is both on top of the stack and also in r0. This makes
sense because the receiver is usually in r0 anyway. We may
remove it from the stack later. Also removes some spilled
scopes from the code generator allowing it to keep expression
temporaries in registers more.
Review URL: http://codereview.chromium.org/1751019
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4518 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This uses the same infrastructure as is used by the inlining of named property load. The code patching if the inlined code is simpler as the key is provided in a register os the only patching required is the map check directing the inlined code to the deferred code block or not.
Review URL: http://codereview.chromium.org/1735007
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4510 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Instaed of having a nop after all non-inlined calls to load IC use a different nop (mov r1, r1 instead of mov r0, r0) to detect an inlined load IC.
Added more infrastructure to the deferred code handling to make it possbile to block constant pool emitting in a deferred code block, including the branch instruction ending the deferred code block.
Addressed a couple of comments to http://codereview.chromium.org/1715003, including adding an assert to make sure that the patching of an ldr instruction is always possible.
Review URL: http://codereview.chromium.org/1758003
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4480 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Generate inlined named property load for in-object properties. This uses the same mechanism as on the Intel platforms with the map check and load instruction of the inlined code being patched by the inline cache code. The map check is patched through the normal constant pool patching and the load instruction is patched in place.
Review URL: http://codereview.chromium.org/1715003
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4468 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
stack for now. Next step is probably fixing the binary
op stubs so they can take swapped registers and fixing
the deferred code so it doesn't insist that all registers
except the two operands are flushed. Generates slightly
worse code sometimes because the peephole push-pop
elimination gets confused when we don't use the same
register all the time (the old code used r0 always).
Review URL: http://codereview.chromium.org/1604002
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4368 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Introducing a virtual-frame-inl.h file containing some platform-independent
virtual frame function which are small enough to be inlined.
Removed unnecessary #include of virtual-frame.h from register-allocator-inl.h
and added the necessary explicit includes in a number of files.
Review URL: http://codereview.chromium.org/660104
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3962 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
If a function contains more than a certain number of locals (IA32: 9, X64: 6, ARM: 4)
a loop for initializing the locals with 'undefined' is more compact.
For less locals we unroll that loop by emitting a sequence of push instructions.
Review URL: http://codereview.chromium.org/515012
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3521 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The main piece of this change was to add support for break on return for ARM. On ARM the normal js function return consist of the following code sequence.
mov sp, fp
ldmia sp!, {fp, lr}
add sp, sp, #4
bx lr
to a call to the debug break return entry code using the following code sequence
mov lr, pc
ldr pc, [pc, #-4]
<debug break return entry code entry point address>
bktp 0
The values of Assembler::kPatchReturnSequenceLength and Assembler::kPatchReturnSequenceLength are somewhat misleading, but they fit the current use in the debugger. Also Assembler::kPatchReturnSequenceLength is used in the IC code as well (for something which is not related to return sequences at all). I will change that in a separate changelist.
For the debugger to work also added recording of the return sequence in the relocation info and handling of source position recording when a function ends with a return statement.
Used the constant kInstrSize instead of sizeof(Instr).
Passes all debugger tests on both simulator and hardware (only release mode tested on hardware).
Review URL: http://codereview.chromium.org/199075
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2879 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.
Review URL: http://codereview.chromium.org/115756
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
stack pointer to change by more than one in a corner case. If we push
a constant smi larger than 16 bits, we push it via a temporary
register. Allocating the temporary can cause a register to be spilled
from the frame somewhere above the stack pointer.
As a fix, do not use pushes to materialize ranges of elements of size
larger than one.
Review URL: http://codereview.chromium.org/92121
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1785 ce2b1a6d-e550-0410-aec6-3dcde31c8c00