AsciiStringMap) \
V(Map, symbol_map, SymbolMap) \
V(Map, cons_string_map, ConsStringMap) \
V(Map, cons_ascii_string_map, ConsAsciiStringMap) \
V(Map, ascii_symbol_map, AsciiSymbolMap) \
V(Map, cons_symbol_map, ConsSymbolMap) \
V(Map, cons_ascii_symbol_map, ConsAsciiSymbolMap) \
V(Map, external_symbol_map, ExternalSymbolMap) \
V(Map, external_symbol_with_ascii_data_map, ExternalSymbolWithAsciiDataMap) \
V(Map, external_ascii_symbol_map, ExternalAsciiSymbolMap) \
V(Map, external_string_map, ExternalStringMap) \
V(Map, external_string_with_ascii_data_map, ExternalStringWithAsciiDataMap) \
V(Map, external_ascii_string_map, ExternalAsciiStringMap) \
V(Map, undetectable_string_map, UndetectableStringMap) \
V(Map, undetectable_ascii_string_map, UndetectableAsciiStringMap) \
V(Map, external_pixel_array_map, ExternalPixelArrayMap) \
V(Map, external_byte_array_map, ExternalByteArrayMap) \
V(Map, external_unsigned_byte_array_map, ExternalUnsignedByteArrayMap) \
V(Map, external_short_array_map, ExternalShortArrayMap) \
V(Map, external_unsigned_short_array_map, ExternalUnsignedShortArrayMap) \
V(Map, external_int_array_map, ExternalIntArrayMap) \
V(Map, external_unsigned_int_array_map, ExternalUnsignedIntArrayMap) \
V(Map, external_float_array_map, ExternalFloatArrayMap) \
V(Map, external_double_array_map, ExternalDoubleArrayMap) \
V(Map, context_map, ContextMap) \
V(Map, catch_context_map, CatchContextMap) \
V(Map, code_map, CodeMap) \
V(Map, oddball_map, OddballMap) \
V(Map, global_property_cell_map, GlobalPropertyCellMap) \
V(Map, shared_function_info_map, SharedFunctionInfoMap) \
V(Map, message_object_map, JSMessageObjectMap) \
V(Map, foreign_map, ForeignMap) \
V(Object, nan_value, NanValue) \
V(Object, minus_zero_value, MinusZeroValue) \
V(Map, neander_map, NeanderMap) \
V(JSObject, message_listeners, MessageListeners) \
V(Foreign, prototype_accessors, PrototypeAccessors) \
V(NumberDictionary, code_stubs, CodeStubs) \
V(NumberDictionary, non_monomorphic_cache, NonMonomorphicCache) \
V(Code, js_entry_code, JsEntryCode) \
V(Code, js_construct_entry_code, JsConstructEntryCode) \
V(FixedArray, natives_source_cache, NativesSourceCache) \
V(Object, last_script_id, LastScriptId) \
V(Script, empty_script, EmptyScript) \
V(Smi, real_stack_limit, RealStackLimit) \
V(StringDictionary, intrinsic_function_names, IntrinsicFunctionNames) \
#define ROOT_LIST(V) \
STRONG_ROOT_LIST(V) \
V(SymbolTable, symbol_table, SymbolTable)
#define SYMBOL_LIST(V) \
V(Array_symbol, "Array") \
V(Object_symbol, "Object") \
V(Proto_symbol, "__proto__") \
V(StringImpl_symbol, "StringImpl") \
V(arguments_symbol, "arguments") \
V(Arguments_symbol, "Arguments") \
V(arguments_shadow_symbol, ".arguments") \
V(call_symbol, "call") \
V(apply_symbol, "apply") \
V(caller_symbol, "caller") \
V(boolean_symbol, "boolean") \
V(Boolean_symbol, "Boolean") \
V(callee_symbol, "callee") \
V(constructor_symbol, "constructor") \
V(code_symbol, ".code") \
V(result_symbol, ".result") \
V(catch_var_symbol, ".catch-var") \
V(empty_symbol, "") \
V(eval_symbol, "eval") \
V(function_symbol, "function") \
V(length_symbol, "length") \
V(name_symbol, "name") \
V(number_symbol, "number") \
V(Number_symbol, "Number") \
V(nan_symbol, "NaN") \
V(RegExp_symbol, "RegExp") \
V(source_symbol, "source") \
V(global_symbol, "global") \
V(ignore_case_symbol, "ignoreCase") \
V(multiline_symbol, "multiline") \
V(input_symbol, "input") \
V(index_symbol, "index") \
V(last_index_symbol, "lastIndex") \
V(object_symbol, "object") \
V(prototype_symbol, "prototype") \
V(string_symbol, "string") \
V(String_symbol, "String") \
V(Date_symbol, "Date") \
V(this_symbol, "this") \
V(to_string_symbol, "toString") \
V(char_at_symbol, "CharAt") \
V(undefined_symbol, "undefined") \
V(value_of_symbol, "valueOf") \
V(InitializeVarGlobal_symbol, "InitializeVarGlobal") \
V(InitializeConstGlobal_symbol, "InitializeConstGlobal") \
V(KeyedLoadSpecializedMonomorphic_symbol, \
"KeyedLoadSpecializedMonomorphic") \
V(KeyedLoadSpecializedPolymorphic_symbol, \
"KeyedLoadSpecializedPolymorphic") \
V(KeyedStoreSpecializedMonomorphic_symbol, \
"KeyedStoreSpecializedMonomorphic") \
V(KeyedStoreSpecializedPolymorphic_symbol, \
"KeyedStoreSpecializedPolymorphic") \
V(stack_overflow_symbol, "kStackOverflowBoilerplate") \
V(illegal_access_symbol, "illegal access") \
V(out_of_memory_symbol, "out-of-memory") \
V(illegal_execution_state_symbol, "illegal execution state") \
V(get_symbol, "get") \
V(set_symbol, "set") \
V(function_class_symbol, "Function") \
V(illegal_argument_symbol, "illegal argument") \
V(MakeReferenceError_symbol, "MakeReferenceError") \
V(MakeSyntaxError_symbol, "MakeSyntaxError") \
V(MakeTypeError_symbol, "MakeTypeError") \
V(invalid_lhs_in_assignment_symbol, "invalid_lhs_in_assignment") \
V(invalid_lhs_in_for_in_symbol, "invalid_lhs_in_for_in") \
V(invalid_lhs_in_postfix_op_symbol, "invalid_lhs_in_postfix_op") \
V(invalid_lhs_in_prefix_op_symbol, "invalid_lhs_in_prefix_op") \
V(illegal_return_symbol, "illegal_return") \
V(illegal_break_symbol, "illegal_break") \
V(illegal_continue_symbol, "illegal_continue") \
V(unknown_label_symbol, "unknown_label") \
V(redeclaration_symbol, "redeclaration") \
V(failure_symbol, "<failure>") \
V(space_symbol, " ") \
V(exec_symbol, "exec") \
V(zero_symbol, "0") \
V(global_eval_symbol, "GlobalEval") \
V(identity_hash_symbol, "v8::IdentityHash") \
V(closure_symbol, "(closure)") \
V(use_strict, "use strict")
// Forward declarations.
class GCTracer;
class HeapStats;
class Isolate;
class WeakObjectRetainer;
typedef String* (*ExternalStringTableUpdaterCallback)(Heap* heap,
Object** pointer);
typedef bool (*DirtyRegionCallback)(Heap* heap,
Address start,
Address end,
ObjectSlotCallback copy_object_func);
// The all static Heap captures the interface to the global object heap.
// All JavaScript contexts by this process share the same object heap.
#ifdef DEBUG
class HeapDebugUtils;
#endif
// A queue of objects promoted during scavenge. Each object is accompanied
// by it's size to avoid dereferencing a map pointer for scanning.
class PromotionQueue {
public:
PromotionQueue() : front_(NULL), rear_(NULL) { }
void Initialize(Address start_address) {
front_ = rear_ = reinterpret_cast<intptr_t*>(start_address);
}
bool is_empty() { return front_ <= rear_; }
inline void insert(HeapObject* target, int size);
void remove(HeapObject** target, int* size) {
*target = reinterpret_cast<HeapObject*>(*(--front_));
*size = static_cast<int>(*(--front_));
// Assert no underflow.
ASSERT(front_ >= rear_);
}
private:
// The front of the queue is higher in memory than the rear.
intptr_t* front_;
intptr_t* rear_;
DISALLOW_COPY_AND_ASSIGN(PromotionQueue);
};
// External strings table is a place where all external strings are
// registered. We need to keep track of such strings to properly
// finalize them.
class ExternalStringTable {
public:
// Registers an external string.
inline void AddString(String* string);
inline void Iterate(ObjectVisitor* v);
// Restores internal invariant and gets rid of collected strings.
// Must be called after each Iterate() that modified the strings.
void CleanUp();
// Destroys all allocated memory.
void TearDown();
private:
ExternalStringTable() { }
friend class Heap;
inline void Verify();
inline void AddOldString(String* string);
// Notifies the table that only a prefix of the new list is valid.
inline void ShrinkNewStrings(int position);
// To speed up scavenge collections new space string are kept
// separate from old space strings.
List<Object*> new_space_strings_;
List<Object*> old_space_strings_;
Heap* heap_;
DISALLOW_COPY_AND_ASSIGN(ExternalStringTable);
};
class Heap {
public:
// Configure heap size before setup. Return false if the heap has been
// setup already.
bool ConfigureHeap(int max_semispace_size,
int max_old_gen_size,
int max_executable_size);
bool ConfigureHeapDefault();
// Initializes the global object heap. If create_heap_objects is true,
// also creates the basic non-mutable objects.
// Returns whether it succeeded.
bool Setup(bool create_heap_objects);
// Destroys all memory allocated by the heap.
void TearDown();
// Set the stack limit in the roots_ array. Some architectures generate
// code that looks here, because it is faster than loading from the static
// jslimit_/real_jslimit_ variable in the StackGuard.
void SetStackLimits();
// Returns whether Setup has been called.
bool HasBeenSetup();
// Returns the maximum amount of memory reserved for the heap. For
// the young generation, we reserve 4 times the amount needed for a
// semi space. The young generation consists of two semi spaces and
// we reserve twice the amount needed for those in order to ensure
// that new space can be aligned to its size.
intptr_t MaxReserved() {
return 4 * reserved_semispace_size_ + max_old_generation_size_;
}
int MaxSemiSpaceSize() { return max_semispace_size_; }
int ReservedSemiSpaceSize() { return reserved_semispace_size_; }
int InitialSemiSpaceSize() { return initial_semispace_size_; }
intptr_t MaxOldGenerationSize() { return max_old_generation_size_; }
intptr_t MaxExecutableSize() { return max_executable_size_; }
// Returns the capacity of the heap in bytes w/o growing. Heap grows when
// more spaces are needed until it reaches the limit.
intptr_t Capacity();
// Returns the amount of memory currently committed for the heap.
intptr_t CommittedMemory();
// Returns the amount of executable memory currently committed for the heap.
intptr_t CommittedMemoryExecutable();
// Returns the available bytes in space w/o growing.
// Heap doesn't guarantee that it can allocate an object that requires
// all available bytes. Check MaxHeapObjectSize() instead.
intptr_t Available();
// Returns the maximum object size in paged space.
inline int MaxObjectSizeInPagedSpace();
// Returns of size of all objects residing in the heap.
intptr_t SizeOfObjects();
// Return the starting address and a mask for the new space. And-masking an
// address with the mask will result in the start address of the new space
// for all addresses in either semispace.
Address NewSpaceStart() { return new_space_.start(); }
uintptr_t NewSpaceMask() { return new_space_.mask(); }
Address NewSpaceTop() { return new_space_.top(); }
NewSpace* new_space() { return &new_space_; }
OldSpace* old_pointer_space() { return old_pointer_space_; }
OldSpace* old_data_space() { return old_data_space_; }
OldSpace* code_space() { return code_space_; }
MapSpace* map_space() { return map_space_; }
CellSpace* cell_space() { return cell_space_; }
LargeObjectSpace* lo_space() { return lo_space_; }
bool always_allocate() { return always_allocate_scope_depth_ != 0; }
Address always_allocate_scope_depth_address() {
return reinterpret_cast<Address>(&always_allocate_scope_depth_);
}
bool linear_allocation() {
return linear_allocation_scope_depth_ != 0;
}
Address* NewSpaceAllocationTopAddress() {
return new_space_.allocation_top_address();
}
Address* NewSpaceAllocationLimitAddress() {
return new_space_.allocation_limit_address();
}
// Uncommit unused semi space.
bool UncommitFromSpace() { return new_space_.UncommitFromSpace(); }
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the heap by marking all spaces read-only/writable.
void Protect();
void Unprotect();
#endif
// Allocates and initializes a new JavaScript object based on a
// constructor.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateJSObject(
JSFunction* constructor, PretenureFlag pretenure = NOT_TENURED);
// Allocates and initializes a new global object based on a constructor.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateGlobalObject(JSFunction* constructor);
// Returns a deep copy of the JavaScript object.
// Properties and elements are copied too.
// Returns failure if allocation failed.
MUST_USE_RESULT MaybeObject* CopyJSObject(JSObject* source);
// Allocates the function prototype.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateFunctionPrototype(JSFunction* function);
// Allocates a Harmony Proxy.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateJSProxy(Object* handler,
Object* prototype);
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
// Reinitialize an JSGlobalProxy based on a constructor. The object
// must have the same size as objects allocated using the
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
// constructor. The object is reinitialized and behaves as an
// object that has been freshly allocated using the constructor.
MUST_USE_RESULT MaybeObject* ReinitializeJSGlobalProxy(
JSFunction* constructor, JSGlobalProxy* global);
// Allocates and initializes a new JavaScript object based on a map.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateJSObjectFromMap(
Map* map, PretenureFlag pretenure = NOT_TENURED);
// Allocates a heap object based on the map.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this function does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* Allocate(Map* map, AllocationSpace space);
// Allocates a JS Map in the heap.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this function does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateMap(InstanceType instance_type,
int instance_size);
// Allocates a partial map for bootstrapping.
MUST_USE_RESULT MaybeObject* AllocatePartialMap(InstanceType instance_type,
int instance_size);
// Allocate a map for the specified function
MUST_USE_RESULT MaybeObject* AllocateInitialMap(JSFunction* fun);
// Allocates an empty code cache.
MUST_USE_RESULT MaybeObject* AllocateCodeCache();
// Clear the Instanceof cache (used when a prototype changes).
inline void ClearInstanceofCache();
// Allocates and fully initializes a String. There are two String
// encodings: ASCII and two byte. One should choose between the three string
// allocation functions based on the encoding of the string buffer used to
// initialized the string.
// - ...FromAscii initializes the string from a buffer that is ASCII
// encoded (it does not check that the buffer is ASCII encoded) and the
// result will be ASCII encoded.
// - ...FromUTF8 initializes the string from a buffer that is UTF-8
// encoded. If the characters are all single-byte characters, the
// result will be ASCII encoded, otherwise it will converted to two
// byte.
// - ...FromTwoByte initializes the string from a buffer that is two-byte
// encoded. If the characters are all single-byte characters, the
// result will be converted to ASCII, otherwise it will be left as
// two-byte.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateStringFromAscii(
Vector<const char> str,
PretenureFlag pretenure = NOT_TENURED);
MUST_USE_RESULT inline MaybeObject* AllocateStringFromUtf8(
Vector<const char> str,
PretenureFlag pretenure = NOT_TENURED);
MUST_USE_RESULT MaybeObject* AllocateStringFromUtf8Slow(
Vector<const char> str,
PretenureFlag pretenure = NOT_TENURED);
MUST_USE_RESULT MaybeObject* AllocateStringFromTwoByte(
Vector<const uc16> str,
PretenureFlag pretenure = NOT_TENURED);
// Allocates a symbol in old space based on the character stream.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this function does not perform a garbage collection.
MUST_USE_RESULT inline MaybeObject* AllocateSymbol(Vector<const char> str,
int chars,
uint32_t hash_field);
MUST_USE_RESULT inline MaybeObject* AllocateAsciiSymbol(
Vector<const char> str,
uint32_t hash_field);
MUST_USE_RESULT inline MaybeObject* AllocateTwoByteSymbol(
Vector<const uc16> str,
uint32_t hash_field);
MUST_USE_RESULT MaybeObject* AllocateInternalSymbol(
unibrow::CharacterStream* buffer, int chars, uint32_t hash_field);
MUST_USE_RESULT MaybeObject* AllocateExternalSymbol(
Vector<const char> str,
int chars);
// Allocates and partially initializes a String. There are two String
// encodings: ASCII and two byte. These functions allocate a string of the
// given length and set its map and length fields. The characters of the
// string are uninitialized.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateRawAsciiString(
int length,
PretenureFlag pretenure = NOT_TENURED);
MUST_USE_RESULT MaybeObject* AllocateRawTwoByteString(
int length,
PretenureFlag pretenure = NOT_TENURED);
// Computes a single character string where the character has code.
// A cache is used for ascii codes.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed. Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* LookupSingleCharacterStringFromCode(
uint16_t code);
// Allocate a byte array of the specified length
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateByteArray(int length,
PretenureFlag pretenure);
// Allocate a non-tenured byte array of the specified length
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateByteArray(int length);
// Allocates an external array of the specified length and type.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateExternalArray(
int length,
ExternalArrayType array_type,
void* external_pointer,
PretenureFlag pretenure);
// Allocate a tenured JS global property cell.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateJSGlobalPropertyCell(Object* value);
// Allocates a fixed array initialized with undefined values
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateFixedArray(int length,
PretenureFlag pretenure);
// Allocates a fixed array initialized with undefined values
MUST_USE_RESULT MaybeObject* AllocateFixedArray(int length);
// Allocates an uninitialized fixed array. It must be filled by the caller.
//
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateUninitializedFixedArray(int length);
// Make a copy of src and return it. Returns
// Failure::RetryAfterGC(requested_bytes, space) if the allocation failed.
MUST_USE_RESULT inline MaybeObject* CopyFixedArray(FixedArray* src);
// Make a copy of src, set the map, and return the copy. Returns
// Failure::RetryAfterGC(requested_bytes, space) if the allocation failed.
MUST_USE_RESULT MaybeObject* CopyFixedArrayWithMap(FixedArray* src, Map* map);
// Allocates a fixed array initialized with the hole values.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateFixedArrayWithHoles(
int length,
PretenureFlag pretenure = NOT_TENURED);
// AllocateHashTable is identical to AllocateFixedArray except
// that the resulting object has hash_table_map as map.
MUST_USE_RESULT MaybeObject* AllocateHashTable(
int length, PretenureFlag pretenure = NOT_TENURED);
// Allocate a global (but otherwise uninitialized) context.
MUST_USE_RESULT MaybeObject* AllocateGlobalContext();
// Allocate a function context.
MUST_USE_RESULT MaybeObject* AllocateFunctionContext(int length,
JSFunction* closure);
// Allocate a 'with' context.
MUST_USE_RESULT MaybeObject* AllocateWithContext(Context* previous,
JSObject* extension,
bool is_catch_context);
// Allocates a new utility object in the old generation.
MUST_USE_RESULT MaybeObject* AllocateStruct(InstanceType type);
// Allocates a function initialized with a shared part.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateFunction(
Map* function_map,
SharedFunctionInfo* shared,
Object* prototype,
PretenureFlag pretenure = TENURED);
// Arguments object size.
static const int kArgumentsObjectSize =
JSObject::kHeaderSize + 2 * kPointerSize;
// Strict mode arguments has no callee so it is smaller.
static const int kArgumentsObjectSizeStrict =
JSObject::kHeaderSize + 1 * kPointerSize;
// Indicies for direct access into argument objects.
static const int kArgumentsLengthIndex = 0;
// callee is only valid in non-strict mode.
static const int kArgumentsCalleeIndex = 1;
// Allocates an arguments object - optionally with an elements array.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateArgumentsObject(
Object* callee, int length);
// Same as NewNumberFromDouble, but may return a preallocated/immutable
// number object (e.g., minus_zero_value_, nan_value_)
MUST_USE_RESULT MaybeObject* NumberFromDouble(
double value, PretenureFlag pretenure = NOT_TENURED);
// Allocated a HeapNumber from value.
MUST_USE_RESULT MaybeObject* AllocateHeapNumber(
double value,
PretenureFlag pretenure);
// pretenure = NOT_TENURED
MUST_USE_RESULT MaybeObject* AllocateHeapNumber(double value);
// Converts an int into either a Smi or a HeapNumber object.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT inline MaybeObject* NumberFromInt32(int32_t value);
// Converts an int into either a Smi or a HeapNumber object.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT inline MaybeObject* NumberFromUint32(uint32_t value);
// Allocates a new foreign object.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateForeign(
Address address, PretenureFlag pretenure = NOT_TENURED);
// Allocates a new SharedFunctionInfo object.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateSharedFunctionInfo(Object* name);
// Allocates a new JSMessageObject object.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note that this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateJSMessageObject(
String* type,
JSArray* arguments,
int start_position,
int end_position,
Object* script,
Object* stack_trace,
Object* stack_frames);
// Allocates a new cons string object.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateConsString(String* first,
String* second);
// Allocates a new sub string object which is a substring of an underlying
// string buffer stretching from the index start (inclusive) to the index
// end (exclusive).
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateSubString(
String* buffer,
int start,
int end,
PretenureFlag pretenure = NOT_TENURED);
// Allocate a new external string object, which is backed by a string
// resource that resides outside the V8 heap.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* AllocateExternalStringFromAscii(
ExternalAsciiString::Resource* resource);
MUST_USE_RESULT MaybeObject* AllocateExternalStringFromTwoByte(
ExternalTwoByteString::Resource* resource);
// Finalizes an external string by deleting the associated external
// data and clearing the resource pointer.
inline void FinalizeExternalString(String* string);
// Allocates an uninitialized object. The memory is non-executable if the
// hardware and OS allow.
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this function does not perform a garbage collection.
MUST_USE_RESULT inline MaybeObject* AllocateRaw(int size_in_bytes,
AllocationSpace space,
AllocationSpace retry_space);
// Initialize a filler object to keep the ability to iterate over the heap
// when shortening objects.
void CreateFillerObjectAt(Address addr, int size);
// Makes a new native code object
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed. On success, the pointer to the Code object is stored in the
// self_reference. This allows generated code to reference its own Code
// object by containing this pointer.
// Please note this function does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* CreateCode(const CodeDesc& desc,
Code::Flags flags,
Handle<Object> self_reference,
bool immovable = false);
MUST_USE_RESULT MaybeObject* CopyCode(Code* code);
// Copy the code and scope info part of the code object, but insert
// the provided data as the relocation information.
MUST_USE_RESULT MaybeObject* CopyCode(Code* code, Vector<byte> reloc_info);
// Finds the symbol for string in the symbol table.
// If not found, a new symbol is added to the table and returned.
// Returns Failure::RetryAfterGC(requested_bytes, space) if allocation
// failed.
// Please note this function does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* LookupSymbol(Vector<const char> str);
MUST_USE_RESULT MaybeObject* LookupAsciiSymbol(Vector<const char> str);
MUST_USE_RESULT MaybeObject* LookupTwoByteSymbol(
Vector<const uc16> str);
MUST_USE_RESULT MaybeObject* LookupAsciiSymbol(const char* str) {
return LookupSymbol(CStrVector(str));
}
MUST_USE_RESULT MaybeObject* LookupSymbol(String* str);
MUST_USE_RESULT MaybeObject* LookupAsciiSymbol(Handle<SeqAsciiString> string,
int from,
int length);
bool LookupSymbolIfExists(String* str, String** symbol);
bool LookupTwoCharsSymbolIfExists(String* str, String** symbol);
// Compute the matching symbol map for a string if possible.
// NULL is returned if string is in new space or not flattened.
Map* SymbolMapForString(String* str);
// Tries to flatten a string before compare operation.
//
// Returns a failure in case it was decided that flattening was
// necessary and failed. Note, if flattening is not necessary the
// string might stay non-flat even when not a failure is returned.
//
// Please note this function does not perform a garbage collection.
MUST_USE_RESULT inline MaybeObject* PrepareForCompare(String* str);
// Converts the given boolean condition to JavaScript boolean value.
inline Object* ToBoolean(bool condition);
// Code that should be run before and after each GC. Includes some
// reporting/verification activities when compiled with DEBUG set.
void GarbageCollectionPrologue();
void GarbageCollectionEpilogue();
// Performs garbage collection operation.
// Returns whether there is a chance that another major GC could
// collect more garbage.
bool CollectGarbage(AllocationSpace space, GarbageCollector collector);
// Performs garbage collection operation.
// Returns whether there is a chance that another major GC could
// collect more garbage.
inline bool CollectGarbage(AllocationSpace space);
// Performs a full garbage collection. Force compaction if the
// parameter is true.
void CollectAllGarbage(bool force_compaction);
// Last hope GC, should try to squeeze as much as possible.
void CollectAllAvailableGarbage();
// Notify the heap that a context has been disposed.
int NotifyContextDisposed() { return ++contexts_disposed_; }
// Utility to invoke the scavenger. This is needed in test code to
// ensure correct callback for weak global handles.
void PerformScavenge();
PromotionQueue* promotion_queue() { return &promotion_queue_; }
#ifdef DEBUG
// Utility used with flag gc-greedy.
void GarbageCollectionGreedyCheck();
#endif
void AddGCPrologueCallback(
GCEpilogueCallback callback, GCType gc_type_filter);
void RemoveGCPrologueCallback(GCEpilogueCallback callback);
void AddGCEpilogueCallback(
GCEpilogueCallback callback, GCType gc_type_filter);
void RemoveGCEpilogueCallback(GCEpilogueCallback callback);
void SetGlobalGCPrologueCallback(GCCallback callback) {
ASSERT((callback == NULL) ^ (global_gc_prologue_callback_ == NULL));
global_gc_prologue_callback_ = callback;
}
void SetGlobalGCEpilogueCallback(GCCallback callback) {
ASSERT((callback == NULL) ^ (global_gc_epilogue_callback_ == NULL));
global_gc_epilogue_callback_ = callback;
}
// Heap root getters. We have versions with and without type::cast() here.
// You can't use type::cast during GC because the assert fails.
#define ROOT_ACCESSOR(type, name, camel_name) \
type* name() { \
return type::cast(roots_[k##camel_name##RootIndex]); \
} \
type* raw_unchecked_##name() { \
return reinterpret_cast<type*>(roots_[k##camel_name##RootIndex]); \
}
ROOT_LIST(ROOT_ACCESSOR)
#undef ROOT_ACCESSOR
// Utility type maps
#define STRUCT_MAP_ACCESSOR(NAME, Name, name) \
Map* name##_map() { \
return Map::cast(roots_[k##Name##MapRootIndex]); \
}
STRUCT_LIST(STRUCT_MAP_ACCESSOR)
#undef STRUCT_MAP_ACCESSOR
#define SYMBOL_ACCESSOR(name, str) String* name() { \
return String::cast(roots_[k##name##RootIndex]); \
}
SYMBOL_LIST(SYMBOL_ACCESSOR)
#undef SYMBOL_ACCESSOR
// The hidden_symbol is special because it is the empty string, but does
// not match the empty string.
String* hidden_symbol() { return hidden_symbol_; }
void set_global_contexts_list(Object* object) {
global_contexts_list_ = object;
}
Object* global_contexts_list() { return global_contexts_list_; }
// Iterates over all roots in the heap.
void IterateRoots(ObjectVisitor* v, VisitMode mode);
// Iterates over all strong roots in the heap.
void IterateStrongRoots(ObjectVisitor* v, VisitMode mode);
// Iterates over all the other roots in the heap.
void IterateWeakRoots(ObjectVisitor* v, VisitMode mode);
enum ExpectedPageWatermarkState {
WATERMARK_SHOULD_BE_VALID,
WATERMARK_CAN_BE_INVALID
};
// For each dirty region on a page in use from an old space call
// visit_dirty_region callback.
// If either visit_dirty_region or callback can cause an allocation
// in old space and changes in allocation watermark then
// can_preallocate_during_iteration should be set to true.
// All pages will be marked as having invalid watermark upon
// iteration completion.
void IterateDirtyRegions(
PagedSpace* space,
DirtyRegionCallback visit_dirty_region,
ObjectSlotCallback callback,
ExpectedPageWatermarkState expected_page_watermark_state);
// Interpret marks as a bitvector of dirty marks for regions of size
// Page::kRegionSize aligned by Page::kRegionAlignmentMask and covering
// memory interval from start to top. For each dirty region call a
// visit_dirty_region callback. Return updated bitvector of dirty marks.
uint32_t IterateDirtyRegions(uint32_t marks,
Address start,
Address end,
DirtyRegionCallback visit_dirty_region,
ObjectSlotCallback callback);
// Iterate pointers to from semispace of new space found in memory interval
// from start to end.
// Update dirty marks for page containing start address.
void IterateAndMarkPointersToFromSpace(Address start,
Address end,
ObjectSlotCallback callback);
// Iterate pointers to new space found in memory interval from start to end.
// Return true if pointers to new space was found.
static bool IteratePointersInDirtyRegion(Heap* heap,
Address start,
Address end,
ObjectSlotCallback callback);
// Iterate pointers to new space found in memory interval from start to end.
// This interval is considered to belong to the map space.
// Return true if pointers to new space was found.
static bool IteratePointersInDirtyMapsRegion(Heap* heap,
Address start,
Address end,
ObjectSlotCallback callback);
// Returns whether the object resides in new space.
inline bool InNewSpace(Object* object);
inline bool InFromSpace(Object* object);
inline bool InToSpace(Object* object);
// Checks whether an address/object in the heap (including auxiliary
// area and unused area).
bool Contains(Address addr);
bool Contains(HeapObject* value);
// Checks whether an address/object in a space.
// Currently used by tests, serialization and heap verification only.
bool InSpace(Address addr, AllocationSpace space);
bool InSpace(HeapObject* value, AllocationSpace space);
// Finds out which space an object should get promoted to based on its type.
inline OldSpace* TargetSpace(HeapObject* object);
inline AllocationSpace TargetSpaceId(InstanceType type);
// Sets the stub_cache_ (only used when expanding the dictionary).
void public_set_code_stubs(NumberDictionary* value) {
roots_[kCodeStubsRootIndex] = value;
}
// Support for computing object sizes for old objects during GCs. Returns
// a function that is guaranteed to be safe for computing object sizes in
// the current GC phase.
HeapObjectCallback GcSafeSizeOfOldObjectFunction() {
return gc_safe_size_of_old_object_;
}
// Sets the non_monomorphic_cache_ (only used when expanding the dictionary).
void public_set_non_monomorphic_cache(NumberDictionary* value) {
roots_[kNonMonomorphicCacheRootIndex] = value;
}
void public_set_empty_script(Script* script) {
roots_[kEmptyScriptRootIndex] = script;
}
// Update the next script id.
inline void SetLastScriptId(Object* last_script_id);
// Generated code can embed this address to get access to the roots.
Object** roots_address() { return roots_; }
// Get address of global contexts list for serialization support.
Object** global_contexts_list_address() {
return &global_contexts_list_;
}
#ifdef DEBUG
void Print();
void PrintHandles();
// Verify the heap is in its normal state before or after a GC.
void Verify();
// Report heap statistics.
void ReportHeapStatistics(const char* title);
void ReportCodeStatistics(const char* title);
// Fill in bogus values in from space
void ZapFromSpace();
#endif
#if defined(ENABLE_LOGGING_AND_PROFILING)
// Print short heap statistics.
void PrintShortHeapStatistics();
#endif
// Makes a new symbol object
// Returns Failure::RetryAfterGC(requested_bytes, space) if the allocation
// failed.
// Please note this function does not perform a garbage collection.
MUST_USE_RESULT MaybeObject* CreateSymbol(
const char* str, int length, int hash);
MUST_USE_RESULT MaybeObject* CreateSymbol(String* str);
// Write barrier support for address[offset] = o.
inline void RecordWrite(Address address, int offset);
// Write barrier support for address[start : start + len[ = o.
inline void RecordWrites(Address address, int start, int len);
// Given an address occupied by a live code object, return that object.
Object* FindCodeObject(Address a);
// Invoke Shrink on shrinkable spaces.
void Shrink();
enum HeapState { NOT_IN_GC, SCAVENGE, MARK_COMPACT };
inline HeapState gc_state() { return gc_state_; }
inline bool IsInGCPostProcessing() { return gc_post_processing_depth_ > 0; }
#ifdef DEBUG
bool IsAllocationAllowed() { return allocation_allowed_; }
inline bool allow_allocation(bool enable);
bool disallow_allocation_failure() {
return disallow_allocation_failure_;
}
void TracePathToObject(Object* target);
void TracePathToGlobal();
#endif
// Callback function passed to Heap::Iterate etc. Copies an object if
// necessary, the object might be promoted to an old space. The caller must
// ensure the precondition that the object is (a) a heap object and (b) in
// the heap's from space.
static inline void ScavengePointer(HeapObject** p);
static inline void ScavengeObject(HeapObject** p, HeapObject* object);
// Commits from space if it is uncommitted.
void EnsureFromSpaceIsCommitted();
// Support for partial snapshots. After calling this we can allocate a
// certain number of bytes using only linear allocation (with a
// LinearAllocationScope and an AlwaysAllocateScope) without using freelists
// or causing a GC. It returns true of space was reserved or false if a GC is
// needed. For paged spaces the space requested must include the space wasted
// at the end of each page when allocating linearly.
void ReserveSpace(
int new_space_size,
int pointer_space_size,
int data_space_size,
int code_space_size,
int map_space_size,
int cell_space_size,
int large_object_size);
//
// Support for the API.
//
bool CreateApiObjects();
// Attempt to find the number in a small cache. If we finds it, return
// the string representation of the number. Otherwise return undefined.
Object* GetNumberStringCache(Object* number);
// Update the cache with a new number-string pair.
void SetNumberStringCache(Object* number, String* str);
// Adjusts the amount of registered external memory.
// Returns the adjusted value.
inline int AdjustAmountOfExternalAllocatedMemory(int change_in_bytes);
// Allocate uninitialized fixed array.
MUST_USE_RESULT MaybeObject* AllocateRawFixedArray(int length);
MUST_USE_RESULT MaybeObject* AllocateRawFixedArray(int length,
PretenureFlag pretenure);
// True if we have reached the allocation limit in the old generation that
// should force the next GC (caused normally) to be a full one.
bool OldGenerationPromotionLimitReached() {
return (PromotedSpaceSize() + PromotedExternalMemorySize())
> old_gen_promotion_limit_;
}
intptr_t OldGenerationSpaceAvailable() {
return old_gen_allocation_limit_ -
(PromotedSpaceSize() + PromotedExternalMemorySize());
}
// True if we have reached the allocation limit in the old generation that
// should artificially cause a GC right now.
bool OldGenerationAllocationLimitReached() {
return OldGenerationSpaceAvailable() < 0;
}
// Can be called when the embedding application is idle.
bool IdleNotification();
// Declare all the root indices.
enum RootListIndex {
#define ROOT_INDEX_DECLARATION(type, name, camel_name) k##camel_name##RootIndex,
STRONG_ROOT_LIST(ROOT_INDEX_DECLARATION)
#undef ROOT_INDEX_DECLARATION
// Utility type maps
#define DECLARE_STRUCT_MAP(NAME, Name, name) k##Name##MapRootIndex,
STRUCT_LIST(DECLARE_STRUCT_MAP)
#undef DECLARE_STRUCT_MAP
#define SYMBOL_INDEX_DECLARATION(name, str) k##name##RootIndex,
SYMBOL_LIST(SYMBOL_INDEX_DECLARATION)
#undef SYMBOL_DECLARATION
kSymbolTableRootIndex,
kStrongRootListLength = kSymbolTableRootIndex,
kRootListLength
};
MUST_USE_RESULT MaybeObject* NumberToString(
Object* number, bool check_number_string_cache = true);
Map* MapForExternalArrayType(ExternalArrayType array_type);
RootListIndex RootIndexForExternalArrayType(
ExternalArrayType array_type);
void RecordStats(HeapStats* stats, bool take_snapshot = false);
// Copy block of memory from src to dst. Size of block should be aligned
// by pointer size.
static inline void CopyBlock(Address dst, Address src, int byte_size);
inline void CopyBlockToOldSpaceAndUpdateRegionMarks(Address dst,
Address src,
int byte_size);
// Optimized version of memmove for blocks with pointer size aligned sizes and
// pointer size aligned addresses.
static inline void MoveBlock(Address dst, Address src, int byte_size);
inline void MoveBlockToOldSpaceAndUpdateRegionMarks(Address dst,
Address src,
int byte_size);
// Check new space expansion criteria and expand semispaces if it was hit.
void CheckNewSpaceExpansionCriteria();
inline void IncrementYoungSurvivorsCounter(int survived) {
young_survivors_after_last_gc_ = survived;
survived_since_last_expansion_ += survived;
}
void UpdateNewSpaceReferencesInExternalStringTable(
ExternalStringTableUpdaterCallback updater_func);
void ProcessWeakReferences(WeakObjectRetainer* retainer);
// Helper function that governs the promotion policy from new space to
// old. If the object's old address lies below the new space's age
// mark or if we've already filled the bottom 1/16th of the to space,
// we try to promote this object.
inline bool ShouldBePromoted(Address old_address, int object_size);
int MaxObjectSizeInNewSpace() { return kMaxObjectSizeInNewSpace; }
void ClearJSFunctionResultCaches();
void ClearNormalizedMapCaches();
GCTracer* tracer() { return tracer_; }
double total_regexp_code_generated() { return total_regexp_code_generated_; }
void IncreaseTotalRegexpCodeGenerated(int size) {
total_regexp_code_generated_ += size;
}
// Returns maximum GC pause.
int get_max_gc_pause() { return max_gc_pause_; }
// Returns maximum size of objects alive after GC.
intptr_t get_max_alive_after_gc() { return max_alive_after_gc_; }
// Returns minimal interval between two subsequent collections.
int get_min_in_mutator() { return min_in_mutator_; }
MarkCompactCollector* mark_compact_collector() {
return &mark_compact_collector_;
}
ExternalStringTable* external_string_table() {
return &external_string_table_;
}
inline Isolate* isolate();
bool is_safe_to_read_maps() { return is_safe_to_read_maps_; }
void CallGlobalGCPrologueCallback() {
if (global_gc_prologue_callback_ != NULL) global_gc_prologue_callback_();
}
void CallGlobalGCEpilogueCallback() {
if (global_gc_epilogue_callback_ != NULL) global_gc_epilogue_callback_();
}
private:
Heap();
// This can be calculated directly from a pointer to the heap; however, it is
// more expedient to get at the isolate directly from within Heap methods.
Isolate* isolate_;
int reserved_semispace_size_;
int max_semispace_size_;
int initial_semispace_size_;
intptr_t max_old_generation_size_;
intptr_t max_executable_size_;
intptr_t code_range_size_;
// For keeping track of how much data has survived
// scavenge since last new space expansion.
int survived_since_last_expansion_;
int always_allocate_scope_depth_;
int linear_allocation_scope_depth_;
// For keeping track of context disposals.
int contexts_disposed_;
#if defined(V8_TARGET_ARCH_X64)
static const int kMaxObjectSizeInNewSpace = 1024*KB;
#else
static const int kMaxObjectSizeInNewSpace = 512*KB;
#endif
NewSpace new_space_;
OldSpace* old_pointer_space_;
OldSpace* old_data_space_;
OldSpace* code_space_;
MapSpace* map_space_;
CellSpace* cell_space_;
LargeObjectSpace* lo_space_;
HeapState gc_state_;
int gc_post_processing_depth_;
// Returns the size of object residing in non new spaces.
intptr_t PromotedSpaceSize();
// Returns the amount of external memory registered since last global gc.
int PromotedExternalMemorySize();
int mc_count_; // how many mark-compact collections happened
int ms_count_; // how many mark-sweep collections happened
unsigned int gc_count_; // how many gc happened
// Total length of the strings we failed to flatten since the last GC.
int unflattened_strings_length_;
#define ROOT_ACCESSOR(type, name, camel_name) \
inline void set_##name(type* value) { \
roots_[k##camel_name##RootIndex] = value; \
}
ROOT_LIST(ROOT_ACCESSOR)
#undef ROOT_ACCESSOR
#ifdef DEBUG
bool allocation_allowed_;
// If the --gc-interval flag is set to a positive value, this
// variable holds the value indicating the number of allocations
// remain until the next failure and garbage collection.
int allocation_timeout_;
// Do we expect to be able to handle allocation failure at this
// time?
bool disallow_allocation_failure_;
HeapDebugUtils* debug_utils_;
#endif // DEBUG
// Limit that triggers a global GC on the next (normally caused) GC. This
// is checked when we have already decided to do a GC to help determine
// which collector to invoke.
intptr_t old_gen_promotion_limit_;
// Limit that triggers a global GC as soon as is reasonable. This is
// checked before expanding a paged space in the old generation and on
// every allocation in large object space.
intptr_t old_gen_allocation_limit_;
// Limit on the amount of externally allocated memory allowed
// between global GCs. If reached a global GC is forced.
intptr_t external_allocation_limit_;
// The amount of external memory registered through the API kept alive
// by global handles
int amount_of_external_allocated_memory_;
// Caches the amount of external memory registered at the last global gc.
int amount_of_external_allocated_memory_at_last_global_gc_;
// Indicates that an allocation has failed in the old generation since the
// last GC.
int old_gen_exhausted_;
Object* roots_[kRootListLength];
Object* global_contexts_list_;
struct StringTypeTable {
InstanceType type;
int size;
RootListIndex index;
};
struct ConstantSymbolTable {
const char* contents;
RootListIndex index;
};
struct StructTable {
InstanceType type;
int size;
RootListIndex index;
};
static const StringTypeTable string_type_table[];
static const ConstantSymbolTable constant_symbol_table[];
static const StructTable struct_table[];
// The special hidden symbol which is an empty string, but does not match
// any string when looked up in properties.
String* hidden_symbol_;
// GC callback function, called before and after mark-compact GC.
// Allocations in the callback function are disallowed.
struct GCPrologueCallbackPair {
GCPrologueCallbackPair(GCPrologueCallback callback, GCType gc_type)
: callback(callback), gc_type(gc_type) {
}
bool operator==(const GCPrologueCallbackPair& pair) const {
return pair.callback == callback;
}
GCPrologueCallback callback;
GCType gc_type;
};
List<GCPrologueCallbackPair> gc_prologue_callbacks_;
struct GCEpilogueCallbackPair {
GCEpilogueCallbackPair(GCEpilogueCallback callback, GCType gc_type)
: callback(callback), gc_type(gc_type) {
}
bool operator==(const GCEpilogueCallbackPair& pair) const {
return pair.callback == callback;
}
GCEpilogueCallback callback;
GCType gc_type;
};
List<GCEpilogueCallbackPair> gc_epilogue_callbacks_;
GCCallback global_gc_prologue_callback_;
GCCallback global_gc_epilogue_callback_;
// Support for computing object sizes during GC.
HeapObjectCallback gc_safe_size_of_old_object_;
static int GcSafeSizeOfOldObject(HeapObject* object);
static int GcSafeSizeOfOldObjectWithEncodedMap(HeapObject* object);
// Update the GC state. Called from the mark-compact collector.
void MarkMapPointersAsEncoded(bool encoded) {
gc_safe_size_of_old_object_ = encoded
? &GcSafeSizeOfOldObjectWithEncodedMap
: &GcSafeSizeOfOldObject;
}
// Checks whether a global GC is necessary
GarbageCollector SelectGarbageCollector(AllocationSpace space);
// Performs garbage collection
// Returns whether there is a chance another major GC could
// collect more garbage.
bool PerformGarbageCollection(GarbageCollector collector,
GCTracer* tracer);
static const intptr_t kMinimumPromotionLimit = 2 * MB;
static const intptr_t kMinimumAllocationLimit = 8 * MB;
inline void UpdateOldSpaceLimits();
// Allocate an uninitialized object in map space. The behavior is identical
// to Heap::AllocateRaw(size_in_bytes, MAP_SPACE), except that (a) it doesn't
// have to test the allocation space argument and (b) can reduce code size
// (since both AllocateRaw and AllocateRawMap are inlined).
MUST_USE_RESULT inline MaybeObject* AllocateRawMap();
// Allocate an uninitialized object in the global property cell space.
MUST_USE_RESULT inline MaybeObject* AllocateRawCell();
// Initializes a JSObject based on its map.
void InitializeJSObjectFromMap(JSObject* obj,
FixedArray* properties,
Map* map);
bool CreateInitialMaps();
bool CreateInitialObjects();
// These five Create*EntryStub functions are here and forced to not be inlined
// because of a gcc-4.4 bug that assigns wrong vtable entries.
NO_INLINE(void CreateJSEntryStub());
NO_INLINE(void CreateJSConstructEntryStub());
void CreateFixedStubs();
MaybeObject* CreateOddball(const char* to_string,
Object* to_number,
byte kind);
// Allocate empty fixed array.
MUST_USE_RESULT MaybeObject* AllocateEmptyFixedArray();
void SwitchScavengingVisitorsTableIfProfilingWasEnabled();
// Performs a minor collection in new generation.
void Scavenge();
static String* UpdateNewSpaceReferenceInExternalStringTableEntry(
Heap* heap,
Object** pointer);
Address DoScavenge(ObjectVisitor* scavenge_visitor, Address new_space_front);
// Performs a major collection in the whole heap.
void MarkCompact(GCTracer* tracer);
// Code to be run before and after mark-compact.
void MarkCompactPrologue(bool is_compacting);
// Completely clear the Instanceof cache (to stop it keeping objects alive
// around a GC).
inline void CompletelyClearInstanceofCache();
#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
// Record statistics before and after garbage collection.
void ReportStatisticsBeforeGC();
void ReportStatisticsAfterGC();
#endif
// Slow part of scavenge object.
static void ScavengeObjectSlow(HeapObject** p, HeapObject* object);
// Initializes a function with a shared part and prototype.
// Returns the function.
// Note: this code was factored out of AllocateFunction such that
// other parts of the VM could use it. Specifically, a function that creates
// instances of type JS_FUNCTION_TYPE benefit from the use of this function.
// Please note this does not perform a garbage collection.
MUST_USE_RESULT inline MaybeObject* InitializeFunction(
JSFunction* function,
SharedFunctionInfo* shared,
Object* prototype);
// Total RegExp code ever generated
double total_regexp_code_generated_;
GCTracer* tracer_;
// Initializes the number to string cache based on the max semispace size.
MUST_USE_RESULT MaybeObject* InitializeNumberStringCache();
// Flush the number to string cache.
void FlushNumberStringCache();
void UpdateSurvivalRateTrend(int start_new_space_size);
enum SurvivalRateTrend { INCREASING, STABLE, DECREASING, FLUCTUATING };
static const int kYoungSurvivalRateThreshold = 90;
static const int kYoungSurvivalRateAllowedDeviation = 15;
int young_survivors_after_last_gc_;
int high_survival_rate_period_length_;
double survival_rate_;
SurvivalRateTrend previous_survival_rate_trend_;
SurvivalRateTrend survival_rate_trend_;
void set_survival_rate_trend(SurvivalRateTrend survival_rate_trend) {
ASSERT(survival_rate_trend != FLUCTUATING);
previous_survival_rate_trend_ = survival_rate_trend_;
survival_rate_trend_ = survival_rate_trend;
}
SurvivalRateTrend survival_rate_trend() {
if (survival_rate_trend_ == STABLE) {
return STABLE;
} else if (previous_survival_rate_trend_ == STABLE) {
return survival_rate_trend_;
} else if (survival_rate_trend_ != previous_survival_rate_trend_) {
return FLUCTUATING;
} else {
return survival_rate_trend_;
}
}
bool IsStableOrIncreasingSurvivalTrend() {
switch (survival_rate_trend()) {
case STABLE:
case INCREASING:
return true;
default:
return false;
}
}
bool IsIncreasingSurvivalTrend() {
return survival_rate_trend() == INCREASING;
}
bool IsHighSurvivalRate() {
return high_survival_rate_period_length_ > 0;
}
static const int kInitialSymbolTableSize = 2048;
static const int kInitialEvalCacheSize = 64;
// Maximum GC pause.
int max_gc_pause_;
// Maximum size of objects alive after GC.
intptr_t max_alive_after_gc_;
// Minimal interval between two subsequent collections.
int min_in_mutator_;
// Size of objects alive after last GC.
intptr_t alive_after_last_gc_;
double last_gc_end_timestamp_;
MarkCompactCollector mark_compact_collector_;
// This field contains the meaning of the WATERMARK_INVALIDATED flag.
// Instead of clearing this flag from all pages we just flip
// its meaning at the beginning of a scavenge.
intptr_t page_watermark_invalidated_mark_;
int number_idle_notifications_;
unsigned int last_idle_notification_gc_count_;
bool last_idle_notification_gc_count_init_;
// Shared state read by the scavenge collector and set by ScavengeObject.
PromotionQueue promotion_queue_;
// Flag is set when the heap has been configured. The heap can be repeatedly
// configured through the API until it is setup.
bool configured_;
ExternalStringTable external_string_table_;
bool is_safe_to_read_maps_;
friend class Factory;
friend class GCTracer;
friend class DisallowAllocationFailure;
friend class AlwaysAllocateScope;
friend class LinearAllocationScope;
friend class Page;
friend class Isolate;
friend class MarkCompactCollector;
friend class MapCompact;
DISALLOW_COPY_AND_ASSIGN(Heap);
};
class HeapStats {
public:
static const int kStartMarker = 0xDECADE00;
static const int kEndMarker = 0xDECADE01;
int* start_marker; // 0
int* new_space_size; // 1
int* new_space_capacity; // 2
intptr_t* old_pointer_space_size; // 3
intptr_t* old_pointer_space_capacity; // 4
intptr_t* old_data_space_size; // 5
intptr_t* old_data_space_capacity; // 6
intptr_t* code_space_size; // 7
intptr_t* code_space_capacity; // 8
intptr_t* map_space_size; // 9
intptr_t* map_space_capacity; // 10
intptr_t* cell_space_size; // 11
intptr_t* cell_space_capacity; // 12
intptr_t* lo_space_size; // 13
int* global_handle_count; // 14
int* weak_global_handle_count; // 15
int* pending_global_handle_count; // 16
int* near_death_global_handle_count; // 17
int* destroyed_global_handle_count; // 18
intptr_t* memory_allocator_size; // 19
intptr_t* memory_allocator_capacity; // 20
int* objects_per_type; // 21
int* size_per_type; // 22
int* os_error; // 23
int* end_marker; // 24
};
class AlwaysAllocateScope {
public:
AlwaysAllocateScope() {
// We shouldn't hit any nested scopes, because that requires
// non-handle code to call handle code. The code still works but
// performance will degrade, so we want to catch this situation
// in debug mode.
ASSERT(HEAP->always_allocate_scope_depth_ == 0);
HEAP->always_allocate_scope_depth_++;
}
~AlwaysAllocateScope() {
HEAP->always_allocate_scope_depth_--;
ASSERT(HEAP->always_allocate_scope_depth_ == 0);
}
};
class LinearAllocationScope {
public:
LinearAllocationScope() {
HEAP->linear_allocation_scope_depth_++;
}
~LinearAllocationScope() {
HEAP->linear_allocation_scope_depth_--;
ASSERT(HEAP->linear_allocation_scope_depth_ >= 0);
}
};
#ifdef DEBUG
// Visitor class to verify interior pointers in spaces that do not contain
// or care about intergenerational references. All heap object pointers have to
// point into the heap to a location that has a map pointer at its first word.
// Caveat: Heap::Contains is an approximation because it can return true for
// objects in a heap space but above the allocation pointer.
class VerifyPointersVisitor: public ObjectVisitor {
public:
void VisitPointers(Object** start, Object** end) {
for (Object** current = start; current < end; current++) {
if ((*current)->IsHeapObject()) {
HeapObject* object = HeapObject::cast(*current);
ASSERT(HEAP->Contains(object));
ASSERT(object->map()->IsMap());
}
}
}
};
// Visitor class to verify interior pointers in spaces that use region marks
// to keep track of intergenerational references.
// As VerifyPointersVisitor but also checks that dirty marks are set
// for regions covering intergenerational references.
class VerifyPointersAndDirtyRegionsVisitor: public ObjectVisitor {
public:
void VisitPointers(Object** start, Object** end) {
for (Object** current = start; current < end; current++) {
if ((*current)->IsHeapObject()) {
HeapObject* object = HeapObject::cast(*current);
ASSERT(HEAP->Contains(object));
ASSERT(object->map()->IsMap());
if (HEAP->InNewSpace(object)) {
ASSERT(HEAP->InToSpace(object));
Address addr = reinterpret_cast<Address>(current);
ASSERT(Page::FromAddress(addr)->IsRegionDirty(addr));
}
}
}
}
};
#endif
// Space iterator for iterating over all spaces of the heap.
// Returns each space in turn, and null when it is done.
class AllSpaces BASE_EMBEDDED {
public:
Space* next();
AllSpaces() { counter_ = FIRST_SPACE; }
private:
int counter_;
};
// Space iterator for iterating over all old spaces of the heap: Old pointer
// space, old data space and code space.
// Returns each space in turn, and null when it is done.
class OldSpaces BASE_EMBEDDED {
public:
OldSpace* next();
OldSpaces() { counter_ = OLD_POINTER_SPACE; }
private:
int counter_;
};
// Space iterator for iterating over all the paged spaces of the heap:
// Map space, old pointer space, old data space, code space and cell space.
// Returns each space in turn, and null when it is done.
class PagedSpaces BASE_EMBEDDED {
public:
PagedSpace* next();
PagedSpaces() { counter_ = OLD_POINTER_SPACE; }
private:
int counter_;
};
// Space iterator for iterating over all spaces of the heap.
// For each space an object iterator is provided. The deallocation of the
// returned object iterators is handled by the space iterator.
class SpaceIterator : public Malloced {
public:
SpaceIterator();
explicit SpaceIterator(HeapObjectCallback size_func);
virtual ~SpaceIterator();
bool has_next();
ObjectIterator* next();
private:
ObjectIterator* CreateIterator();
int current_space_; // from enum AllocationSpace.
ObjectIterator* iterator_; // object iterator for the current space.
HeapObjectCallback size_func_;
};
// A HeapIterator provides iteration over the whole heap. It
// aggregates the specific iterators for the different spaces as
// these can only iterate over one space only.
//
// HeapIterator can skip free list nodes (that is, de-allocated heap
// objects that still remain in the heap). As implementation of free
// nodes filtering uses GC marks, it can't be used during MS/MC GC
// phases. Also, it is forbidden to interrupt iteration in this mode,
// as this will leave heap objects marked (and thus, unusable).
class HeapObjectsFilter;
class HeapIterator BASE_EMBEDDED {
public:
enum HeapObjectsFiltering {
kNoFiltering,
kFilterFreeListNodes,
kFilterUnreachable
};
HeapIterator();
explicit HeapIterator(HeapObjectsFiltering filtering);
~HeapIterator();
HeapObject* next();
void reset();
private:
// Perform the initialization.
void Init();
// Perform all necessary shutdown (destruction) work.
void Shutdown();
HeapObject* NextObject();
HeapObjectsFiltering filtering_;
HeapObjectsFilter* filter_;
// Space iterator for iterating all the spaces.
SpaceIterator* space_iterator_;
// Object iterator for the space currently being iterated.
ObjectIterator* object_iterator_;
};
// Cache for mapping (map, property name) into field offset.
// Cleared at startup and prior to mark sweep collection.
class KeyedLookupCache {
public:
// Lookup field offset for (map, name). If absent, -1 is returned.
int Lookup(Map* map, String* name);
// Update an element in the cache.
void Update(Map* map, String* name, int field_offset);
// Clear the cache.
void Clear();
static const int kLength = 64;
static const int kCapacityMask = kLength - 1;
static const int kMapHashShift = 2;
static const int kNotFound = -1;
private:
KeyedLookupCache() {
for (int i = 0; i < kLength; ++i) {
keys_[i].map = NULL;
keys_[i].name = NULL;
field_offsets_[i] = kNotFound;
}
}
static inline int Hash(Map* map, String* name);
// Get the address of the keys and field_offsets arrays. Used in
// generated code to perform cache lookups.
Address keys_address() {
return reinterpret_cast<Address>(&keys_);
}
Address field_offsets_address() {
return reinterpret_cast<Address>(&field_offsets_);
}
struct Key {
Map* map;
String* name;
};
Key keys_[kLength];
int field_offsets_[kLength];
friend class ExternalReference;
friend class Isolate;
DISALLOW_COPY_AND_ASSIGN(KeyedLookupCache);
};
// Cache for mapping (array, property name) into descriptor index.
// The cache contains both positive and negative results.
// Descriptor index equals kNotFound means the property is absent.
// Cleared at startup and prior to any gc.
class DescriptorLookupCache {
public:
// Lookup descriptor index for (map, name).
// If absent, kAbsent is returned.
int Lookup(DescriptorArray* array, String* name) {
if (!StringShape(name).IsSymbol()) return kAbsent;
int index = Hash(array, name);
Key& key = keys_[index];
if ((key.array == array) && (key.name == name)) return results_[index];
return kAbsent;
}
// Update an element in the cache.
void Update(DescriptorArray* array, String* name, int result) {
ASSERT(result != kAbsent);
if (StringShape(name).IsSymbol()) {
int index = Hash(array, name);
Key& key = keys_[index];
key.array = array;
key.name = name;
results_[index] = result;
}
}
// Clear the cache.
void Clear();
static const int kAbsent = -2;
private:
DescriptorLookupCache() {
for (int i = 0; i < kLength; ++i) {
keys_[i].array = NULL;
keys_[i].name = NULL;
results_[i] = kAbsent;
}
}
static int Hash(DescriptorArray* array, String* name) {
// Uses only lower 32 bits if pointers are larger.
uint32_t array_hash =
static_cast<uint32_t>(reinterpret_cast<uintptr_t>(array)) >> 2;
uint32_t name_hash =
static_cast<uint32_t>(reinterpret_cast<uintptr_t>(name)) >> 2;
return (array_hash ^ name_hash) % kLength;
}
static const int kLength = 64;
struct Key {
DescriptorArray* array;
String* name;
};
Key keys_[kLength];
int results_[kLength];
friend class Isolate;
DISALLOW_COPY_AND_ASSIGN(DescriptorLookupCache);
};
// A helper class to document/test C++ scopes where we do not
// expect a GC. Usage:
//
// /* Allocation not allowed: we cannot handle a GC in this scope. */
// { AssertNoAllocation nogc;
// ...
// }
#ifdef DEBUG
class DisallowAllocationFailure {
public:
DisallowAllocationFailure() {
old_state_ = HEAP->disallow_allocation_failure_;
HEAP->disallow_allocation_failure_ = true;
}
~DisallowAllocationFailure() {
HEAP->disallow_allocation_failure_ = old_state_;
}
private:
bool old_state_;
};
class AssertNoAllocation {
public:
AssertNoAllocation() {
old_state_ = HEAP->allow_allocation(false);
}
~AssertNoAllocation() {
HEAP->allow_allocation(old_state_);
}
private:
bool old_state_;
};
class DisableAssertNoAllocation {
public:
DisableAssertNoAllocation() {
old_state_ = HEAP->allow_allocation(true);
}
~DisableAssertNoAllocation() {
HEAP->allow_allocation(old_state_);
}
private:
bool old_state_;
};
#else // ndef DEBUG
class AssertNoAllocation {
public:
AssertNoAllocation() { }
~AssertNoAllocation() { }
};
class DisableAssertNoAllocation {
public:
DisableAssertNoAllocation() { }
~DisableAssertNoAllocation() { }
};
#endif
// GCTracer collects and prints ONE line after each garbage collector
// invocation IFF --trace_gc is used.
class GCTracer BASE_EMBEDDED {
public:
class Scope BASE_EMBEDDED {
public:
enum ScopeId {
EXTERNAL,
MC_MARK,
MC_SWEEP,
MC_SWEEP_NEWSPACE,
MC_COMPACT,
MC_FLUSH_CODE,
kNumberOfScopes
};
Scope(GCTracer* tracer, ScopeId scope)
: tracer_(tracer),
scope_(scope) {
start_time_ = OS::TimeCurrentMillis();
}
~Scope() {
ASSERT(scope_ < kNumberOfScopes); // scope_ is unsigned.
tracer_->scopes_[scope_] += OS::TimeCurrentMillis() - start_time_;
}
private:
GCTracer* tracer_;
ScopeId scope_;
double start_time_;
};
explicit GCTracer(Heap* heap);
~GCTracer();
// Sets the collector.
void set_collector(GarbageCollector collector) { collector_ = collector; }
// Sets the GC count.
void set_gc_count(unsigned int count) { gc_count_ = count; }
// Sets the full GC count.
void set_full_gc_count(int count) { full_gc_count_ = count; }
// Sets the flag that this is a compacting full GC.
void set_is_compacting() { is_compacting_ = true; }
bool is_compacting() const { return is_compacting_; }
// Increment and decrement the count of marked objects.
void increment_marked_count() { ++marked_count_; }
void decrement_marked_count() { --marked_count_; }
int marked_count() { return marked_count_; }
void increment_promoted_objects_size(int object_size) {
promoted_objects_size_ += object_size;
}
private:
// Returns a string matching the collector.
const char* CollectorString();
// Returns size of object in heap (in MB).
double SizeOfHeapObjects() {
return (static_cast<double>(HEAP->SizeOfObjects())) / MB;
}
double start_time_; // Timestamp set in the constructor.
intptr_t start_size_; // Size of objects in heap set in constructor.
GarbageCollector collector_; // Type of collector.
// A count (including this one, eg, the first collection is 1) of the
// number of garbage collections.
unsigned int gc_count_;
// A count (including this one) of the number of full garbage collections.
int full_gc_count_;
// True if the current GC is a compacting full collection, false
// otherwise.
bool is_compacting_;
// True if the *previous* full GC cwas a compacting collection (will be
// false if there has not been a previous full GC).
bool previous_has_compacted_;
// On a full GC, a count of the number of marked objects. Incremented
// when an object is marked and decremented when an object's mark bit is
// cleared. Will be zero on a scavenge collection.
int marked_count_;
// The count from the end of the previous full GC. Will be zero if there
// was no previous full GC.
int previous_marked_count_;
// Amounts of time spent in different scopes during GC.
double scopes_[Scope::kNumberOfScopes];
// Total amount of space either wasted or contained in one of free lists
// before the current GC.
intptr_t in_free_list_or_wasted_before_gc_;
// Difference between space used in the heap at the beginning of the current
// collection and the end of the previous collection.
intptr_t allocated_since_last_gc_;
// Amount of time spent in mutator that is time elapsed between end of the
// previous collection and the beginning of the current one.
double spent_in_mutator_;
// Size of objects promoted during the current collection.
intptr_t promoted_objects_size_;
Heap* heap_;
};
class TranscendentalCache {
public:
enum Type {ACOS, ASIN, ATAN, COS, EXP, LOG, SIN, TAN, kNumberOfCaches};
static const int kTranscendentalTypeBits = 3;
STATIC_ASSERT((1 << kTranscendentalTypeBits) >= kNumberOfCaches);
// Returns a heap number with f(input), where f is a math function specified
// by the 'type' argument.
MUST_USE_RESULT inline MaybeObject* Get(Type type, double input);
// The cache contains raw Object pointers. This method disposes of
// them before a garbage collection.
void Clear();
private:
class SubCache {
static const int kCacheSize = 512;
explicit SubCache(Type t);
MUST_USE_RESULT inline MaybeObject* Get(double input);
inline double Calculate(double input);
struct Element {
uint32_t in[2];
Object* output;
};
union Converter {
double dbl;
uint32_t integers[2];
};
inline static int Hash(const Converter& c) {
uint32_t hash = (c.integers[0] ^ c.integers[1]);
hash ^= static_cast<int32_t>(hash) >> 16;
hash ^= static_cast<int32_t>(hash) >> 8;
return (hash & (kCacheSize - 1));
}
Element elements_[kCacheSize];
Type type_;
Isolate* isolate_;
// Allow access to the caches_ array as an ExternalReference.
friend class ExternalReference;
// Inline implementation of the cache.
friend class TranscendentalCacheStub;
// For evaluating value.
friend class TranscendentalCache;
DISALLOW_COPY_AND_ASSIGN(SubCache);
};
TranscendentalCache() {
for (int i = 0; i < kNumberOfCaches; ++i) caches_[i] = NULL;
}
// Used to create an external reference.
inline Address cache_array_address();
// Instantiation
friend class Isolate;
// Inline implementation of the caching.
friend class TranscendentalCacheStub;
// Allow access to the caches_ array as an ExternalReference.
friend class ExternalReference;
SubCache* caches_[kNumberOfCaches];
DISALLOW_COPY_AND_ASSIGN(TranscendentalCache);
};
// Abstract base class for checking whether a weak object should be retained.
class WeakObjectRetainer {
public:
virtual ~WeakObjectRetainer() {}
// Return whether this object should be retained. If NULL is returned the
// object has no references. Otherwise the address of the retained object
// should be returned as in some GC situations the object has been moved.
virtual Object* RetainAs(Object* object) = 0;
};
#if defined(DEBUG) || defined(LIVE_OBJECT_LIST)
// Helper class for tracing paths to a search target Object from all roots.
// The TracePathFrom() method can be used to trace paths from a specific
// object to the search target object.
class PathTracer : public ObjectVisitor {
public:
enum WhatToFind {
FIND_ALL, // Will find all matches.
FIND_FIRST // Will stop the search after first match.
};
// For the WhatToFind arg, if FIND_FIRST is specified, tracing will stop
// after the first match. If FIND_ALL is specified, then tracing will be
// done for all matches.
PathTracer(Object* search_target,
WhatToFind what_to_find,
VisitMode visit_mode)
: search_target_(search_target),
found_target_(false),
found_target_in_trace_(false),
what_to_find_(what_to_find),
visit_mode_(visit_mode),
object_stack_(20),
no_alloc() {}
virtual void VisitPointers(Object** start, Object** end);
void Reset();
void TracePathFrom(Object** root);
bool found() const { return found_target_; }
static Object* const kAnyGlobalObject;
protected:
class MarkVisitor;
class UnmarkVisitor;
void MarkRecursively(Object** p, MarkVisitor* mark_visitor);
void UnmarkRecursively(Object** p, UnmarkVisitor* unmark_visitor);
virtual void ProcessResults();
// Tags 0, 1, and 3 are used. Use 2 for marking visited HeapObject.
static const int kMarkTag = 2;
Object* search_target_;
bool found_target_;
bool found_target_in_trace_;
WhatToFind what_to_find_;
VisitMode visit_mode_;
List<Object*> object_stack_;
AssertNoAllocation no_alloc; // i.e. no gc allowed.
DISALLOW_IMPLICIT_CONSTRUCTORS(PathTracer);
};
#endif // DEBUG || LIVE_OBJECT_LIST
} } // namespace v8::internal
#undef HEAP
#endif // V8_HEAP_H_