fast code generator is optimized for compilation time and code size.
Currently it is only implemented on IA32. It is potentially triggered
for any code in the global scope (including code eval'd in the global
scope). It performs a syntactic check and chooses to compile in fast
mode if the AST contains only supported constructs and matches some
other constraints.
Initially supported constructs are
* ExpressionStatement,
* ReturnStatement,
* VariableProxy (variable references) to parameters and
stack-allocated locals,
* Assignment with lhs a parameter or stack-allocated local, and
* Literal
This allows compilation of literals at the top level and not much
else.
All intermediate values are allocated to temporaries and the stack is
used for all temporaries. The extra memory traffic is a known issue.
The code generated for 'true' is:
0 push ebp
1 mov ebp,esp
3 push esi
4 push edi
5 push 0xf5cca135 ;; object: 0xf5cca135 <undefined>
10 cmp esp,[0x8277efc]
16 jnc 27 (0xf5cbbb1b)
22 call 0xf5cac960 ;; code: STUB, StackCheck, minor: 0
27 push 0xf5cca161 ;; object: 0xf5cca161 <true>
32 mov eax,[esp]
35 mov [ebp+0xf4],eax
38 pop eax
39 mov eax,[ebp+0xf4]
42 mov esp,ebp ;; js return
44 pop ebp
45 ret 0x4
48 mov eax,0xf5cca135 ;; object: 0xf5cca135 <undefined>
53 mov esp,ebp ;; js return
55 pop ebp
56 ret 0x4
Review URL: http://codereview.chromium.org/273050
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3067 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
while, and for loops.
Previously they were distinguished by a type field, which required
runtime asserts to avoid invalid nodes (since not all loop types have
the same internal structure). Now they C++ type system is used to
require well-formed loop ASTs.
Because they do not share compilation code, we had very large
functions in the code generators that merely did a runtime dispatch to
a specific implementation based on the type.
Review URL: http://codereview.chromium.org/269049
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3048 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The calls to GenericBinaryStub can now pass the arguments in registers instead of on the stack. It is supported for ADD, SUB, MUL and DIV. The convention in GenericBinaryStub is not changed so the left operand is passed in edx and the right one in eax. When the stub contains smi code arguments are always passed on the stack as the smi code has to have left and right operands on eax and ebx, so moving from edx,eax to eax,ebx is not worth it and the smi code also trashes the registers so if arguments where passed in registers they would have to be saved on the stack anyway.
Added flags to disable the use of certain Intel CPU features to make it easier to test different code paths.
Review URL: http://codereview.chromium.org/246075
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3041 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
snapshot creation in a better way.
Encode whether or not the stub should use sse3 instructions in the
minor key of the stub. The stubs generated during snapshot creation
will have sse3 disabled, but they will not be found when sse3 is
enabled. Therefore they will only affect the code generated as part
of the snapshot.
Review URL: http://codereview.chromium.org/172086
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2705 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Marsaglia's multiply-with-carry instead of mixing the
bits obtained from calling the system random() twice.
This seems to be a bit faster and gives a better
distribution than the system random() in particular on
Windows.
Review URL: http://codereview.chromium.org/126113
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2159 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
called from within a loop or not. In the past we lost the
information if a call site went megamorphic before a lazily
compiled callee was called for the first time. Now we track
that correctly (this is an issue that affects richards).
We still don't manage to track the in-loop state through a
constructor call, since constructor calls use LoadICs instead
of CallICs. This issue affects delta-blue. So in this patch
we assume that lazy compilations that don't happen through a
CallIC happen from inside a loop. I have an idea to fix this
but this patch is big enough already.
With our improved tracking of in-loop state I have switched
off the inlining of in-object loads for code that is not in
a loop. This benefits compile speed. One issue is that
eagerly compiled code now doesn't get the in-object loads
inlined. We need to eagerly compile less code to fix this.
Review URL: http://codereview.chromium.org/115744
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2046 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.
Review URL: http://codereview.chromium.org/115756
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00