This feature makes it possible to associate data with a script and get it back
when the script is compiled or when an event is handled. It was historically
used by Chromium Dev Tools, but not any more. It is not used by node.js.
Note: this has nothing to do with the preparse data, despite the confusing name.
The preparse data is passed as ScriptData*.
Note 2: This is the same as r19616 ( https://codereview.chromium.org/184403002/ )
with a unused variable fix in bootstrapper.cc.
R=svenpanne@chromium.org
BUG=
Review URL: https://codereview.chromium.org/185533014
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19702 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This feature makes it possible to associate data with a script and get it back
when the script is compiled or when an event is handled. It was historically
used by Chromium Dev Tools, but not any more. It is not used by node.js.
Note: this has nothing to do with the preparse data, despite the confusing name.
The preparse data is passed as ScriptData*.
R=svenpanne@chromium.org
BUG=
Review URL: https://codereview.chromium.org/184403002
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19616 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
version is passing all the existing test + a bunch of new tests
(packaged in the change list, too).
The patch extends the SlotRef object to describe captured and duplicated
objects. Since the SlotRefs are not independent of each other anymore,
there is a new SlotRefValueBuilder class that stores the SlotRefs and
later materializes the objects from the SlotRefs.
Note that unlike the previous implementation of SlotRefs, we now build
the SlotRef entries for the entire frame, not just the particular
function. This is because duplicate objects might refer to previous
captured objects (that might live inside other inlined function's part
of the frame).
We also need to store the materialized objects between other potential
invocations of the same arguments object so that we materialize each
captured object at most once. The materialized objects of frames live
in the new MaterielizedObjectStore object (contained in Isolate),
indexed by the frame's FP address. Each argument materialization (and
deoptimization) tries to lookup its captured objects in the store before
building new ones. Deoptimization also removes the materialized objects
from the store. We also schedule a lazy deopt to be sure that we always
get rid of the materialized objects and that the optmized function
adopts the materialized objects (instead of happily computing with its
captured representations).
Concerns:
- Is the FP address the right key for a frame? (Note that deoptimizer's
representation of frame is different from the argument object
materializer's one - it is not easy to find common ground.)
- Performance is suboptimal in several places, but a quick local run of
benchmarks does not seem to show a perf hit. Examples of possible
improvements: smarter generation of SlotRefs (build other functions'
SlotRefs only for captured objects and only if necessary), smarter
lookup of stored materialized objects.
- Ideally, we would like to share the code for argument materialization
with deoptimizer's materializer. However, the supporting data structures
(mainly the frame descriptor) are quite different in each case, so it
looks more like a separate project.
Thanks for any feedback.
R=danno@chromium.org, mstarzinger@chromium.org
LOG=N
BUG=
Committed: https://code.google.com/p/v8/source/detail?r=18918
Review URL: https://codereview.chromium.org/103243005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18936 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
mostly to make sure that it is going in the right direction. The current
version is passing all the existing test + a bunch of new tests
(packaged in the change list, too).
The patch extends the SlotRef object to describe captured and duplicated
objects. Since the SlotRefs are not independent of each other anymore,
there is a new SlotRefValueBuilder class that stores the SlotRefs and
later materializes the objects from the SlotRefs.
Note that unlike the previous implementation of SlotRefs, we now build
the SlotRef entries for the entire frame, not just the particular
function. This is because duplicate objects might refer to previous
captured objects (that might live inside other inlined function's part
of the frame).
We also need to store the materialized objects between other potential
invocations of the same arguments object so that we materialize each
captured object at most once. The materialized objects of frames live
in the new MaterielizedObjectStore object (contained in Isolate),
indexed by the frame's FP address. Each argument materialization (and
deoptimization) tries to lookup its captured objects in the store before
building new ones. Deoptimization also removes the materialized objects
from the store. We also schedule a lazy deopt to be sure that we always
get rid of the materialized objects and that the optmized function
adopts the materialized objects (instead of happily computing with its
captured representations).
Concerns:
- Is there a simpler/more correct way to store the already-materialized
objects? (At the moment there is a custom root reference to JSArray
containing frames' FixedArrays with their captured objects.)
- Is the FP address the right key for a frame? (Note that deoptimizer's
representation of frame is different from the argument object
materializer's one - it is not easy to find common ground.)
- Performance is suboptimal in several places, but a quick local run of
benchmarks does not seem to show a perf hit. Examples of possible
improvements: smarter generation of SlotRefs (build other functions'
SlotRefs only for captured objects and only if necessary), smarter
lookup of stored materialized objects.
- Ideally, we would like to share the code for argument materialization
with deoptimizer's materializer. However, the supporting data structures
(mainly the frame descriptor) are quite different in each case, so it
looks more like a separate project.
Thanks for any feedback.
R=mstarzinger@chromium.org, danno@chromium.org
LOG=N
BUG=
Review URL: https://codereview.chromium.org/103243005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18918 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
in preparation of the introduction of ES6 'symbols' (aka private/unique names).
The SymbolTable became the StringTable. I also made sure to adapt all comments. The only remaining use of the term "symbol" (other than unrelated uses in the parser and such) is now 'NewSymbol' in the API and the 'V8.KeyedLoadGenericSymbol' counter, changing which might break embedders.
The one functional change in this CL is that I removed the former 'empty_string' constant, since it is redundant given the 'empty_symbol' constant that we also had (and both were used inconsistently).
R=yangguo@chromium.org
BUG=
Review URL: https://codereview.chromium.org/12210083
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@13781 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Unified parameter order of CreateHandle with the rest of v8 on the way. A few
Isolate::Current()s had to be introduced, which is not nice, and not every place
will win a beauty contest, but we can clean this up later easily in smaller steps.
Review URL: https://codereview.chromium.org/12300018
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@13717 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The previous implementation in Accessors::ArraySetLength failed when array length was set through StoreIC_ArrayLength. But that stub and the accessor both delegate to JSArray::SetElementsLength, so moving the code there allows notifications to be sent in both cases.
Review URL: https://codereview.chromium.org/11275292
Patch from Adam Klein <adamk@chromium.org>.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12962 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
in anticipation of the upcoming lexical global scope.
Mostly automatised as:
for FILE in `egrep -ril "global[ _]?context" src test/cctest`
do
echo $FILE
sed "s/Global context/Native context/g" <$FILE >$FILE.0
sed "s/global context/native context/g" <$FILE.0 >$FILE.1
sed "s/global_context/native_context/g" <$FILE.1 >$FILE.2
sed "s/GLOBAL_CONTEXT/NATIVE_CONTEXT/g" <$FILE.2 >$FILE.3
sed "s/GlobalContext/NativeContext/g" <$FILE.3 >$FILE
rm $FILE.[0-9]
done
R=mstarzinger@chromium.org
BUG=
TEST=
Review URL: https://chromiumcodereview.appspot.com/10832342
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12325 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Specifically:
- In parser, check that all exports are defined.
- Move JSModule allocation from parser to scope resolution.
- Move JSModule linking from full codegen to scope resolution.
- Implement module accessors for exported value members.
- Allocate module contexts statically along with JSModules
(to allow static linking), but chain them when module literal is evaluated.
- Make module contexts' extension slot refer to resp. JSModule
(makes modules' ScopeInfo accessible from context).
- Some other tweaks to context handling in general.
- Make any code containing module literals (and thus embedding
static references to JSModules) non-cacheable.
This enables accessing module instance objects as expected.
Import declarations are a separate feature and do not work yet.
R=mstarzinger@chromium.org
BUG=v8:1569
TEST=
Review URL: https://chromiumcodereview.appspot.com/10690043
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12010 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This CL introduces a third mode next to the non-strict
(henceforth called 'classic mode') and 'strict mode'
which is called 'extended mode' as in the current
ES.next specification drafts. The extended mode is based on
the 'strict mode' and adds new functionality to it. This
means that most of the semantics of these two modes
coincide.
The 'extended mode' is entered instead of the 'strict mode'
during parsing when using the 'strict mode' directive
"use strict" and when the the harmony-scoping flag is
active. This should be changed once it is fully specified how the 'extended mode' is entered.
This change introduces a new 3 valued enum LanguageMode
(see globals.h) corresponding to the modes which is mostly
used by the frontend code. This includes the following
components:
* (Pre)Parser
* Compiler
* SharedFunctionInfo, Scope and ScopeInfo
* runtime functions: StoreContextSlot,
ResolvePossiblyDirectEval, InitializeVarGlobal,
DeclareGlobals
The old enum StrictModeFlag is still used in the backend
when the distinction between the 'strict mode' and the 'extended mode' does not matter. This includes:
* SetProperty runtime function, Delete builtin
* StoreIC and KeyedStoreIC
* StubCache
Review URL: http://codereview.chromium.org/8417035
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@10062 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
While trying to fix Mac and Windows versions for this change:
http://codereview.chromium.org/6771047/, I figured out, that we
already store an isolate in StackFrameIterator, so we can use it in
frame objects, instead of requiring it from caller.
I've changed iterators usage to the following scheme: whenever a
caller maintains an isolate pointer, it just passes it to stack
iterator, and no more worries about passing it to frame content
accessors. If a caller uses current isolate, it can omit passing it
to iterator, in this case, an iterator will use the current isolate,
too.
There was a special case with LiveEdit, which creates
detached copies of frame objects.
R=vitalyr@chromium.org
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/6794019
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@7499 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Fix %NewObjectFromBound to correctly handle optimized frames (including those with inlined functions).
Fix %_IsConstructCall handling in hydrogen: when called from inlined function return false constant directly instead of emiting HIsConstructCall.
Fix success case in TraceInline.
BUG=v8:1229
TEST=test/mjsunit/regress/regress-1229.js
Review URL: http://codereview.chromium.org/6740023
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@7472 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This allows to remove explicit copy from line ends JS accessor which is used for formatting of stack traces.
Eager copying of line ends array might cause multiple full GC collections for huge scripts (e.g. scripts generated by GWT compiler with PRETY preset).
Review URL: http://codereview.chromium.org/5148002
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5839 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
in allowing more flexible compilation and to simplify builtins lookup.
This changes a number of places where code objects are assigned to
SharedFunctionInfo objects to also assign this code object to the
JSFunction. In addition, the code flushing is changed slightly to
accomodate this (we need to flush the code from functions pointing to
SharedFunctionInfo objects that has already been flushed).
Review URL: http://codereview.chromium.org/3120006
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5233 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The static ScopeInfo members moved into this class.
The new class is named ScopeInfoObject which I am not proud of,
better ideas are very welcome.
Also got rid of the sentinels in the serialized scope info which saves 3 words per function
and is not slower.
Review URL: http://codereview.chromium.org/2908009
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5067 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Remove messages.h from v8.h and include it explicitly in only the few places
it is needed. Many files relied on getting handles-inl.h implicitly from
messages.h through v8.h, so include handles-inl.h explicitly in v8.h
instead.
Remove zone-inl.h from header files where it is not needed, can be replaced
by a forward declaration, or can be replaced by zone.h (specifically,
factory.h and heap.h). Include zone.h or zone-inl.h in header files where
it was implicitly included via heap.h or factory.h. Prefer zone.h over
zone-inl.h in header files where possible by including zone-inl.h in .cc
files.
Review URL: http://codereview.chromium.org/668248
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4058 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
For scripts originating from a call to eval the Script object used to hold a reference to the function from where the eval was called together with the code offset within that function of the eval call. This is used by the stack trace and is part of the debugger protocol. In order to avoid storing the function the script, the position within the script and the name of the function calling eval is stored instead. This avoids holding context dependent objects in the script object.
The calculation of the position of the eval in the script holding the eval is now done when the eval script is compiled as it is not possible to postpone this unless a reference is kept to the generated code for the function calling eval.
BUG=http://code.google.com/p/v8/issues/detail?id=528
TEST=cctest/test-api/Regress528
Review URL: http://codereview.chromium.org/450034
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3393 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Storing a JSArray in the Script object could cause an indirect reference from the compilation cache to a global object to be created. Now the line ends are only stored as a FixedArrya and when that is needed in JavaScript a JSArray copy is created. Changed some of the JavaScript code to cache the line ends in a local variable for better performance.
BUG=http://code.google.com/p/v8/issues/detail?id=528
TEST=test/test-api/Bug528
Review URL: http://codereview.chromium.org/434117
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3374 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Scripts now have a compilation type which can be host, eval or JSON. Host scripts are compiled through the API, eval scripts are compiled through call to evan and JSON scripts are compiled as a result of calling JSON.parse.
For scripts scripts compiled through eval the JavaScript function in top of the stack and the pc offset into the code is stored in the script object. This makes it possible to calculate the source position of the eval call later when requested. This information can be obtained through the script mirror object and is part of the script mirror JSON serialization for the debugger protocol.
Moved the enumeration ScripType into class Script and remamed to Type. The new compilation type enumeration is also inside the class Script.
This information is now shown when using the scripts command in he developer shell debugger.
Review URL: http://codereview.chromium.org/119108
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2119 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.
Review URL: http://codereview.chromium.org/115756
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Added a simple initial version of a context mirror object which just holds the user data from the context, and does not preserve handle identity.
A script object now holds a reference to the custom data from the context it was compiled in. This data is included in the debugger protocol for scripts.
Changed the serialization for the scripts command to use the mirror objects instaed of custom serialization. This included passing options from the debugger request to the serializer for including the full source of scripts in the response.
Review URL: http://codereview.chromium.org/111001
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1877 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
an object that holds a setter. If there are no store ics then no
flushing is done. The implementation has been tweaked so that no ICs
are cleared during normal context creation.
This may cost us some performance but I'm submitting it as it is and
if there are problems we can either decide to be smarter about when,
what and/or how we clear, or back this change out altogether.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1509 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Changed the script break points to be able to handle both break points based on script names and script ids. When break points are set through a script id the position is relative to the script itself. This is different from the script break points set through script names where the line/coulmn offset is taken into account.
This has the side effect that function break points are not converted into script break points for named scripts.
Show the script id in the D8 shell debugger when listing all scripts using the 'scripts' command.
Review URL: http://codereview.chromium.org/40317
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1468 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Fixed mozilla test breakage caused by python's obscure module
loading rules.
- Made sure test.py propagates test failures out as the exit code of
the script.
- Remove runtime calls to get number constants. Remove Heap roots for
some special numbers.
- Fix typo in accessors.h.
- Changes CopyMap to not copy descriptors. Adds
CopyMapRemoveTransitions that copies non-transition descriptors.
Changes interface of DescriptorArray::Copy operations to simplify
them.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@21 ce2b1a6d-e550-0410-aec6-3dcde31c8c00