If the embedder chooses, the 'natives' (library sources) and the
precompiled startup blob can be written to files during the build
process and handed over to V8 at startup. The main purpose would be
to reduce the size of the compiled binary for space constrained
platforms.
The build-time option is off by default. Nothing should change if
it's not enabled.
BUG=
R=bmeurer@chromium.org, jochen@chromium.org
Review URL: https://codereview.chromium.org/293993021
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21646 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
v8::DontDelete is set for Unforgeable properties, so just not setting PROHIBITS_OVERWRITING should be enough.
The secondary "feature" of not allowing accessors to be installed in extending objects is incorrect and confusing, given that it only applies to accessors but not to regular properties:
Object.defineProperty({__proto__:window}, "location", { value: 10 })
works where
Object.defineProperty({__proto__:window}, "location", { get: function() {} })
doesn't work.
LOG=y
R=dcarney@chromium.org
Review URL: https://codereview.chromium.org/306203002
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21596 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
If the embedder calls V8::TerminateExecution while we're running microtasks, bail out
and clear any pending microtasks.
All other exceptions are simply swallowed. No current Blink or V8 microtasks throw, this
just ensures something sane happens if another embedder decides to pass a throwing
microtask (or if ours unexpectedly throw due to, e.g., stack exhaustion).
BUG=371566
LOG=Y
R=mstarzinger@chromium.org
Review URL: https://codereview.chromium.org/294943009
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21574 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
[2nd try, after the previous version broke the build]
Currently, this code will compile:
SomePointer* p = ...;
ReturnValue r = ...;
r.Set(p);
What happens is that ReturnValue::Set has no pointer-ish overloads, but
a bool one, and hence C++ will convert the pointer to a bool and use
the Set(bool) overload. In other words, the example above is equivalent
to: r.Set(p ? true : false); Which probably isn't what the author had
in mind. This change adds a Set(void*) overload whose body forces a
compile error, to prevent this from happening inadvertently. The only
use of this indeed turned out to be an error.
(Said error was fixed/removed in crrev.com/267393002.)
Why was crrev.com/240013004 reverted?
The orginal version compiled fine on gcc (+ MSVC), but not on clang.
There's no clang try-bots, but the ASAN-based buildbots used clang
and hence the build broke. I'm slightly unsure on why, but clang -
unlike those other compilers - eagerly compiled the non-compilable
setter, which predictably broke. Now, the non-compilable setter uses
the same template logic that all other, comparable cases use. I've
tried 'make qc' with both gcc and clang versions.
BUG=
R=dcarney@chromium.org
Review URL: https://codereview.chromium.org/279883002
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21228 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Reason for revert:
Looks like this broke the "V8 Linux64 ASAN" build.
Original issue's description:
> Prevent calls to ReturnValue::Set with pointer-valued types.
>
> Currently, this code will compile:
> SomePointer* p = ...;
> ReturnValue r = ...;
> r.Set(p);
>
> What happens is that ReturnValue::Set has no pointer-ish overloads, but
> a bool one, and hence C++ will convert the pointer to a bool and use
> the Set(bool) overload. In other words, the example above is equivalent
> to: r.Set(p ? true : false); Which probably isn't what the author had
> in mind. This change adds a Set(void*) overload whose body forces a
> compile error, to prevent this from happening inadvertently. The only
> use of this indeed turned out to be an error.
>
> (Said error was fixed/removed in crrev.com/267393002.)
>
> BUG=
> R=dcarney@chromium.org
>
> Committed: https://code.google.com/p/v8/source/detail?r=21217R=ishell@chromium.org
Review URL: https://codereview.chromium.org/271113002
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21219 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Currently, this code will compile:
SomePointer* p = ...;
ReturnValue r = ...;
r.Set(p);
What happens is that ReturnValue::Set has no pointer-ish overloads, but
a bool one, and hence C++ will convert the pointer to a bool and use
the Set(bool) overload. In other words, the example above is equivalent
to: r.Set(p ? true : false); Which probably isn't what the author had
in mind. This change adds a Set(void*) overload whose body forces a
compile error, to prevent this from happening inadvertently. The only
use of this indeed turned out to be an error.
(Wait for issue 364025 before submitting.)
BUG=
R=dcarney@chromium.org
Review URL: https://codereview.chromium.org/240013004
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21217 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Distinguish between context bound scripts (Script) and context unbound scripts
(UnboundScript).
- Add ScriptCompiler (which will later contain functions for async compilation).
This is a breaking change, in particular, Script::New no longer exists (it is
replaced by ScriptCompiler::CompileUnbound). Script::Compile remains as a
backwards-compatible shorthand for ScriptCompiler::Compile.
Passing CompilerOptions with produce_data_to_cache = true doesn't do anything
yet; the only way to generate the data to cache is the old preparsing API. (To
be fixed in the next version.)
This is a fixed version of https://codereview.chromium.org/186723005/
BUG=
R=dcarney@chromium.org
Review URL: https://codereview.chromium.org/199063003
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19925 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Distinguish between context bound scripts (Script) and context unbound scripts
(UnboundScript).
- Add ScriptCompiler (which will later contain functions for async compilation).
This is a breaking change, in particular, Script::New no longer exists (it is
replaced by ScriptCompiler::CompileUnbound). Script::Compile remains as a
backwards-compatible shorthand for ScriptCompiler::Compile.
Passing CompilerOptions with produce_data_to_cache = true doesn't do anything
yet; the only way to generate the data to cache is the old preparsing API. (To
be fixed in the next version.)
BUG=
R=dcarney@chromium.org
Review URL: https://codereview.chromium.org/186723005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19881 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This is preparatory work to get rid of UnsafePersistent in blink.
The previous version had to be reverted due to timeouts in win32/Debug: https://codereview.chromium.org/197173002/
The timeouts happened because the STL version on that platform contains sanity checking code which opens a 'debug window' in the GUI, patiently waiting for the user to click ok/cancel/somethirdoption. It turns out, the cause for that debug window was totally valid and the test had a use-after-free issue.
The 1st patch set is the code as before. The 2nd patch set contains the fix.
Related blink changes are here: https://codereview.chromium.org/180363004/
This patch is largely based on https://codereview.chromium.org/175503003/, with some methods added to support the blink change mentioned above.
BUG=
R=dcarney@chromium.org
Review URL: https://codereview.chromium.org/197263002
Patch from Daniel Vogelheim <vogelheim@chromium.org>.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19873 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This feature makes it possible to associate data with a script and get it back
when the script is compiled or when an event is handled. It was historically
used by Chromium Dev Tools, but not any more. It is not used by node.js.
Note: this has nothing to do with the preparse data, despite the confusing name.
The preparse data is passed as ScriptData*.
Note 2: This is the same as r19616 ( https://codereview.chromium.org/184403002/ )
with a unused variable fix in bootstrapper.cc.
R=svenpanne@chromium.org
BUG=
Review URL: https://codereview.chromium.org/185533014
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19702 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This feature makes it possible to associate data with a script and get it back
when the script is compiled or when an event is handled. It was historically
used by Chromium Dev Tools, but not any more. It is not used by node.js.
Note: this has nothing to do with the preparse data, despite the confusing name.
The preparse data is passed as ScriptData*.
R=svenpanne@chromium.org
BUG=
Review URL: https://codereview.chromium.org/184403002
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19616 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This patch generalizes Object.observe callbacks and promise resolution into a FIFO queue called a "microtask queue".
It also exposes new V8 API which exposes the microtask queue to the embedder. In particular, it allows the embedder to
-schedule a microtask (EnqueueExternalMicrotask)
-run the microtask queue (RunMicrotasks)
-control whether the microtask queue is run automatically within V8 when the last script exits (SetAutorunMicrotasks).
R=dcarney@chromium.org, rossberg@chromium.org, dcarney, rossberg, svenpanne
BUG=
Review URL: https://codereview.chromium.org/154283002
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19344 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
version is passing all the existing test + a bunch of new tests
(packaged in the change list, too).
The patch extends the SlotRef object to describe captured and duplicated
objects. Since the SlotRefs are not independent of each other anymore,
there is a new SlotRefValueBuilder class that stores the SlotRefs and
later materializes the objects from the SlotRefs.
Note that unlike the previous implementation of SlotRefs, we now build
the SlotRef entries for the entire frame, not just the particular
function. This is because duplicate objects might refer to previous
captured objects (that might live inside other inlined function's part
of the frame).
We also need to store the materialized objects between other potential
invocations of the same arguments object so that we materialize each
captured object at most once. The materialized objects of frames live
in the new MaterielizedObjectStore object (contained in Isolate),
indexed by the frame's FP address. Each argument materialization (and
deoptimization) tries to lookup its captured objects in the store before
building new ones. Deoptimization also removes the materialized objects
from the store. We also schedule a lazy deopt to be sure that we always
get rid of the materialized objects and that the optmized function
adopts the materialized objects (instead of happily computing with its
captured representations).
Concerns:
- Is the FP address the right key for a frame? (Note that deoptimizer's
representation of frame is different from the argument object
materializer's one - it is not easy to find common ground.)
- Performance is suboptimal in several places, but a quick local run of
benchmarks does not seem to show a perf hit. Examples of possible
improvements: smarter generation of SlotRefs (build other functions'
SlotRefs only for captured objects and only if necessary), smarter
lookup of stored materialized objects.
- Ideally, we would like to share the code for argument materialization
with deoptimizer's materializer. However, the supporting data structures
(mainly the frame descriptor) are quite different in each case, so it
looks more like a separate project.
Thanks for any feedback.
R=danno@chromium.org, mstarzinger@chromium.org
LOG=N
BUG=
Committed: https://code.google.com/p/v8/source/detail?r=18918
Review URL: https://codereview.chromium.org/103243005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18936 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
mostly to make sure that it is going in the right direction. The current
version is passing all the existing test + a bunch of new tests
(packaged in the change list, too).
The patch extends the SlotRef object to describe captured and duplicated
objects. Since the SlotRefs are not independent of each other anymore,
there is a new SlotRefValueBuilder class that stores the SlotRefs and
later materializes the objects from the SlotRefs.
Note that unlike the previous implementation of SlotRefs, we now build
the SlotRef entries for the entire frame, not just the particular
function. This is because duplicate objects might refer to previous
captured objects (that might live inside other inlined function's part
of the frame).
We also need to store the materialized objects between other potential
invocations of the same arguments object so that we materialize each
captured object at most once. The materialized objects of frames live
in the new MaterielizedObjectStore object (contained in Isolate),
indexed by the frame's FP address. Each argument materialization (and
deoptimization) tries to lookup its captured objects in the store before
building new ones. Deoptimization also removes the materialized objects
from the store. We also schedule a lazy deopt to be sure that we always
get rid of the materialized objects and that the optmized function
adopts the materialized objects (instead of happily computing with its
captured representations).
Concerns:
- Is there a simpler/more correct way to store the already-materialized
objects? (At the moment there is a custom root reference to JSArray
containing frames' FixedArrays with their captured objects.)
- Is the FP address the right key for a frame? (Note that deoptimizer's
representation of frame is different from the argument object
materializer's one - it is not easy to find common ground.)
- Performance is suboptimal in several places, but a quick local run of
benchmarks does not seem to show a perf hit. Examples of possible
improvements: smarter generation of SlotRefs (build other functions'
SlotRefs only for captured objects and only if necessary), smarter
lookup of stored materialized objects.
- Ideally, we would like to share the code for argument materialization
with deoptimizer's materializer. However, the supporting data structures
(mainly the frame descriptor) are quite different in each case, so it
looks more like a separate project.
Thanks for any feedback.
R=mstarzinger@chromium.org, danno@chromium.org
LOG=N
BUG=
Review URL: https://codereview.chromium.org/103243005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18918 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This patch makes String::WriteUtf8 replace invalid code points (i.e. unmatched
surrogates) with the unicode replacement character when REPLACE_INVALID_UTF8 is
set. This is done to avoid creating invalid UTF-8 output which can lead to
compatibility issues with software requiring valid UTF-8 inputs (e.g. the
WebSocket protocol requires valid UTF-8 and terminates connections when invalid
UTF-8 is encountered).
R=dcarney@chromium.org
BUG=
Review URL: https://codereview.chromium.org/121173009
Patch from Felix Geisendörfer <haimuiba@gmail.com>.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18683 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This is done similar to weak embedded objects in optimized code (r17102). The
reference from optimized code to a cell is treated weakly in marking visitors
if the cell points to a JSObject. After marking we iterate over all cells
embedded in optimized code. If a cell is not marked but its value is marked,
then we revive the cell by marking it. Otherwise, the cell value is dead, so
we mark the code for deoptimization.
BUG=v8:2073
TEST=cctest/test-heap/CellsInOptimizedCodeAreWeak
LOG=Y
R=hpayer@chromium.org, mstarzinger@chromium.org
Review URL: https://codereview.chromium.org/117483002
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18616 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
It's of much use when information about function calls is shown on the Events timeline in DevTools: instead of referencing to v8natives.js where bound functions are created, we'll be able to show real function data (name, resource, script line and column numbers) retrieved from original functions.
BUG=None
LOG=Y
R=yangguo@chromium.org, yurys@chromium.org
Review URL: https://codereview.chromium.org/106763002
Patch from Alexandra Mikhaylova <amikhaylova@google.com>.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18401 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Introduce API to temporarily interrupt long running JavaScript code.
It is different from termination API as interrupted JavaScript will continue to execute normally when registered InterruptCallback returns.
/**
* Request V8 to interrupt long running JavaScript code and invoke
* the given |callback| passing the given |data| to it. After |callback|
* returns control will be returned to the JavaScript code.
* At any given moment V8 can remember only a single callback for the very
* last interrupt request.
* Can be called from another thread without acquiring a |Locker|.
* Registered |callback| must not reenter interrupted Isolate.
*/
void RequestInterrupt(InterruptCallback callback, void* data);
/**
* Clear interrupt request created by |RequestInterrupt|.
* Can be called from another thread without acquiring a |Locker|.
*/
void ClearInterrupt();
Fix Hydrogen SCE pass to avoid eliminating stack guards too aggressively. Only normal JavaScript functions are guaranteed to have stack guard in the prologue. If function is a builtin or has a custom call IC it will lack one.
Changes from r18363:
- includes r18364 to fix compilation errors: removes debugging only code;
- makes interrupiton related tests not threaded, because they rely on having exclusive access to the V8 instance and the fact that they can only interrupt themselves, if they are interrupted from the outside they break;
- changes HasStackCheck predicate used during SCE pass to avoid handles dereference to make SCE compatible with parallel recompilation.
R=dcarney@chromium.org
Review URL: https://codereview.chromium.org/104823008
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18375 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
It is different from termination API as interrupted JavaScript will continue to execute normally when registered InterruptCallback returns.
/**
* Request V8 to interrupt long running JavaScript code and invoke
* the given |callback| passing the given |data| to it. After |callback|
* returns control will be returned to the JavaScript code.
* At any given moment V8 can remember only a single callback for the very
* last interrupt request.
* Can be called from another thread without acquiring a |Locker|.
* Registered |callback| must not reenter interrupted Isolate.
*/
void RequestInterrupt(InterruptCallback callback, void* data);
/**
* Clear interrupt request created by |RequestInterrupt|.
* Can be called from another thread without acquiring a |Locker|.
*/
void ClearInterrupt();
Fix Hydrogen SCE pass to avoid eliminating stack guards too aggressively. Only normal JavaScript functions are guaranteed to have stack guard in the prologue. If function is a builtin or has a custom call IC it will lack one.
BUG=
R=danno@chromium.org, dcarney@chromium.org
Review URL: https://codereview.chromium.org/102063004
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18363 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Adds a notion of private symbols, mainly intended for internal use, especially, self-hosting of built-in types that would otherwise require new C++ classes.
On the JS side (i.e., in built-ins), private properties can be created and accessed through a set of macros:
NEW_PRIVATE(print_name)
HAS_PRIVATE(obj, sym)
GET_PRIVATE(obj, sym)
SET_PRIVATE(obj, sym, val)
DELETE_PRIVATE(obj, sym)
In the V8 API, they are accessible via a new class Private, and respective HasPrivate/Get/Private/SetPrivate/DeletePrivate methods on calss Object.
These APIs are designed and restricted such that their implementation can later be replaced by whatever ES7+ will officially provide.
R=yangguo@chromium.org
BUG=
Review URL: https://codereview.chromium.org/48923002
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@17683 ce2b1a6d-e550-0410-aec6-3dcde31c8c00